Hunting Grounds


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Rare

Combos Browse all

Hunting Grounds


Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play."

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Recent Decks

Hunting Grounds Discussion

lilgiantrobot on Saskia's Giant Murder Noodles

1 day ago

Wurms have been around since Alpha, but no we get a SECOND frog legend. Ugh. I also play Saskia Wurms ( One card I'm running I don't see here is Chandra's Ignition. This card (along with Soul's Fire) basically mean your Charnelhoard Wurm can burn out players or every other creature at the table as often as you can afford (and you get back extra cards with more opponents!). That combo is what pushed me to include and not just run Trostani as Commander.

Hunting Grounds is a nice card in your list I hadn't considered.

Hi_diddly_ho_neighbor on Mayael's Hunting Grounds (Reborn!)

1 month ago

Mj3913. Thanks for the suggestion. Hunting Grounds is a pet card of mine and half of the reason I built this deck, so I don't intend to take it out. However, Defense of the Heart does trigger a bunch of hate, whereas Lurking Predators is less likely to make enemies, so I will definitely consider swapping those. The other card I was thinking of taking out in place of Lurking Predators is Nahiri, the Harbinger.

I had not considered Settle the Wreckage. I'll look into trying that card out.

griffstick on Gallery of Deceivers

1 month ago

I think your deck needs Elvish Piper and Champion of Rhonas to cheat in those really expensive cards like Tidespout Tyrant so you can cast a spell after it comes in play.

Keiga, the Tide Star goes really good with Rite of Replication. Another cool combo with Keiga, the Tide Star is having it in the graveyard and Feldon of the Third Path in play. It gets better with Seedborn Muse allowing you to do it every turn.

You got Alot of really big spells I think you should consider more cheating of mana cost stuff like Quicksilver Amulet, Dragon Arch, Selvala's Stampede, Lure of Prey, Believe, and Hunting Grounds these are good for cheating of mana cost. Now for stealing of stuff. You need Zealous Conscripts and Kiki-Jiki, Mirror Breaker combo because some of your tutors that get more then 1 creature. I'd throw in Splinter Twin too that works with Alot of things like Zealous Conscripts, Keiga, the Tide Star, Omnath, Locust of Rage and so on.

So Insurrection is a great way to win the game out of nowhere but it also doubles as removal giving you have the ways to do that. I really like Demonmail Hauberk and Grafted Wargear. But some times its good to be able to instantly sad Your Own stuff in response to someone else. Phyrexian Altar or Food Chain is good for that.

Molten Primordial, can be another good Insurrection if you have Rite of Replication too.

Bringer of the Black Dawn is a good one to cheat in.

MoJoMiXuP on

2 months ago

Huh... Hunting Grounds, never seen that card before. thanks for making me aware of it. I'll have to give it a try in my Scion of the Ur-Dragon deck.

Not to make it too much of a debate, but I'd second the suggestion of Defense of the Heart. Yes it is conditional, but also reliable to trigger in all but the most cut throat of metas. I would second the suggestion to play test with it, maybe with the inclusion of Forbidden Orchard for consistency. Worse case scenario, it draws out the enchantment hate from your opponents before you try to land Lurking Predators or Sneak Attack in the following turns.

PB80 on Ur Not Gonna Like This Beat Down

2 months ago

Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.

As for changes to other cards I advice replacing Niv-Mizzet, Dracogenius by Balefire Dragon

replace Ojutai, Soul of Winter by Hellkite Tyrant

replace Prismatic Geoscope by Jeweled Amulet

And I might consider replacing either Asceticism or Crucible of Fire by Lurking Predators or Hunting Grounds

Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.

hope it helps

Awoken_Leviathan on A Band of Legends

4 months ago



Illusionist's Bracers is definitely going in. It's perfect. I had originally included Primal Rage, but ultimately took it out. I already have Nylea, God of the Hunt and Garruk Wildspeaker who are both tutor-able, and all of my recursion is solely for creatures and land. As for Mirari's Wake, it is, unfortunately, not Sisay tutor-able since it isn't Legendary. I could grab it with Enlightened Tutor, but I think there are better cards I could search for.


