Kefnet the Mindful
Legendary Creature — God
Kefnet the Careful can't attack or block unless you have seven or more cards in hand.
: Draw a card. Then, you may return a land you control to its owner's hand.
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
|Commander / EDH||Legal|
Kefnet the Mindful occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
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Latest Decks as Commander
Kefnet the Mindful Discussion
1 month ago
My sideboard continues to change frequently. I have a 4th Archmage's Charm, Cyclonic Rift, and Day's Undoing at the ready. Surgical Extraction seems likely to stay in. But the rest are merely placeholders. I’m not exactly sure what I should replace them with. Pongify is still a valid option. Having early removal may prove highly beneficial. Mystical Dispute and Stubborn Denial are also useful counters against other blue/counter decks.
Now Relic of Progenitus is a very useful card, although is does have its drawbacks.
It can consistently remove cards from your opponents graveyard. But it’s second ability works against you because it will exile your graveyard as well. It does not work well with Day's Undoing. It is also not blue, nor is it an instant or sorcery, therefore you cannot combo it with Thing in the Ice Flip or exile it with Force of Negation.
Surgical Extraction Is nice, it can be cast for free, it can be cast at any time, it can also be recycled with Mystic Sanctuary. The downside is that you must always pay 2 life to cast it (this deck has no lifegain whatsoever). Both cards have their downsides and neither one fits exactly, although Surgical Extraction works slightly better for this kind of deck.
Vendilion Clique is a useful card on its own, yet it doesn’t fit exactly into the deck. I don’t have enough bounce in the deck to consistently utilize Clique’s ability several times over. Now the 3/1 flying is nice, but I already have that with Brazen Borrower. The upside to the Clique is that you get to look at your opponents Hand and get rid of a problematic card. However, Borrower can act as an Instant spell (Which can trigger Thing in the Ice Flip. Borrower can also remain in exile, this way it won’t be Bounced by Thing in the Ice nor will it be shuffled back into the deck by a Day's Undoing.
Kefnet the Mindful used to be in the deck. It was paired with Day’s Undoing to immediately become a 5/5 flyer. The problem is that he takes to long to setup. His 4 mana draw/land bounce ability won’t be useful until the late game. In the end, he ends up taking space in the hand or field, but doesn’t actually do anything (with a hand of 7 cards Kefnet is formidable, as soon as you start to play spells, Kefnet is useless again, essentially, Kefnet discourages spellcasting).
Aether Spellbomb was a card I enjoyed playing in the main deck. However, I found that it couldn’t combat every situation. Eventually it made its way into the sideboard as I needed to make space for Brazen Borrower (a mich more useful and potent card). Even though it has saved me in the past, I am thinking that it just can’t keep up with the rest of the deck. For one, it cannot be exiled with Force of Negation, for another, it is not an instant or sorcery, therefore it cannot trigger Thing in the Ice Flip. I think it has served it’s purpose in the past, but I don’t see it coming back into the deck.
This is what I would end up with when considering what I want to keep in my sideboard:
1x Archmage’s Charm 1x Cyclonic Rift 1x Day’s Undoing 3x Surgical Extraction 4x Mystical Dispute
I still have 5 slots left to fill.
I’m thinking about perhaps adding some sort of protection against burn decks, maybe some more countermeasures against other counter/control decks, and I also feel like my defenses against Aggro may need to be tightened up.
2 months ago
Return target creature to its owner's hand. At the start of the next end step, that player may put it back onto the battlefield.
blue/white does a lot of flicker effects, but this is for the fringe cases where one wants to flicker AND to have more cards in hand for some other effect (like old Kefnet the Mindful , Syr Elenora, the Discerning , Psychosis Crawler , etc. etc. Alternatively, in a deck with black, you could combine this with discard to use it for removal.
3 months ago
You need an infinite combo that can be easily tutored in your colors. You also need a reliable way to win once going infinite. For this I suggest Gadwick, the Wizened , or Kefnet the Mindful . Either of these commanders are mana outlets since you can dump large amounts of your infinite mana into drawing your entire library. Once you’ve drawn your entire deck you need a way to actually win the game, since passing the turn with infinite mana gives opponents a chance to answer it. So the most reliable way to win after drawing your deck is Laboratory Maniac and or Jace, Wielder of Mysteries . Once you’ve drawn your deck then cast one of those and use one last draw effect to win the game on the spot. Now back to my first point, in blue it is very difficult to tutor for creatures but it is easy to tutor for artifacts and instants \ sorceries. So for a tutor package I’d suggest Mystical Tutor , Merchant Scroll , Spellseeker , Long-Term Plans , Fabricate , Whir of Invention , and Inventors' Fair . Finally you need a more efficient way to actually go infinite, meaning lower cmc and can be tutored using the above mentioned cards. So one of the most efficient ways would the dramatic scepter combo. For this you will need Isochron Scepter , imprinted with Dramatic Reversal . Then as long as your nonland permanents tap for at least 3 mana, you go infinite because it takes 2 mana to cast the imprinted spell which will untap everything netting you positive mana. You could also keep Talrand in the 99 and use him to make infinite drakes. I tried to keep each card suggestion to around $12 or less so that’s it’s more affordable. These revisions will significantly improve your ability to find and execute game winning lines of play. Also another even cheaper way to win is to make Naru Meha, Master Wizard your commander. Then go infinite with cards like Illusionist's Stratagem and Ghostly Flicker / Baral's Expertise .
