Grazing Gladehart

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Common
Duel Decks: Elspeth vs Kiora Common
Commander 2013 Common
Duel Decks: Ajani vs. Nicol Bolas Common
Zendikar Common

Combos Browse all

Grazing Gladehart

Creature — Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.02 TIX $0.04 Foil

Ebay

Have (1) ironax
Want (0)

Recent Decks

Load more

Grazing Gladehart Discussion

seshiro_of_the_orochi on Red/Green Landfall

6 days ago

This deck is a little messy, so it's hard to say what to take out and what to increase in numbers.

At first, maybe you want to take a look at a pretty interesting (though Bant coloured) landfall deck: Moonfall

You definitely can drop the following: Synod Sanctum, Temple Bell, Pinecrest Ridge, Natural Connection, Grazing Gladehart, Solemn Simulacrum, Retreat to Kazandu and Zendikar Incarnate. This makes fourteen cards less. Then you should also drop some basics to get to somewhat around 15 of these. With the rest of your lands, you'll have 24. That's enough. We now have shrinked your deck by 33 cards and are at 63 cards if I counted properly.

From here on, I'd drop the two Blighted Woodlands and the silvan primordial. This would put the deck at sixty cards with an ok amount of 22 lands. Sounds a lot better. And now, you could play some games and start tweeking the numbers of your leftover cards.

Schar17 on Budget Naya Landfall

1 week ago

As much I Admonition Angel is a great card, I don't know if its worth splashing white just for him, specially it being a 3/W/W/W.

Other then that, I really liked your deck. I would add Blighted Woodland for 2 potential land drops, and I recommend cards like Borderland Ranger or Dawntreader Elk (a cheap beafy card that can give some mana acceleration.)

There are some life giving landfall cards that can help you get through the early game like Grazing Gladehart or Jaddi Offshoot, although I think it would be counter-productive in such a well built combo like yours. Maybe worth putting it in the maybeboard against early agressive decks.

I have a mono-green landfall deck, you may want to take a look. It's pretty lame because I only build ultra-budget decks. My take on Mono Green Landfall

Iamme10000 on Battle Box - Abzan Lands

2 months ago

Hello again, colormage1!

Glad I could help. If Jaddi is what you're looking for, Grazing Gladehart might also be good. It's more squishy, but gains more life. Just more knobs to balance out the deck. If you want an endgame fancy version, Primeval Bounty is a six-mana lifegain machine that also adds value to every cast you make.

Another card that might be useful would be Reach of Branches, if you add more Forests. Unlike most of your other token generators, it'd also be useful from the graveyard if dredged away.

Retrace cards might be worth looking into, to help abuse Life from the Loam even more. Worm Harvest gives an instant army, Spitting Image is perfect for random trolling, and Syphon Life gives a little bit of inevitability.

Just shooting off possibilities. You could probably streamline this deck into a straight land-self-mill deck, but I don't know if that's what you want to do.

wakawakawaka on git outta here

2 months ago

swapping Grazing Gladehart for Eternity Vessel might be an interesting change.

TheVectornaut on Do you have any "pet" ...

3 months ago

In my old game club, a lot of us ended up with cards that defined our decks, even if those decks were awful.

I was the Grazing Gladehart guy.

Ryan was the Psychosis Crawler guy.

Drew was the Gulf Squid guy.

Austin was the Nimbus Wings guy.

And my teacher, Mr. Flesher, was the Glittering Lynx guy.

ConnorThompson on Real Mana

3 months ago

Update: this deck is actually awesome. I built it, minus basically all the fancy expensive cards (No man-lands, no Titania, no Valakut, no Wurm, no Omnath), and it still came off really well.

The backbone is outlined above. It's pretty important to have a Treasure Hunt (and an island) in your opening hand, but that is basically the only requirement.

This deck could easily turn into just a "landfall" deck, but that doesn't really have the twist that I'm looking for, and Devastating Summons is super fun when you have 20+ lands on the field.

Without the man-lands, there may be dry periods where you have a bunch of mana, but nothing to play. I anticipate they will make a big difference.

You WILL at some point have enough mana to hardcast Worldspine Wurm. So it should be in the deck. Period. Cause that's awesome.

It really stinks when your opponent does something to counter (Metallic Rebuke), exile (Anguished Unmaking) or make you discard (Ravenous Rats) an important play (Splendid Reclamation) or one of your few doozies (Omnath, Locus of Rage, Titania, Protector of Argoth, etc...) so that's why there are a bunch of different options for standard counter spells (Guttural Response, Negate, Mana Leak, Dispel). It's not a control deck, but it's kinda nice to feel a certain level of security. If they are using blue control, play Guttural Response because that's what it's for. If they have Void Shatter, use one of the others. Usually you need not be worried about countering creature spells, because your creatures will be bigger and/or more plentiful, but just in case, you have Mana Leak. It may be worth exploring other counterspells (Counterspell), because late-game, which is a possibility with this deck, oppontents might be willing to just pay that extra 3 mana. Also, the Abjure, Hatching Plans combo might be worth exploring if you find you want more card draw because Treasure Hunts are too few and far between.

Anyway. It's fun, and competitive. At one point I had 116 Life from 2 Grazing Gladeharts and 15 2/2s from Zendikar's Roil.

I have put it down as a modern deck, and I think it is, except for the Orcish Lumberjack. So if you want a modern-legal deck, just take him out. It's just a bummer because he is a really cool card. Lets you play a Splendid Reclamation on turn 2 or 3 (Soon after wiping your lands with Devastating Summons). (Oop, also Mountain Valley will need to go. That's a cool card too, but it's not great, just flavorful.)

Please, any suggestions are still welcome, and let me know what you think! +1s always appreciated!

coffeymichael92 on The Heart of Zendikar

4 months ago

Walking Atlas looks pretty good

I have looked at Courser, but my budget is extremely limited. For lifegain, i could run Grazing Gladehart

Thanks for the input!

Load more