Mind Spring

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Spring

Sorcery

Draw X cards.

Stoic_Gaming on Artifact Spellburn

11 months ago

Icbrgr

Both are definitely great options to consider. Earthquake isn't my cup of tea as I find your health can get low due to other players poking you throughout the game, so the symmetrical damage could be an issue.

I also personally prefer Pull from Tomorrow over Mind Spring as it's got that instant-speed flexibility.

All that said, try them both in your Saheeli deck and let me know how it goes!

Icbrgr on Artifact Spellburn

1 year ago

this is exactly what I had in mind when I bought the saheeli precon a few years ago... maybe Earthquake for a flexible "win the game" spell or just a needed token sweeper? I think Mind Spring would be fun too; any thoughts?

ArantirTheDestroyer on Saheeli's 3D printer side hustle [Primer]

1 year ago

Query: Why Mind Spring when there are instant-speed options like Pull from Tomorrow, Stroke of Genius, or Blue Sun's Zenith? I run Blue Sun's in my own Izzet artifact deck, Assembling the Legacy (Which, to be perfectly fair, I'm currently in the process of redesigning, so...)

Either way, I love the deck, always like to see other artifact players floating around the Interwebs! One card I would suggest is Saheeli's Directive, which should've come in the Saheeli precon (It's literally the reason I bought that precon!).

DareiJuxis on Kess Infect - Gorgeous or Gross?

2 years ago

I really like the idea of non-combat infect!

    I think it'd be much better to have a Chandra's Ignition than the Vraska. The ultimate is a pretty cute win but it's unrealistic to think it'll ultimate often, if ever, and all it takes is your opponents destroying your creatures to null the ultimate. Her plus does not do enough and her minus takes away from the ultimate while being slow.

      Tezzeret's Gambit and Contentious Plan seem better than the sorcery card draw present (Read the Bones, Bitter Revelation, Concentrate), and any of the 3 mana X draw spells (like Commander's Insight, Blue Sun's Zenith) are going to be better than Mind Spring, with an interesting emphasis on Drown in Dreams since if you wanted you could mill yourself with Kess's ability to get back most anything you may want at some point. Might not be worth it like the other ones are, but definitely interesting.

      Romer on The Ceaseless Eldrazi Horde

      3 years ago

      Ziabo: Thanks man, glad you like it! It's pretty damn fun to play. Morophon could be a decent commander for 5-colour Eldrazi, too, but I really like Golos . Easy to cast without caring about which colours I have, an ETB effect that helps solve my colour problems and an activated ability to cheat amazing, expensive spells into play. Add Morophon to the 99 instead.

      Wicker: If money wasn't a concern, I would immediately add a bunch of fetch lands, Expropriate and Sylvan Library .

      DivineKhaos: Artifact ramp is really strong and super fast, so it was tempting. I focused on more land-based ramp to help solve my colour needs, since nearly 40% of my spells require coloured mana, including a number that need or . Omg and I'm running Ruinous Ultimatum ?? What was I thinking! I'm also trying to be more resistant to artifact destruction. This deck scares my playgroup so they toss a lot of removal at it and it can feel pretty bad when all your mana rocks get taken out and you're now behind everyone else at the table.

      Hustleberry: Lots of good suggestions, thank you! It's just really hard to make cuts to fit in more at this point. That's the biggest difficulty in 5 colour decks, I could run anything and there are hundreds of amazing cards that could work, but I can only fit 99.

      hkhssweiss: Cloud Key and Semblance Anvil are good, but my card types are so spread out that their effect becomes pretty limited and I do already run things like Urza's Incubator and Herald's Horn , the latter of which which does more than just reduce the cost. Don't think I want to invest too much into just reducing creature costs, when that only accounts for 20% of my deck. Having said that, Cloud Key and Semblance Anvil are fantastic in my artifact decks :D

      zapyourtumor on

      3 years ago

      In case you are wondering, here is my deck list that's built around the same combo. It's definitely a little different but I think it could be a little useful to you. One suggestion I have is to have a single 2-cmc win condition, if you have inf mana and muddle in hand. You could cut one staff of domination and re-add profane command, or maybe use something like Mind Spring if you don't want it to be a completely dead card.

      Mtg_Mega_Nerds on Muldrotha Wincons/Infinite Combos

      3 years ago

      Hello everyone! I have a Muldrotha, the Gravetide deck and I like it a lot. However, it is the first commander deck I have ever built, and to say the least its not great. I have good cards to outvalue my opponents and work with Muldrotha, but I lack in the win condition area. I have decided to get some upgrades for that. Here is what I am planning to get:

      Basalt Monolith + Rings of Brighthearth = infinite

      Muldrotha + Coretapper + Magistrate's Scepter = Infinite turns

      By then I am planning to use the following cards in some combinations to win: Laboratory Maniac , Mind Spring , Villainous Wealth , Mortal Combat

      Is there any other semibudget combos that I have left out?

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