Kefnet the Mindful
Legendary Creature — God
Kefnet the Careful can't attack or block unless you have seven or more cards in hand.
: Draw a card. Then, you may return a land you control to its owner's hand.
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Kefnet the Mindful Discussion
7 hours ago
You seem to draw a lot with this deck. Have you though about running Kefnet the Mindful? Visions might help keep your hand full enough, but I am not sure.
18 hours ago
1 day ago
Now that I look at it you could keep in 1 Kefnet the Mindful because there would be a fair amount of card draw.
1 day ago
Hey! This is a super cool idea. Nissa seems to be pretty ramp focused. You want to be able to quickly get her to a reasonably high loyalty and then just start spewing out creatures, and Kiora can do something similar though less powerful. I would also then use more creatures, since you have Vizier of the Menagerie, Nissa, Steward of Elements and Kiora, Master of the Depths who are all creature focused.
I would suggest taking out Rashmi, Eternities Crafter because she is slow to come out, and has a small body. Similarly I think Kefnet the Mindful is much better suited for a pass-go style control deck. I would also remove the cartouche and trials you have, because they are not very powerful effects. Also New Perspectives could come out. In these slots you could add in creatures that are more suited for Nissa, Vizier and Kiora.
I would suggest adding in a Manglehorn or two, it has proved very effective. I think Prowling Serpopard is good but can be moved to the sideboard. I think then the best way to go for the rest of the deck is an energy theme, turning the deck into a ramp midrange/control. So I think Attune with Aether would be a great include, as well as Servant of the Conduit. This will allow you to keep a relatively low amount of lands, probably 22, while still paying high Mana costs easily. For creatures I would use Bristling Hydra, Rogue Refiner and possibly Longtusk Cub. Then you could also add in a few Tireless Trackers and maybe even Glimmer of Genius and replace Cancel with Disallow. This would add enough instants/sorceries for even a couple Torrential Gearhulk. There is also a great argument for including a couple Heart of Kiran because you will have Planeswalkers and creatures able to crew it, and it also turns on Rhonas the Indomitable. You will also have a few creatures that are big enough for Rhonas on their own, and others that can grow fairly quickly.
I think you can also cut down on your big, expensive flying creatures, and just keep a couple, as well as possibly cutting a Kiora and increasing your number of Nissa, Steward of Elements since she is a very flexible card with X in her Mana cost. Finally I would also cut one Vizier of the Menagerie.
Sorry, that was a lot! I just saw your list and was inspired! I love creative ideas like this one!
1 day ago
Also played a 2HG event where we opened 2 more medium pools. We had a really strong RB Aggro deck and a medium UB cycle deck. We somehow managed to place 3rd and I pulled a Nissa, Steward of Elements and an Invocation Kefnet the Mindful.
My partner also came in 3rd at the non-2HG event and pulled Invocation Vindicate as a prize. He was complaining about it all day.
1 day ago
Open anything decent at any prereleases? I myself attended two going 1-2 the first time and 2-1 the second time.
My first kit only was a Honored Hydra and a promo Heaven / Earth. I got crushed game 1 by a bant deck splashing white for Oketra the True, game 2 I lost in our third round against another Bant deck featuring a Kefnet the Mindful, Nissa, Steward of Elements and an Angel of Sanctions. The other match I cant remember their deck much nothing stood out really that I can recall and I did win this one.
The second event later I opened a promo Kefnet the Mindful, a Hazoret the Fervent, a Drake Haven, an Irrigated Farmland, and a Anointed Procession.I played a U/W cycling deck and I had a fair bit of discard too, so I Was playing kefnet, with Drake Haven, Anointed Procession, and a Irrigated Farmland.
Game 1, I lost to a abzan deck featuring a foil Archfiend of Ifnir along with a Honored Hydra with plenty of cycling. Took forever for our matches to finish since my deck was so slow to win as well as to even beat, and our first match was about 35 minutes?
Game 2 I won against a Golgari deck playing lots of zombies and some cycling cards, it had Hapatra, Vizier of Poisons, Dread Wanderer, Ruthless Sniper, Festering Mummy, Stir the Sands, and Supernatural Stamina and combat tricks in green.
Game 3 was against a Selesnya tokens deck, featuring a Regal Caracal,Champion of Rhonas, and a Sandwurm Convergence. Game 1 I won through drake tokens eventually. While game two with my deck being so slow I couldn't do anything about Sandwurm Convergence which ended up beating me in about 4-5 turns not surprisingly.
My deck featured gate to the afterlife which I paired this thing with 1x drake haven and the synergy was awesome, beyond that I had Annointed Procession for even more tokens. I had 2 of those Sacred Cats to embalm too and 2 Anointer Priest for a ton of life gain and tokens.
That's how I literally won game 3, I attacked them with kefnet 5 times(the cats gave him some more life) and cast 2 Sacred Cats a turn apart, and embalmed them each while gaining life on the original ones dying from gate to the afterlife, and then life again when the token entered because of Anointer Priest. So I just stalled with that even though I was getting attacked over and over.
Only one invocation was opened surprisingly out of like 45-50 kits and 2 boxes worth of prize packs so far. It was an Aven Mindcensor the one.
2 days ago
Well that was rather awkward to open both a Hazoret the Fervent, and a promo Kefnet the Mindful at one of my prereleases together lol.I made a cycling deck with of course the kefnet, a Drake Haven + gate to the afterlife which is some awesome synergy, 2x Anointer Priest (Card can't be displayed), an Irrigated Farmland with cards like 3x Impeccable Timing, 1x edifice of authority, 2x Sacred Cat and 2x Annointer Priest. I had so many tokens and so much life gain it was pretty awesome. Except for the fact it could take so long to win one of my matches alone one was like 35-40 minutes it was absurd. I went 2-1 only losing game 2 to a rather strong deck featuring Archfiend of Ifnir with plenty of cycling and a Honored Hydra which was tough to deal with.
From my 2 prize packs I got a Harsh Mentor. Before leaving I bought another kit anyways to get a promo Aven Mindcensor, a Nissa, Steward of Elements, a foil Never / Return and another Irrigated Farmland which wasn't at all bad either.
I was hoping to get an Approach of the Second Sun to try and win with but I never opened one.
3 days ago
Thanks for the insight Firebones675. I see what you mean about Rhonas the Indomitable, but in the testing I've done so far, I think the most difficult gods to activate are actually Thassa, God of the Sea and Kefnet the Mindful. Currently, all the permanents that add to blue devotion are relatively costly and don't activate Thassa until mid-late game. Also with the amount of ramp it is easy to empty your hand quickly, deactivating kefnet. Although it is usually just as easily refilled, sometimes activating him does pose a problem. Also, I think it is important to note that Kefnet is always a creature unlike the devotion gods and therefore he does activate Rhonas. Also while Rhonas' +2/+0 ability for 3 seems a little expensive, it is usually quite effective for activating himself when there's a Kiora's Follower on the board. Regarding Overbeing of Myth, I think it could be a great fit, but I will have to do some testing to see how it compares to Prime Speaker Zegana, and Zendikar Resurgent. Right now I'm thinking it will take the spot of the latter, but depending on how well it performs it might take both spots. Again, thanks for the input!