Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
: Add to your mana pool.
2 months ago
Hey, I think I understand you correctly when I say you want more utility/non-basic lands you can use in here? Do you have a budget in mind?
First off, I personally don't love Arcane Signet in a mono-Green deck, that shouldn't hurt to remove as a start? Sol Ring is probably good enough to keep. As for some non-basics you could look at, Wirewood Lodge is a good Elf land, Gilt-Leaf Palace is a good land maybe, not too cheap though. Tainted Wood might work, I'd consider Blighted Woodland, Tyrite Sanctum can make your Commander Indestructible, Mortuary Mire or Witch's Cottage can get you back a creature, I like to include bounce lands like Guildless Commons in decks short on lands (they count as 2 drops effectively), Nephalia Academy is probably useful if you face discard decks (bad if not though), Woodland Chasm can be found with Wood Elves (but comes in tapped unfortunately), Mosswort Bridge is a good Green land on a budget, War Room is a good one if you're splurging, Castle Locthwain can draw as well, but it's clunkier than War Room most of the time, Jungle Basin might be fine as a bounce land if you've got lots of basic forests, Castle Garenbrig has potential relevance, Buried Ruin can get back an artifact (if you add Vanquisher's Banner, or Staff of Domination, which combos very well with Elves), Scavenger Grounds can exile graveyards, and Bojuka Bog exiles 1 graveyard when it enters.
If you end up liking basics more than you expect, you could also go low on non-basic lands and use Primal Order, which can cause some decks considerable grief. I'll check in later, hope these give you something to think about at least!
3 months ago
Also, if I don't run Eidolon of the Great Revel, wouldn't it be better to not play Soulfire Grand Master? I don't plan on playing a long game, as I'm trying to win as fast as possible, and extra life would just make me last longer. I don't have any cards that have a lifegain advantage pairing with lifelink instants/sorceries. I also currently don't own any shock lands. I think Soul-Scar Mage would be more useful in my burn deck than Soulfire Grand Master, especially if I face a large card and need to make it weaker, and even there the 2 damage from Izzet Charm and Shock would be useful. Not many people have a strategy against hate, I think, right? Also, Soulfire Grand Master's ability to copy is prohibitively mana intesnive. The only reason I'm running Nephalia Academy is for the ability to mitigate hand control. I can't stand it when I am facing hand control, and it seems that many people like to do that.
4 months ago
White helps Red have access to some of the most efficient burn spells in the format, including Boros Charm and Lightning Helix, so if you are looking to have the fastest burn deck, cutting white may not be the best idea. Fetch lands are an important part of having a consistent and fast deck, since tapped lands like Mystic Monastery and Raugrin Triome require a turn for you to use. A couple of the Triomes may be okay to use, especially since they have Cycling, but to have 8 tapped lands as your mana base is way too slow. While the pathways are good for two color decks, they are severely lacking in three+ color decks. The Nephalia Academy probably hurts you more than it helps you because it does not tap for any color, so it is just a dead land drop and a basic land would probably be more useful. The ability doesn't truly protect you from discard decks since it doesn't maintain parity. If you need budget duals that may speed up your deck, consider Check Lands, Pain Lands, and/or Fast Lands to supplement.
Soulfire Grand Master would be a solid choice to offset the damage from Eidolon of the Great Revel, shock/pain lands, and fetches, as long as you can protect it long enough to gain life. Another card I think would be good for this deck is Monastery Mentor. Boros Reckoner, although I love that card, would not be good in this deck because of the mana base issue, as well as it wouldn't be very effective in dealing damage in this removal-heavy meta. Thing in the Ice Flip, while is decent in a spell-slinger deck, is lacking in speed. Ionize is also too mana intensive to be worth a 4x slot, and Galvanic Iteration is a dead draw late game. Another burn spell, Skullcrack would be a good replacement.
So overall, I would suggest taking out 4x Boros Reckoner, 2x Thing In the Ice, 2x Galvanic Iteration, and 3x Ionize, and then add 4x Skullcrack, 2x Monastery Mentor, 2x Soulfire Grand Master, and 3x Eidolon of the Great Revel. These changes would allow you to push more damage, have greater threats on the board faster, and generate value by playing your already impactful spells.
