Grazing Gladehart


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Common
Duel Decks: Elspeth vs Kiora (DDO) Common
Commander 2013 (C13) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
Zendikar (ZEN) Common

Combos Browse all

Grazing Gladehart

Creature — Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

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Grazing Gladehart Discussion

Jacka2813 on Terravore and his bunch of land eating chums

6 days ago

The main point of Jund Panorama is to fill the graveyard, if you sacrifice it the same turn you play it with any of the cards with Landfall then it triggers the ability twice. Once as it comes into play and then after youve sacrificed it, you get to put another land into play. E.G Grazing Gladehart would cause you to gain 4 life instead of two, or Undergrowth Champion gets two +1/+1 counters instead of just one

I get your point about the lack of dual lands, however the problem with those is they arent basic lands, so I cant get them with Evolving Wilds or Field of Ruin which is why I just went with basic lands.

WalkingIllusion on Marath, Will of the Weebs (Primer)

1 month ago

Primal Vigor is the next best thing to Doubling Season

if you're making tokens with the commander you can use Anointed Procession and Parallel Lives

Your commander + Impact Tremors or Purphoros, God of the Forge + Mana Echoes can go infinite damage.

I have no idea why you have Seedborn Muse and Grazing Gladehart in the deck.

You can drop the planeswalkers... don't think they belong.

Ogre Battledriver, Omnath, Locus of Rage, Goblin Bombardment, Krosan Grip, Prowling Serpopard, Vexing Shusher

Pimphanded420 on Omnath landfall

2 months ago

My Omnath is creature based and basicly element tribal but some cards IMO are a must with Omnath and one of them is Zendikar's Roil&Thromok the Insatiable&Liege of the Tangle for fun Also you could use Abundance to sift through junk. Parallel Lives for more Omnath tokens Grazing Gladehart for hp Rampaging Baloths&Jaddi Lifestrider just because. ENJOY

Hyperalgialysis on $2 Angels (Angelic Accord)

2 months ago

If the dollar limit is arbitrary, and you could push it up some there are a few other gems like Nyx-Fleece Ram and Ajani's Mantra that can give you a little life each turn. I like the theme behind the deck, I think you can come down on mana costs with a chunk of your creatures and get some more effects to gain the life in spurts each turn. If you would like the idea, I think making it green white would really help too. Heros Reunion Captured Sunlight and then green guys like Jaddi Offshoot Grazing Gladehart and Retreat to Kazandu. Some solid lands to include are Radiant Fountain and Kabira Crossroads. Again if you add green these get even better with Selesnya Sanctuary Blossoming Sands and Graypelt Refuge.

SaSSolino8 on Budget Mono Green Landfall

2 months ago

Sakura-Tribe Elder is great. It can block an attack and fetch a land.

Courser of Kruphix and Grazing Gladehart might be worth looking into for survival.

Aspect of Hydra is a better Larger Than Life. If you really want trample though, Rancor is absurd.

...and maybe Prey Upon for removal?

SkullOfPoison on Omnath THE BIG BOI

2 months ago

Some good cards would be Exploration, Lotus Cobra, Harrow, Sakura-Tribe Elder, Nissa, Vital Force, Ulvenwald Hydra, Rubblehulk, Oran-Rief Hydra, Embodiment of Insight, Grazing Gladehart, and Tunneling Geopede.

Focusing around mana ramp is a good idea obviously but there are some expensive cards like Azusa, Lost but Seeking and Crucible of Worlds.

Shadowdarkraity on Selesnya deck (first deck)

