Stroke of Genius

Stroke of Genius

Instant

Target player draws X cards.

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Legality

Format Legality
Casual Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Leviathan Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
Vintage Legal
Commander / EDH Legal
Custom Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Unformat Legal

Stroke of Genius occurrence in decks from the last year

Latest Decks as Commander

Stroke of Genius Discussion

Omniscience_is_life on Wizard Tribal EDH

1 week ago

Love this deck! Beautiful blinging. Actually, apropos of blinging: foil Ancient Tomb is never going to be cheaper, it's only like $10 (US) more than a regular one atm.

Actual card-wise, I might consider cutting Nyx Lotus for an Arcane Signet --the Lotus can be explosive late game but Arcane brings things out early and continues to produce value throughout the game.

Stroke of Genius is very handy for drawing a million cards when you've been holding up mana for other plans that fall through, or for countermagic without relevant targets. Would consider.

Archivist is a very funny card... but I would suggest cutting it for Enclave Cryptologist .

Beguiler of Wills is, um, pretty good but also kinda bad imo. Would you consider adding Meletis Charlatan in it's stead?

Again, love the deck. Keep it up and good luck continuing to foil it ;3

x2sock on Ich hab ne Insel aufm Kopf ich bin Commander

2 weeks ago

Since you are playing Tatyova, Benthic Druid what about Aesi, Tyrant of Gyre Strait . I dont know if you want the landfall ability in your deck but there are a lot more great inclusions to make in a simic deck. While being on this whole Landfall thingy, Pearl Lake Ancient works then very nice.

I think Reality Shift is not bad but Ravenform should be a better fit here, also there is Rapid Hybridization Since you are already playing big bad creatures what about a good ol' Hadana's Climb  Flip Since you are short on removal what about big bad Terastodon , yes it will bounce back with your very flavourfull boardwhipe Whelming Wave but afterall, that's something good, so you can replay it ;) Dont underestimate the value of a Krosan Grip , Splitsecond can catch people on the wrong foot, interrupting combos.

Talking about Whelming Wave why not double down and put a Cyclonic Rift in there aswell? Or for flavour this guy: Kederekt Leviathan . Or something rather stupid: Aethersquall Ancient and since you are most likely to be behind on board i'd slam an Evacuation right in there aswell. And maybe even one River's Rebuke and a Coastal Breach even Inundate should be fine here.

Playing Return of the Wildspeaker but not Soul's Majesty ? Seems like a hard miss for me.

Kodama of the East Tree seems like a good fit here, to cheat out some of the expensive stuff when you cast another one already, also works on lands. Something that works similar would be Imoti, Celebrant of Bounty . More on the topic cheating the mana cost, what about an Elvish Piper or a Quicksilver Amulet

Something protective is always good Thryx, the Sudden Storm

Your carddraw seems to be based on playing creatures with Garruk's Uprising and Elemental Bond (which is better in your deck because of it's Synergy with the tokens from Koma, Cosmos Serpent . But you can double down on that with cards like Guardian Project , Beast Whisperer , and The Great Henge . Colossal Majesty works similar to you but since you are ablte to include very high CMC stuff just slam a Zendikar Resurgent in there aswell.

But Since you should have the mana, what about a Blue Sun's Zenith , Stroke of Genius , Pull from Tomorrow or maybe just a Genesis Wave

Thrasios, Triton Hero and Staff of Domination will help you do something with excess mana.

Ramp is all fun an games, but your cmc is very high so why not go for Skyshroud Claim , Explosive Vegetation , Migration Path , Circuitous Route

Now to some more flavour which might not be good, but flavour you know? Kiora Bests the Sea God

And you are in Simic anyways, so let me dump some simic staples here anyways Oko, Thief of Crowns , Uro, Titan of Nature's Wrath , Fierce Guardianship , Mana Drain , Force of Will

and last something very special, you are already very high in CMC, why not double down and play a Keruga, the Macrosage , you can double down and play it as your companion, that'd be fun. You wont miss out on too much. A lot of it is also available in 3CMC like Disallow , Saw It Coming , Simic Locket or Search for Tomorrow Some cards have CMC 3 but you can still do stuff on turn 1 and 2 ;) but that's up to you and how much you want to go down that road of memes and shattered dreams.

