Aura Thief

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Aura Thief

Creature — Illusion

Flying

When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.)

Aura Thief Discussion

ContrapuntalAnt on Let's Grow Wild

1 month ago

RNR_Gaming Thanks for the vote for The Chain Veil , I'll bear that in mind.

Much like Enchanted Evening + Cleansing Meditation suggested above, I don't think I'll add Enchanted Evening + Aura Thief . The individual parts don't do a great deal much of the time, and I'm avoiding tutors. Thanks for making me aware of it though, I hadn't encountered Aura Thief .

Any suggestions on what to remove first?

RNR_Gaming on Let's Grow Wild

1 month ago

1000% get The Chain Veil first. It upticks the power of this deck to competitive. Though if you're not trying to be cutthroat avoid that card. I've had fun with enchantment based decks playing Enchanted Evening and Aura Thief with a sac outlet to steal everything but that win con is kinda silly. Anyways, solid build hope you enjoy playing her.

RNR_Gaming on Tuvasa's Gym Routine

1 month ago

Enchanted Evening and Aura Thief are fun. Couple that with Ethereal Armor and a sac out let and you can steal everyone's stuff and start 1 tapping people.

LordKunai on Tuvasa - An Enchanting Evening

1 month ago
Approach of the Second Sun + Omniscience or Dream Halls + card draw | Win

Earthcraft + squirrels nest | Infinite 1/1 Squirrels

Solemnity + Decree of Silence | Counter ALL opponents' spells

Solemnity + Dark Depths | Instant 20/20 flying, indestructible

Rest in Peace + Energy Field | Prevent ALL damage from opponents

Enchanted Evening + Aura Thief + Flash or ( Alchemist's Refuge or Leyline of Anticipation ) | Steal ALL permanents

Enchanted Evening + Calming Verse | Destroy ALL opponents' permanents

Enchanted Evening + Opalescence + Parallax Wave | Exile ALL opponents' permanents

Opalescence + Parallax Wave + Oblivion Ring or Detention Sphere | Exile all opponents' nonland permanents

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Thank you ToolisMaynard, the deck has made a few hundred games of evolution.

For the mana base: you don’t need a cradle honestly. It’s nice if you have one but the deck works totally fine without it. Fetchlands are kind of important since they fix your mana and make you a land drop from your grave for sure each turn. But there is a cycle of fetchlands that enter tapped, from mirage I guess. They’re cheap as hell, a bit slower since they come tapped but still better than no fetchland. After that and command beacon, I think the High Market and Phyrexian Tower are most important if you play creatures like Mindslicer , Aura Thief , Night Incarnate and others that do stuff when they die. For the colors just go with whatever works for you. I like my manabase and it works pretty well. ABUR duals would be an improvement but I don’t like to buy them because they’re just expensive as hell.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Hey again ToolisMaynard!

7 and 8 are usually hulk, sheoldred for 7 or Razaketh for 8.

For the lower CMC like 2-6 it is very situational. With birthing pod your deck turns into a big toolbox and you get whatever you need most in the situation. If there are some powerful enchantments on the board, go for Aura Thief and steal them. A ton of tokens, goblins, elves make you some problems: Night Incarnate can fix that for you. If there’s nothing on the board that puts you in danger or your opponents too far ahead, just grab whatever you need to build your own board to a state where your opponents need some answers.

It takes a few games and knowledge of your deck to play it the best possible way. But that’s great about this type of deck, there are solutions for any problem. You just need to know which one and when to pull them out.

And for mesmeric orb, I play it even turn 1 if possible. That gives me a nice grave when Muldrotha hits the field. I can win a lot of games by milling myself. I only need Intuition and my commander and I can win instantly by milling myself if I want to. I don’t do it that often because I like longer and more interactive games more, but if I need to I can pull it off.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Hey there DubbaDub,

Im glad you like it and thx for the suggestions. Speaking of your cards:

Had Constant Mists in the deck before and it’s a beast for sure. But as soon as I added Lion's Eye Diamond it started to underperform since i basically discard my hand every turn, so it stays in my graveyard. So great Card but not with LED.

Necromancy is a card I play at instant speed during my turn. The reason is simply that I want to sacrifice that creature at the end of my turn. That allows me to get full use out of Protean Hulk , Mindslicer and Aura Thief without having a sac outlet on the field. For this flexibility I like it more than Animate Dead .

For Mimic Vat and Living Dead: tested the vat but since I don’t have that much etb creatures it relies too much on good creatures from opponents. And living dead is a card that is a bit too situational for me while rise is always a good card to play.

I hope this helps a bit to understand my choice.

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Aura Thief occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%