Semblance Anvil

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin Rare

Combos Browse all

Semblance Anvil

Artifact

Imprint When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost 2 less to cast.

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Semblance Anvil Discussion

PartyJ on Leviathan Kemba Equipment Voltron HOU

3 days ago

Did you ever consider to add some colorless ramp cards?

Perhaps I have a few interesting cards:

Hope this helps abit?

Raime on Something reSembling a dragon deck

1 week ago

You have some solid picks but i'm going to suggest some stuff that i used when i had a mono red dragon deck, i hope they are worth to you.

If Semblance Anvil is being a bother to you in terms of exiling your good cards, why not Generator Servant? Sure, it's ramp instead of cost reduction, but it's an early creature, it functions as ramp and it gives haste to any dragons that don't have it. Oh yeah, if you wish to go a bit more hardcore: Seething Song is also good.

Crucible of Fire is a win more card imo. You already have Tempest dealing damage and dragons to eat your enemies, giving them +3/+3 is a waste of slots. i would put another Tempest and another Servant in place. Swiftspear could be replaced for something like Steel Wall for a big-ass defender in the early game and a helper for the Hellkite's alternate win condition in case you're playing against a friend with a lot of artifacts. I would take out Kilnmouth Dragon and put the Mirrorwing Dragons into the sideboard. Kiln is just too slow (believe me, i tried to use him a lot ever since i got 2 during Onslaught block and when i came back to the game years later) and Mirrorwing is best as a surprise for game 2 imo. Here are some suggestions of dragons for you:

  • Moonveil Dragon: a 5/5 with a anthem-pump that is surprisingly strong.
  • Stormbreath Dragon: You know what's annoying? That friend's Angel deck with Pacifism. This one gives the middle finger to white's dangerous enchantments and removal.
  • Predator Dragon: My favorite modern dragon. It was my final beater most of the time. He wolfs down your tired monsters like tic tacs, gets a massive power boost and attacks on the turn it came out.
  • Scourge of Valkas: Dragon Tempest's Father.
  • Avaricious Dragon together with Rakdos Pit Dragon can be interesting. You get card draw and also a double striker that pumps.

Whew, that was a lot of stuff eh? Don't worry,i shall finish now with the last support cards that i would suggest:

  • Sarkhan, the Dragonspeaker: Guy who has a dragon boner and can become an indestructible dragon with haste.
  • Banefire: Can be useful as a final burn spell and it has Sarkhan transforming his hands into a dragon.
  • Sarkhan's Triumph: Dragon Tutor.
  • Carbonize: Burn that stops regeneration and it exiles the victim.
  • Burn from Within: I would put this one on the sideboard. Indestructible creatures deserve death too.

DRcadian on Aetherflux Storm v2.1

2 weeks ago

The Semblance Anvil looks pretty good. Why is it only in the maybe board?

Daedalus19876 on Surrak Dragonclaw V1.0

1 month ago

Ooh, I get to be the first to look this over! OwO

The first thing I would suggest is a better description, to be honest. It's hard to critique something with zero knowledge of its goals. I see you're working on a budget, so I'll tailor my advice accordingly.

As general advice, I would include Beast Within over Bramblecrush, Counterspell over Cancel, Unravel the Aether over Fade into Antiquity, Explore over Urban Evolution.

I would also try to put in a bit more draw that's not dependent on having large creatures (Rhystic Study is pretty sweet).

Bonds of Mortality is trash under most circumstances. I wouldn't normally play it unless I had a very specific reason to do so.

Considering how many creatures you have, have you considered cost reducers like Cloud Key or Semblance Anvil?

You don't have a Sol Ring in here. You should fix that.

Quicksilver Amulet is a great way to cheat things in early and unexpectedly.

Of your maybeboard, I would definitely try and find space for Command Tower, Fierce Empath, Lightning Greaves, Soul of the Harvest, and Temple of the False God. I would cut Manaweft Sliver, Sylvan Scrying, Bonds of Mortality, and Natural Connection.