Lands looks fine, but since you are able to untapp some lands, maybe use a Lotus Field or atleast a Castle Garenbrig . Since your Devotion can be very high at somepoint Nykthos, Shrine to Nyx but be worth it.

Omniscience_is_life on The Sagas of Muldrotha and her Mediocre-Friends

1 month ago

My main suggestion is to clean up your custom categories. Would make it easier to read and understand. You can throw Uro 's lonely section away entirely, consolidate your sac outlet categories, cut your utility category altogether, and throw your boardwipes into removal. But that's just aesthetic shit, super up to you.

As for cards themselves... you could use some land upgrades. Shocks , Fetches if you can afford them, etc.

Given you're not a landfall strategy, Tatyova, Benthic Druid ought to go. Stroke of Genius can replace it.

Good luck with your deck!

Spirits on Mizzix of the Izmagnus

2 months ago

Decks coming together, did a play test, had an opening Gamble and Dualcaster Mage but not Twinflame to tutor! I think without a Twinflame and Riptide Laboratory which means Dockside Extortionist I wouldn’t run Dualcaster Mage, Fork would likely give you more utility.

I see you’ve decided to go with Intuition, I finally got one!! Last day of Boxing Day sale and came in stock $137 (Canadian $’s = $100 USD), and Enter the Infinite / Mizzix's Mastery / Past in Flames. What I don’t see if the Faithless Looting (if they give you Enter the Infinite) to Past in Flames and then Intuition for Faithless Looting to discard Enter the Infinite then Mizzix's Mastery. I guess you could Pull from Tomorrow for 0 if you had to with some mana ramp spells!

I got advice on discord about Thassa's Oracle the argument was that once you’ve drawn you deck it’s already a win, don’t need the fish at that point, it’s not like we are fish/consul or fish/pact, there is a blue enchantment (name escapes me) for 0 can exile your whole library that would be an argument, but that card awful prevents 1 damage or something. Anyways, the argument is, why not just Underworld Breach that way Frantic Search + Reiterate is same as Stroke of Genius. And breach is just good.

I can’t remember all the Ral, Storm Conduit interactions I would double check Commander Spellbook, my guess you have the good ones based on the list.

Not a fan of Jaya's Immolating Inferno Mizz doesn’t have the supporting creatures, could be dead in hand for long stretches and early game.

With no High Tide I wouldn’t Myriad Landscape the enters tapped will bit you I promise.

I might cut a land to get Lightning Greaves and Muddle the Mixture (also tutors Isochron Scepter) but I know you’ve still have to trim 8 cards too lol.

I might but a draw X spell with like UUR attached to it for another cantrip like Opt or Sleight of Hand just so you don’t get caught, even maybe a Thrill of Possibility

Looking good, some expensive cards in there though!

Just notified me you posted a message too, I’ll read through that in the morning.

Spirits on Mizzix of the Izmagnus

2 months ago

Hey Middelin,

EDHrec is also a good resource, it has an "expensive" filter now, but if you leave it unfiltered, can help to find some surprisingly good cards with a low $ value that people are playing. There is also a "cheap" filter.

EDH is really a fun format, I have 1 modern, 2 pioneer decks, 2 cEDH decks, 2 EDH decks, 4 $50 budget EDH, and 0 standard decks! I do play standard on Arena though (4 standard, 3 brawl).

