Aethersquall Ancient

Aethersquall Ancient

Creature — Leviathan

Flying

At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

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Trade

Have (2) DemMeowsephs , metalmagic
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Printings View all

Set Rarity
Kaladesh (KLD) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Aethersquall Ancient Discussion

Magic_Faqs on Riku of Two Reflections

1 month ago
  • It looks like you should have plenty of energy. Between triggers giving you energy and the cloning spells, you should have plenty to play with. Aethersquall Ancient may use a lot, but by the time you use it's ability again you should be sitting on a nice stockpile.
  • It DEFINITELY feels like an energy deck lol. The power level looks like it would be around a 6, but I'd have to play test it.
  • It looks like your ramp/removal is pretty well balanced. Your card draw seems kinda light, maybe consider adding Bonders' Enclave?

curmevexas on Riku of Two Reflections

1 month ago

I had a few areas of concern:

  • Am I going to have enough energy to keep things going, or am I going to feel energy-starved when my big threats hit the table? Aethersquall Ancient, Aetherwind Basker, Aetherworks Marvel
  • Is it going to feel like an energy deck or did I cut too many cards for that to still feel like an integral theme?
  • Is my removal, ramp, card draw, finishers etc. balanced, or do I have some glaring weaknesses?
  • How's the power level/synergy?
  • Does anything need to be added/changed/removed?

destroyer396 on Energy Control (its terrible, need help with it)

3 months ago

I'ld suggest using Aethersquall Ancient instead of Perpetual Timepiece. I feel like there's not enough renewable energy gain as it is.

TypicalTimmy on anyone know good blink infinite …

7 months ago

You want either Felidar Guardian or Wispweaver Angel. Both of these are important as they:

  • 1.) Do not require any other triggers other than entering the battlefield
  • 2.) Immediately return the creature to the battlefield
  • 2.1) They don't want until a condition is met,
  • 2.2) Or until the beginning of the next end step

If you are fortunate enough to have both out together, you can put an infinite loop on, which can be fed into things such as (in 5c) Soul Warden, Kapsho Kitefins, Orc Sureshot< Impact Tremors, Champion of Lambholt.

Also, Aura Shards, Boltwing Marauder, Bronzebeak Moa, Corpse Knight (Wincon), Decoction Module (Aethersquall Ancient), and honestly just a bunch more. You can also use Aetherflux Reservoir to auto-cannon everyone with Soul Warden and similar life gaining cards.

Also, if you use Clone creatures, you can expand how many creatures you have available to you. Have the Clone enter as a copy of either of the two aforementioned creatures and it works just as good. This also gives you access to a ton of draw via Dire Undercurrents.

theshadow2250 on Choo choo muthrfucker

1 year ago

Have you thought about Architect of the Untamed ? It gives some useful energy sinks to make a big token. Appetite for the Unnatural is a pretty decent instant answer for a problematic enchantment/artifact too. You have some good interaction at sorcery speed but nothing to really deal with anyone's artifacts and enchantments. I also personally enjoy Aethersquall Ancient as a good energy creator with the possibility of bouncing everyone's stuff if you think they are getting a bit out of hand. If your more into token finishers, look at Cultivator of Blades , pump them up to a big number and then give everything on your field a ridiculous boost. I think that you might have a small issue of card advantage as well, so look for a couple of draw spells/creatures, peferably something repeatable like Glint-Sleeve Siphoner or Quicksmith Spy and although it might be out of budget, one of my personal favorite cards from this block is Lifecrafter's Bestiary You might also find that having so many tap lands can make you have some slow and awkward hands, so changing some of them to basic lands might not hurt, but that is up to you!

Noire_Samhain on Cyclonic Rift replacement.

1 year ago

Few cards can properly mimic it, but Devastation Tide returns all non-land permanents to the hand, and is cheap for its miracle cost, and Evacuation can return all creatures including yours. There are the creatures with a similar ability like Slinn Voda, the Rising Deep for non-sea creature creatures when kicked, Aethersquall Ancient for all creatures except it, and or a conditional enemy only creature bounce through Scourge of Fleets , which relies on having a lot of islands out.

Edit- Noticed Devastation tide was recommended.

whalen147 on Rx (Meth is)

2 years ago

Instead of Kaseto, Orochi Archmage, i would definitely look at getting Thassa, God of the Sea. Gives unblockable, plus a scry without the need for any green mana.

I also feel like Aethersquall Ancient will end up being lackluster due to the fact itll take so many turns before you can use the energy counter ability. Whelming Wave would do work in this deck as a replacement.

Also, another artifact you may like that gives double strike is Fireshrieker.

Love the deck, name is great too lol +1

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