Rafiq of the Many
Legendary Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Rafiq of the Many Discussion
1 month ago
I feel this is a good time to plug my new Commander Variant, and offer some of my favs from that:
Some of my favorite unlikely alliances include:
3 months ago
Alara. It's the set where I really started to get invested in the game, and it's got a good selection of flavor and power. I'd probably build Rafiq of the Many , Sedris, the Traitor King , Kresh the Bloodbraided , or my first mythic rare, Progenitus .
5 months ago
As a fellow Rafiq of the Many player, I like the list. He's always been my favorite commander since I started playing EDH years ago.
6 months ago
legendofa: People like +1/+1 counters and planeswalkers (casual edh has a bit of a collective hard-on for planeswalkers depsite them being very hit and miss) and so people gravitate to that.
The thing is, the keyword soup that Atraxa brings is really nice, but at hte end of the day, voltron cares about one thing, dealing 21 commander damage to each opponent. So while keywords are nice, you really care about damage output, evasion and survivability. Now that being said, Atraxa also brings access to 4 colours to the table, which is not trivial. While Rafiq of the Many or Balan, Wandering Knight are on the surface some of the better voltron commanders, having access to tutors, ramp and counterspells (if you choose to run them) is not to be scoffed at.
As a side note (and an error that I see commonly enough), pillowfort is not actually a win condition. Running pillowfort is akin to running counterspells. They keep you alive and protected, but don't actually win you the game. If you are wanting to run some sort of pillowfort strategy, you will need to also decide how the deck will win. Normally this is done by having a few big beaters or via combo, but this needs to be factored into the card pool.
10 months ago
11 months ago
Thanks for your comment, but the list is for multiplayer commanders, not 1vs1 Duel Commander.
The way you portray it, you seem to be playing him as a Voltron Commander, but Zilortha, Strength Incarnate unfortunately has 0 value, 0 protection and 0 evasion printed on itself and is in principle "only" a 5 mana 7/3 with trample and with a small upside if you build your deck around ...
I would spontaneously think of 5+ stronger Voltron commanders (Sigarda, Host of Herons, Geist of Saint Traft, Uril, the Miststalker, Rafiq of the Many...), who are better suited for the voltron plan than Zilo. I have no doubt that he is quick to box players out, but even 7 games say very little. It also depends on what and who you have played against and whether it is 1vs1 games or multiplayer games. Voltron is a valid strategy in 1vs1 matches (frenchban / duel commander), but voltron decks have the problem that they often run out of gas. You can easily kill 1-2 opponents and are then often stopped because you are extremely susceptible to removal, counterspells, bounce effects, mass ench/artifact removal, boardwipes, sac effects, deathtouch and cards like Moat, Peacekeeper & Maze of Ith (which is why Volotron commander should preferably have either Hexproof or Indestructible). But you can convince me of the opposite by sending me your deck list, although as I said, I can't think of anything relevant that Zilo does better than the commanders mentioned above.
11 months ago
Reeeaaaaly liked your deck, looks pretty solid and fun to play! I also, for the life of me, cannot get rid of Dragon Broodmother
Has Young Pyromancer shown good results for you? It never did a lot for me and it was mostly just a blocker, but that's because my LGS meta revolves arround early infect damage haha
Decimate was one of the best cuts i made in my deck, traded for Abrade and between Kaalia of the Vast, Rafiq of the Many and that god-forsaken Land that turns into an flying infect creature, i think it was pretty worth it but, then again, kinda early hitting playgroup.
Again, i really liked the way you've built this. if you'd be so kind as to take a look at my wort, and see anything i might improve, i'd really appreciate it ;)