Triumph of Ferocity

Triumph of Ferocity

Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Triumph of Ferocity Discussion

Drolin22 on Growing Forest

3 months ago

I would add Bow of Nylea and Asceticism. Triumph of Ferocity should be also a good addition to the deck.

Asder on Card creation challenge

6 months ago

Peema Growth Mage

Creature - Elf Druid

Prowess

Whenever a player casts a spell that targets Peema Growth Mage, Peema Growth Mage gets +2/+2 until end of turn.

Even the most humble inhabitants of Peema have the might of the forest behind them

0/1


I tried to emulate Triumph of Ferocity on a stick because i think its a pretty cool way to get instant and sorcery enchantment in green.

Create something that cares about the cmc of something (other creatures, the card you just drew, a spell etc.)

Free_Iona on Mayael & The 27 Stooges (BEAST TRIBAL)

1 year ago

Love the beast tribal! Have you thought about Triumph of Ferocity ?

Veitanah on Elves? Elves!? Elvessssss!!!!

1 year ago

Card Draw

Not necessarily card draw, but gets out your creatures faster

Unrelated but nonetheless good and something you should put in - Rishkar's Expertise

WhichKing on Karametra- Ramping Up copy

1 year ago

Consistency means two things.

The first is redundancy of effect. The more cards you have of a similar effect, the more reliably you can access it in a game. Check out the 8x8 model and think of what effects you wish to be able to access every game. (Please do include removal as one of the effect groups!)

The second is draw (which should be included in one of the 8x8 effect groups). The more draw you have, the more cards you can see in each game and the more effects you get to access. GW is quite weak on draw effects, but there are some notable cards like Sylvan Library. Since you're playing a stompy creatures kinda deck you can also consider Elemental Bond, Garruk's Packleader, Soul of the Harvest, Drumhunter, Triumph of Ferocity etc.

You also need to pick cards good for your gameplan. If your main game plan is to beat down with stompy creatures you do not need much land. Putting too many creatures above 6 mana would wreck your curve (I recommend making most of your force the 5 mana range). What are you planning to use Karametra for then? You can put a landfall theme (but there aren't really too many great landfall cards) or maybe you can put in some really powerful X-cost spells that give your deck inevitability in the late game. For example, a huge Decree of Justice, Gelatinous Genesis, Genesis Wave, Entreat the Angels, maybe even direct burn like Squall Line! Sylvan Awakening after somebody wraths the board also seems sweet!

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