If you get some more money, Mana Vault and Asceticism would fit well here.

Hope this helped - happy deckbuilding!

NV_1980 on Kalemne's Giant Clan

1 month ago

Hi The7thBobba,

Thanks for your feedback :) I would totally go for Semblance Anvil if it weren't for the fact that I would have to exile one of my Giants. I just could not do that :) Especially since I don't have that many of them in this deck, as it is half-voltron as well. However, Urza's Incubator fills this niche nicely.

The monuments are nice, but I think they would be better suited to a token deck. Especially Oketra's Monument would do well in my boros soldier deck (which still needs to be posted). Besided, eventhough my average creature may be a bit costly to cast, I've not had much problems in this regard due to my artifacts and some of my tutoring spells.

Balefire Liege, what can I say, he really is wonderful and I'm sorry to throw another 'but' at you, but it's just not better than the other utility creatures I'm using (by which I mean the creatures other than Giants in this deck). Again, this would be a much better card in my boros warrior deck.

The7thBobba on Kalemne's Giant Clan

1 month ago

Dude! This is tight! I saw it and thought to myself: "man! Giants! I've got a ton of suggestions!" But I don't. You've nailed the creme of the crop.

A few things, though:

Ramp:Semblance Anvil - I cannot explain just howbadass this one is!

Oketra's Monument, and Hazoret's Monument might just do some good for ya :)

Creatures:

Balefire Liege might sweeten the deal for you, a lot :)

Apart from that... i got nothing :) good on ya. Stay frosty!

Daedalus19876 on Dwayne Johnson's Final Form

1 month ago

Okay, I'm back! ;) I'm going to split this feedback over several comments, for which I apologize.

I took some time and cross-referenced our lists. I'm definitely going to steal some ideas from you (and I already have), but here are a few things you might have missed! :)

Blasphemous Act is THE damage-based sweeper. And in this deck, your commander will return without having to play no commander tax. Accept no substitute.

We have a slow-gring commander with an instant-speed mana sink, which makes me immediately consider Braid of Fire. Plus, it's always handy for a big Comet Storm in a pinch (speaking of which, why aren't there more instant-speed global damage effects here?).

Chain Reaction is another of the best damage-based sweepers in the game. I would personally include it over Burn from Within or Chandra's Ignition, perhaps.

Death Match is a card I've always wanted an excuse to use, and it might fit here. It keeps the field very clean, which is what you want in this deck.

Decree of Pain is a MUST. It has an extremely strong cycling ability, and if you hardcast it you'll often be drawing DOUBLE cards.

I like Festering Mummy here. It's a cheap way to place early counters, and can "cantrip" with The Scorpion God out (put a -1 counter on it, draw, put another -1 counter).

Fists of the Demigod seems really strong attached to your commander here (since it'll kill most anything in combat, AND draw you a card from the Withering counters).

You will be casting your commander from hand a lot. This suggests to me the necessity for Sneak Attack and Heartless Summoning and Semblance Anvil. If you reduce his cost to recast, it leaves you with more mana to activate his ability (or, you know, cast other spells). Also, Sneak Attack is just busted in general.

Heartstone might work if you're not in too combo-heavy of a meta.

Izu_Korasu on Sharuum the POKÉMON

2 months ago

not sure the explore/traverse/bird package is enough to make green worth pushing. especially when you have artifact "ramp" in the form of cards like Etherium Sculptor, Semblance Anvil, Cloud Key and Foundry Inspector to help push things along (and even the urza lands?)

The thopter/sword combo is a nice touch, but Grand Architect allows you to make infinite mana/tokens with the combo and Disciple of the Vault lets you kill an opponent at instant speed. and while Spellskite is solid at protecting the combo but Ethersworn Canonist and counterspells/removal would help solidify the base.

I might have tried to shoehorn in the Sharuum+Sculpting Steel/Phyrexian Metamorph+Blasting Station loop/combo that gives the deck more options for winning and integrates Sharuum into the core of the deck rather then just a part of the 60, but thopter/sword isnt worth muddling the mixture for.

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