Hunting Grounds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Rare

Combos Browse all

Hunting Grounds

Enchantment

Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play."

Hunting Grounds Discussion

triproberts12 on Maya Angels

7 months ago

I suppose the best option would be to drop Reliquary Tower . This isn't the kind of deck that's going to draw 5+ cards in a turn, so there's no real reason to run Tower. If Sanctum is staying, then it's best to treat it like Temple of the False God . Not as a 36th land, but as a late-game rock. As I said before, with Exploration and Burgeoning , you want a higher land count, anyway.

I think Hunting Grounds and Sylvan Library are fantastic additions. There's now a 57% chance that Sanctum can act as a 4th land drop on time, and a 77% chance Sanctum is adding more than one mana by turn 8, assuming you see 4 extra cards and no enchantments get removed. I think I would also find room for Carpet of Flowers .

For me, Tempt with Discovery , Belbe's Portal , and Reliquary Tower would be the cuts for Krosan Verge , Plains , and Carpet of Flowers .

brindledwasp on Wurms

8 months ago

Personally, I'd get rid of Ghalta, he's cool, but doesnt fit theme well. The Kessig's have deathtouch but cost more and arent needed once wurms are roaming. There are enchantments to give all your creatures deathtouch or if flyers bother you theres always Wing Snare . Maybe add Autochthon Wurm or Hunting Grounds which would speed things up alot. Mirari's Wake if you can afford it

Osbert on Big Daddy

9 months ago

Cheating of mana cost is probably the most powerful thing you can do for dragons. My Ur-Dragon deck abuses a lot of free summoning mechanics or severely reduces their mana cost.

Cream of the Crop, Sensei's Divining Top, Brainstorm, Sylvan Library, Lim-Dul's Vault, and Congregation at Dawn all set the top of your deck with whatever cards you want. In this deck that's going to be dragons 90% of the time.

Lurking Predators, Descendants' Path, and Intent, The Dreamer all let you play the top card of your library for free or for a severe discount. I also run Wild Pair to slam down multiple dragons a turn. Belbe's Portal, Hunting Grounds, and Quicksilver Amulet also let cheat them into play at instant speed and for less mana then their casting costs. Selvala's Stampede creates a conundrum at the table and usually lets you drop several permanents from your hand into play and get one creature off the top. Fist of Suns and Jodah, Archmage Eternal let you cast anything for 5 which is a significant discount on your commander and other cards.

Alternatively you can run a great graveyard based package with Reanimate, Animate Dead, Strands of Night, Sheoldred, Whispering One, Buried Alive, Entomb, Life from the Loam and other dredge cards and always tutor for Scion and Bladewing to get that all going.

I've always found dragons biggest weakness is their lack of interaction with what your opponents are doing. Aura Shards, Sarkhan's Unsealing, Warstorm Surge, Cyclonic Rift, Toxic Deluge, Cleansing Meditation, Vandalblast, and Austere Command take care of our opponents game plans swiftly with little or no impact on our board.

thewyzman on Mayael EDH Primer

1 year ago

Hobo, I feel like I remember you talking about the quintessential Mayael strat of cheating dudes out with cards like the ever-typical Elvish Piper and Quicksilver Amulet? Maybe i'm confused (I've read a LOT of Mayael primers in my days). Personally, I run both because of how they simply fit in the deck's synergies. i don't run Lurking Predators, or even Defense of the Heart, at this point because they're easily removed, but i am going to be trying Hunting Grounds in the coming weeks simply because it's 2-cmc.

This subject does bring me to a question though: Is there a reliable win-con available if one were to run Defense of the Heart or Tooth and Nail entwined? What I mean is, if this were a Xenagos, God of Revels deck, I might go tutor the Kiki/Conscripts win-con, but since this is Naya and a considerably different build, is there a win-con featuring fatties? The best thing i can come up with -in my limited knowledge- is something like Ogre Battledriver+Avenger of Zendikar with T&N precombat, which isn't even a reliable win-con. I've tried tinkering around with Mayael's Aria, but for it to be a win-con you have to have something set up by your upkeep, which is a slow and vulnerable strategy.

Spirits on Arahbo, Xenagos... for Cats EDH

1 year ago

Hey TzickyT no worries, the community is here to help each other out!

Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).

It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.

Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)

All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.

They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.

Spirits on Arahbo, Xenagos... for Cats EDH

1 year ago

Hi TzickyT & Acute19,

Thanks for the comments.

Hunting Grounds is not bad, I don't play any large CMC creatures, CMC3/4 is my average. Lurking Predators is in similar fashion, but gets the "draw". If it could cheat in a Nazahn, Revered Bladesmith on Turn 3, would be all-star, but I'd have to play cards like Grisly Salvage (and others similar, like The Mending of Dominaria) and such to make it viable. In the current build, even with 30 creatures, I'm not sure how fast I would get to Threshold to make it viable. I like the concept not prepared to try and go down that graveyard building road just yet. I do have the Fetch lands, so I'm 1/2 way there already!

Even though my guys are small, I don't usually aggro to make Fanatical Devotion extremely valuable (how I play anyway). I'll resolve enablers, like Puresteel Paladin + Lost Leonin together, but wouldn't usually play Lost Leonin + Adorned Pouncer together, I hold the Adorned Pouncer back incase Lost Leonin gets killed, since I only have the 1 Eminence trigger. It's an interesting one though, might be worth play testing to save key creatures like Stonehewer Giant (but he just pulls protection on himself as needed anyway). Very interesting though.

Natural Balance a little slow, is a form of land destruction though, could shut down some decks. I'm usually the one mana ramping though, so I might lose lands in the transaction, and give lands to opponents. I'll try and keep an eye out on T3/4 when this would be cast, to see where I am comparatively. If it's played early, it ramps the opponents too, whereas in I'm pretty efficient at ramping just myself (and not opponents) already. There are lots of other great ramps not already in here.

I am testing Krosan Vorine right now in my Mirri, Little Kid Aggro EDH deck to see if he's viable here. My concerns with him are 1) No Trample 2) Trying to infect kill early with Lost Leonin and Doublestrike he doesn't help that. I do think he's valuable for killing/sniping creatures later as a control card with Eminence, especially greasy creatures that try to hide. I agree with you, have to get him in there. I have lots of cards under eval to replace, I'll need to pickup another copy of him at the store.

Cheers,

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