Oran-Rief Hydra

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Rare
Battle for Zendikar (BFZ) Rare
Promo Set (000) Rare

Combos Browse all

Oran-Rief Hydra

Creature — Hydra

Trample

Landfall --- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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Oran-Rief Hydra Discussion

genovaise on These Boots are Gonna Meander All Over You

3 weeks ago

I suppose you might enjoy Oran-Rief Hydra, but all in all the deck looks pretty sound

cromulorf on Lands?

1 month ago

I get where you're going with this, but running so many lands pretty much guarantees a hand full of lands most games. You don't have any plays until turn 3, and once you do have a mess of lands there isn't a real pay off for it.

I would cut down to 27 lands MAX, throw in some early game defense and a couple of bombs.

Cards I'd look at:

Early game - Jaddi Offshoot, Scythe Leopard, Sylvan Advocate, Tireless Tracker,

Ramp - Traverse the Ulvenwald, Attune with Aether, Nissa, Vital Force

Payoffs - Architect of the Untamed, World Breaker, Ulvenwald Hydra, Oran-Rief Hydra, Ulamog, the Ceaseless Hunger.

Hope this helps!

AwesomeKyurem5 on

2 months ago

Have you considered Splendid Reclamation? Just imagine what combos can be done late game. Nissa, Vital Force's emblem would have you draw how many cards? And you could probably play most of them as well. Courser of Kruphix, gain all the life. Ob Nixilis, the Fallen, kill target player, put how many +1/+1 counters on him? Ulvenwald Hydra would be unstoppable. And do I even need to mention Undergrowth Champion, Rampaging Baloths, or Oran-Rief Hydra? Too late, I already did.

And don't forget, Amulet of Vigor would make sure all 20-40 of those lands enter untapped.

N4kk1 on Mono green counter ramp

2 months ago

Well at first, 20 land isn't enough for any ramp deck, 23-24 is right amount.

When HOU comes out you have to have answer for Solemnity as it wrecks all decks like this.

I don't see why you play Evolving Wilds in mono colored deck.

Ajani, Valiant Protector Just isn't worth to play really, ultimate doesn't even usually win the game if opponent has removal spell, and standard decks plays usually lot of removal.

Paradox Engine Doesn't really fit in deck like this, of course it works nicely with Rishkar, Peema Renegade but still i don't like it.

Aetherwind Basker Isn't really that good, there are better options like Oran-Rief Hydra, Honored Hydra or if you want to stick with elf theme (You even play Metallic Mimic) Gladehart Cavalry isn't too bad.

There are things that i come up with at first, have fun playing!

Catpocolypse on Hydra

3 months ago

Oran-Rief Hydra might be a good card for this because it is constantly grwoing as long as you have a land. I would take out Mistcutter Hydra because while it has protection from blue, it needs other creatures to keep growing. Vastwood Hydra would pair well with Scourge of Skola Vale. You could encorporate this by simply taking 1 card off of some of your other hydra's that have 4 cards.

yoni24 on Lands matter

3 months ago

maybe you should think of adding Oran-Rief Hydra?

miampizza on Karametra, God of Harvests

3 months ago

I made a comment but will need some time to correct it my apologies.

Bano42 on

3 months ago

flintshadowrider

I tested it out for the first time yesterday and I'm a little inclined to agree. Gift of Paradise doesn't feel good at all and I'll likely be taking out all three copies. Champion of Rhonas feels really good to use though, I'll likely add a third copy.

Managorger Hydra and Oran-Rief Hydra are absolute monsters in this deck. They get huge so quickly.

I'm open to any suggestions if you have them!

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