Aethersquall Ancient

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Aethersquall Ancient

Creature — Leviathan

Flying

At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

Price & Acquistion Set Price Alerts

KLD

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Aethersquall Ancient Discussion

whalen147 on Rx (Meth is)

1 month ago

Instead of Kaseto, Orochi Archmage, i would definitely look at getting Thassa, God of the Sea. Gives unblockable, plus a scry without the need for any green mana.

I also feel like Aethersquall Ancient will end up being lackluster due to the fact itll take so many turns before you can use the energy counter ability. Whelming Wave would do work in this deck as a replacement.

Also, another artifact you may like that gives double strike is Fireshrieker.

Love the deck, name is great too lol +1

reimannsum on Artifact

2 months ago

Acquire Board break down:

Raff Capashen, Ship's Mage is considered for replacement commander

Aethersquall Ancient, Decoction Module, and Era of Innovation, are largely for Gonti's Aether Heart. Era of Innovation is the weakest and would not be included on its own.

Foundry Inspector and Jhoira's Familiar are cost reducers, They may just be excess

Arcane Encyclopedia, Howling Golem, Padeem, Consul of Innovation, Paradoxical Outcome, Reverse Engineer, Sage of Lat-Nam, Sai, Master Thopterist and Game Plan are added draw power

Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant

Whir of Invention, Thran Temporal Gateway, Planar Bridge, Jalira, Master Polymorphist, Inventors' Fair are for getting things out in fun ways

Efficient Construction, Baird, Steward of Argive keep from being killed by flyers and hordes

Inspiring Statuary is fun but does not do enough to justify the slot

sally-the-weasel on Jace, Anointed One

5 months ago

To use Jace's first ability more useful, I'd integrate more creatures:

Hyato on

6 months ago

It's a cool idea, but I suggest you decide if you want to make this deck about energy or not. And also if it should be mono green or not. Cards like Aspect of Hydra can be great if you have a bunch of greens on the field. Splashing blue makes it weaker. Same with Aethersquall Ancient, it's a really cool card, but you might want to have enough energy as quickly as possible to use its ability before the opponent sends it back to your hand or worse.

Also, try to figure out which cards are essential for your deck and get 4 copies of them. You can get rid of the rest. This will improve your chances of finding the ones you really need.

NicholsGT on Free Willy!

7 months ago

@Skinken:

Thanks for the feedback! And you're right all of these are excellent suggestions. So, some back story on this deck which I think would explain a lot. I built this deck as a result of a challenge from a friend of mine which was, Mono Blue and it has to not be "typical blue" so a deck full of counters and bounces would not be in the spirit of the challenge so I went with a very heavy energy strategy. Due to my energy strategy is why most of the cards on this list are there (nearly all of the cards on this list make energy and help get me to my win con) I needed to create as much energy in blue as possible so when I do drop Aethersquall Ancient I can be sure I can use it immediately and keep doing so. Which leads me to Era of Innovation, as it turns out I made soo much energy that I needed something else to burn energy on(lol guess I made enough energy) and card draw just got me to me win condition more reliably and there are few things in Magic that feel as good as drawing 3 cards for 2 mana.

In either case thanks for the feedback and you would surprised to know last Friday this deck went 4-1 (LOL) and ended up landing me 4th hahaha.

multimedia on Eternal Scourge of Standard

7 months ago

Hey, adding blue for Champion of Wits adds a lot a good way to churn through the deck to draw Journey while also putting creatures to be reanimated into the grave, nice job. Wits is also an excellent creature to enchant with Journey.

I have some suggestions:

All my suggestions are budget creatures that work very well with Journey since they give you a powerful ETB ability. Freebooter is especially good because it can help to make sure the coast is clear to enchant a creature with Journey. You don't want your creature to be killed in response to enchanting it giving your opponent a 2 for 1.

Zealot like Champion gives draw when it ETB and out of the options in Standard draw is up there as a one of the best ETB abilities. Because of the ETB draw for Zealot I think it's better here than Glint-Sleeve Siphoner.

Multiple triggers of Gonti's ETB is very good because each time it's triggered you get to exile a card from your opponent's top four cards and each card that's exiled stays exiled until you cast it. Gonti's ETB ability is better than World Shaper's abilities. The deathtouch on Gonti makes it a fine creature to enchant Journey making your opponent have to think twice about attacking you from the ground since they will lose a creature from deathtouch while also flipping Journey and then losing a card from their library to Gonti's exile.

For a reanimation target Noxious is good especially when you can reanimate it with Atzal, Cave of Eternity at instant speed which can be a blowout. It's ETB ability and more utility than Aethersquall Ancient.


I suggest main decking Moment of Craving as the budget Fatal Push alternative removal spell to combat aggro. If you don't need it as removal for an opponent's creature than you can use it to kill your creature who's enchanted with Journey at instant speed. It conveniently kills Wits, Chupacabra, Zealot, Freebooter, etc. It doesn't kill Brontodon or Gonti. Consider cutting Servant of the Conduit for Craving?

Energy is not where you want to be simply because there's better two drops with ETB abilities that have much better interaction with Journey compared to Servant. Servant and Hub make a nice team to splash a third color, but in this case I don't think Servant helps enough to be included.

I don't think you need to play Benefaction of Rhonas or Banewhip Punisher. Yes Benefaction can find both Journey and a creature, but it's another three drop and right now there's too many three drops. Wits, Brontodon and Journey are the best three drops here. 12x three drops is really pushing it. I suggest cutting the 7x additional three drops for two drops: Freebooter and Zealot. Punisher as creature removal is redundant because of Chupacabra and Chupacabra is more powerful card because of it's ETB ability.


For the manabase consider replacing Hub with Evolving Wilds and some Basic lands with some budget dual lands: Submerged Boneyard, Foul Orchard and Woodland Stream?

Good luck with your deck.


BlackKnightJack on Nissa's Serpent Menagerie

8 months ago

If you're going to go U/G stompy then why not convert it to an energy deck with things like Bristling Hydra, Carnage Tyrant, Ripjaw Raptor, or Verdurous Gearhulk? Hell, even Aethersquall Ancient may not be the worst thing in the world to put in here.

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