Oran-Rief Hydra


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Rare
Battle for Zendikar (BFZ) Rare
Promo Set (000) Rare

Combos Browse all

Oran-Rief Hydra

Creature — Hydra


Landfall --- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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Oran-Rief Hydra Discussion

Nahkajumala on white/green

2 days ago

Oh and also forgot to mention about nice little friend of mine Aegis of the Gods, and protecting it with Swiftfoot Boots or something, would be a fun friend to play with.would counter some of that "mill" deckand also few card types for gaining life, would be Creatures with "landfall" Grazing Gladehart or so, and/or Oran-Rief Hydra, also if opponent has some creatures u wanna get rid of, Prey Upon throwing this on ur creature that could kill the other creature works too. Hope these helped somehow xD

DistortionSlayer on Mono green Landfall Modern

1 month ago

Thank you for the feedback.I'd like to know of any other cards you mite know of, but I have endless one in here because I can dump all my extra mana on him as this deck is vary slow for modern (turn 4/5 is when stuff happens) but when I get there I have all the mana ever needed, and mr.Oran-Rief Hydra can get up to 32/32 by turn 10 it's vary slow but powerful. Should I scrap it? Or do you have any early mana dorks that help out late game? Or any other ideas? Also this is definitely a go tall deck.

genovaise on These Boots are Gonna Meander All Over You

2 months ago

I suppose you might enjoy Oran-Rief Hydra, but all in all the deck looks pretty sound

cromulorf on Lands?

3 months ago

I get where you're going with this, but running so many lands pretty much guarantees a hand full of lands most games. You don't have any plays until turn 3, and once you do have a mess of lands there isn't a real pay off for it.

I would cut down to 27 lands MAX, throw in some early game defense and a couple of bombs.

Cards I'd look at:

Early game - Jaddi Offshoot, Scythe Leopard, Sylvan Advocate, Tireless Tracker,

Ramp - Traverse the Ulvenwald, Attune with Aether, Nissa, Vital Force

Payoffs - Architect of the Untamed, World Breaker, Ulvenwald Hydra, Oran-Rief Hydra, Ulamog, the Ceaseless Hunger.

Hope this helps!

AwesomeKyurem5 on

4 months ago

Have you considered Splendid Reclamation? Just imagine what combos can be done late game. Nissa, Vital Force's emblem would have you draw how many cards? And you could probably play most of them as well. Courser of Kruphix, gain all the life. Ob Nixilis, the Fallen, kill target player, put how many +1/+1 counters on him? Ulvenwald Hydra would be unstoppable. And do I even need to mention Undergrowth Champion, Rampaging Baloths, or Oran-Rief Hydra? Too late, I already did.

And don't forget, Amulet of Vigor would make sure all 20-40 of those lands enter untapped.

JeskaiM4n on Mono green counter ramp

4 months ago

Well at first, 20 land isn't enough for any ramp deck, 23-24 is right amount.

When HOU comes out you have to have answer for Solemnity as it wrecks all decks like this.

I don't see why you play Evolving Wilds in mono colored deck.

Ajani, Valiant Protector Just isn't worth to play really, ultimate doesn't even usually win the game if opponent has removal spell, and standard decks plays usually lot of removal.

Paradox Engine Doesn't really fit in deck like this, of course it works nicely with Rishkar, Peema Renegade but still i don't like it.

Aetherwind Basker Isn't really that good, there are better options like Oran-Rief Hydra, Honored Hydra or if you want to stick with elf theme (You even play Metallic Mimic) Gladehart Cavalry isn't too bad.

There are things that i come up with at first, have fun playing!

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