3 months ago
ok listen. forget every deck i ever suggested. Done? now, just sit back, watch, and be overwhelmed, and an urge to check the price. Rayami. First of the Fallen
- Questing Beast - Banehound - Black Knight - Gurmag Swiftwing - Hovermyr - Kefnet the Mindful - Phyrexian Crusader - Ramunap Hydra - Stonecoil Serpent - Vampire of the Dire Moon - Prime Speaker Vannifar - Priest of Forgotten Gods - Ashnod's Altar
the best part? Its ALL budget!! (except questing beast)
4 months ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree
4 months ago
5 months ago
The basic idea behind the deck is to get Emrakul, the Aeons Torn / Urabrask the Hidden out via Tooth and Nail and attack the same turn. TnN is wished for with Fae of Wishes . With Fires of Invention and 7 mana in play, I can essentially cast Fae and TnN (with entwine) on the same turn to win. Growth Spiral , Hour of Promise , Oracle of Mul Daya , and Search for Tomorrow can get me to 7 mana fairly quickly.
65 VIEWS | IN 1 FOLDER
6 months ago
Good morning, and thank you for the love that you gave the deck. I'm working on some more points for the accordion as we speak and you gave me a few more ideas for addition.
So, the area and venue I play in has a lot of hate toward my deck, and as such focuses me down a lot of the time. This has made the deck be more of a reactivate and adaptive style of deck. With this variant of Lazav I've found that I can wipe an opponent out turn 2 and I can grind out longer games by being reactive to the flow of the game.
- Diabolic Intent - I actually have a copy and had this in the deck for a long time. I cut it (reluctantly) because I found I had too few creatures on the field when it was in hand, for Scheming Symmetry . If budget allows you could also just run Imperial Seal . I plan on getting a copy for Christmas. Intent may be a card I would put back in later honestly though.
- Necropotence - I base a lot of the playstyle of my deck on Discard, Draw strategies and Necropotence is a BIG turn off for me. It is a powerhouse of a card, but I want my graveyard to be filled from my deck, hand, and field and I don't want to have to adjust a major style of play when this card is out.
- Mystic Remora - I'm going to just come out and say it. I'm a vain person that is very picky what cards I put in the deck, and I don't like the old-styled backgrounds. I didn't get Rhystic Study until the Judge Promo came out. I know, I know. So this comment will go for Necromancy as well. However I have never been a fan of the cumulative upkeep. I understand it's function as an early game deterrent , however when I choose an enchantment or artifact I think of the longevity of it all. How long will it be on the field. I don't want to put an age counter, pay the cost, then draw in to gas. Feels bad.
- Necromancy - So the reasoning you put for this card just seems like a trick to keep the card from getting exiled. My question to you is, why not just add another counterspell?
- Echo of Eons - I believe this is a card for a different style of deck. Niv-Mizzet, Parun possibly. If it was instant speed, I could definitely use it as a trick.
- Devastation Tide - So, the thing about D Tide is, you ALWAYS, ALWAYS want to know three things. 1. What's on the board, that's targeting you, your permanents, or your style of play. 2. How quickly your opponents can rebuild and. 3. How quickly you can rebuild. This was a card added early on to deal with my opponent's boards that were just, smashing me or turning my deck off completely. Either by Rest in Peace , Silent Gravestone or just beating my face in with creatures. With the aforementioned enchantments, the only thing the colors UB has is bounce and counter to deal with them. We're not in green or white to destroy or exile them. With the go wide or tall strategy of creatures it's easier to make them set up again. However you can combo D Tide with any Windfall esque effect and just get rid of it. Setting up the Miracle is fairly easy as well when we have Mystical Tutor , Vampiric Tutor and Scheming Symmetry .
- Key to the City - Key adds a lot of versatility. It throws a card in my hand like Phyrexian Dreadnought or Kefnet the Mindful that are otherwise useless to me if I have to cast them. If for some reason, you need it to you can have an opposing creature that's swinging at another opponent be unblockable. This is a major swing in our favor. Key also sets up the non-Lazav combo like Crackdown Construct and Basalt Monolith to get in unblocked. It also helps Lazav get in that extra swing when we don't have Invisible Stalker . These alone are good enough for the inclusion, let alone when it is untapped you may pay 2 and draw a card. Winning.
- Diabolic Intent - Putting in the Maybe section as it may find it's way back in the deck.