Hunting Grounds

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Judgment Rare

Combos Browse all

Hunting Grounds

Enchantment

Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play."

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Hunting Grounds Discussion

Fang008 on Mayael and some beasts

3 weeks ago

Cool deck, I definitely need a Hunting Grounds for myself. You should add more creatures that Mayael the Anima can hit. I only saw like 11. Feel free to look at my deck for ideas:


Mayael, Caller of Titans

Commander / EDH* Fang008

SCORE: 2 | 185 VIEWS


Flagellum on Making a Stompy-er Deck.

1 month ago

I will second Karametra, God of Harvests. I've had real good luck in multiplayer games with her at the helm. She's an enabler and can do funny things with Whitemane Lion and company (it can return itself) which allows you to ramp into really big stompy creatures like Worldspine Wurm and Avenger of Zendikar (with LOTS of big stompy tokens too) in no time. Landfall mechanics work great too but I wouldn't focus on them only the best like Rampaging Baloths, Lotus Cobra, and/or Emeria Angel. Hunting Grounds seems to be a forgotten card that works wonders in this style of deck too.

Novablast Wurm and Panglacial Wurm need shout-outs too as they work great in a Karametra deck. Novablast Wurm had prevented a lot of my opponents from developing their boards and should it attack Karametra won't affected. Panglacial Wurm is HILARIOUS because no one expects that you're going to drop a 9/5 trample simply due to casting Llanowar Elves- since Karametra allows you to search you're library, you'll have many chances to cast him.

I don't focus on this strategy except for as a finisher but Liege of the Tangle can help turn your easily 17+ lands into 8/8 beatsticks. For this reason as well as the shear amount of lands that can get overextended I recommend Terra Eternal or Splendid Reclamation to a lesser extent.

Anywho if you want an example or ideas here is my deck:

Karametra, Goddess of Terra

SniperFrog on Kar

1 month ago

_!_Hunting Grounds is a card apparently.

djeffs93 on Karametra gimme gimme lands

2 months ago

Flagellum Panglacial Wurm is very funny, will definitely have to look about putting that in. I've playtested Burgeoning and it worked fairly well however I felt that after the first few turns it didn't offer too much. Hunting Grounds looks like a decent addition though, especially since I tend to burn through creatures / have a lot removed by opponents to stop my board getting out of hand. Cheers for the suggestions!

Flagellum on Karametra gimme gimme lands

2 months ago

Also forgot Panglacial Wurm for added hilarity. Cast Llanowar Elves and now you have a 9/5 trample lol. Still have to pay the 7 cmc but NO ONE expects it when playing against me.

Hunting Grounds is often overlooked but shouldn't be especially when playing with big critters.

Burgeoning because if you have good card draw, spewing out the lands in hand is great.

JoltsOfEnergy on Fantastic Beasts and How to Get Stomped By Them

2 months ago

You may want to reconsider Artisan of Kozilek unless you can reliably hard cast it. If you get it on the battlefield because of Mayael's ability it does not trigger. Same for Defense of the Heart, Hunting Grounds, Zoologist, Elvish Piper and Quicksilver Amulet.All of these put it into play, so you never cast it.

Nefashu on Ajani Elspeth Stuffs

2 months ago

Hunting Grounds is not modern legal. Just a thing. Also, I wouldn't run Hunting Grounds unless you can easily achieve threshold with some self-mill. Vessel of Nascency would be a prime choice. Also, the cheap fetch lands like Evolving Wilds help a lot for threshold.

Brawn isn't really worth it for 3 copies. Mikaeus, the Lunarch doesn't make a whole lot of sense as a 1-of.

You need more ways to regain the tempo of the game. And more heavy drops on the back end to utilize the mana acceleration.

-2 Brawn

-1 Mikaeus, the Lunarch

-1 Llanowar Elves

-2 Hunting Grounds

-4 Plains


+1 Avacyn's Pilgrim

+1 Stirring Wildwood

+1 Nissa's Pilgrimage

+4 Drownyard Temple

+2 Polukranos, World Eater

+1 World Breaker

Meat_Face on Bant Chant with Rafiq

2 months ago

Played it for the first time finally last night. Went 3 for 4, only having one incident where I mana-shorted hard and was easily picked off. Hunting Grounds was in play a lot, and never got used, mainly because I didn't hit threshold. I'm thinking I'll cut it out as I'm at 101 cards and this'll get me down to 100.

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