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Allied Swords (3)

  • 1x Sword of Blue and Black
  • 1x Sword of Green and White
  • 1x Sword of Red and Green

Equipment (2)

Strixhaven (1)

  • 1x Sweeper Modal DFC?


- - February 12, 2021 -- Kaldheim Update - -

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Q2 -- Strixhaven Update
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Q3 -- Forgotten Realms Update
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Q4 -- "Innistrad 3" Update
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Description

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General
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The Skoti Warrior
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The Tyrite Blade
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The Godless Struggle
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Creatures
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Halvar's Armory
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Artifacts & Enchantments
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Spells
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Nahiri
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Land
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Equipment
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Support & Tutors
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Creatures
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Artifacts & Enchantments
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Spells
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Land
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First Commander: Kemba, Kha Regent

October 26, 2011 - July 23, 2013

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This is my first Commander deck. I started building it in October 2011. The original motivation for this deck was the desire to use The Kaldra Set. To get the best use out of them, I required a synergistic Commander.

The only options available in 2011 were Kemba, Kha Regent or Raksha Golden Cub. I obviously decided on the former as the First Commander.  Having a Commander that initially costs seven mana would only invite problems.

The early builds of this deck were Voltron/Token hybrid strategies to make use out of Kemba's Cat tokens. I'd equip her and build up a Token army while attempting Combat Damage kills. Overtime, I grew tired of the token half of the deck's strategy and desired to go full Voltron. The support for it dwindled as I began looking for an alternative Commander to better deal Commander Damage.

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Second Commander: Eight-and-a-Half-Tails

July 23, 2013 - February 3, 2017

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My search for a new Commander led me to the format's old treasure trove of Kamigawa. The first set in the Block, Champions of Kamigawa, had the best candidate for the Second Commander: Eight-and-a-Half-Tails. This famous Kitsune offered the ability keep targeted removal off of my permanents while also making himself unblockable. A great fit for my new needs.

8.5-Tails wasn't without his fair share of problems. His abilities required three mana to be open at all times to be effective as a removal deterrant. He was never an early-game play, and keeping his abilities active always stung when mana-screwed. Regardless, I was content with 8.5-Tails as my Commander for the coming years.

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Third Commander: Sram, Senior Edificer

February 3, 2017 - November 30, 2017

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Aether Revolt introduced a peculiar Dwarf, Sram, Senior Edificer. My initial impression wasn't the best. The though of using him as a Commander didn't come to mind right away and I initially dismissed it as a bad Puresteel Paladin, nothing I really wanted in the 99.

After giving it some thought, I figured that this was an opportunity to have Equipment support back in the Command Zone and return to using an early-game Commander, and Sram, Senior Edificer took over as the Third Commander.

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Forth Commander: Balan, Wandering Knight

November 30, 2017 - February 12, 2021

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Sram's reign as Commander was short-lived. Mere months after he took the position, Commander 2017 introduced the Forth Commander: Balan, Wandering Knight.

Balan was a game-changer, possessing the ability to be an aggressive win-con. With previous Commanders, getting a vanilla 2 power creature to deal 21 total damage reliably more often than not involves numerous Equipment, causing their clocks to take several turns and giving opponents plenty of breathing room to draw into answers. Balan's natural double strike increases her clock dramatically, requiring less Equipment to be a legitimate threat and take out opponents in a more reasonable amount of time. She would also consistently two-shot opponents with any couple of Equipment, and had the potential to one-shot using a specific pair.

Another great aspect of Balan was her attach ability. For two mana, all Equipment I control attached to her, greatly saving on mana when equipping her. She could also use her attach ability to dodge high equip costs.

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Fifth Commander: Halvar, God of Battle  // Sword of the Realms

February 12, 2021 - Present

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As such a proficient win-con, Balan was the best Commander yet. I honestly believed she would be at the helm of this deck for a long time. However, Halvar, God of Battle  emerged from the frigid realms of Kaldheim to become the Fifth Commander.

Possessing double strike when equipped like his predecessor, Halvar  has a blazing fast clock. His double strike requires a single solid Equipment, and can easily two-shot opponents if that lone Equipment increases his power to at least 6 and provides sufficient evasion. Halvar  also shares his double strike to any other equipped creatures, offering the option to focus on multiple opponents at once.

Sword of the Realms adds a layer of utility alongside the regular Voltron gameplan. It causes any one of this deck's alternative threats to act like a Partner by returning it to my hand when it dies. This devalues my opponents' creature removal and keeps a key creature on board.

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Deck Development

As of February 12, 2021

Strixhaven: School of Mages Additions

Pending

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Other Additions

Currently None

Equipment
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Spells
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February 29 -- Theros: Beyond Death
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Q2 -- Ikoria Update
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August 22 -- Summer's End 2020 Update
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December 15 -- Zendikar Rising Update
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Updates Add

Commander Change

Balan, Wandering Knight -> Halvar, God of Battle  Flip

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Kaldheim  Additions

None

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Other Additions

Restoration Specialist -> Drannith Magistrate

Colossus Hammer -> Sword of Sinew and Steel

Desert of the True -> Sejiri Shelter  Flip

Secluded Steppe -> Ondu Inversion  Flip

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While this deck is no stranger to a change in Commander, I expected Balan, Wandering Knight to be around for a long time. How do you top double strike and cheap equips? What combination effects will convince me to go with something else? It would have to be something special.

Well, something special has emerged from the frigid realms of Kaldheim and has taken over as Commander, Halvar, God of Battle!  Flip


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More for Less
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Going Wide
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A Partner's Blade
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The God of Battle Stands Alone
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Magistrate
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Sinew and Steel
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Modal Lands
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Swords on the Horizon
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Additional Equipment Slots
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Sweeper or Sword?
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Comments View Archive

Top Ranked
Date added 8 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

47 - 0 Rares

15 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Equipment, 3/3 Elephant, 1/1 Kor Soldier, 1/1 Soldier, 3/3 Golem, 0/0 Germ, 1/1 Human, Treasure
Folders favorites, Commander, great edh deck, Faves, EDH, EDH Decks, decks i want to build, edh, EDH, Decks Im going to get soon, See all 479
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