Destroy all nonland permanents.
|Want (2)||rhaggard , ekulnagrom|
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|Commander / EDH||Legal|
Planar Cleansing occurrence in decks from the last year
Latest Decks as Commander
Planar Cleansing Discussion
2 weeks ago
White is my favorite color in this game, so I naturally would be very interested in a set such as this one.
Since Worldly Tutor was reprinted in Commander Collection: Green, I believe that it is safe to presume that Enlightened Tutor shall be in the white set. I, myself, would very much like to see Righteous Aura reprinted, because, while it is not terribly expensive, it definitely needs to be reprinted in the new border style. I definitely think that either Path to Exile or Swords to Plowshares will be in this set, due to their iconic status, and it would also be nice to have either a mass destruction, such as Planar Cleansing or mass revival spell, such as Second Sunrise.
Unfortunately, it is likely that both Command Tower and Sol Ring shall be in this set, since WotC will likely welcome the opportunity to give them new artwork, but I agree with plakjekaas that Arcane Signet needs to be reprinted, again, to keeps its supply high and price low. While discussing artifacts, Akroma's Memorial, Vedalken Orrery, and Book of Rass all very much needs reprints, as well, in my opinion.
2 weeks ago
Do you guys only play games that end with your hand still full of cards? I've used this one in many decks, especially decks that run out their hand fast. Once you have the 10 permanents out, you can never lose the city's blessing. Paying 6 mana for an additional card is fine when it's turn 13 and everyone ran everything in each others' boardwipes and are now topdecking. And in that stage of the game, I was glad I had this card out, because even when topdecking a land, my lands draw me cards to keep going.
It is priceless to have those effects on utility lands. Even if you never draw a card with them, they still pay for your spells and you lost nothing by running them.
Unlike things like Maze of Ith or Temple of the False God that can do literally nothing depending on your boardstate, the carddraw lands are still Wastes with upside and no opportunity cost to help you beat your opponents who play Painful Quandary or every single version of Planar Cleansing.
If my commander doesn't draw cards, I'll have at least one of these in the deck because not every deck curves out perfectly and is able to spend all mana every turn. Sometimes all you draw is lands and this is the difference between playing the game, or being bored while others play the game. Don't overload on lands like these, obviously, there's a downside to colorless lands in colored decks, and every color has more efficient cards to help you with card advantage, but actually calling them unplayable? I would only be able to say that with a straight face if RNG in Magic was always on my side.
2 months ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
2 months ago
So other than the Giants themselves, the last two areas to look at are removal and utility. Depending on how much Brion tech you want to include, you are probably going to have to skimp on one of these two areas.
Removal is tricky in EDH. You don't want too little or too much. You're running White, so you can destroy anything you want--which is nice.
I would recommend two or three board wipes minimum and at least and five or six cards that can take care of artifacts and enchantments. Creature removal is great for aggro decks but the Threaten cards can take care of that for the most part.
One tactic you can do is sandbag your big creatures and wait for your opponents to commit to the board, then wrath and start playing your giants. If you like the sound of that, run five wraths or something like that. It's only a few more mana to kill EVERY creature.
I know you have some Wear / Tears. I'd add one for sure.
I have a bunch of Crush Contrabands, which are great. I'd highly recommend it.
Generous Gift is stellar. I don't have any but it's getting reprinted soon and may be cheap.
I have a Pyrohemia on hand. Might be interesting with all your huge giants. Maybe not though.
Titan's Revenge is giant-tribal-y. From Morningtide, and should be somewhat reliable for winning the Clash. More gimmicky than good though.
Swords to Plowshares and Path to Exile are the gold standards for creature removal though. No reason to not run them if you have them. Regrettable, I have none for trade. Path just got reprinted though for what it's worth. I have a boatload of all the budget replacements for them, like Oust, Condemn, Oblation, etc.
Something like Comet Storm might be an interesting include. It can function as removal or win the game outright out of nowhere. I have none on hand but it keeps getting reprinted.
There are tons and tons of removal cards out there.
I would cut Crush Underfoot unless you're married to the flavor. It's pretty bad. Any removal not already mentioned here I would cut. It's all pretty weak and you're gonna need the slots.
2 months ago
My next favorite white card at 6 cmc is Planar Cleansing.
2 months ago
Seasons Past -> Praetor's Council (maybe)
Winds of Rath and possibly Time Wipe -> Wrath of God or Austere Command or Planar Cleansing or Final Judgement
Vivien, Champion of the Wilds -> Scute Swarm
Tamiyo, Field Researcher -> Any Overrun effect Triumph of the Hordes and Overwhelming Stampede are good options.
Brainstorm -> Sphinx's Revelation
Growth Spiral -> Coiling Oracle
6 months ago
You can get Exotic Orchard for less than Meteor Crater and if you're playing multicolored decks against 3+ people the odds are it is going to do most of what Reflecting Pool does for much less of a monetary investment, and unless you destroy literally all your opponent's lands it'll make mana after a Planar Cleansing.
If you're already running them then I'm sorry for presuming. It just seemed to me like a better budget option.
6 months ago
Thanks for your comments and suggestions. Please take note that I made this deck tailored for a local FNM here in my place since I have one right now. Once I got enough wild cards, I will convert this deck to arena.
mikeb388 - My only purpose of Outlaws' Merriment is to stall the game and use the boys to swith with their big guys. Examples of those scenarios in my last friday's FNM are switching one of my human soldiers to a fully mutated Auspicious Starrix in my match against BUG mutate. Also, in my match against BG foods (which I am surprisingly lost against Rampage of the Clans), I swapped my soldier to his Feasting Troll King and eventually won against him.
FSims81 - Discontinuity was considered in the main board like what absurdheroine did on her video. Right now, I found Tale's End very useful for what I said in the guide above. In my match against BUG mutate, I countered their mutate trigger and their Illuna being a legendary creature. Once Tale's End rotates out, I will definitely use it.
ShiltonCDXX - feel free! I might make another changes since Temur Reclamation is a thing in my local FNM right now and I have a difficulty dealing with flash decks. And yes, those three helped me A LOT against grinding games. In my match again against BG Foods, he keeps using his foods until I cast Planar Cleansing then wished for Ugin, the Spirit Dragon and Chandra, Awakened Inferno. Unfortunately, Baneslayer cannot be wished so she shows up in games 2 and 3.