Genesis Ultimatum

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Genesis Ultimatum

Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

Housegheist on Miirym's Dragon Tempest

1 week ago

First advice: I personally find Genesis Ultimatum and Majestic Genesis either too high in cmc or too clunky in pips.

Rhythm of the Wild does only give your nontokens haste. If you‘re using it for the counter-protection it‘s okay if it fits your meta.

I would highly recommend mass removal… Cyclonic Rift, Chain Reaction and Blasphemous Act are great (the last two act as win condition with Wrathful Red Dragon.

Monster Manual can cheat some dragons into play in instant speed.

I‘m nit a big fan of Firkraag in a Miirym list. I personally would swap it for Klauth, Unrivaled Ancient. 7 CMC 4/4 doesn‘t look like much but the mana he produces is enormous!

Maybe you find room for a protective mana-rock with Jade Orb of Dragonkind. A very flavourful decision in a dragon deck.

LunchBox1211 on dragon tribal is glorious

5 months ago

Some more cards to consider (as per your request): Old Gnawbone. Read the card. That's a lot of treasure when all your creatures have a ton of power. | Karrthus, Tyrant of Jund. Gives your dragons haste, untaps them, and (in the odd case you are playing a Dragon ditto), steals your opponent's dragons. Forever. | Dragon's Hoard, if you want another mana rock that works well with dragons. I also like Component Pouch, especially in a deck where your commander in all 5 colours, but that's mostly just me. | Rishkar's Expertise. Refill your hand, cast something for free. Genesis Ultimatum allows you to cheat in more stuff, but doesn't allow you to refill your hand, and it costs more to cast. | Farseek, especially if you decide to run the Tri-cycle lands (which I recommend). I'm going to avoid talking about lands, but cards like Spara's Headquarters and Raugrin Triome are really nice, especially for 5-colour decks. And, yes, Farseek can find Spara's Headquarters. Headquarters is both a plains, and an island. Rampant Growth and Nature's Lore can also fill this "2-mana sorcery that ramps" slot, depending on what you can find (if this is paper). Three Visits is just Nature's Lore, but Lore's name communicates the mechanics of the card better. | Swords to Plowshares/Path to Exile. Exile a creature, for 1 mana, at instant speed. I like Swords better for commander because I find that life is less of an advantage than an extra land. Other removal options include - and are not limited to - (and I may have mentioned some of these already, so sorry if I did) Beast Within, Generous Gift, Anguished Unmaking, Assassin's Trophy, Despark, Chaos Warp, Wear / Tear, Hide / Seek, Bedevil, Vindicate, Baleful Mastery, and Vanishing Verse. | Patriarch's Bidding, if you want some mass reanimation. | I didn't see very many board wipes. Granted, you want more pin-point removal than board wipes, but you still might want a few. I'll recommend Farewell (6 mana to get around indestructible, and nuke many different target, AND act as graveyard hate), Merciless Eviction (for planeswalkers), Cleansing Nova (cheaper than Farewll, and probably easier to find, but less flexible), Cyclonic Rift (7 mana to get all of your opponents permanents off the board, and set them back a few turns as they reset), Supreme Verdict (only hits creatures, but uncounterable, and cheap to cast) and/or Vanquish the Horde (for token decks). You do have Ruinous Ultimatum and Descent of the Dragons (or Crux of Fate, if you happen to get it), and I like to run 3-4 total, so choose the ones that most effectively clear the table in your playgroup. Although I have seen and heard some people run as low as 2.

For both the removal and board wipe sections, choose whatever quantities and options are working best at removing the threats you frequently go up against. If you are building this in paper (specially if the deck is sleeved), I'd recommend asking your playgroup if it is OK for you to print out proxy copies of cards for playtesting, then (once you have decided what options you like) buying those cards. Ask your friends first, though, I know not everyone is OK with proxies.

These are all just suggestions to get your mind thinking. You don't have to run all of these, but they are here if you need inspiration or help.

If you want, I can link some of the dragon/tribal decks I've made on tappedout, just as a reference point for what I like.

Fuzzy003 on Cascade or not ?

5 months ago

Found cascade works best with a lot of Scry or effects like Cream of the Crop or Scroll Rack so when you do cascade it's more just lining up the right spells rather than a random drop.

Just be aware things "put in play" with Genesis Ultimatum do not trigger cascade as they have not been "cast".

AggroWithAShield on Cascade or not ?

5 months ago

Not sure the title is on point, but my inquiry has something to do with my cascade deck.

So, I have built my cascade deck about two weeks ago and I have had the feeling that it's missing something (Here's the list I am referring to Cascade).

The point of the deck is to play Apex Devastator and Genesis Ultimatum which are my two favorite cards at the moment, what I feel is missing is bigger monstrosities and just bigger threat in general, stuff like Zacama, Primal Calamity to untap all my lands and allowing me to cast more stuff or Gisela, Blade of Goldnight to double the damages and reduce the crack back when I swing out.

My friend told me I should switch my strategy to a Jodah, Archmage Eternal with a big mana theme and keep my cascade strategy and add Maelstrom Nexus so that even if my first spell does not have cascade, I will be able to get it.

Here are my two questions.

Would changing into a Jodah deck and mixing a big mana theme to a cascade theme really work? I am afraid that a big mana theme would require of me to play higher cmc spell and hinder the cascade side of the deck which requires cmc spells with lower values to cast them.

Other than the two other creatures I mentioned earlier and an Avacyn, Angel of Hope is there other cards with white and/or black I should think about integrating to the deck? Maybe Timesifter to go with all the high cmc spell I would add to the deck?

Medusala on Jodah Archmage of Titans

7 months ago

Hey dude - looking at your board clear for when you're behind/creating board advantage with Jodah. Have you considered In Garruk's Wake and Plague Wind? They'd be a huge help and they're relatively cheap to get a hold of.

I'd also ditch a lot of the colourless mana generators for something that keeps the Jodah engine alive/further leverage the ability. They're often counterproductive for the game plan. Perhaps cards such as Conflux for a powerful tutor effect or Genesis Ultimatum / Selvala's Stampede for a good splurge of CMC on the to board? Alternatively protection i.e. Flawless Maneuver to keep Jodah around to keep it all going - all better alternatives to Thran Dynamo etc. :)

Stardragon on First Dragon Commander Deck

8 months ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

8 months ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

patrickd117 on Maelstrom Wanderer Chaos Reigns Supreme!

8 months ago

I'd cut: Chancellor of the Spires for Diluvian Primordial. - Diluvian is slightly worse in 1v1 since you can't combo with an opponent's rite of replication, but I've been seeing that less anyway. Acidic Slime Conquering Manticore Mindclaw Shaman - This is really bad in 1v1 imo. Rattleclaw Mystic - I just don't think this is very good. Heat Shimmer just isn't very good imo. Spelltwine - you don't have enough good targets in you deck.

I'd add Phyrexian Metamorph - I think this is a must play with Tezzeret. Genesis Ultimatum Etalia. Primal Storm seems like the most obvious add, since it's cheap and absurdly strong with haste.

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