Rampage of the Clans

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Tokens

Rampage of the Clans

Instant

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

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Rampage of the Clans Discussion

seshiro_of_the_orochi on Battalion of Centaurs

1 week ago

This is a really cool list with some nifty centaur tech. I like it. It seems one big plan is to blow up your own enchantments with Rampage of the Clans ? So you should try some copies of Loaming Shaman to recurr these enchantment.

Optimator on Dig Up Her Bones

2 weeks ago

Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.

I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.

Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.

I know it's not cheap but Smothering Tithe is great in this deck. Land Tax obviously too.

True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.

You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.

Nahiri's Machinations might be a good budget way to use your commander liberally. Also worth noting would be Prowler's Helm and Trailblazer's Boots . Key to the City and Manifold Key too.

Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.

Colossal Majesty is a good one for this deck (most likely). Don't forget Harmonize

Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .

Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.

Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something

McToters on Krosan Overgrowth

1 month ago

This is a sweet deck with a solid explanation behind it! +1

I've never heard or seen Ritual of Subdual before. That card is HAWT, even with cumulative upkeep. And I TOTALLY forgot about Mana Reflection as a mono-green option for mana doubling. Both of those cards will have to eventually make it in my Seton deck.

I also totally get why you run the big boy Eldrazis. They're too much for me to invest in right now so I went a bit of a different direction with mine. Although I do own Decimator of the Provinces , and was thinking of putting it in. What do you think of that card?

I don't see many more changes but for the sake of brainstorming let me give it a crack... I'd say for additional ramp (again not that you need it, your deck is dope) what are your thoughts on Growing Rites of Itlimoc  Flip or the new Nissa, Who Shakes the World ? I run both of those, but I also don't have Mana Reflection , Extraplanar Lens , or Vorinclex, Voice of Hunger like you.

I just recently took out Terastodon for Rampage of the Clans seems way better to me in the event I need to hate on more artifacts or enchantments which is almost always the case. However, it can hurt me, so I can already see your counterpoint about keeping good ol' Terry since it's controlled target removal.

The way I try to win is by going wide with my druids, so I NEED to put in Steely Resolve and Asceticism . They've been on my list for a long time. But anyway, since I go wide I find insane value in Nemesis Mask and Bloodscent . You probably wouldn't need to entertain the thought of using those though. Both pair up nicely with Bow of Nylea ...

Beast Whisperer is great draw.

Some funky enchantment "control" cards I run Primal Order (everyone in my meta runs non-basics) and Hum of the Radix , which I realize can hurt me but I intend to have more mana to use than my opponents. There's also Helix Pinnacle (which I don't have yet but plan on getting) and Quest for Renewal which I just put in.

Anyway, again, sweet deck which I would say is easily better than my version of Seton but I hope I may have suggested a card or two for you to think about! If you end up checking mine out, please feel free to give any and all suggestions you have including cards you think are straight-up not good. I'm all ears!

McToters on Seton Druid Ball

1 month ago

Legeneds Thanks! I will reiterate that All Is Dust , Rampage of the Clans , and Back to Nature have been game-changers in my meta. I think if you at least consider one wipe it should be All Is Dust . Idk how often you run into artifacts and enchantments being used but I run into a lot so I’m ok with taking up slots with some redundancy in getting rid of arts and enchants.

I’ve won some games with Nemesis Mask since as you have mentioned the deck can be very glass cannon-esque. It’s fast and kinda empties the hand quick as you may already know. So I enjoy running the mask in the event im plenty wide but still not poweful enough to take opponent’s creatures out, which reminds me Nemesis Mask + Bow of Nylea is pretty dirty. Given that your opponent’s creatures must block the equipped creature who also has deathtouch... so essentially you can wipe the board that way.

I think you may have saw already but I added in Quest for Renewal and I can’t wait to try it out. Also... I just added in Nissa, Who Shakes the World because double mana and land shenanigans... just some food for thought!

McToters on Seton Druid Tribal - with land destruction

2 months ago

Hellooooooo! I play Seton as a commander too! I like your deck list.

I’ll see if I can help you out. Feel free to give me feedback on mine as well (I feel like it still needs to be refined a bit). My version.

As far as boardwipes go I’m running All Is Dust , Setessan Tactics by itself or with Natural Affinity to destroy some lands as you aspire to do. Green Kamahl or Jolrael, Empress of Beasts help in this regard as well—and I see you are already running Kamahl. There’s also Oblivion Stone or a really janky option with Boompile . I’m also running Cyclone since mana is usually not a problem and this deals damage to each player as well which I like. And then there’s Back to Nature , Bane of Progress , Seeds of Innocence and Rampage of the Clans for artifact and enchantment wipes.

I just put a Paradox Engine in and I cant wait to see how it works.

There’s also Nemesis Mask and Bloodscent which give a different kind of unblockable.

Like I said check mine out for a slightly different take than what you have. I am also running some real weird enchantments like Hall of Gemstone and Primal Order for other ways to control and win.

Obviously no need to accept all of my suggestions but definitely stuff for you to think about. I personally need a Gilt-Leaf Archdruid for my deck still.

+1

Gleeock on Most chaotic deck

2 months ago

I am SO in love with this. Hardcore EDH players have a tendancy to make a "coin-flip chaos" deck though & just make a million flips until it is no longer chaos... So watch out for that. Some Max chaos cards: Vaevictis Asmadi, the Dire , Etali, Primal Storm , Oath of Druids , Rampage of the Clans , Infernal Genesis , Endless Whispers (not a may ability) Uba Mask , Captive Audience , Thantis, the Warweaver , Overabundance , Hypergenesis , Painful Quandary , Ruric Thar, the Unbowed , The Great Aurora , Bolas's Citadel - if you don't try the topdeck nonsense... Several of these will achieve chaotic games in diverse ways: punish people for waiting to play, force them to play, force parity, or make random splash plays for your advantage. Of course, forcing unusual parity doesn't lend a hand to you winning, but that is not the point.

TheCardPool on Green Control = Best Control 2.0

3 months ago

Solid build +1! Ever consider running Rampage of the Clans or Regal Behemoth

musicman3310 on Enchantress Rampage!

3 months ago

There's actually a cool finisher you can do (albeit for eight mana) with an enchantment deck. At the opponent's end step, cast Rampage of the Clans , then next turn cast Unbreakable Formation into Cleansing Nova for a big 4/4 vigilance and indestructible swing against your opponent's empty board.

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