In EDH, little damage like Guttersnipe puts out isn't usually that useful unless your adding into a combo, which it can a recursive Turnabout + Reiterate will kill, but it really lends itself to better payoffs like a Fall of the Titans, Comet Storm, Whispers of the Muse, Stroke of Genius type effects that also build your Experience. I run 8 creatures and 1 enchantment, which is also pretty high, If I wasn't running Dualcaster Mage + Twinflame I would also exclude Imperial Recruiter and Vedalken AEthermage reducing my count to 5. Probably 4/5 creatures / 1 planeswalker / 2/3 enchantments is probably the right mix though honestly if you can build within that framework.

I playtested your deck a bit Flux Channeler worked well, Inexorable Tide was a little to high CMC for me. The issue I had was that until Mizzix of the Izmagnus has generated an Experience I had nothing to propagate, so getting an early Experience will be important which means stuff like Desperate Ritual, High Tide, Pyretic Ritual, Seething Song mostly. Going to need some protection either 1 or 2 CMC counterspells (the 2 CMC ones are still reasonably priced, 0/1 are not). Lightning Greaves is an obvious one, that can be tutored with a Muddle the Mixture but it's getting expensive now too (wtf).

I also found with the propogate that I got up to 8 counters, which isn't really necessary, because honestly 3/4 counters allows you to go infinite with many things (like Reiterate). Niv-Mizzet, Parun looks to be a pain to cast, he's nice, but almost unplayable here.

This thing tested like molasses Empowered Autogenerator, I would avoid that, lots of cheap CMC2/3 mana accelrators, plus all the ones I listed above.

Once you decide on a payoff goal, i think you'll see the deck rounding out. Lots of easy cuts in the above list to get down to 120 cards, probably about 10 you need to add into the mix, so putting into a cut for 130 list.

Spirits on Mizzix of the Izmagnus

2 months ago

Hey Middelin,

Fellow Mizzix of the Izmagnus player Mizzix, the Storm

Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.

Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).

Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.

Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.

Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.

Experience really lends itself to Reiterate, usually you see it as a primary piece in all the different variants, because it easily pairs with Turnabout and Reality Spasm.

I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).

You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.

Enter the Infinite is a single card win-con with Intuition I've been trying to pick one up, very expensive though :(.

Not sure what the Sideboard cards are, using as a intermediary cut list?

I also playtested the Curious Homunculus  Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).

I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.

Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.

Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.

I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.

Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?

Good start. +1.

pskinn01 on Budget VS $$$$

2 months ago

They are both great in the right decks. But I'd streamline the deck before spending the money for them - IMHO.

By streamlining a deck i mean the following:

  • your deck is focused on what it wants to do. With maybe one sub theme (two if they all overlap). If your deck doesn't have a focus (even if it's a for fun deck), it won't work as intended.

  • have your mana base set up to perform consistently. You need to hit all your color requirements early - by ramp/fixings. This can be done with higher end lands such as shock and fetches, but also low casting cost ramp such as the signet, talismans, Three Wishes, birds of paradise, etc. If you come to turn 4/5 and are missing a color, you're not gonna win. In most decks ramp that cost 3 or more is not gonna work as well. Chromatic Lantern being one of the exceptions for budget reasons.

  • drop your average converted mana cost. Doing this makes your deck run quicker in early game, which means there will be less hands were you don't have a play due to not having enough mana. Below 3.5 without counting lands is a good goal. Now there are decks that run great on higher, but they are going to be running a lot of ramp in order to play them, or have ways of cheating them into play. In those decks the below 3.5 rule won't apply. And depending on your play group, under 3 might be the goal. The lower to the ground the deck is, the easier it is to play multiple spells each turn. Whether they advance your board or slow your opponents down, your odds of winning increase with the more good cost efficient spells you can cast.

I say the above is my opinion based on average decks. Budget decks can win games against non budget decks, they just need interaction such as counter spells, spot removal, and board wipes. And all decks need card draw in abundance, I've see too many decks that don't run enough card draw. 6 or more card advantage cards (cards that will more than just replace the card that you just played). And I prefer repeatable card draw like Greed to most one time burst spells like Stroke of Genius. But burst spells have their place also.

With all rules in magic, there are exceptions to any deck building rules (suggestion).

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