|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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Imprint When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost 2 less to cast.
Price & Acquistion Set Price Alerts
Semblance Anvil Discussion
1 week ago
Okay, I'm back! ;) I'm going to split this feedback over several comments, for which I apologize.
I took some time and cross-referenced our lists. I'm definitely going to steal some ideas from you (and I already have), but here are a few things you might have missed! :)
Blasphemous Act is THE damage-based sweeper. And in this deck, your commander will return without having to play no commander tax. Accept no substitute.
We have a slow-gring commander with an instant-speed mana sink, which makes me immediately consider Braid of Fire. Plus, it's always handy for a big Comet Storm in a pinch (speaking of which, why aren't there more instant-speed global damage effects here?).
Death Match is a card I've always wanted an excuse to use, and it might fit here. It keeps the field very clean, which is what you want in this deck.
Decree of Pain is a MUST. It has an extremely strong cycling ability, and if you hardcast it you'll often be drawing DOUBLE cards.
Fists of the Demigod seems really strong attached to your commander here (since it'll kill most anything in combat, AND draw you a card from the Withering counters).
You will be casting your commander from hand a lot. This suggests to me the necessity for Sneak Attack and Heartless Summoning and Semblance Anvil. If you reduce his cost to recast, it leaves you with more mana to activate his ability (or, you know, cast other spells). Also, Sneak Attack is just busted in general.
Heartstone might work if you're not in too combo-heavy of a meta.
1 week ago
not sure the explore/traverse/bird package is enough to make green worth pushing. especially when you have artifact "ramp" in the form of cards like Etherium Sculptor, Semblance Anvil, Cloud Key and Foundry Inspector to help push things along (and even the urza lands?)
The thopter/sword combo is a nice touch, but Grand Architect allows you to make infinite mana/tokens with the combo and Disciple of the Vault lets you kill an opponent at instant speed. and while Spellskite is solid at protecting the combo but Ethersworn Canonist and counterspells/removal would help solidify the base.
I might have tried to shoehorn in the Sharuum+Sculpting Steel/Phyrexian Metamorph+Blasting Station loop/combo that gives the deck more options for winning and integrates Sharuum into the core of the deck rather then just a part of the 60, but thopter/sword isnt worth muddling the mixture for.
1 week ago
Sconed - Thanks for the comment! Sorry it's taken me a while to respond! I haven't really thought too much about budget options, but so far I've found a few different ones! Naturally, they may make the deck a little more slow and clunky, but that is sort of expected.
Endless Horizons in place of Land Tax ... It's still a way of guaranteeing your land drops, and it helps thin the deck a bit as well. It hurts a lot if it gets removed, and it comes down later than Land Tax normally would.
Cradle of Vitality in place of Archangel of Thune ... This is clearly a trade off in which Archangel of Thune is better, but that's the difference between the value in those cards. This still lets you get creatures bigger, and also helps with Herald of War, which is another reason for Archangel of Thune.
Semblance Anvil in place of Urza's Incubator, or any other mana ramp card ... This is definitely slower, and I personally wouldn't recommend it just because there may not be a card that you want to toss to activate it. It is certainly an option though!
Umezawa's Jitte and Sword of Light and Shadow can be replaced with just about any other equipment, though the options provided by Jitte are really awesome. The recursion provided by Sword of L&S is great, as is the protection, but it could be replaced with other hexproof things, or even Spectra Ward
Other than that, the suggestions provided by Gleeock are also pretty solid ones!
1 week ago
2 weeks ago
HUFFDADDY Tower of Fortunes is my choice between each of these, easy to cast mid-game, usable late-game to change stale board, while Well of Knowledge is too risky and unbalanced. Don't consider Well of Knowledge if you're not 100% feeling it.
The cards I would consider getting rid of are Mirrorworks (it's good, but it never was for me XD, so I can't suggest it), Paradox Engine (for 5 mana, there are better cards that re-utilize mana rocks and cards with activated abilities: Clock of Omens), Sisay's Ring (considering you already run 14 mana rocks, you don't need more ramp that does not have another usage, like Hedron Archive for instance) and Steel Overseer (considering you only run 11 artefact creature, in a Karn, Silver Golem decks it's good because you can stack counters on random artefact between turns, but here it's just mediocre, it can easily die and needs a lot of work to pay-off, not an incredible card in commander).
Also, I assure you lowering cards cost is an incredible thing, so you should reconsider Cloud Key and Semblance Anvil over any of your 14 mana rocks. You already run Urza's Incubator and Foundry Inspector, I think you can understand the power in them.
Overall, the changes for sure :
Any other way, the deck is still really good: lots of ramp, lots of pay-off, with fair amount of draw/answer/support cards!
2 weeks ago
mahdik, Thanks again for the help. Here's what I've decided to do so far:
Dark Depths is fun but not necessary
Mishra's Helix is so awesome, I've loved this card for a long time but also not necessary for this deck.
2 weeks ago
In your maybebaord you have some tasty cards, see the next few lines:
- You run a lot of mana rock, you should then definitely consider Clock of Omens, it could give you a lot of free mana. You could then get rid of Doubling Cube or Voltaic Key, which are both great cards on their own (with entire different mechanic), but not on the same level as Clock of Omens (especially for commander in the case of Voltaic Key);
- In the same vain, you should also play more draw engine to utilize that mana you already have: Tower of Fortunes is one of my favorite for exemple. I know draw engine can be difficult in colorless. If your meta has no infinite-mana combo, or any deck that do similar to yours, I STRONGLY advice you to play Well of Knowledge, it's an incredible card for commander, but it's more casual minded;
- Metalworker is another all-star, no wonder why it's limited in vintage. You should definitely play it, no way you can skip that.
About the mainboard:
- If you run Thespian's Stage, you could play Dark Depths, but it's not obligated;
- I see you run a lot of equip-protection like Whispersilk Cloak or the good old Lightning Greaves, if you want more I suggest Champion's Helm, Darksteel Plate or Mask of Avacyn, but I don't think you need more, just a thought;
- You run a lot of mana rock, so mana cost reducer are not that important, but nonetheless, they are still very good, so I suggest Cloud Key and Semblance Anvil;
- Eldrazi Conscription is really meuh.... I suggest you get rid of it.
Random cards I would consider:
- Mishra's Helix is a pretty funny card if you want to play more control, with all that mana you play right now you can literally kill people turn's even before they start it. But that card is really uncommon and eccentric. If you look at my decks you'll see I like to play strange cards XD.
- What do you target with Strionic Resonator? I'm interested.
Overall, great deck, super fun to play robots!
2 weeks ago
Since you run so many artifacts, have you considered running Darksteel Forge or Mycosynth Golem? One of my favourite cards, especially in a heavy artifact creature deck is Semblance Anvil. It looks like a fun deck, a +1 from me.