Guile

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Duel Decks: Jace vs. Chandra (DD2) Rare
Lorwyn (LRW) Rare

Combos Browse all

Guile

Creature — Elemental Incarnation

Guile can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

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Guile Discussion

Polupus on Jhoira gonna get your ass beat, mang!

4 days ago

Kira, the Great Glass-Spinner would be good protection for the big guys and bring Guile in for extra fun!

Hobbez9186 on Locus God Swarm

2 weeks ago

If you are talking about Vanquisher's Banner it doesn't work that way because you have to cast the creature from your hand, not just whenever one enters the battlefield. However, if you ran Arcane Adaptation it would count every creature you did play to buff everything and draw you more cards.

After a little digging I think you are referring to Kindred Discovery which does work that way and that's pretty bonkers... You would have to have an Impact Tremors, Purphoros, God of the Forge, Niv-Mizzet, the Firemind, Psychosis Crawler, Warstorm Surge, or Laboratory Maniac on the field first to kill everyone else before your library runs out otherwise you would just kill yourself because the draw from Discovery and the token created from the draw on Locust God are both mandatory.

If everyone else dies before the stack finishes resolving do you just win, or does the stack have to finish resolving before they are declared dead at which point you would lose first from running out of cards and then everyone else dies?

In that case, I'd recommend some tutoring. Transmute is a great way to do this and there are on color cards that have the right CMC to get to these.

Drift of Phantasms is CMC 3 which can go get the Lab Maniac. This seems like the absolute best way to just safely win. Omniscience probably wouldn't hurt so that you have access to all of your library for free in case anyone does anything in response. Expensive, but it's Commander.

Muddle the Mixture is CMC 2 which can go get Impact Tremors.

Ethereal Usher is CMC 6 which can go get Niv-Mizzet or Warstorm Surge.

Grozoth is CMC 9 which can only get Blasphemous Act if you Transmute, but if you actually just cast him you get to go get any cards that add up to CMC 9 which can be Niv-Mizzet and Lab Maniac, or Kindred Discovery and Lab Maniac and another one cost like Swan Song to protect yourself from a counterspell or enchantment removal.

Another nice way to protect your creatures is Kira, Great Glass-Spinner and Guile. Baral, Chief of Compliance would also draw you a card every time this happens, and Guile will let you cast whatever they used for free.

Anyway, just some suggestions. Saw the comment about Coat of Arms on the homepage recent comments and looking for a card that did something so I thought I'd drop in. Neat deck, all hail The Locust God :)

CMGraves on Caffeine, Hate and Sometimes Ertai

2 weeks ago

Ah, I'd considered Dovescape but hadn't thought of Taigam as a counter effect. I just put in Guile which would go awesome with Dovescape. Thanks

Harvey_Burly-Allsack on How To Make Your Friends Quit Magic

4 weeks ago

Put Guile in here. Should make them even more pissed off hahaahah

Fryed_Mustard on Counter-Burn

1 month ago

Take out: Gut Shot, Mutagenic Growth, Mystical Tutor, Merchant Scroll, Enigma Drake, Spellheart Chimera, Vivid Crag.
Add: Delver of Secrets  Flip, Remand, Electrolyze, Grim Lavamancer, and maybe Condescend and Shard Volley or Rift Bolt or Searing Blaze which ever one you prefer. If you got the money Goblin Guide, Cryptic Command, and more Snapcaster Mage's. Sideboard could use some of these Spell Snare, Breaking Point, Flames of the Blood Hand, Sudden Shock and maybe Vendilion Clique and/or a Bribery to steal Emrakul, the Aeons Torn or Progenitus from an opponents deck. Guile Is a cool card as well.

Sacramentho on Talrand, Master of NO

1 month ago

Thanks for your advice Shinwizzles!You are totally right about Illusionist's Bracers, I had misunderstood that card so I will exchange that for something else. Jin-Gitaxias, Core Augur is definitely a good card, but he's a little bit too expensive for my budget.I've had a blast with Sphinx-Bone Wand so I will keep that in the deck even though it might not be the most competitive.Guile and Future Sight are two really nice suggestions that I will definitely think about adding to my deck.Once again, thanks for your comments! :)

Shinwizzles on Talrand, Master of NO

1 month ago

Nice deck! I like Talrand, Sky Summoner for his bitchin' ability to crank out drakes like crazy. If you would like some suggestions though, I think you could do with dropping some creatures. If you included Proteus Staff, you could add in some huge CMC creatures with mean effects that can be cheated out early in the game. More dudes like Tidespout Tyrant and Stormtide Leviathan are good places to start. Jin-Gitaxias, Core Augur and Guile have been working out well in my deck. The Proteus Staff can also be used to whisk away other pesky creatures, at the gamble of having to deal with another worse one.

Also, who's ability are you copying with Illusionist's Bracers? They only copy activated abilities, and I believe Talrand, Sky Summoner's ability is a triggered ability. Strionic Resonator could copy the ability, but I wouldn't recommend it. I'd go with Rite of Replication if you're in a big ol' hurry to get drakes out.

Staff of Nin seems overpriced for the weak effect. You could get the same effect from Future Sight and it is significantly cheaper. Bident of Thassa works too, if you're absolutely bent on drawing cards.

As an overall thought, you might want to lower the average CMC of spells in your deck. Being able to crank out 4 or 5 drakes in one turn based on several 1 or 2 CMC spells is a frightening ability, especially when done several times in a row. The neat thing is that many bounce spells (which open your opponents' spells back up to being countered if you missed them the first time) are super cheap anyway. Bounce an opponent's creature, get a drake to swing with next turn, counter that creature when they recast it, netting another drake to swing with, lather/rinse/repeat.

You might want to consider cutting the Sphinx-Bone Wand. I was super on the fence about it until I realized that it didn't spread the love around. I'd hate on one person with it until they died, and it'd make me a pretty obvious target. Even if you spread around who it hits with each spell, there are better and cheaper ways to deal damage.

Please don't think I'm trying to tell you how to run your deck, these are all just suggestions to perhaps think about.

Seems like a really solid deck! Thanks for sharing!

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