Aethersquall Ancient

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Aethersquall Ancient

Creature — Leviathan

Flying

At the beginning of your upkeep, you get EEE (three energy counters).

Pay EEEEEEEE: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

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Aethersquall Ancient Discussion

Cragon18 on Nissa's Bounty

1 day ago

Catching up on comments. Thanks for the feedback usurphling. I have actually been considering using the ramp in this deck for another big finisher (outside of Nissa). Your suggestions are all good ones. I feel that Carnage Tyrant is strictly a sideboard card for control now. It is not good against Temur as it can be easily blocked by a couple of Rogue Refiners. I have always liked Aetherwind Basker but never had a good deck for it, but perhaps this is the deck. I will do some testing with it and Aethersquall Ancient to see if those work as good finishers. Thanks again!

Thanks for the comment and for playtesting kiegan! If I may ask, what did you playtest against? Weaver of Currents is an interesting suggestion. I always thought this deck could use more creatures and I had completely forgotten about that card. I'll definitely try that out. I have been looking to tweak the deck for some time now. It can do decently well on MTGO, but as you said it can also be a bit slow. It really struggles against God-Pharaoh decks (I can't stand that deck). If I get my sideboard cards it can have an OK matchup against red, but often it is too slow. It often timesout against Abzan Tokens because that deck just floods the board and then does nothing. It actually does best against control I would say.

Vizier is an interesting card. He has a solid body and is VERY strong with an active Nissa. If I don't like the top card, I can plus Nissa, if its a creature, I can just 0 her and put it out. I could certainly see your argument though. I'll be rethinking the deck here a bit in the coming days so it will likely not include the Vizier, but we shall see. The core of Attune with Aether, Servant of the Conduit, Rogue Refiner, Nissa, Steward of Elements and Bounty of the Luxa would most likely remain intact. I could see cutting Nissa and Bounty to 3 copies perhaps, but that would be about it. Thanks again and let me know what you think!

Cheers!

Hakira on GU Clean Green ENERGY

2 weeks ago

Black

Aethersquall Ancient is out, The Scarab God is in. Lowering the Avg. CMC and I'll forever have 4/4 Bristling Hydra Zombies gaining more energy and hitting the Fabrication Module Proc.

This also opens up for Fatal Push as a removal option.

usurphling on Nissa's Bounty

1 month ago

You do have Bounty of the Luxa so why not go big? these big energy creatures are some of your options: Aethersquall Ancient, Aetherwind Basker, Carnage Tyrant, you name it lol

other than that, you can put some mass removals while building up your nissa. Baral's Expertise is very good, river's rebuke the new bounce all nonland permanents, maybe Sweltering Suns.

come take a look on my deck. you might get some ideas lol:


Keep Cascading and Flashing with Rashmi [XLN]

Standard* usurphling

SCORE: 44 | 13 COMMENTS | 7847 VIEWS | IN 25 FOLDERS


Lisofef on The 1000 Turn Deck

1 month ago

Thanks for your reply Randomguy006. I've considered adding more lands so that it would make it easier to play the Aethersquall Ancient. However, I decided against it because I can constantly recharge my hand with my draw cards and Commit / Memory, and I can stall until the late-game with my counterspells. Nonetheless, I will still keep your suggestion in consideration.

filthyc4sual on Energy counter

1 month ago

First of all, Ral Zerek isn't legal in standard. ;)

I think the deck has a bit of an identity crisis. It's trying to be super aggressive with Electrostatic Pummeler and Aether Swooper, but it also wants to go long with Aethersquall Ancient. Because of this, I'm gonna be splitting my suggestions in half base on which direction you would prefer.

Aggro Show

Control Show

Argy on U/G Energy

2 months ago

OK, here we go. I've got a lot of feedback for this deck.

First of all, it's REALLY fun to play.

I've always loved mucking around with

Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.

You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.

I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra

3x Aether Hub would also help this deck with colour fixing. Put them in and remove the Evolving Wilds.

In my opinion Nature's Way would be better than Haze of Pollen. Killing a key Creature will help to stall longer than preventing damage for just one turn.

I would like to see Appetite for the Unnatural in the Sideboard, because it is so versatile. It can get rid of Gearhulks, Liliana's Mastery, etc.

I like Supreme Will better than Metallic Rebuke. Same price for a less conditional card with two modes.

I would rather see Sage of Shaila's Claim than Scythe Leopard. With Evolving Wilds coming out the Leopard won't be as effective, and the Sage fits your theme better.

It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.

It works really well with Bristling Hydra

Aethersquall Ancient is so good that I would add another. I would take out one Thriving Turtle for it, as that card is a bit hit and miss.

I like the Fabrication Module very much in this deck, but the other modules are a bit meh. You don't want too many Artifacts. I would add a Fabrication Module and take the other ones out.

I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.

Here is a suggested upgrade:

3x Aether Theorist
3x Aethersquall Ancient
3x Bristling Hydra
4x Greenbelt Rampager
4x Longtusk Cub
3x Sage of Shaila's Claim
3x Thriving Turtle

3x Fabrication Module

2x Botanical Sanctum
3x Aether Hub
7x Forest
6x Island
2x Lumbering Falls

4x Blossoming Defense
1x Essence Scatter
2x Disallow OR Cancel
2x Nature's Way
3x Attune with Aether

This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.

I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.

Against a Control deck running Torrential Gearhulk it is next to useless.

SIDEBOARD

2x Cartouche of Strength
2x Disallow OR Cancel
3x Essence Scatter
2x Negate (brilliant against Planeswalkers)
2x Plummet
2x Supreme Will
2x Appetite for the Unnatural

You'll have to playtest any changes to see how they work.

If you update the deck tag me in these Comments and I'll take another look at it.

HOPMONSTER on Slaying Whales Brah

2 months ago

tasuman I'd like to run another Bristling Hydra or two in the sideboard for situations where I need another hexproof beater. But I gotta have my whales so I'm running 3 Long-Finned Skywhales with one more in the sideboard. As far as the HUGE creatures, I really only want to draw one per game as a closer, either the Aethersquall Ancient or the Aetherwind Basker. They cost a lot and I don't want to end up with multiples in hand. I have a second Aethersquall in the sideboard for when going against go-wide/token decks. But essentially these are the finishers that I want to build up to playing and then hopefully win shortly after dropping one. The Aethertide Whale is cool cause he's a flying whale that I can avoid removal by returning to hand, but he really isn't a bomb otherwise, so I do not want to run more than 2 of it.

Another benefit to running all the little dudes with the Aethersquall Ancient is that I can bounce all other creatures and then play them out again next turn to build back energy quickly for another wipe.

If you were going to build this deck, how many of the fatties would you run and why?

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