3 months ago



xaerusbladeI just want to say thank you for all of the responses I have been getting, they have been really helpful. So what I picked was an aggressive deck with tokens. I added most of my life gain cards to my sideboard, if not getting rid of them. I moved both of the Nyx-Fleece Ram to the sideboard, as well as Grazing Gladehart but I might just get rid of him. I also thought I could keep Nyx-Fleece Ram on the main board and use it to bulk up Ajani's Pridemate. I took a look at the "Little Kid GW" Deck and I saw a couple cards I really enjoyed, which also helped fix my mana curve, including 4 Watchwolf and 2 Narnam Renegade. I did pick more multi-color lands and also got some fetchlands including 3 Knight of the White Orchid. I did also add 2 Renegade Rallier for Revolt with Beast Within As well as using Knight of the White Orchid to get the land back. Now I would like more ways to get more land back, so I would like some more fetchland ideas if anyone else has any other, but I am still wondering if I should go the route of Landfall. That will also decide if I should keep Emeria Angel. I also got rid of Kemba, Kha Regent with the equipment. Now I did add 3 of the "Soul Sisters" I really like this as the life gain due to the fact that it is supposed to be a token deck and having that will help. Now I have a question about my planeswalkers and if I should keep both of them, none of them, or one, or replace them? A creature I have also been on the fence with is Lone Rider  Flip. My deck is really not so much into lifegain now so most of it is moved to the sideboard but idk if it is even necessary to do that. Now this deck was originally designed to be a token deck, with spells such as Selesnya Charm, Call of the Conclave, Gather the Townsfolk, and Retreat to Emeria. But idk if that would even be the beast strategy at this point. I think that I need to either pick Landfall or token but I would really like some help in that regard. What should I do with Qasali Pridemage? It seems kinda out of place. And I wanted to move him to my sideboard. But I do like the Removal

Now an idea I had come up when I found the Beast Within card. My idea was I could use it to get rid of a land, which in turn would activate Revolt. Then after that put down a land, or use a fethland to get the landfall which could, in turn, get me more creatures through, and other Retreat to Emeria. Idk how well that would work but its an idea that popped up in my head

Again I want to thank you all for the suggestions and I really appreciate it

xyr0s on Selesnya deck (first deck)

3 months ago

Spelling the link to your deck right, would probably lead to more comments, awesome or otherwise in nature. Making it a real link, even more so.

Played much edh, have you? so many 1-ofs...

If you want to play aggressively, you have to reduce the amount of 4, 5, and 6-cost creatures, and add more 1 and 2 cmc creatures instead. Buff up the best cards you have for the first 3 turns to a full set. Consistency is the keyword for this: Having 4 enchantments and 1 Ajani's Chosen is the opposite. It is unlikely that in any game you'll get to play an enchantment while you have ajanis chosen on the table. Grazing Gladehart is also a mistake in an aggressive deck - 3 mana for a 2/2, and then you have to wait for a land in order to gain life (which is a very non-aggressive thing to do). Actually: forget about lifegain, unless you use it for something (soul sisters is an example of a deck, that uses lifegain for something (other than just having a lot of life). In many games, you'd rather have cards that attack or disrupt your opponent, rather than give you a bit of life. Aggressive creatures for a selesnia deck, could instead be something like Strangleroot Geist or Dryad Militant. Qasali Pridemage is also a solid creature in selesnya decks, and Voice of Resurgence too, if you don't mind spending a bit on your deck.

Terra Stomper, Arctic Nishoba, Felidar Sovereign, and Jedit Ojanen of Efrava could be removed, to make room for 4 Wilt-Leaf Liege. Probably you can point to games that these 4, big beefy creatures have won for you, or could have won "if only...", but reality is that modern games are over long before you get to play them (including games vs UW cotrol, although they might spend 15 turns actually killing you). You could let go of all 4 enchantments, to make room for 4 Path to Exile - this might look like a boring exchange, that makes your deck predictable. And it is. But it is also the best removal you have in selesnya, at the best cost.

You have a pile of things with landfall. And that is fine. But... landfall isn't really a good mechanic in modern (with a few exceptions, like Steppe Lynx), and it is certainly not good without fetchlands (I know... stupidly expensive pieces of cardboard). Fetchlands also enable revolt, for something like Narnam Renegade and Renegade Rallier.

Lands: You need lands that give both colors of mana, and which enters the battlefield untapped. Brushland, Razorverge Thicket, Sunpetal Grove, Temple Garden, and probably more, have the possibility of coming into play untapped, and definitely improves your deck. Stirring Wildwood is useful in another way, same as Gavony Township.

You have to make a decision with your deck: aggressive, lifegain, or landfall. but currently it loses to lack of focus. I'd say go with GW aggro - it's a good deck for starters, have some good options for sideboard, and you can upgrade from budget cards to more expensive cards as you go along.

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