5 months ago
Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!
It's a lot of cards so...
- Imperial Seal
- Personal Tutor
- Vampiric Tutor
- Liliana Vess
- Cruel Tutor
- Diabolic Vision
- Nephalia Academy
- Library of Leng
- Aqueous Form
- Ashiok, Dream Render
- Augury Owl
- Baleful Mastery
- Bolas's Citadel
- Cabal Coffers
- Castle Vantress
- Commit / Memory
- Connive / Concoct
- Curse of the Cabal
- Darksteel Pendant
- Dauthi Voidwalker
- Deadly Rollick
- Devastation Tide
- Dig Through Time
- Discovery / Dispersal
- Far / Away
- Fierce Guardianship
- Force of Will
- Grazilaxx, Illithid Scholar
- Gudul Lurker
- Into the Story
- Invisible Stalker
- Jace, the Mind Sculptor
- Key to the City
- Krydle of Baldur's Gate
- Looter il-Kor
- Mist-Cloaked Herald
- Murderous Cut
- Nether Traitor
- Never / Return
- Nexus of Fate
- Opposition Agent
- Phantom Ninja
- Rags / Riches
- Rogue Class
- Sage Owl
- Scroll Rack
- Sea Gate Restoration Flip
- Sensei's Divining Top
- Siren Stormtamer
- Spire Owl
- Spite / Malice
- Strionic Resonator
- Temporal Trespass
- Tetsuko Umezawa, Fugitive
- Thalakos Seer
- The Cauldron of Eternity
- The Magic Mirror
- Thespian's Stage
- Tormented Soul
- Treasure Cruise
- Triton Shorestalker
- Urborg, Tomb of Yawgmoth
- Varragoth, Bloodsky Sire
- Whispersilk Cloak
- Deserted Temple
- Taigam's Scheming
Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find
1 year ago
I found a deck that seth/saffronolive played and below are some lands that will help: https://www.mtggoldfish.com/deck/2569192#paper
Shrine of the Forsaken Gods is good in the late game.
Nephalia Academy is good against thoughtseize decks.
Mage-Ring Network lets you store colorless mana.
Castle Garenbrig gets you 2 extra green mana
Unexpected Results is the only way cheat out an eldrazi in pioneer, that I know of, so this is a reason to splash blue to get your big bois out.
I hope this helps,
1 year ago
@SynergyBuild, Ah well I wanted to leave what kind of deck this would be open-ended so that if it couldn't fit well in my deck it may still serve someone else's deck better. What strikes me about this combo is you could play Ashnod's Altar for , Seasoned Pyromancer for and if you produce two tokens you can cast Nim Deathmantle practically for and still have enough resources to initiate the combo without any additional mana expenditures meaning the combo has the capability to be used with as little as mana total. I feel like this is really low to the ground and may find use in either Legacy (or Modern if Ashnod's Altar is ever printed into that format). Though I haven't played in the Legacy format so perhaps that remark is a bit of a stretch and I'm sure there's loads of reasons to doubt Ashnod's Altar will ever end up in Modern, but having this sort of open-ended conversation I think can serve a lot of good even if its for commander or a different format.
As for my deck I am running Alesha, Who Smiles at Death so . So that does happen to bar me from great suggestions such as Unlife's Thassa's Oracle/Laboratory Maniac suggestion or RambIe's Abundance suggestion. I do want to thank both for bringing everyone's attention to those cards. Also due to the constraints of my deck I want to not run creatures with power 3 or greater and I don't want to run cards with CMC 5 or greater (if I can help it). That said I do want to thank PhotogenicParasympathetic for their card suggestion of Bone Miser and RambIe's suggestion to use Garna, the Bloodflame. Even if these cards don't fit into the constraints of my deck it is wonderful that they were brought up as I feel they actually do the combo a lot of good if you can run them.
I believe the cards suggested that help me the most for my deck are RambIe's suggestion of Shadow of the Grave and most importantly dingusdingo's suggestion to use Library of Leng which I am absolutely kicking myself for, for not being able to think of it around the time I made this thread. Library of Leng as I see it practically answers holes A and B and is so incredibly cheap to cast on top of that. I'm kicking myself because before coming up with this combo I was trying to come up with a two card draw engine using the library as one of the pieces.
