Vanquish the Horde

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Vanquish the Horde

Sorcery

This spell costs less to cast for each creature on the battlefield.

Destroy all creatures.

Lordmax606 on The Undisputed Rasputin

2 days ago

Rasaru - updated the list to reflect what I am currently running with. Big changes including new power like Displacer Kitten/Glasspool Mimic  Flip/Chromatic Orrery/Lae'zel's Acrobatics. Invested more into Stifle effects (Tale's End, Trickbind, Disallow, Sublime Epiphany) which power up our flicker-removal value via countering the delayed trigger, some direct upgrades/substitutions (eg: Rout --> Vanquish the Horde, Sanctum Gargoyle --> Archaeomender, Fact or Fiction --> Memory Deluge), and finally caved to the mainboard Eldrazi Displacer.

Updated the deck tech and tutor targets to reflect the mainboard more accurately, added more details about why Stifle effects over raw Counterspell.

Thanks for checking it out, let me know what y

thefiresoflurve on Isla Nublar

3 months ago

Chain Reaction may be a slightly better boardwipe than Vanquish the Horde. There are a few enrage creatures that I can't see benefiting from it, like Siegehorn Ceratops or probably Bellowing Aegisaur, but some others definitely would like Ranging Raptors and Ripjaw Raptor. Just not sure if it's worth the higher (usually) cost.

Starstorm is another option that is really interesting, too, since you can A) use it at instant speed and B) possibly leave some of your giant creatures alive while getting rid of all your opponents' stuff. And cycling is always nice.

Zugzou on Perrie, The Chopper

4 months ago

A few more that I've found:

Vanish into Memory - This is a flicker card that draws you a new hand. Use it after Perrie made something big so you draw 6+ cards and then discard 3 or fewer when it comes back in.

Parallax Wave - Flicker, removal, protection, combo engine, value engine, this card is bananas and criminally underplayed. Not to mention it comes with fade counters.

Elspeth Resplendent - Honestly a pretty standard walker, not amazing, but it potentially brings 7 types of counters to your board.

Vivien, Monsters' Advocate - Unlike the last one, this is an EDH playable walker, fits the theme.

Nissa, Voice of Zendikar - Three mana walkers are stupid

Endless Detour - Amazing removal that can only be run in these colors.

Glen Elendra Archmage - Most of the persist and undying creatures don't seem that good for this deck, this one seems like the best by a pretty wide margin.

Luminous Broodmoth - Flying counters and a powerful interaction with flicker effects.

Lion Sash - White Scavenging Ooze

Vanquish the Horde - Farewell - Day of Judgment - board wipes

LunchBox1211 on dragon tribal is glorious

7 months ago

Some more cards to consider (as per your request): Old Gnawbone. Read the card. That's a lot of treasure when all your creatures have a ton of power. | Karrthus, Tyrant of Jund. Gives your dragons haste, untaps them, and (in the odd case you are playing a Dragon ditto), steals your opponent's dragons. Forever. | Dragon's Hoard, if you want another mana rock that works well with dragons. I also like Component Pouch, especially in a deck where your commander in all 5 colours, but that's mostly just me. | Rishkar's Expertise. Refill your hand, cast something for free. Genesis Ultimatum allows you to cheat in more stuff, but doesn't allow you to refill your hand, and it costs more to cast. | Farseek, especially if you decide to run the Tri-cycle lands (which I recommend). I'm going to avoid talking about lands, but cards like Spara's Headquarters and Raugrin Triome are really nice, especially for 5-colour decks. And, yes, Farseek can find Spara's Headquarters. Headquarters is both a plains, and an island. Rampant Growth and Nature's Lore can also fill this "2-mana sorcery that ramps" slot, depending on what you can find (if this is paper). Three Visits is just Nature's Lore, but Lore's name communicates the mechanics of the card better. | Swords to Plowshares/Path to Exile. Exile a creature, for 1 mana, at instant speed. I like Swords better for commander because I find that life is less of an advantage than an extra land. Other removal options include - and are not limited to - (and I may have mentioned some of these already, so sorry if I did) Beast Within, Generous Gift, Anguished Unmaking, Assassin's Trophy, Despark, Chaos Warp, Wear / Tear, Hide / Seek, Bedevil, Vindicate, Baleful Mastery, and Vanishing Verse. | Patriarch's Bidding, if you want some mass reanimation. | I didn't see very many board wipes. Granted, you want more pin-point removal than board wipes, but you still might want a few. I'll recommend Farewell (6 mana to get around indestructible, and nuke many different target, AND act as graveyard hate), Merciless Eviction (for planeswalkers), Cleansing Nova (cheaper than Farewll, and probably easier to find, but less flexible), Cyclonic Rift (7 mana to get all of your opponents permanents off the board, and set them back a few turns as they reset), Supreme Verdict (only hits creatures, but uncounterable, and cheap to cast) and/or Vanquish the Horde (for token decks). You do have Ruinous Ultimatum and Descent of the Dragons (or Crux of Fate, if you happen to get it), and I like to run 3-4 total, so choose the ones that most effectively clear the table in your playgroup. Although I have seen and heard some people run as low as 2.

For both the removal and board wipe sections, choose whatever quantities and options are working best at removing the threats you frequently go up against. If you are building this in paper (specially if the deck is sleeved), I'd recommend asking your playgroup if it is OK for you to print out proxy copies of cards for playtesting, then (once you have decided what options you like) buying those cards. Ask your friends first, though, I know not everyone is OK with proxies.

