Semblance Anvil

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Semblance Anvil

Artifact

Imprint When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost 2 less to cast.

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Semblance Anvil Discussion

chadsansing on The Legion of Eternity

4 days ago

I wonder if a creature count closer to 30 (or more) would help with the tribal synergies (or with Athreos triggers if you keep it). I'm thinking of Knight of Dusk, Knight of Dawn, and the like. Haakon, Stromgald Scourge seems like a great recovery card.

Stoneforge Masterwork might be cool. You could also sac your tokens to something like Vampiric Rites for card draw. Call the Bloodline and Sorin, Grim Nemesis might be fun.

You could also include Exsanguinate and/or Torment of Hailfire to complement Altar and Debt.

Cavern of Souls might be good. Maybe Path of Ancestry if you use Aryel.

Maybe more anthem effects, as well, and cost reduction cards to help ramp, like Coat of Arms, Door of Destinies, Vanquisher's Banner, Herald's Horn, Semblance Anvil, Urza's Incubator. There's also Crusade, Honor the Pure, Divine Sacrament, Metallic Mimic, Mirror Entity, and Bad Moon.

The big idea, I think, is to increase your creature count, add more anthems, and play a few alt win cons (like Altar + X spells) and a few bring-everything-back spells. Otherwise, you might get caught between your tribal plan and reactivity.

Have fun brewing!

Bchong on Cracking a Hurricane

1 week ago

Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault  Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.

And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...

these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.

freeQboy on Sleeping giant and artifacts

1 week ago

Here we go I updated the deck, still not sure about many things thought... I would like to have a second Blightsteel Colossus but have not invested money yet. I removed my two Quicksilver Amulet but not sure if this is a good move... now the only way I can pull my colossus is with Tinker or Master Transmuter. Maybe I should search for a way to have Elvish Piper in the deck? Not sure about Semblance Anvil either... maybe I should stick with one more Etherium Sculptor. Sure thing, the deck can be really dangerous when a Unwinding Clock is on the battlefield with a Prototype Portal that has a good imprint such as Master of Etherium. The fact that artifact lands untap at each player's untap step is a killer... add Mechanized Production to this and you've got a nice time.

Neth on Flying Technocopter

1 week ago

do you have any chance to get around equipcosts?

also maybe more cost reducers like the new Jhoira's Familiar when it comes out and the old stuff Helm of Awakening and Semblance Anvil

JuQ on Infect Deck

1 week ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

Wolfrage76 on Vela's toys bring her pleasure and you pain

2 weeks ago

Thanks, multimedia. You say the only enablers are Transmuter, Metalworker or Heartless. Those 3 help, sure. But Aether Vial, Tezzeret the Seeker , Proteus Staff, Quicksilver Amulet, Semblance Anvil, Foundry Inspector, Kuldotha Forgemaster, and Mycosynth Golem also either help cheat in stuff or help reduce the CMC. So a 4+ average CMC isn't nearly as bad as it seems. But could be better. I do need to cut back on a few things that are higher CMC in order to have a few more smaller drops.

Well, Thopter Assembly I can't cut as it's part of a wincon (Thopter Assembly + Time Sieve + Vela the Night-Clad ). Elbrus, the Binding Blade  Flip probably shouldn't be in this deck but it's fun heh. Myr Incubator works as a final strike (being able to get out 20-30+ artifact creatures at Instant speed is nice, and it combos with Darksteel Juggernaut. Baleful Strix doesnt' really fit the theme of unblockable colorless.

hungry000 on Well Oiled Clock

2 weeks ago

Sweet deck, have you considered playing Time Sieve to help seal the game more efficiently/with less chance of getting disrupted once you get going with your keys? If you had enough keys and mana (you'd need a lot, though from what I could tell by your video it's not impossible to achieve it) you could take infinite turns by imprinting it on a Prototype Portal.

Also, Semblance Anvil may be helpful for getting your higher-cost artifacts out as it seems like you need a Palladium Myr to survive to start comboing quickly and that isn't always very likely with all the removal in modern.

maximum2945 on Modern Reservoir

3 weeks ago

My biggest problem with this deck is that you don't have many effective ways to make mana. While you have many artifacts/ spells that are mana neutral, like Manamorphose, Pentad Prism, and Memnite/ Ornithopter plus Springleaf Drum, you don't have as many cards that actually GAIN you mana, which means you will constantly be decreasing the amount of mana in your pool until you just run out of stuff to do. I do think that one or two Lotus Blooms would be extremely effective in combination with your Whir of Inventions. I might also suggest more mana production cards, like Infernal Plunge, which capitalizes on your 0 mana creatures, or even rituals like Pyretic Ritual or Desperate Ritual. If you don't like the idea of spells to add mana, something like Semblance Anvil in combination with effective 2 drop artifacts could help. I really do like this idea, and I have firmly believed for a while that aetherflux reservoir can find a place in modern.Best of luck!

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