Sydri, Galvanic Genius

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Sydri, Galvanic Genius

Legendary Creature — Human Artificer

: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

: Target artifact creature gains deathtouch and lifelink until end of turn.

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CannedCanOpener on Stimpak Junkie

4 weeks ago

If your main focus is lifegain, you can pretty easily win with lifegain alone using Test of Endurance, Felidar Sovereign, or Celestial Convergence - all three are very high-priority targets that need to survive a turn rotation, but Oloro can pretty easily bolster your life total enough and you have the counter magic to protect them (and if Convergence takes too long, something like Vampire Hexmage or Hex Parasite can skip the 7 turn clock). Or, if you want to focus more primarily on Aetherflux, you could use Sydri, Galvanic Genius to animate it and give it lifelink to make it game-winning at 51 life rather than 151.

metalflame on Sydri, mind slaver, and nim …

5 months ago

Sydri, Galvanic Genius can turn Mindslaver into a creature, and when you sac it you can put it back on the field with Nim Deathmantle.

Effect is you bring back mind slaver, take the opponents turn, and then take your turn again. Rinse repeat for infinite mind slaver

Is this how this would work in EDH?

Gidgetimer on Experience with Aetherflux Reservoir

9 months ago

It is a win-con card plain and simple. You don't just play Aetherflux Reservoir out for value. It draws entirely too much heat.

If people are using it as a spite move or to try to stall the game they are playing the card incorrectly. You either gain up to 51+ in an esper control deck and use Aetherflux Reservoir to shoot the table down by giving it lifelink with Sydri, Galvanic Genius or you play it to fuel paying life into Bolas's Citadel with either Necropotence or Sensei's Divining Top out to remove lands from your topdeck.

Scytec on bigred2728

1 year ago

That is my bad, I thought it was in your haves, sorry. How about Swan Song, Leyline of Anticipation, Sydri, Galvanic Genius, Duskmantle Seer, and Exhume.

for: Crux of Fate, Dragonlord Silumgar, Rakdos, Lord of Riots, and Dreadbore

TheVectornaut on Messing with Lore

1 year ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

DonaldFuck on [Primer] Casting the Mythal

1 year ago

What about Haunting Voyage or Reanimate? Especially Haunting Voyage could be bonkers sometimes. I know it is a fun card but could any of these cards offer something to the deck? P.S. i continue to play the deck (with very little differences) and the deck is really awesome. I really love and adore it. This and my Sydri, Galvanic Genius deck are my faves of all time and i play EDH since 2015.

jhalko on Artifact Gubsterf Commander

1 year ago

I mean, Alela, Artful Provocateur is always a good commander.

Sydri, Galvanic Genius looks like it could be fun.

TheVectornaut on The Titan Forge

1 year ago

I don't have any experience with Titan Forge but from playing with Sydri, Galvanic Genius in EDH, I know that ways to untap artifacts tend to be quite strong in cases whre you have a lot of activated abilities that require tapping. The two big ones would be Voltaic Key and Unwinding Clock . If I had to cut something, I'd maybe say Energy Chamber since it has no tap/untap synergy and can only get you one charge counter a turn. Chamber is better with exactly Forge because you don't have to pay the 3 mana repeatedly, but Key would be better for basically everything else. I do really like the proliferate idea here too since it works across your entire board. Some other options in that direction could be Contagion Clasp or a swap of Thoughtcast for Tezzeret's Gambit .

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