Aethersquall Ancient

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Aethersquall Ancient

Creature — Leviathan

Flying

At the beginning of your upkeep, you get EEE (three energy counters).

Pay EEEEEEEE: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

Price & Acquistion Set Price Alerts

KLD

Ebay

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Aethersquall Ancient Discussion

NicholsGT on Free Willy!

3 days ago

@Skinken:

Thanks for the feedback! And you're right all of these are excellent suggestions. So, some back story on this deck which I think would explain a lot. I built this deck as a result of a challenge from a friend of mine which was, Mono Blue and it has to not be "typical blue" so a deck full of counters and bounces would not be in the spirit of the challenge so I went with a very heavy energy strategy. Due to my energy strategy is why most of the cards on this list are there (nearly all of the cards on this list make energy and help get me to my win con) I needed to create as much energy in blue as possible so when I do drop Aethersquall Ancient I can be sure I can use it immediately and keep doing so. Which leads me to Era of Innovation, as it turns out I made soo much energy that I needed something else to burn energy on(lol guess I made enough energy) and card draw just got me to me win condition more reliably and there are few things in Magic that feel as good as drawing 3 cards for 2 mana.

In either case thanks for the feedback and you would surprised to know last Friday this deck went 4-1 (LOL) and ended up landing me 4th hahaha.

multimedia on Eternal Scourge of Standard

1 week ago

Hey, adding blue for Champion of Wits adds a lot a good way to churn through the deck to draw Journey while also putting creatures to be reanimated into the grave, nice job. Wits is also an excellent creature to enchant with Journey.

I have some suggestions:

All my suggestions are budget creatures that work very well with Journey since they give you a powerful ETB ability. Freebooter is especially good because it can help to make sure the coast is clear to enchant a creature with Journey. You don't want your creature to be killed in response to enchanting it giving your opponent a 2 for 1.

Zealot like Champion gives draw when it ETB and out of the options in Standard draw is up there as a one of the best ETB abilities. Because of the ETB draw for Zealot I think it's better here than Glint-Sleeve Siphoner.

Multiple triggers of Gonti's ETB is very good because each time it's triggered you get to exile a card from your opponent's top four cards and each card that's exiled stays exiled until you cast it. Gonti's ETB ability is better than World Shaper's abilities. The deathtouch on Gonti makes it a fine creature to enchant Journey making your opponent have to think twice about attacking you from the ground since they will lose a creature from deathtouch while also flipping Journey and then losing a card from their library to Gonti's exile.

For a reanimation target Noxious is good especially when you can reanimate it with Atzal, Cave of Eternity at instant speed which can be a blowout. It's ETB ability and more utility than Aethersquall Ancient.


I suggest main decking Moment of Craving as the budget Fatal Push alternative removal spell to combat aggro. If you don't need it as removal for an opponent's creature than you can use it to kill your creature who's enchanted with Journey at instant speed. It conveniently kills Wits, Chupacabra, Zealot, Freebooter, etc. It doesn't kill Brontodon or Gonti. Consider cutting Servant of the Conduit for Craving?

Energy is not where you want to be simply because there's better two drops with ETB abilities that have much better interaction with Journey compared to Servant. Servant and Hub make a nice team to splash a third color, but in this case I don't think Servant helps enough to be included.

I don't think you need to play Benefaction of Rhonas or Banewhip Punisher. Yes Benefaction can find both Journey and a creature, but it's another three drop and right now there's too many three drops. Wits, Brontodon and Journey are the best three drops here. 12x three drops is really pushing it. I suggest cutting the 7x additional three drops for two drops: Freebooter and Zealot. Punisher as creature removal is redundant because of Chupacabra and Chupacabra is more powerful card because of it's ETB ability.


For the manabase consider replacing Hub with Evolving Wilds and some Basic lands with some budget dual lands: Submerged Boneyard, Foul Orchard and Woodland Stream?

Good luck with your deck.


