Karakas

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Legality

Format Legality
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Karakas

Legendary Land

: Add .

: Return target legendary creature to its owner's hand.

trippy_mcfly on Cumly Cube

2 weeks ago

Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Artifact Mutation: too powerful
  2. Aura Mutation: too powerful
  3. Captain Sisay: too powerful
  4. Chromatic Lantern: mana fixing should not be this easy
  5. Druid of the Anima: too obvious a choice of Cumly
  6. Endbringer: too powerful in multiplayer
  7. Explosive Vegetation: mana fixing should not be this easy
  8. Firemind Vessel: mana fixing should not be this easy
  9. Gilded Goose: too obvious a choice of Cumly
  10. Gilded Lotusfoil: too much ramp
  11. Glissa Sunseeker: too hateful against artifact decks
  12. Growth Spasm: too much ramp
  13. Growth Spiral: too much ramp
  14. Jetmir, Nexus of Revels: too obvious a choice of Cumly
  15. Joiner Adept: too obvious a choice of Cumly
  16. Karakas: too powerful
  17. Library of Alexandria: too powerful
  18. Muldrotha, the Gravetide: too powerful
  19. Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now

ADDED:

  1. Afterlife Insurance: supports the Spirit creature type and instant synergies
  2. Arcane Encyclopedia: supports artifact decks
  3. Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
  4. Eldrazi Confluence: supports Eldrazi decks
  5. Fiend Hunter: supports the Human creature type
  6. Horizon of Progress: a utility land to help with mana fixing
  7. Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
  8. Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
  9. Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
  10. Refocus: supports instant synergies
  11. Rile: supports instant synergies and works well with Dinosaurs
  12. Sage of Hours: supports the Human creature type and +1/+1 counter decks
  13. Secluded Courtyard: encourages creature synergies
  14. Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
  15. Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
  16. Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
  17. The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
  18. Three Tree City: encourages creature synergies
  19. Wizard's Rockets: a utility artifact to help with mana fixing

Abbanation01 on

1 year ago

and last thing, Karakas is a life saver to keep your commander from wandering back to the command zone, since Jodah is killed on sight so often

legendofa on Banned card in Commander?

2 years ago

This card Show

is banned in Commander. Why is it being released in a Commander product?

thefiresoflurve on Snarf

3 years ago

Oh, in case you run into people who care: Karakas is banned in EDH, for... very good reasons lol.

Max_Hammer on I’m Rick Grimes, Bitch 2.0

3 years ago

Howdy, I think your mana base could use some work-shopping. As for what you have right now, it's good. You don't need to remove anything, nothing here is hurting you. However, there might be something you missed. The only reason I can see for having this number of basics is for Emeria, but I think you could get even more value elsewhere. For the record, I'm not saying to include all of these, but I am giving you some choices as to what you might wanna include. I suggested the ones that seemed like the best choices.

Removal:

For removal, we have a few choices. Scavenger Grounds is graveyard hate, which is fine because we only have one piece of recursion and it's Emeria. Blast Zone is pretty solid removal, just in case. Field of Ruin can get rid of someone else's Emeria or other problem land. Eiganjo, Seat of the Empire can be removal when you need it, and a land when you don't. And lastly, Kabira Takedown  Flip in a token deck takes down pretty much anything without hexproof.

Protection:

Your stuff is important! Keep it safe with these cards. Eiganjo Castle is nice for anyone especially important, as can Karakas, if you can swallow the high pricetag. Sejiri Shelter  Flip can keep a creature safe once, assuming you don't need the mana. Nephalia Academy is fun when playing against specific deck strategies. Now, for a lot of them all at once, Kor Haven, Mystifying Maze, and Labyrinth of Skophos (With a shoutout to Maze of Ith) all prevent people from bonking you too hard.

Misc.

Everything else that wasn't in those two categories. Windbrisk Heights can play you a free Mass Calcify when you need it, just for swinging with 3 tokens. Reliquary Tower because this is Commander. War Room, depending on how much draw you need. Idyllic Grange may as well replace a Plains if you plan to keep focusing on Emeria. Arcane Lighthouse is just another Detection Tower effect. And for the final one, Karoo. I dig the bouncelands. They're perfect turn 2 plays and might help you ramp a little bit extra.

And one more thing aside from all of this! Caged Sun is, in my opinion, better than Gauntlet of Power. One extra mana for blocking out my opponents feels worth it.

Hi_diddly_ho_neighbor on Yomiji, Who You Didn't Know Was This Good.

3 years ago

Oops, I forgot that Karakas is banned in commander. Still, there are a decent number of legendary land options.

Hi_diddly_ho_neighbor on Yomiji, Who You Didn't Know Was This Good.

3 years ago

Oh this is a very interesting use of mass land destruction. Have you thought about running more legendary lands to play off of Yomiji's ability? There are a decent amount of legendary utility lands in white: Eiganjo Castle, Eiganjo, Seat of the Empire, Flagstones of Trokair (really good with MLD), Geier Reach Sanitarium, Karakas, Mikokoro, Center of the Sea, and Untaidake, the Cloud Keeper. There are a couple enchantment's matter legendary lands in white as well, but they have less synergy/utility here.

Avacyn, Angel of Hope is generally pretty solid in decks running MLD.

What about Tragic Arrogance over something like All Is Dust. It lets you keep Yomiji around, but has basically the same effect.

I also really like Heroes' Podium and Relic of Legends in legendary matters decks.

I know you weren't really asking for suggestions, but I think this is a really cool deck idea so I got a little excited haha.

+1 from me

squiGGhetti on Cleric Tempo

3 years ago

lhetrick13,

Yeah, as far as this deck goes, I've been working on assembling it for about 2 or so years now, and I keep telling myself, "This is it. I'm finally done." It used to be far more casual/slow. Lots of play testing went into figuring out the best cards for it, as well as lucky finds in new-to-me sets. The legacy version of it is not much different aside from lands and a few creatures. I do miss Edgewalker, Karakas, and Swords to Plowshares, but legacy is a far faster format than this deck could probably ever efficiently be. MTG has been a learning curve for me as I would still consider myself a new player. Fortunately, I had very knowlageable competitive mentors.

Do you have a link to the deck you're building? I would love to take a look at it! Pyre of Heroes accels in tribal decks. By the looks of Eldritch Evolution, it would be better in a deck with no specif creature type theme. Pending your colors, there might even be better options.

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