Kefnet the Mindful
Legendary Creature — God
Kefnet the Careful can't attack or block unless you have seven or more cards in hand.
: Draw a card. Then, you may return a land you control to its owner's hand.
|Have (3)||CompleteWaste , Bluboltar ,|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
|Commander / EDH||Legal|
Kefnet the Mindful occurrence in decks from the last year
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Latest Decks as Commander
Kefnet the Mindful Discussion
2 months ago
Just going by Scryfall (even going as deep as <0.90c in terms of value rather than the full dollar) there are quite a few that spring up that I'd be interested in seeing made on such an extreme budget:
Rashmi, Eternities Crafter -- Simic Control/Tempo is something I'd be super interested to see on a budget, not gonna lie.
Tasigur, the Golden Fang -- Recursive politics on a budget?
Oviya Pashiri, Sage Lifecrafter -- Only because I have a budget plan for her myself, I'd be interested in seeing another take on it!
Darigaaz Reincarnated -- This is more of a pet idea for me, I love Darigaaz.
Sachi, Daughter of Seshiro -- If you're looking for a tribal commander, Shamans are a very unique tribe.
Those are just some that spring to mind for me looking over the list, whether you run with any of them or not I hope you enjoy the process of budgeteering! I know I do whenever I get the itch!
2 months ago
The deck does seem a bit all over the place though. I'm not really seeing the synergy between Kefnet the Mindful and equipment? Why is stacking equipments on kefnet good besides the fact that it has indestructible? Plus, what do you do if your hand has less than seven cards? (which will happen a lot) This makes all ur stuff on kefnet useless if it cant attack or block.
Porphyry Nodes is one of my favorite cards, but here it'll just kill off ur PP (haha funny yes) which we sort of want to keep on the battlefield as a draw engine. Not sure why there's 4x Fact or Fiction either.
Problem with equipment on a budget is that most of the only decent equipments (Batterskull, enemy-colored mirrodin swords like Sword of Feast and Famine, Sword of Fire and Ice etc) are all expensive and basically only work well with stuff like Stoneforge Mystic. If you're leaning into the Puresteel Paladin 0 equip cost, you can run stuff like Colossus Hammer. Dunno
6 months ago
Fog is Pioneer legal so it's a must run here.
Also consider trying Day's Undoing to guarantee the Fevered Visions damage much earlier and efficiently replenish on fog effects. Accidentally, it 's another enabler for Kefnet the Mindful although I don't think Kefnet is worth running as a 3 drop that doesn't have impact on the board or protect your combo.
7 months ago
Hey, interesting budget version of Vadrok.
Repeatable bounce effects for Vadrok are better than playing many subpar creatures with mutate just to be able to mutate. Crystal Shard and Portal of Sanctuary lets you repeatedly bounce Vadrok to mutate again, Shard can do it an instant speed. These permanents can be reanimated by Vadrok. Manifold Key can untap either of these artifacts or make mutated creature unblockable. Expensive price cards that do this are Cloudstone Curio and Equilibrium. Vadrok and Lore Drakkis are a great mutating pair when you can keep bouncing them. Instants that can bounce a creature can then become repeatable effects such as Snap and Capsize.
Creatures who have protection especially hexproof are good targets to mutate. Geist of Saint Traft is one of the best mutate targets and his attack ability can be powerful with flying Vadrok. Indestructible is another form of protection when mutating: Kefnet the Mindful, Adanto Vanguard and Darksteel Myr.
Mask of Memory can be repeatable draw and discard of a permanent or instant/sorcery to reanimate/recur. Mask is good with flying creatures. Can cast a 3 CMC Planeswalker with Vadrok. Narset, Parter of Veils is a powerful in multiplayer Commander. The Royal Scions can be repeatable draw/discard and pump.
Good luck with your deck.
7 months ago
Is your win-con just smash face with Rhonas/Hoof ETB?
If so, Hoof isn't going to be super great in the current list, it really shines in a deck that floods the field with tokens and your list is more about playing a few big threats. If you are dead set on using Hoof, throw in some of the landfall token makers Rampaging Baloths and Avenger of Zendikar for example. Sporemound is another option.
This list isn't black-devotion heavy, but if you find yourself moving towards more black permanents Gray Merchant of Asphodel is an easy win-con. In a similar vein, Ob Nixilis, the Fallen + Scapeshift will probably end most games without needing to rely on combat damage.
9 months ago
My sideboard continues to change frequently. I have a 4th Archmage's Charm, Cyclonic Rift, and Day's Undoing at the ready. Surgical Extraction seems likely to stay in. But the rest are merely placeholders. I’m not exactly sure what I should replace them with. Pongify is still a valid option. Having early removal may prove highly beneficial. Mystical Dispute and Stubborn Denial are also useful counters against other blue/counter decks.
