Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play."
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Hunting Grounds Discussion
2 weeks ago
Flagellum Panglacial Wurm is very funny, will definitely have to look about putting that in. I've playtested Burgeoning and it worked fairly well however I felt that after the first few turns it didn't offer too much. Hunting Grounds looks like a decent addition though, especially since I tend to burn through creatures / have a lot removed by opponents to stop my board getting out of hand. Cheers for the suggestions!
2 weeks ago
Hunting Grounds is often overlooked but shouldn't be especially when playing with big critters.
Burgeoning because if you have good card draw, spewing out the lands in hand is great.
2 weeks ago
You may want to reconsider Artisan of Kozilek unless you can reliably hard cast it. If you get it on the battlefield because of Mayael's ability it does not trigger. Same for Defense of the Heart, Hunting Grounds, Zoologist, Elvish Piper and Quicksilver Amulet.All of these put it into play, so you never cast it.
2 weeks ago
Hunting Grounds is not modern legal. Just a thing. Also, I wouldn't run Hunting Grounds unless you can easily achieve threshold with some self-mill. Vessel of Nascency would be a prime choice. Also, the cheap fetch lands like Evolving Wilds help a lot for threshold.
You need more ways to regain the tempo of the game. And more heavy drops on the back end to utilize the mana acceleration.
4 weeks ago
Played it for the first time finally last night. Went 3 for 4, only having one incident where I mana-shorted hard and was easily picked off. Hunting Grounds was in play a lot, and never got used, mainly because I didn't hit threshold. I'm thinking I'll cut it out as I'm at 101 cards and this'll get me down to 100.
2 months ago
I dig the Angel flavored Mayael idea...there's been some good advise above, if you do stick with Mayael be prepared for it to be shot off the board repeatedly some games, Tooth and Nail, Sevala's Stampede and quite a bit of ramp as you've stated are a good alternatives when this happens.
I don't really think you need much in the way of Anthems in a big stompy deck like this....using a couple of these would be as close as I'd get to that: Titanic Ultimatum, Overwhelming Stampede, Akroma's Memorial. Side note, Chandra's Ignition can be pretty devastating too...
Depending on how competitive you want your deck to be I'd consider a few more "cheap it in" cards Lurking Predators is pretty good especially when paired with Cream of the Crop, Hunting Grounds is pretty stupid midgame, Defense of the Heart and Quicksilver Amulet are pretty damn strong, I also run Descendants' Path in my Mayaelist (Beast Tribal) but it's usually crap without Cream of the Crop. I'd recommend looking at this decklist even though it's tribal Beast, and not that competitive.... It does outline a really good balance of Mayael targets vs non-targets, a few advantage cards, ramp ect....
anyways, GL & HF...
3 months ago
Somehow I feel like Hunting Grounds would suit this deck very well...
4 months ago
Welcome to my area of expertise. I love building decks nobody has ever thought up and using cards that are purely jank. I'll name a commander and then couple cards people have either forgot or think are useless and a general theme you could play (no pressure to play it that way).
And those are just the "A's" when I searched on gatherer for all legendary creatures. I could go on, but it's up to your creativity. If you like what I'm pitchin, feel free to either take one of these ideas or do some research of your own on a commander you might want to do something phunky with.