BlackKnightJack on Nissa's Serpent Menagerie

1 month ago

If you're going to go U/G stompy then why not convert it to an energy deck with things like Bristling Hydra, Carnage Tyrant, Ripjaw Raptor, or Verdurous Gearhulk? Hell, even Aethersquall Ancient may not be the worst thing in the world to put in here.

maxon on Aether and energy sucks

2 months ago

I don't agree with the idea that we are being milked like cows. Cows give birth and then are hooked up to machines against their will to produce baby cow growth formula for humans to drink (in the hopes we turn into cows?). Magic is more of a product we buy because we enjoy the game. I myself play Aethertide Whale, and Aethersquall Ancient in my Kami deck.

Maybe we should take this time to tell tales of the good that the energy mechanic has brought into our lives.

GullyFoyle57 on Blue/White Kaladesh Energy

2 months ago

Hi Deltis, thanks for your comments, really good suggestions! Consulate Turret is a great suggestion that I've not noticed before. I wasn't sure if Electrostatic Pummeler had a place here as I've not got any of the pump spells that green/red decks favour with it. However, the Fabrication/Decoction/Animation module engine does seem to give you opportunity to start buffing Electrostatic Pummeler and then drop a load of energy on it that you've accrued.

I also feel that Aethersquall Ancient seems a bit of a poor late game use of all the energy but I can't think of another replacement that might use energy at that late stage. Any suggestions for sideboard would be hugely appreciated. I was thinking some more removal spells but have not built a sideboard before.

Cragon18 on Nissa's Bounty

3 months ago

Thanks for the comment and suggestions Kaeryth! I have been considering running some better energy payoffs. I have a personal vendetta against Longtusk Cub so I have been avoiding that card in particular. I really like your other suggetions though. Rishkar is interesting as is Verderous Gearhulk. I might have to playtest with those for sure. I am also intrigued by Aethertide Whale. I think big, high cmc creatures are pretty good in Standard right now, as I have found out with Aetherwind Basker. If that card survives until the next turn it is almost always game over because it can get HUGE. Sure people are running god hate, but much of the removal is for smaller more efficient creatures. A big flier can do some damage. I also considered Aethersquall Ancient but haven't had a chance to playtest. The 'Wrath' effect could be very strong against some decks. I'd love to see the meme combo deck haha.

Glad to find another Nissa fan. I have been very impressed with her in almost every situation. I hope you're able to try it out and let me know what you think after playing with it.

Cragon18 on Nissa's Bounty

4 months ago

Catching up on comments. Thanks for the feedback usurphling. I have actually been considering using the ramp in this deck for another big finisher (outside of Nissa). Your suggestions are all good ones. I feel that Carnage Tyrant is strictly a sideboard card for control now. It is not good against Temur as it can be easily blocked by a couple of Rogue Refiners. I have always liked Aetherwind Basker but never had a good deck for it, but perhaps this is the deck. I will do some testing with it and Aethersquall Ancient to see if those work as good finishers. Thanks again!

Thanks for the comment and for playtesting kiegan! If I may ask, what did you playtest against? Weaver of Currents is an interesting suggestion. I always thought this deck could use more creatures and I had completely forgotten about that card. I'll definitely try that out. I have been looking to tweak the deck for some time now. It can do decently well on MTGO, but as you said it can also be a bit slow. It really struggles against God-Pharaoh decks (I can't stand that deck). If I get my sideboard cards it can have an OK matchup against red, but often it is too slow. It often timesout against Abzan Tokens because that deck just floods the board and then does nothing. It actually does best against control I would say.

Vizier is an interesting card. He has a solid body and is VERY strong with an active Nissa. If I don't like the top card, I can plus Nissa, if its a creature, I can just 0 her and put it out. I could certainly see your argument though. I'll be rethinking the deck here a bit in the coming days so it will likely not include the Vizier, but we shall see. The core of Attune with Aether, Servant of the Conduit, Rogue Refiner, Nissa, Steward of Elements and Bounty of the Luxa would most likely remain intact. I could see cutting Nissa and Bounty to 3 copies perhaps, but that would be about it. Thanks again and let me know what you think!

Cheers!

Hakira on GU Clean Green ENERGY

4 months ago

Black

Aethersquall Ancient is out, The Scarab God is in. Lowering the Avg. CMC and I'll forever have 4/4 Bristling Hydra Zombies gaining more energy and hitting the Fabrication Module Proc.

This also opens up for Fatal Push as a removal option.

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