Thanks for the props. At this point even I'm not sure what my budget is. I was aiming for 200 but I can't get it lower than 3, so at this point I'll let it fall where it may and just resolve to buy bits and pieces over time. I think Akroma's Memorial was originally taken it out due to price, but with my new (lack of) standards it will definitely go back in. I also see why Hunting Grounds and Quicksilver Amulet will be beneficial, but I think the mana in Planar Bridge's tap cost is a bit too high for its effect.

Nazahn, Revered Blacksmith will be much more useful now that I'm including Illusionist's Bracers and I think that alone warrants his use. But your right that Trostani, Selesnya's Voice isn't really the best fit. At the point when I was picking creatures I tried to favor the Selesnya Legends over the Mono colored ones since they are affected by both of the band lands, and kind of saw Trostani's life gain as a small added bonus. I think I'll end up taking her out like you said because if I need a creature, I'll tutor for it. (Mostly) Everything else has to be drawn regularly so I can replace her and maybe a few others with your draw recommendations.

As for the board wipes, including Mageta the Lion is a good idea but I don't think I need quite as many as you use due to Mageta and Myojin of Cleansing Fire being tutor-able. Pillow Forts and Stax don't really have a place in my playgroup but I guess there's no telling when they'll pop up so I'll prepare for them none the less.


I've already got Multani, Maro-Sorcerer, but Rishkar's Expertise is a good choice now that I'm looking for more card draw. I'm not sure about Traverse the Outlands but if I find I need more land ramp it will propably be the first to go in.

Hi_diddly_ho_neighbor on A Band of Legends

4 months ago

First of all, cool deck idea! I would love to see the faces of people who sit down across from you and realize you are playing a Banding themed deck. +1 from me.

I am not sure what your budget is, but here are some suggestions:

Akroma's Memorial seems like a slam dunk in your deck. Not only does it provide trample to all of your creatures, but it also gives numerous other buffs with haste being the most important. Plus it is legendary so Captain Sisay can tutor it up.

Hunting Grounds is another card I would consider (Planar Bridge and Quicksilver Amulet being others). You will likely always have a key legend in hand so having a few more ways to cheat them on to the battlefield without paying their high CMC would be helpful.

What exactly is the purpose of running Nazahn, Revered Bladesmith and Trostani, Selesnya's Voice? Your only two targets for Nazahn are Lightning Greaves and Swiftfoot Boots and you only run 3 token producers (excluding Tolsimir due to the legend rule). I don't think those two equipments alone are worth running Nazahn. As for Trostani, you aren't a dedicated token deck and running her just for the life gain doesn't seem all that impactful. I think you would be better served running more card draw spells over both of them as your deck is lacking on that front IMO. Yes you will be tutoring alot, but outside of Captain Sisay most of your tutors aren't actually card advantage as you are trading 1-for-1. I think spells like Elemental Bond, Shamanic Revelation (includes lifegain), Rishkar's Expertise, or Soul's Majesty would all fit well here. Plus there is the obligatory "green decks should run Sylvan Library" suggestion.

If you are looking for more protection than which has already been suggested then Teferi's Protection and Ghostly Prison might be up your alley.

Lastly, I agree with the above comments about adding some more removal. You have a lot of prison type effects which inhibit your opponents, but problematic cards will still always sneak through. I agree that Krosan Grip and Aura Shards, as well as Sylvan Reclamation would be great in your deck as pillow fort/stax strategies will absolutely ruin your game plan. I also think your deck could use a few more board wipes (Most decks I have run 4-5 and you'll be protecting everything with Avacyn anyways). Austere Command is probably best for your deck while as it hits both creatures and problematic artifacts/enchantments, and Hallowed Burial and Mageta the Lion are great since you are running Sisay.

I hope some of these suggestions help. Good luck deck building!

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