Huatli, the Sun's Heart


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Huatli, the Sun's Heart

Legendary Planeswalker — Huatli

Each creature you control assigns combat damage equal to its toughness rather than its power.

-3: You gain life equal to the greatest toughness among creatures you control.

Browse Alters

Huatli, the Sun's Heart Discussion

I-Rex on Big Bad Walls (Arcades)

3 days ago

Phule451 You just absolutely blew my mind. These suggestions are amazingly helpful and I really appreciate it. You are right about Dive Down and Drift of Phantasms . I really like Wall of Junk and have considered it before but never realized how great that would be with arcades and his triggers. I will replace Divination with Winged Words . Jungle Barrier is in the deck but I appreciate the suggestion. Fell the Mighty is a good idea because... wells it's commander. Tetsuko Umezawa, Fugitive is really good and I will probably replace Huatli, the Sun's Heart for it. Marble Titan is super good and will definitely go in. Enter the Infinite is there for the mass card draw and the combo with Laboratory Maniac but they are on the cutting board. Arcanis the Omnipotent is heavy on blue, but give me such great card draw that it is worth it. Arbor Elf is to untap the lands that give me extra manna like lands enchanted by Fertile Ground or lands that fix colours like ones enchanted my Abundant Growth . Things like Triumph of the Hordes and Command Tower were considered but were pretty expensive (he says with a Jin-Gitaxias, Core Augur in his deck). Other Cards I'm considering are Mentor of the Meek , Wall of Runes and Dusk / Dawn . Thanks for helping me.

Phule451 on Big Bad Walls (Arcades)

3 days ago

Well, I really don't see the purpose of Dive Down as since you don't seem to have ways to recur it. And Drift of Phantasms just seems too situational. I'd also replace Divination with Winged Words as it's a mana cheaper with any flyer out. As for the lands I'd say at least add a Command Tower for fixing.

Since you're focused on the card draw side of it i'm surprised not to see Jungle Barrier in there as well. Also Wall of Junk will allow you multip[le Arcades triggers. Another thing to think about is Marble Titan is just a beast in this kinda deck. Another non-wall friend of walls is Tetsuko Umezawa, Fugitive . Also think about Fell the Mighty as a great board wipe. you could use one or two more.

I don't really understand Enter the Infinite in this deck, just seems kinda outta what the decks doing. Arbor Elf is another great card in other decks, but don't really see the value here. Huatli, the Sun's Heart seems great in theory, but in practice falls flat. I'd keep Rolling Stones as it's always great to have redundancies. Arcanis the Omnipotent is kinda scary being three blue in a three color deck, I think you're gonna want that blue mana somewhere else.

Hope that is of any help to you, good luck with the deck and enjoy!

I-Rex on Big Bad Walls (Arcades)

5 days ago

Phule451 Those two cards are both really great suggestions that I will 100% Percent consider. What would you consider taking out for them? Rolling Stones And Huatli, the Sun's Heart might be taken out because they can't do both combat abilities but I don't know for sure. Also About the lands/ramp. I think with the vivid stuff, Signets, and other ramp I can get a lot of mana But I think more ramp might help for the mass card draw. Things like Market Festival and New Horizons we originally in but taken out.

Murphy77 on Attacker Defenders

3 months ago

A few things to speed up the deck;

Arboreal Grazer comes in as a 1-drop that allows you to play an extra land, and can be rather useful early in the game.

Dovin's Veto is a cheap counter-spell that cant be countered, and provides a bit of protection (possibly in place of Incubation / Incongruity , which rarely does much work when you have 20 creatures in the deck).

Chromatic Lantern sacrifices tempo for mana-fixing and basically takes the place of an extra creature in this build - I would work towards slowly introducing dual lands, or even lands like Evolving Wilds .

Huatli, the Sun's Heart is a cheaper version of Arcades, the Strategist that can also give you a bit of life-gain in a pinch.

If the cost of mana-fixing cards is a huge concern, it is possible to build /, or even / versions of this deck. Ready and Alert somehow works almost as well.

7xprototype on Life, uh, finds a way.

3 months ago

I feel like this would be a fun deck to play against. I would suggest adding Chromatic Lantern

Mj3913 on Fat Bottom Partners (3 Commander Abzan - Retired)

3 months ago

+1 for concept. Has me curious if this can be done with other combinations successfully. Perhaps the new Huatli, the Sun's Heart could make a home here. More for the static effect than the negative.

seshiro_of_the_orochi on The oathbreaker commander ideas forum

3 months ago

SynergyBuild: how can approach be the wincon? It has to be cast from your hand to win the game.

I'm currently pondering some lists.

Huatli, the Sun's Heart + Wave of Reckoning seems funfair.

Nissa, Who Shakes the World + Sylvan Awakening . Might be nice.

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