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Format Legality
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal


Legendary Land

: Add .

: Return target legendary creature to its owner's hand.

legendofa on Banned card in Commander?

8 months ago

This card Show

is banned in Commander. Why is it being released in a Commander product?

thefiresoflurve on Snarf

1 year ago

Oh, in case you run into people who care: Karakas is banned in EDH, for... very good reasons lol.

Max_Hammer on I’m Rick Grimes, Bitch 2.0

1 year ago

Howdy, I think your mana base could use some work-shopping. As for what you have right now, it's good. You don't need to remove anything, nothing here is hurting you. However, there might be something you missed. The only reason I can see for having this number of basics is for Emeria, but I think you could get even more value elsewhere. For the record, I'm not saying to include all of these, but I am giving you some choices as to what you might wanna include. I suggested the ones that seemed like the best choices.


For removal, we have a few choices. Scavenger Grounds is graveyard hate, which is fine because we only have one piece of recursion and it's Emeria. Blast Zone is pretty solid removal, just in case. Field of Ruin can get rid of someone else's Emeria or other problem land. Eiganjo, Seat of the Empire can be removal when you need it, and a land when you don't. And lastly, Kabira Takedown  Flip in a token deck takes down pretty much anything without hexproof.


Your stuff is important! Keep it safe with these cards. Eiganjo Castle is nice for anyone especially important, as can Karakas, if you can swallow the high pricetag. Sejiri Shelter  Flip can keep a creature safe once, assuming you don't need the mana. Nephalia Academy is fun when playing against specific deck strategies. Now, for a lot of them all at once, Kor Haven, Mystifying Maze, and Labyrinth of Skophos (With a shoutout to Maze of Ith) all prevent people from bonking you too hard.


Everything else that wasn't in those two categories. Windbrisk Heights can play you a free Mass Calcify when you need it, just for swinging with 3 tokens. Reliquary Tower because this is Commander. War Room, depending on how much draw you need. Idyllic Grange may as well replace a Plains if you plan to keep focusing on Emeria. Arcane Lighthouse is just another Detection Tower effect. And for the final one, Karoo. I dig the bouncelands. They're perfect turn 2 plays and might help you ramp a little bit extra.

And one more thing aside from all of this! Caged Sun is, in my opinion, better than Gauntlet of Power. One extra mana for blocking out my opponents feels worth it.

Hi_diddly_ho_neighbor on Yomiji, Who You Didn't Know Was This Good.

1 year ago

Oops, I forgot that Karakas is banned in commander. Still, there are a decent number of legendary land options.

Hi_diddly_ho_neighbor on Yomiji, Who You Didn't Know Was This Good.

1 year ago

Oh this is a very interesting use of mass land destruction. Have you thought about running more legendary lands to play off of Yomiji's ability? There are a decent amount of legendary utility lands in white: Eiganjo Castle, Eiganjo, Seat of the Empire, Flagstones of Trokair (really good with MLD), Geier Reach Sanitarium, Karakas, Mikokoro, Center of the Sea, and Untaidake, the Cloud Keeper. There are a couple enchantment's matter legendary lands in white as well, but they have less synergy/utility here.

Avacyn, Angel of Hope is generally pretty solid in decks running MLD.

What about Tragic Arrogance over something like All Is Dust. It lets you keep Yomiji around, but has basically the same effect.

I also really like Heroes' Podium and Relic of Legends in legendary matters decks.

I know you weren't really asking for suggestions, but I think this is a really cool deck idea so I got a little excited haha.

+1 from me

squiGGhetti on Cleric Tempo

1 year ago


Yeah, as far as this deck goes, I've been working on assembling it for about 2 or so years now, and I keep telling myself, "This is it. I'm finally done." It used to be far more casual/slow. Lots of play testing went into figuring out the best cards for it, as well as lucky finds in new-to-me sets. The legacy version of it is not much different aside from lands and a few creatures. I do miss Edgewalker, Karakas, and Swords to Plowshares, but legacy is a far faster format than this deck could probably ever efficiently be. MTG has been a learning curve for me as I would still consider myself a new player. Fortunately, I had very knowlageable competitive mentors.

Do you have a link to the deck you're building? I would love to take a look at it! Pyre of Heroes accels in tribal decks. By the looks of Eldritch Evolution, it would be better in a deck with no specif creature type theme. Pending your colors, there might even be better options.

Xarabas on The Best Mono-White Lifegain

1 year ago

I think Karakas and Test of Endurance are not modern legal. What is the format that you want to play?

I'd suggest you have a look at this modern legal lifegain deck and set the format to modern.

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