Creature — Ooze
Ravenous Slime can't be blocked by creatures with power 2 or less.
If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
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|Commander / EDH||Legal|
Latest Decks as Commander
Ravenous Slime Discussion
1 year ago
@RNR_Gaming actually Yisan has become much stronger within the wake of the Flash banning, and while Demonic Consultation endgames are incredibly strong, the lists still reliant on Isochron Scepter are easily preyed on with the Caustic Caterpillar/Collector Ouphe builds, and even before then the old Ravenous Slime builds were really strong.
I'll admit, green as a midrange color has been lagging behind white, which due to Drannith Magistrate/Aven Mindcensor has been given a ton, Collector Ouphe in the command zone is still letting Yisan get free wins time and time again, as well, it's become incredibly resilient to the countermagic of the blue based consult lists with Allosaurus Shepherd and Destiny Spinner's recent releases, I mean in the last 3-4 years, Veil of Summer, Force of Vigor, Ravenous Slime (I mean, it was super big in Yisan for the age of Hulk), Kenrith's Transformation, Manglehorn, Runic Armasaur, Finale of Devastation (easily the best wincon), Castle Garenbrig, Blast Zone, Prismatic Vista, etc. all help the list in both value and consistency.
While I'd argue that it actually has been doing better than most partner powerhouses in the past (Tymna/Tana, Tymna/Kraum, Thrasios/Vial Smasher) due to new cards making the tutor effect more and more powerful, the format also homogenized around the consult+value+interactive strategy. While yes, Thrasios/Tymna, Kenrith, Najeela, Gitrog, Kess, and a few others are tier 1, Yisan is too. The reason artifact based Iso-rev strategies aren't as popular as they were pre-flash is because in the time flash was the big thing, Collector Ouphe and Force of Negation were printed. I mean, Drannith Magistrate too, but that card less-so, as that was really after the banning.
1 year ago
Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense
Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)
1 year ago
Yo I really like that Ooze Garden tech! +1!
Yours is a better version of the Grothama, All-Devouring gimmick deck I built that does the similar things.
Also random stuff like Werebear?
I like that Phytotitan might be pretty good here.
1 year ago
1 year ago
CallahanIsHere for the TnT decks, there is a card no one really plays. When i played Stax i ran it. Ravenous Slime this card essentially kills the Protean Hulk decks if you can protect it. Shusher is a very powerful and political card. If you want something your opponents do to resolve, you make it uncounterable? That seems so good. But also to just combo off yourself is even better. Shusher has been in any gruul deck ive owned for that reason. And slowly Slime is going to those decks too. Oath of Chandra seems clunky and slow to me. Etbs to kill 1 creature. But then does nothing unless you flicker it or put a walker in play. I like Oath of Jace more. For the card advantage.
Also on the topic of Leveler, flash Oracle is a thing. Usually its too late for them once youve protean hulked Leveler into play. Recur Flash, then flash oracle. Its clunky. And i didnt see any recursion in the deck. So maybe add Noxious Revival to grab that jace back?
1 year ago
Very nice deck. I have a paper Alesha, Who Smiles at Death list, so I can appreciate another paper non-blue stax deck.
Things I enjoy
Hope of Ghirapur is a very saucy include and is a strong Glissa recursion target
Tainted Wood and the other tainted lands are EXTREMELY under rated
Ulvenwald Tracker has some crazy strong synergy with Glissa (first strike and deathtouch)
Areas I can see improvement
First, Tree of Tales and Vault of Whispers raise risk while providing extremely marginal benefit (Mox Opal metalcraft). While it is recurrable with Glissa, you risk the chance of things like ETB tapped, get sniped on a land drop on turn 1 or 2, having it turned into a Mountain, or just having it not untap. Having 2 more basics will allow your Crucible of Worlds to be a BEAST with fetchlands and makes games against other stax decks easier. Similarly, you can ease off a touch with the non-standard dual color producers, because its only a two color deck. While these cards are certainly nice, cutting another 2-4 for various utility lands I bet you won't notice a drop in color consistency because of the high fetch density. I would also consider Wasteland and Ghost Quarter, which conveniently work extremely well with Crucible of Worlds in a stax deck. Green also has access to Ramunap Excavator, as well as the highly cancerous Exploration and Burgeoning and Azusa, Lost but Seeking. Blowing up a couple lands a turn makes players scoop pretty fast.
I think you should run the elf squad. Turn 1 elves make mana faster which helps A LOT. Stax decks needs to have strong starts, to get ahead of players so you can bury them with symmetrical and asymmetrical effects. Llanowar Elves Fyndhorn Elves Elvish Mystic Elves of Deep Shadow. I think these will help your consistency and speed. Also consider Priest of Titania. These are also great mid and late game targets for Skullclamp.
Artifact based draw that graveyards itself provides huge incidental value with Glissa. Specifically, Chromatic Star and Chromatic Sphere are worthy of includes. You could even grab Barbed Sextant if you strongly liked the chromatic effects.
Mana Web is a great effect when it goes, but I have personally found this card to be lackluster in color identities that lack White or Blue. It needs supporting cards to make it go, like Winter Orb and Static Orb. Blue and white get the benefit of having further extensions with Hokori, Dust Drinker and Stasis, and I really believe this card belongs mostly in decks.
Smallpox and Innocent Blood are synergy inclusions, but they are rather marginal if drawn later in the game. You could consider swapping one of them into Damnation. I don't think Sickening Dreams is worthwhile if you aren't running a combo to draw 50 cards and kill the table with it.
Tormod's Crypt could be worth running. Ezpz recursion target that you can always pop for value if someone has a creature about to die on the stack. Helps against fish hulk which you think is a bad match up. Also every deck has some way to gas from the GY.
You run some creatures that seem value oriented, but I think should be replaced. Wurmcoil Engine Ravenous Slime Scrap Trawler. I don't think you're getting enough meaningful action on combat for wurmcoil, I think ravenous is pretty marginal at beats as well as GY patrol, and scrap trawler is redundant with your commander and doesn't really advance your game plan.
1 year ago
I know we had a similar conversation a while ago, but my LGS is now hosting a Commander league and I think this deck might be a good fit. There are no real Tier 1 or 2 cEDH decks in my meta. Most decks are focused to optimized, but there are also some semi-competitive decks in there.
Cards that are too expensive:
- Crop Rotation - Is it worth it without Cradle ?
- Compost - I do not think it is reliable enough with so few people running the classic tutors .
- Carpet of Flowers - 2/13 decks last tournament had blue in them (I'm afraid of it being dead sometimes).
Cards I though about running (instead):
- Prismatic Vista - Instead of Gaea's Cradle ?
- Fauna Shaman - Instead of Imperial Seal ?
- Winter Orb - Great against decks that are more casual
- Tangle Wire - Heavily slows down non-green decks when played early
- Sensei's Divining Top
- Faerie Macabre
- Ravenous Slime
- Scavenging Ooze
- Mana Web
- Beast Within
- Volrath's Stronghold
One thing I am also worried about is people starting to play lots of graveyard hate. What would you advice to combat that?