Guile

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Duel Decks: Jace vs. Chandra (DD2) Rare
Lorwyn (LRW) Rare

Combos Browse all

Guile

Creature — Elemental Incarnation

Guile can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

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Guile Discussion

goblinguiderevealpls on FLAVA FLAAAAAVES' clock collection

1 week ago

Yes they can, you are correct

However you can completely ignore, or at least bypass this this via self-counter engines like Blood Funnel, and if I had the money, mishra's signature card Nether Void

I used to run many more of these when he was the stax variant such as Nullstone Gargoyle, Planar Chaos, Ice Cave and Guile, but the storm variant cares more about storm count than artifacts actually resolving

uselessend on Brago, King Flicker

3 weeks ago

I think the Paradox Engine isn't worth it just to untap your artifacts and creatures, but maybe that is just me.

Unless I missed a card, you have one flicker effect in the entire deck besides your Commander, who has to not only survive to attack, but also has to hit an opponent successfully to blink. Your deck almost seems like it goes deeper into supporting Guile than your commander.

You also have many many clone effects, you might want to cut down on them a little?

Epochalyptik on Looking for a card to ...

1 month ago

Guile comes to mind.

DashJovis1 on Hermit Control

1 month ago

I built a test hermit on here that can win on turn 2, usually won on turn three. The trick is to run 4 Elvish Spirit Guide and one or two Simian Spirit Guide.

I used the anger/saffi/crypt/claw combo, 2 of each just in case. Had Guile in case I missed Anger or needed a turn. Guile over Colossus for Force of Will. Phantasmagorian so I could put pieces in graveyard if I drew them. 4 Street Wraith for self-mill, all fetches and shock lands. Gitaxian Probe, Ponder, Portent, all nice. 2 Sylvan Tutor, good in general, great with the Wraiths. 4 Narcomoeba, sac them for Dread Return, bring back Crypt Champion, use it repeatedly with Saffi Eriksdotter, infinite angry bears when you end the loop by reanimating Caller of the Claw. But Sutured Ghoul is cool too, infinite life is not a common strat, and it uses less cards. Still, you should consider the Dread Return path to him.

Fatestitcher can be nice over or with the narcos, depends on your playstyle. Another useful trick was two Serum Powder, because unless two copies of your combo were in your hand, or you already had your Hermit, it was pretty safe to mill your deck down 7, and it improved the odds of getting Hermit out on turn 1/2 significantly.

Sideboard included artifact and enchantment removal, a small Laboratory Maniac combo as a backup plan (like against fog heavy decks or others than aggro couldn't handle), and the emergency option of Pull from Eternity and Memory's Journey for game 2+ when my opponent grabs their grave hate.

Also, I like Birds of Paradise. Hope some of this give you some ideas!

Avulth on Jhoira of the Ghitu commander

1 month ago

Is Flamekin Harbinger just for Guile? If so, have you found that to be worth doing most of the time? I play Jhoira a lot and one thing that I have found is that it's tough to be as efficient as your opponents. Expensive rocks will achieve this, as well as more extra turn spells. Another route is to go for more deck manipulation. You have Serum Visions and Preordain, but could also go for Brainstorm, Preordain, Fact or Fiction, Impulse, or even Telling Time if you're digging really deep. You can also embrace the long-game and go for tempo effects. My favorites there are Kederekt Leviathan, Wash Out, and Whelming Wave.

TheRedGoat on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

Okay, so I have a possible card suggestion in regards to the "decking yourself" problem in the form of Words of War or also Words of Wind. Additional problem to this is I'm unable to begin guessing where you would make space for either one in addition to Laboratory Maniac (if you even found it worth it). Truthfully I'm more concerned about finding space for Leyline of Anticipation and/or Vedalken Orrery, but the above comments distracted me.

For the way you have your build set up, I'm personally curious how Breath of Fury is able to go infinite the way you describe when you have, as far as I can tell, no way to guarantee that the enchanted creature is getting damage in each time. I might also wonder if, in regards to Faithless Looting in particular, you might not be better off with more spell recursion effects like that of Mystic Retrieval or even Recoup? If nothing else, wouldn't Kozilek be able to be replaced by say Hostility or Guile in regards to the shuffle effect? "Butcher of Wallets" is just as apt a name for Kozilek in this instance.

Lastly, I noticed some people have suggested Curiosity, even though Ophidian Eye is better, to go with your Niv-Mizzet, the Firemind, but with Purphorous possibly being a creature at the same time that you have the your commander, he can wield the enchantment/s just as effectively as the dragon (I think). As a side note, cause I got curious and distracted again, Niv-Mizzet, Dracogenius + Illusionist's Bracers + The Locust God + Phyrexian Altar will win the game/clear the board. That also works if you had Mycosynth Lattice and Ashnod's Altar (or I guess Krark-Clan Ironworks at that point) instead of the bracer's and phyrexian altar.

Btw, I don't have it on the site yet, but I am trying to brew a more casual creature-centric locsut swarming deck. I'd love to get your opinion on it later if you're up to it by (estimated time who knows when).

tinytinkers on Baral, Chief of No

1 month ago

First of all, thank you so much for the insight! I definitely want this to be a draw-go style of deck, so I guess my main gameplan was to hope to stick a Guile, Docent of Perfection  Flip or Talrand, The Sky Summoner and chip away. Your suggestions here seem somewhat pricy for the current budget, but might just be necessary. Will definitely give those a proxy-go.

Now that you're highlighting it, I really do run a lot of mass (creature) removal. Will cut back there. This also helps with my analysis paralysis when it comes to deciding cuts, so that's great.

I was remembering a card like Riptide Laboratory existing, but for some reason I did not remember the name, and apparently I suck at using gatherer. This seems to be perfect as protection for my lot of wizards, so this will definitely go in.

How much better is Strip Mine in comparison to e.g. Ghost Quarter and Tectonic Edge?

Again, thank you so much!

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