Now Relic of Progenitus is a very useful card, although is does have its drawbacks.
It can consistently remove cards from your opponents graveyard. But it’s second ability works against you because it will exile your graveyard as well. It does not work well with Day's Undoing. It is also not blue, nor is it an instant or sorcery, therefore you cannot combo it with Thing in the Ice Flip or exile it with Force of Negation.
Surgical Extraction Is nice, it can be cast for free, it can be cast at any time, it can also be recycled with Mystic Sanctuary. The downside is that you must always pay 2 life to cast it (this deck has no lifegain whatsoever). Both cards have their downsides and neither one fits exactly, although Surgical Extraction works slightly better for this kind of deck.
Vendilion Clique is a useful card on its own, yet it doesn’t fit exactly into the deck. I don’t have enough bounce in the deck to consistently utilize Clique’s ability several times over. Now the 3/1 flying is nice, but I already have that with Brazen Borrower. The upside to the Clique is that you get to look at your opponents Hand and get rid of a problematic card. However, Borrower can act as an Instant spell (Which can trigger Thing in the Ice Flip. Borrower can also remain in exile, this way it won’t be Bounced by Thing in the Ice nor will it be shuffled back into the deck by a Day's Undoing.
Kefnet the Mindful used to be in the deck. It was paired with Day’s Undoing to immediately become a 5/5 flyer. The problem is that he takes to long to setup. His 4 mana draw/land bounce ability won’t be useful until the late game. In the end, he ends up taking space in the hand or field, but doesn’t actually do anything (with a hand of 7 cards Kefnet is formidable, as soon as you start to play spells, Kefnet is useless again, essentially, Kefnet discourages spellcasting).
Aether Spellbomb was a card I enjoyed playing in the main deck. However, I found that it couldn’t combat every situation. Eventually it made its way into the sideboard as I needed to make space for Brazen Borrower (a mich more useful and potent card). Even though it has saved me in the past, I am thinking that it just can’t keep up with the rest of the deck. For one, it cannot be exiled with Force of Negation, for another, it is not an instant or sorcery, therefore it cannot trigger Thing in the Ice Flip. I think it has served it’s purpose in the past, but I don’t see it coming back into the deck.
This is what I would end up with when considering what I want to keep in my sideboard:
1x Archmage’s Charm 1x Cyclonic Rift 1x Day’s Undoing 3x Surgical Extraction 4x Mystical Dispute
I still have 5 slots left to fill.
I’m thinking about perhaps adding some sort of protection against burn decks, maybe some more countermeasures against other counter/control decks, and I also feel like my defenses against Aggro may need to be tightened up.
10 months ago
Return target creature to its owner's hand. At the start of the next end step, that player may put it back onto the battlefield.
blue/white does a lot of flicker effects, but this is for the fringe cases where one wants to flicker AND to have more cards in hand for some other effect (like old Kefnet the Mindful , Syr Elenora, the Discerning , Psychosis Crawler , etc. etc. Alternatively, in a deck with black, you could combine this with discard to use it for removal.
11 months ago
You need an infinite combo that can be easily tutored in your colors. You also need a reliable way to win once going infinite. For this I suggest Gadwick, the Wizened , or Kefnet the Mindful . Either of these commanders are mana outlets since you can dump large amounts of your infinite mana into drawing your entire library. Once you’ve drawn your entire deck you need a way to actually win the game, since passing the turn with infinite mana gives opponents a chance to answer it. So the most reliable way to win after drawing your deck is Laboratory Maniac and or Jace, Wielder of Mysteries . Once you’ve drawn your deck then cast one of those and use one last draw effect to win the game on the spot. Now back to my first point, in blue it is very difficult to tutor for creatures but it is easy to tutor for artifacts and instants \ sorceries. So for a tutor package I’d suggest Mystical Tutor , Merchant Scroll , Spellseeker , Long-Term Plans , Fabricate , Whir of Invention , and Inventors' Fair . Finally you need a more efficient way to actually go infinite, meaning lower cmc and can be tutored using the above mentioned cards. So one of the most efficient ways would the dramatic scepter combo. For this you will need Isochron Scepter , imprinted with Dramatic Reversal . Then as long as your nonland permanents tap for at least 3 mana, you go infinite because it takes 2 mana to cast the imprinted spell which will untap everything netting you positive mana. You could also keep Talrand in the 99 and use him to make infinite drakes. I tried to keep each card suggestion to around $12 or less so that’s it’s more affordable. These revisions will significantly improve your ability to find and execute game winning lines of play. Also another even cheaper way to win is to make Naru Meha, Master Wizard your commander. Then go infinite with cards like Illusionist's Stratagem and Ghostly Flicker / Baral's Expertise .