Wakeroot Elemental

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Wakeroot Elemental

Creature — Elemental

: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)

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Wakeroot Elemental Discussion

ScionsStillLive on token swarm

3 weeks ago

You will probably need more protection cards like Unbreakable Formation since boardwipes can ruin your game. You could also replace Ranger's Path with Blighted Woodland .

Wakeroot Elemental turns your lands into creatures, Nissa, Voice of Zendikar makes tokens and boosts all your creatures. Pledge of Unity also boosts all your creatures and can get you a lot of life, Pollenbright Druid 's Proliferate ability works well with most of the +1/+1 counter cards mentioned above. Ajani, the Greathearted gives all your creatures vigilance and can, again, boost them all. Gideon, the Oathsworn 's last ability lets you exile all opponent's creatures and he can be a creature himself. Haazda Marshal can provide many tokens in the beginning.

multimedia on

1 month ago

Welcome to TappedOut :)

Nice start for a budget deck, but it needs more focus on Elementals. You're best cards here are not green they're red Chandra, Awakened Inferno and Cavalier of Flame . The problem is you've made a primary green deck and plugged your two best red cards into it which doesn't work. Both Chandra and especially Cavalier need lots of red in the manabase to support them, to cast them and you don't have this here.

A playable manabase is the hardest part of a deck to get right with such a low budget for this reason consider only one color? Either mono green or mono red? A mono colored deck only has to use one type of basic land therefore don't have to worry about playing dual lands for the second color. Since your two best cards here are red then consider mono red?

Obviously mono red will be a different deck than you have here and would require adding lots of budget red cards. Mono green wouldn't, but mono green wouldn't let you play Chandra or Cavalier. My advice is go with mono red since there's several good budget (less than $1 each) red Elementals in Modern to choose from: Smokebraider , Incandescent Soulstoke , Obsidian Fireheart .


For your current Gruul deck, if you don't like the idea of playing only one color, but wanting to keep two colors then focus on improving the manabase with more red sources. Add 4x Evolving Wilds , 2x Terramorphic Expanse , 1x more Gruul Guildgate or upgrade Guildgate to 4x Temple of Abandon ? The scry 1 is helpful when you play a dual land that ETB (enters the battlefield) tapped. Add Unclaimed Territory especially if you add more red Elementals since it can be make any color of mana to cast an Elemental.

Consider expanding on the Elemental strategy and less +1/+1 counters strategy? Consider building around the idea of ramp with Leafkin Druid and Smokebraider ? Grove Rumbler is a budget Elemental to considering ramping into. Rumbler is a creature to put counters on because it has trample and it gets a pump of power each time you play a land, +4/+4 until end of turn when you play and sac Evolving Wilds /Expanse in the same turn.

Smokebraider is the most powerful ramp creature for Elementals; it's budget and is an upgrade for Chandra's Embercat if using two colors. Incandescent Soulstoke is a budget anthem for Elementals and can cheat one onto the battlefield which has interaction with my next suggestion. Soul of the Harvest is a budget Elemental to ramp into and an upgrade for Vorstclaw and Wakeroot Elemental . A 6/6 with trample for six mana and it's ability to draw you a card whenever a nontoken creature you control ETB is good.

Cheat Soul onto the battlefield with Soulstoke for two mana; attack with a 7/7 Elemental with haste/trample. Not having to pay the six mana to cast Soul gives other mana to use to cast creatures to draw for the turn which is good with Smokebraider and Leafkin. The two mana that Smokebraider can make to cast an Elemental is good to ramp into Soul as well as can pay for Soulstroke or Cavalier of Flame 's activated abilities.


Example of budget ramp Gruul Elementals base (keeping several cards you already have):

The Elemental core of this example is:

  • 4x Leafkin
  • 4x Smokebraider
  • 4x Soulstoke
  • 4x Rumbler
  • 4x Soul

Leafkin and Smokebraider are the ramp. Rumber and Soul are the creatures to ramp into.

Manabase for this example:

This example would add $10 to your current deck cost of $35. I offer more advice. Good luck with your deck.

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