These are all just suggestions to get your mind thinking. You don't have to run all of these, but they are here if you need inspiration or help.

If you want, I can link some of the dragon/tribal decks I've made on tappedout, just as a reference point for what I like.

ReptilianAscendant on Exalted Samurai Cyber Squad

8 months ago

JonRules12 yo, thanks for commenting. I added Ogre-Head Helm primarily because I was experimenting with adding some weak, cheap flyers to the deck and equipping them with things. You could easily replace it with Lion Sash, I just found it a lot slower at becoming potent (in that it has a much higher ceiling but boy does it start out with a low-ass floor). As for By Invitation Only, I caught the board wipe microbe while playing Orzhov and now I can't stop myself. Alternatives are Vanquish the Horde (YMMV as far as what decks it's preferable against) or Sayonara...uh...Farewell, but mana cost of 6 seemed a bit steep for a faster Boros deck. If you want to replace the board wipe element altogether with some other nuke, you could always replace it with walkers, but I am utterly underqualified on that subject as I don't care for walkers at all.

Rygalla on Angels Everywhere but There

9 months ago

This is pretty interesting deck, not going to lie. Though there are a few things about it that you could improve the deck with...

First of all is ramp, Mono-white absolutely sucks with ramp I know, especially with getting an 8 drop like Avacyn out, of course stuff like Land Tax and Archaeomancer's Map are good options, they may be a bit on the pricy side. Fortunately stuff like Burnished Hart, Solemn Simulacrum, and Monologue Tax exist and are relatively light on the budget, Knight of the White Orchid and Keeper of the Accord are also good options for mono-white to help get her out sooner. Also, since artifacts are the main source of ramp for mono-white, why not slip in Thran Dynamo, Gilded Lotus, or Semblance Anvil?

Secondly, there is a lot of removal in this deck, namely single target removal. Avacyn loves boardwipes and similar effects over single target removal as she can protect her allies from them. Worldslayer and Nevinyrral's Disk are great non-sorcery forms of boardwipe that work wonders for Avacyn and Fated Retribution can be quite the surprise. Speaking of, Vanquish the Horde and Hour of Revelation are very strong boardwipes in commander considering the chance you can cast them for cheap is very often. Also, since Avacyn will be a big target to everyone, consider adding in Swiftfoot Boots for redundancy with Lightning Greaves.

Next, the angels. For the most part, these are some pretty good choices, but there are a few issues I can see. Restoration Angel and Angel of Glory's Rise are the biggest whiffs in the deck. As of current, the only human/non-angel creature in your deck they could target/effect (excluding tokens) is Starnheim Aspirant, not bad, but both of these prefer to be in non-angel tribal decks, namely flicker and human tribal decks respectively. Aside from them, look through your angels and note any beatsticks, or angels that only exist just to hit face, and consider removing them, three of them that come to mind are Serra Angel, Seraph of Dawn, and Baneslayer Angel. Consider changing them out for angels like Angel of the Dire Hour, Herald of War, Emeria Shepherd, Serra's Emissary, or Angel of Serenity as they provide utility in addition to being a beatstick. Also consider switching Akroma, Angel of Wrath out for Akroma, Vision of Ixidor for some added oomph for your angels.

Your lands are also pretty solid, but you aren't running anything that can take advantage of all of those snow lands. You have The Book of Exalted Deeds, why not slip in Faceless Haven that can, technically, become an angel and thus receive the book's effects? Speaking of, Search for Glory and Scrying Sheets are great cards with these snow lands as one can tutor out either a snow land or a legendary card while the other works well with Herald's Horn. Emeria, The Sky Ruin is basically free recursion in mono-white while War Room and Bonders' Enclave are nice card draw options in a color that lacks it.

Hi_diddly_ho_neighbor on Kamigawa: Neon Dynasty

9 months ago

DragonWolf420 - While I agree that I don't think this set will remotely approach Eldraine levels of power (though we still have more spoilers to go), I think you are vastly underestimating Boseiju's power. This is a land that comes into play untapped (so zero cost for deck inclusion) that is an un-counterable, can't be discarded to targeted discard, instant speed answer to just about every problematic permanent in Modern that isn't named Ragavan. Just take a look at some of the cards/decks this card single-handedly stops: Amulet-Titan (Amulet of Vigor/Valakut, the Molten Pinnacle), Hammer Time (Urza's Saga, Colossus Hammer), Afinity, Charbelcher, Mono-red (Damage free Eidolon of the Great Revel removal), Urza's Saga (deserves a second mention), Blood Moon, the Leylines, Pithing Needle, Chalice of the Void, and there is more. The card is nuts. I think both Boseiju and the slightly weaker Otawara will see extensive play in every format that they are legal in.

Anyways, Eater of Virtue looks like it could be a solid inclusion in keyword focused decks

Twisted Embrace is a really interestingly designed card, though definitely geared toward Limited.

Debt to the Kami is an upgraded version of Pharika's Libation which I am all for.

Farewell is interesting. I think 4-5 years ago this would be lauded as the best white board wipe or close second to Austere Command (exile is a double edged sword), but I am not sure where it fits into the Commander format today. I don't think it will edge out Austere Command, Tragic Arrogance or Vanquish the Horde in any white deck I am running. It's definitely strong, but I think it is a few years too late.

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