Seasons Past

Seasons Past

Sorcery

Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Seasons Past Discussion

Neotrup on Interaction between Isocron Scepter + …

3 weeks ago

Because Isochron Scepter casts a copy, the resolving spell changing zones has no impact in the original card which stays exiled and imprinted on Isochron Scepter . The same is true if you exile Treasured Find to Panoptic Mirror or Eye of the Storm , as well as if you use a spell like Seasons Past or Pulse of the Grid that would go somewhere other than exile or the graveyard.

seshiro_of_the_orochi on Spells that come back

3 weeks ago

How come nobody has mentioned Seasons Past ? Also, Nexus of Fate , the cockroach among extra turn spells.

griffstick on Top 10 multicolored cards at …

3 months ago

Results are in. Thank you everyone who voted and submitted cards throughout all 7 top 10 lists.

Here is the top cards from the 7 lists we made for your viewing pleasure.


Top 7 list of the top ten lists.


Thank again everyone

legendofa on Seasons' Approach: How the seasons go by...

3 months ago

Hey, a Turbofog deck! First couple things I see: in the Fog package, switch Haze of Pollen for Angelsong for a cheaper cycling card. Thwart the Enemy doesn't do anything that a straightforward Fog doesn't do for a third the cost; Thwart the Enemy is better for creature-on-creature combat. Even with the Seasons Past recursion, if you've been careful with your Fogs, pulling back a 1-mana fog and a 2-mana fog should be enough, especially since you only have two of them. If you're set on the 3-mana Fog, consider Sudden Spoiling .

For the removal package: Abrupt Decay is solid. Vraska's Contempt is a little more mana-hungry than I personally prefer, but I can respect it. I would switch it for something 3-mana, maybe Anguished Unmaking or Maelstrom Pulse for broader removal.

Win condition: I've never used Approach of the Second Sun personally, so I'm interested in that choice. There's an earlier suggestion about adding a backup win condition, and I agree with that. Something resilient and difficult to interact with. I see Dragonlord Dromoka in the maybe board, and I like Sigarda, Host of Herons , but those are questionably budget.

Other: Adding some ramp that comes down before turn 3 might help you reach your late game faster. I also like a small discard package; even a handful of Duress can preempt a lot of problems. Leyline of Sanctity has dropped in price a lot, and it's practically required if you see a lot of burn or 10-rack or anything like that.

So that's what I get out of my first pass over this deck. Use your Fogs carefully and use your life total as a cushion, and this could get some good results. More comments to come later.

BlackGtitan on Grow Big & Swing

3 months ago

Thanks Grind !

All very worthy points made!

I had the Elf package in this deck in the early going and found that it was very lack luster, a lack of haste to use, and especially once chulane was out simply not needed. Pulling one mid to late game, like most mana dorks, just felt deflating.

The 0 drops on the other hand, though disappointing when looking at, really can drive this deck more so then at first glance. Most of the time that 0 drop cast triggers chulane and has great benifit, either through etb or chulanes ability and for me, feels good mid to late game. They enter for nothing, trigger for 1 free draw and one free land drop and possibly a second by using chulane to return for 3 mana, or 3 mana for two draws and two land drops. Most players are not looking to counter or burn the "0" drop. They end up being chump blockers that I'm not thinking about tapping for mana while giving free cost, and if they are in the opening hand, once chulane is out, you can still bounce them back to your hand.

The land in the deck flows stupid out of it. I don't believe I've had a game with less then 10 mana at any time after the 6th round. That being said, as shameful as it is to say, I don't physically have a Seaside Citadel yet, also upon your comment I have realized that the land base has not been updated recently/regularly and will be corrected (tomorrow).

As for the Signets, that's more or less due to the meta I'm in being very creature heavy, hence very board wipe heavy. They are more likely to survive a few rounds lmao.

I am going to place the Fierce Empath back into this deck, I had it out for a bit, because I was playing a lot more smaller creatures, but with the adds recently I agree that having access to them would be good!

I'm also going to go looking for a Seasons Past - another card I'd forgotten about, but would be nice to have!

Thanks again for the comment and the suggestions!

Grind on Grow Big & Swing

3 months ago

Cool deck!!
I would look at Seaside Citadel over another tapland.
Any thoughts about mana dorks over the 0 drops? I would feel a starting hand with Avacyn's Pilgrim and Llanowar Elves , Elvish Mystic , Fyndhorn Elves would feel a lot better than starting with memnite and Ornithopter... but just a thought.

In fact, there are lots more creature ramp you could run, downside is susceptibleto boardwipes. Up to you to decide if the synergy is worth running Fyndhorn Elder or Sakura-Tribe Elder over some of your signets.
Heck you could even consider Wood Elves or Farhaven Elf over sorcery ramps.
Also Fierce Empath is a great way to tutor your bane of progress, and Seasons Past is a great way to recur your creature cards after a boardwipe. And you can cast them again for more value!!
Just some ideas, cheers and have fun.

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