|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Rare|
|Battle for Zendikar (BFZ)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Hydra
Landfall --- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a forest, put two +1/+1 counters on Oran-Rief Hydra instead.
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Oran-Rief Hydra Discussion
2 days ago
Oh and also forgot to mention about nice little friend of mine Aegis of the Gods, and protecting it with Swiftfoot Boots or something, would be a fun friend to play with.would counter some of that "mill" deckand also few card types for gaining life, would be Creatures with "landfall" Grazing Gladehart or so, and/or Oran-Rief Hydra, also if opponent has some creatures u wanna get rid of, Prey Upon throwing this on ur creature that could kill the other creature works too. Hope these helped somehow xD
4 weeks ago
Cards to contribute:Scute Mob, Avenger of Zendikar, Murder, Shapers' Sanctuary, Murderous Cut, Never//Return, Rishkar, Peema Renegade, Deathcap Cultivator, Unlicensed Disintegration, Undergrowth Champion, Noosegraf Mob, Captivating Crew, Star of Extinction, Cultivator of Blades, Tireless Tracker, Heroic Intervention, Smuggler's Copter, Rakdos Signet, Llanowar Wastes, Hissing Quagmire, Game Trail, Cinder Glade, Armorcraft Judge, Rakdos Guildgate, Evolving Wilds, Mortuary Mire, Rogue's Passage, Catacomb Sifter, Durable Handicraft, Cinder Barrens, Elvish Mystic, Foul Orchard, Obsessive Skinner, Hooded Hydra, Harvester of Souls, Archfiend of Depravity, Servant of the Scale, Diabolic Tutor, Oran-Rief Hydra, Not all of these are in the list, but a couple of the more bomb-y cards could be fun to include, then he could have some cards to switch around as he likes.
1 month ago
1 month ago
Thank you for the feedback.I'd like to know of any other cards you mite know of, but I have endless one in here because I can dump all my extra mana on him as this deck is vary slow for modern (turn 4/5 is when stuff happens) but when I get there I have all the mana ever needed, and mr.Oran-Rief Hydra can get up to 32/32 by turn 10 it's vary slow but powerful. Should I scrap it? Or do you have any early mana dorks that help out late game? Or any other ideas? Also this is definitely a go tall deck.
2 months ago
I suppose you might enjoy Oran-Rief Hydra, but all in all the deck looks pretty sound
3 months ago
I get where you're going with this, but running so many lands pretty much guarantees a hand full of lands most games. You don't have any plays until turn 3, and once you do have a mess of lands there isn't a real pay off for it.
I would cut down to 27 lands MAX, throw in some early game defense and a couple of bombs.
Cards I'd look at:
Hope this helps!
4 months ago
Have you considered Splendid Reclamation? Just imagine what combos can be done late game. Nissa, Vital Force's emblem would have you draw how many cards? And you could probably play most of them as well. Courser of Kruphix, gain all the life. Ob Nixilis, the Fallen, kill target player, put how many +1/+1 counters on him? Ulvenwald Hydra would be unstoppable. And do I even need to mention Undergrowth Champion, Rampaging Baloths, or Oran-Rief Hydra? Too late, I already did.
And don't forget, Amulet of Vigor would make sure all 20-40 of those lands enter untapped.
4 months ago
Well at first, 20 land isn't enough for any ramp deck, 23-24 is right amount.
When HOU comes out you have to have answer for Solemnity as it wrecks all decks like this.
I don't see why you play Evolving Wilds in mono colored deck.
Ajani, Valiant Protector Just isn't worth to play really, ultimate doesn't even usually win the game if opponent has removal spell, and standard decks plays usually lot of removal.
Aetherwind Basker Isn't really that good, there are better options like Oran-Rief Hydra, Honored Hydra or if you want to stick with elf theme (You even play Metallic Mimic) Gladehart Cavalry isn't too bad.
There are things that i come up with at first, have fun playing!