I also want to thank dingusdingo and enpc for better explaining how this combo is non-deterministic which better exemplifies why holes A and B are so important to fill. It's also why Library of Leng was such a critical card to be noted as it turns the combo from undeterministic to deterministic.
That all being said however Library of Leng well may bring up a very hazy rules interaction into question that I feel I must have to consult a judge on. If you go onto the Gatherer page for Library of Leng and check the card rulings below on that page it specifies: "Since the card goes directly to the library, the card is not revealed unless the spell or ability requiring the discard specifically says it is."
Because of this ruling the cards discarded aren't revealed, however Seasoned Pyromancer says you can only create tokens based on what cards were discarded. So would this interaction mean that I could discard two land cards, not reveal the fact they are two land cards due to Library of Leng's ruling and then claim the two cards I discarded were actually nonland cards just to produce the tokens? Obviously that scenario wouldn't work, but this begs the question how does this work? Remember the card ruling says the cards aren't revealed unless an effect specifically says to reveal the discarded card and no where does Seasoned Pyromancer say the discarded cards must be revealed because typically the contents of any player's graveyard is common knowledge to everyone. So this effect would only apply to cards such as Nephalia Academy, Noxious Vapors, Cabal Therapy, etc. where reveal is explicitly stated. But I might be wildly misinterpreting this effect as it could also be abusive with cards that have transmute or Seismic Assault where what you discard matters except the rulings for Library of Leng also states: "You can’t use the Library of Leng ability to place a discarded card on top of your library when you discard a card as a cost, because costs aren’t effects." Transmute and Seismic Assault use the discarded card as a cost, but Seasoned Pyromancer doesn't so is this a blind spot in the rules?
But excluding what I just mentioned there Library of Leng is probably the best answer for countering Holes A and B so far, but it's still not a 100% perfect solution. There's always the risk of running into a massive land block before drawing into it and there's also the concern of if your deck has an odd number of cards, then if its the bottom card of your library you'd need some additional effect to draw into it as drawing two cards at a time would cause you to deck out and lose the game before you could even cast it. While I'm fully aware both effects are still very unlikely they do exist and that probability is a non-zero entity even if for it being very unlikely.
One card I'm already running in my deck that may help mitigate one of those issues however is Conjurer's Bauble which I can use to guarantee the bottom card of my library won't be the Library of Leng. And if I choose not to put a card on the bottom of my library, that can trip can be used to turn a library with an odd number of cards in it into a library with an even number of cards in it. It's also helpful in the event I mill either it or Elixir of Immortality into my graveyard whether by some dredge effect or through milling caused by an opponent from earlier in the game. I thought I'd bring everyone's attention to Conjurer's Bauble as the cheap cost and can trip makes it an accessory to this combo that won't be a dead draw in the event you don't have the combo out.
1 year ago
Rri's Greasy Suggestions
My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.
Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play
Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot
Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.
Instant and Sorceries
Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp
I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!
Card Draw and Tutoring
Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.
Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.
Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.
Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!
1 year ago
Platinum Emperion Meteor Golem Hedron Crawler Walker of the Wastes Desolation Twin Reality Smasher Warden of Geometries Ugin, the Ineffable Artisan of Kozilek Worn Powerstone Hedron Archive All Is Dust Titan's Presence Geode Golem Void Winnower Palladium Myr It That Betrays Pathrazer of Ulamog Ulamog, the Infinite Gyre Deceiver of Form Spawnsire of Ulamog Crashing Drawbridge Manakin Warping Wail Not of This World Mystic Forge Lightning Greaves Planar Bridge Quicksilver Amulet Mirage Mirror Urza's Incubator The Immortal Sun Helm of the Host Herald's Horn Hedron Matrix Vedalken Orrery Eldrazi Conscription
Lands Shrine of the Forsaken Gods Sanctum of Ugin Eye of Ugin Rogue's Passage Zhalfirin Void Tomb of the Spirit Dragon Spawning Bed Mage-Ring Network Nephalia Academy Sanctum of Eternity Wastes Mirrorpool Mikokoro, Center of the Sea Geier Reach Sanitarium Endless Sands Everflowing Chalice Labyrinth of Skophos