Semblance Anvil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Semblance Anvil

Artifact

Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost less to cast.

Profet93 on Hold your colour

2 days ago

Colorless draw is difficult. Endless Atlas but I don't think it would help. I think it just comes with the territory. Other draw would be very costly and expensive CMC wise. Tower of Fortunes, maybe a Trading Post?

I usually prefer artifact ramp over dork ramp because they are slightly harder to remove. I wouldn't add helm of awakening, I believe Cloud Key or Semblance Anvil would be a better fit should you need it.

Side Note: Swap out like 7+ wastes for nonbasics to add utility in the mana base.

Eldrazis....

Desolation Twin - 2x 10/10's, eh it's something

Emrakul, the World Anew - Interesting. I actually want to add this to one of my creatureless decks, I'm unsure of how it would work here. All the more reason to focus on artifact > creature ramp should this be added. Definitely worth trying out.

It That Heralds the End - Anthem + Ramp, definitely worth a spot

Matter Reshaper - Card draw/value

Pathrazer of Ulamog/Ulamog's Crusher - Eh, annihilator is always nice

Thought-Knot Seer - Can target 2 different opponents for each section. Worth considering

I can give you ideas of cuts should you need. Hope this all helps!

Profet93 on

1 month ago

Add Sensei's Divining Top to combo with basalt + rings to draw and cast your entire deck.

mystic forge + Cloud Key/Ugin, the Ineffable/Semblance Anvil/artifact cost reducer + sensei's divining top = Draw your entire deck

Sanctum of Ugin - Tutor

NV_1980 on Jhoira loves her trinkets

1 month ago

I would highly recommend Mystic Forge as it basically extends your hand by 1; even more when you decide to cast from the top of your deck. I imagine Clock of Omens could have about a billion utility uses in a deck like this, so I'd definitely consider that one too; not to mention Unwinding Clock. Semblance Anvil can cheapen the casting of 42 permanents within this deck. Have fun with the brew.

Profet93 on War of the Worlds (Zhulodok) Casually Competitive

1 month ago

I like suggesting combos to colorless decks but given you are not interested, perhaps a Cloud Key or even a Semblance Anvil for additional ramp?

Also, did you mean to put in Ugin, the Ineffable instead of Spirit Dragon twice?

Profet93 on S U P E R F R ! E N D S (Djeru)

1 month ago

SufferFromEDHD +1

Reprieve - Counterspell cantrip

Moat - If budget / proxies allow

Cloud Key/Semblance Anvil - Ramp

Land Tax - Ensure land drops

How are you doing on draw? Options to draw include Alms Collector and Archivist of Oghma

Teferi's Protection - Super protection

Smothering Tithe - Ramp

Profet93 on Kozilek, the Great Distortion

1 month ago

Mystic Forge - "Draw"

Should your budget change, proxy or wish to take from another deck, Sensei's Divining Top can help set up your draws, be draw in a pinch and combos very well.

Forge + Top + artifact cost reducer/Cloud Key/Semblance Anvil = Draw your deck

Basalt Monolith + forsaken monument = infinite

Basalt Monolith + Rings of Brighthearth (to be considered if budget changes) + 2 mana = infinite --> Adding top to this allows you to draw (and subsequently cast) your entire deck.

UltimateRoxas40 on Glissa, Traitor of Mirrodin [Artifact Primer]

2 months ago

Profet93

I should probably slot in Heroic Intervention. The nice thing about this deck is that even if a combo piece is destroyed, it's fairly easy to recur it thanks to Glissa, the Traitor. And I'm running Foundry Inspector as my primary cost reduction. I could probably add in Cloud Key for some redundancy. I've actually tried Semblance Anvil before, and I just wasn't as big a fan of it.

Deathsprout I can cut. Probably to add in some more reliable ramp or removal.

Phyrexian Fleshgorger is a remnant of when I was running a Birthing Pod/Dross Scorpion combo chain in the deck, since I needed a good seven drop that could either be a threat or fodder. With cards like Cranial Plating or Tarrian's Soulcleaver, it can get stupid big and really hard to interact with short of a boardwipe.

Portal to Phyrexia is a pet/favorite card of mine in this deck. It's a splashy finish, and has some thematic/lore wins attached. If you read some of my other deck primers, you'll see that I'm a follower of the Vorthos/lore playstyle, so I sometimes end up playing some cards that might be better thematically rather than actually effective haha.

Profet93 on Glissa, Traitor of Mirrodin [Artifact Primer]

2 months ago

UltimateRoxas40

Heroic Intervention - Protect your combo

Cloud Key/Semblance Anvil - Ramp. Not necessary but worth mentioning

Questions/Potential Cuts....

Deathsprout - Holding up 4 mana to destroy a creature and ramp isn't good enough IMO. Better to have cheaper removal so you can extend further without having to make compromises

Phyrexian Fleshgorger - It's a big guy, but he isn't really threatening. Have you considered swapping him out with something stronger? Or just leaning into your combo wincon and swapping it out for more tutors, protection, draw or even removal?

Portal to Phyrexia - 9 mana should win you games or put you in a huge advantage. I don't believe this is good enough IMO.

Thoughts?

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