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Kamahl's Druidic Vow
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.
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Kamahl's Druidic Vow Discussion
1 week ago
Hey man! Nice idea. A few suggestions.
I would take out Blue and add in Green for mana ramp and fixing (Drover of the Mighty, District Guide) and for card draw/selection (Jadelight Ranger, Merfolk Branchwalker, Silhana Wayfinder, Kamahl's Druidic Vow). You may also want to add Yawgmoth's Vile Offering and Urza's Ruinous Blast.
2 months ago
Hey, welcome to MTG! The deck you put together has some pretty good cards and some nice combos in it. If we trim it down a bit, we can create a more concise gameplan and route to winning.
Normally, in a lot of decks that you might see when browsing around, people will run 4 copies of cards. This is the maximum number of same-name cards allowed in a standard deck, except in the case of cards that have text that say otherwise. Normally, you should try running 4 copies of your best/favorite cards, just so you can count on drawing them more often.
That being said, Selesnya (Green/White) has some good cards in it that you've added here. You're pretty much a G/W knight deck, so I would consider running up to 4 copies of Knight of Autumn, Knight of Grace, & Conclave Cavalier. Trostani Discordant is good here as well -- if you like her, consider adding Emmara, Soul of the Accord for maximum benefit. Militia Bugler is actually great here as well, I'd recommend 4 copies of him too. History of Benalia is very good too. The dinosaurs are cool, but I probably wouldn't recommend running them here, as they don't synergize well with the rest of the deck. I would also consider taking out Ajani's Last Stand and Kamahl's Druidic Vow.
As far as packs to buy, a lot of your cards will probably come from Guilds of Ravnica or Dominaria. Both are great sets, but if you really want certain cards you should consider buying singles online or buying/trading for them at your local game store.
Good luck on the deck!
3 months ago
Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.
I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.
Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.
I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.
Cards I know of Show
Kaalia of the Vast: A good Commander, but I want to go 5C so I'll just have her as a 4 CMC creature and if she stays on the field, great. If not, well she's a nice distraction.
Maelstrom Archangel: Honestly, she's going to be my Commander.
Fist of Suns: While this isn't "free", per se, it does allow faster play for larger spells.
Genesis Wave: Obviously.
Kamahl's Druidic Vow: Gets me Planeswalkers and Legendary Dragons. It's a shame Doubling Season isn't Legendary, otherwise that'd be a neat little combo piece. Still works with the aforementioned Genesis Wave, though.
The Ur-Dragon: Obviously.
Intet, the Dreamer: Would need topdeck fixing but it is possible.
Teneb, the Harvester: Technically it does work.
Descendants' Path: Again, requires topdecking.
Call to the Kindred: Potent and powerful.
Cryptic Gateway: Yup.
See the Unwritten: Yeah.
Stitch Together: Graveyard works.
Sarkhan Unbroken: His ultimate does this.
Sarkhan, Dragonsoul: As does his.
Tamiyo, Field Researcher: As does hers.
Xenagos, the Reveler: As does his... Man there's a lot of Planeswalkers that do this, isn't there?
Garruk, Caller of Beasts: I guess he does if the Dragon has in it?
Liliana Vess: She does, but I'd have to manage graveyard tricks in addition to the rest of the deck. I'm trying to stay away from making it too complex.
Liliana, Death Wielder: Which means cards like her and others are probably a no-go as well.
Samut, the Tested: I mean, technically?
Ugin, the Spirit Dragon: Oh yeah, definitely.
As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.
5 months ago
Well considering that the most popular type of deck built around Child of Alara is a gods tribal, edhrec.com would be the best place to go for good card suggestions. I'd start there for you base. But, I'll give some suggestions without looking on edhrec.com... so first things first, devotion. You'll need lots of devotion in the deck to turn on the gods. You'll be running all the gods, that's the problem. You be almost doing absolutely nothing to affect the game until you get to the late game. So board wipes, board wipes, and more board wipes lol. This is the second best thing you can do. But if you depend on your CMDR to do the board wipes with sac outlets, then you will have mostly pernmenets in your deck. This is where 3 cards become really good in this deck.
These 3 cards really shine in a deck that doesn't have many instant and sorcery spells
5 months ago
Kamahl's Druidic Vow basically dumps every permenant you reveal after like turn 10 or so.
5 months ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
5 months ago
Since black is so strong in the competitive meta right now and green has decent ramp, Vine Mare sounds like a decent addition. My best friend has a deck with Psychic Corrosion, Patient Rebuilding, Tatyova, Benthic Druid, and Kamahl's Druidic Vow. It's a tough deck to beat. The milling alternate win condition hurts. Your deck doesn't currently have enough legendary permanents to make the Vow worth it, but the other pieces are certainly effective. (My friend's deck also has black and plays Muldrotha, the Gravetide to effectively overcome the Vow's weakness by making all permanents playable. It's effective when he has the mana.)
5 months ago
Ok first of all, I love Raff Capashen, Ship's Mage decks. There are some changes you could consider to make the deck better.
Take out Resplendent Angel. In a deck like this , the only way you can trigger it is with your copies of Lyra and you don’t run a full playset which you shouldn’t anyway because it is legendary. Second of all, you can’t flash it in with Raff, so it can’t perform tricks that you can do with other creatures.
My last suggestion is to splash Green in the deck for a couple of reasons. Since you are running Shalai, you should be able to activate it’s ability. Also, I think Adventurous Impulse or Kamahl's Druidic Vow would work in this deck in green.
Have fun flashing!