Creature — Leviathan
At the beginning of your upkeep, you get EEE (three energy counters).
Pay EEEEEEEE: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.
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Aethersquall Ancient Discussion
Argy on U/G Energy
1 week ago
Sorry, that deck is only 58 cards.
Argy on U/G Energy
1 week ago
OK, here we go. I've got a lot of feedback for this deck.
First of all, it's REALLY fun to play.
I've always loved mucking around with
Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.
You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.
I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra
It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.
It works really well with Bristling Hydra
I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.
Here is a suggested upgrade:
This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.
I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.
Against a Control deck running Torrential Gearhulk it is next to useless.
You'll have to playtest any changes to see how they work.
If you update the deck tag me in these Comments and I'll take another look at it.
2 weeks ago
tasuman I'd like to run another Bristling Hydra or two in the sideboard for situations where I need another hexproof beater. But I gotta have my whales so I'm running 3 Long-Finned Skywhales with one more in the sideboard. As far as the HUGE creatures, I really only want to draw one per game as a closer, either the Aethersquall Ancient or the Aetherwind Basker. They cost a lot and I don't want to end up with multiples in hand. I have a second Aethersquall in the sideboard for when going against go-wide/token decks. But essentially these are the finishers that I want to build up to playing and then hopefully win shortly after dropping one. The Aethertide Whale is cool cause he's a flying whale that I can avoid removal by returning to hand, but he really isn't a bomb otherwise, so I do not want to run more than 2 of it.
Another benefit to running all the little dudes with the Aethersquall Ancient is that I can bounce all other creatures and then play them out again next turn to build back energy quickly for another wipe.
If you were going to build this deck, how many of the fatties would you run and why?
3 weeks ago
CaptainDemetrios It's more of a mid-range type of deck, using the Glint-Sleeve Siphoner to get some early damage in and finish off with Aethersquall Ancient to get in there heavy. Also I just back in Gonti's Machinations to add more damage and energy generation.
1 month ago
4 Minister of Inquiries. If you run attune you need lots more forests. Desert of the Mindful is not worth playing a turn behind for being a sac outlet to Ipnu Rivulet. Either run more counters or run more fogs, not both. You could do fogs in the main and bring counters out from the sideboard against control. Crush of Tentacles is probably better than Aethersquall Ancient. Pieces of the Puzzle probably is better than Glimmer of Genius.
1 month ago
1) Main win condition is getting out all three modules. Even with only one or two, they can make my creatures much bigger fairly quickly, with all three I can create as many tokens as I have mana and rapidly boost my creatures regardless of who they are. Aethersquall Ancient is just for fun, I've gotten him out twice, usually he just gets cycled to the bottom of the deck.
2) The bounce cost of the modules is too expensive, if I am using that feature, I am already in trouble or have basically lost. Also 6 mana to bounce/replay Glint-Nest Crane I feel is more effecient if I bounce at all.
3) This deck is hurt more than others by lands entering tapped, especially within the first 3 mana...
4) This deck ramps energy faster than it seems and can make pretty good use of Dynavolt Towers. It also generates +1/+1 tokens very well, this, I can boost single creatures beyond what they can damage them.
1 month ago
So I lost a lot but the deck did what it was supposed to do decently well. Some points to consider I found when playing the deck:
I kept on missing land drops no matter what I played, the deck needs more land so that you can activate abilities and leave up counters which brings me to my next point.
The counters are too expensive, Cancel and Essence Scatter are fine but Insidious Will and Disappearing Act crippled me a lot. Negate is simple and would be practical, Void Shatter is better than most other 3 mana counters. Disallow is the best counter.
I also had a hard time turning on delirium, there simply isn't enough variation so I often had Scribe just sitting out there. The new curse from HOU will fix this, but the deck could use more sorceries and ways to get stuff in your grave because a land is often the difference
Hope it goes better for you!
1 month ago
Fun deck. I'd give Stormtide Leviathan a look though. Arguably the best cheap blue fatty from the sea. Also if looking to spend a bit more, you could roll the queen of the seas herself in Thassa, God of the Sea. Other notable blue fattys include Breaching Leviathan, Aethersquall Ancient, Deep-Sea Kraken, Stormsurge Kraken, and Serpent of the Endless Sea. I'd give some of these a look if you are looking for a bit more hitting power on the cheap as all of them are less that a dollar bit hit super hard. Stormsurge Kraken in particular is great for it's card draw ability and hexproof.