: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
|Want (3)||GentlemanPotato , Valkner , iatetoomxch|
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Eiganjo Castle occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Eiganjo Castle Discussion
1 week ago
you can probably work 1-2 of each Eiganjo Castle and Emeria, The Sky Ruin into the manabase.
Also i'd cut Scroll of Avacyn for some removal or protections spell - destroying a creature and preventing it's damage is better than a 2-Mana Cycle + gain 5 life card.
2 weeks ago
Ok, For game one, I added mostly a mana base; 21 Plains Windbrisk Heights, Emeria, The Sky Ruin, New Benalia, Eiganjo Castle, Mistveil Plains, Flagstones of Trokair, Castle Ardenvale, and Idyllic Grange
additionally i made one creature adjustment Master Apothecary was removed for Luminous Broodmoth. There is a mana increase in this swap but now a land does what the Apothecary does easier, and this gives a lot of the creatures some kind of mass removal evasion.
i will play more up to 15 games and make adjustments, let me know what you think.
Also Eye for an Eye is amazing.
3 months ago
Ooh, reanimator. Some thoughts about the deck:
- You may not be playing enough lands/mana sources, even if you're not having so many mana troubles like you say, considering that your curve peaks at around CMC 3-4. I normally aim for 34 minimum. If you have access to Mana Crypt, Mox Diamond, and/or Chrome Mox, I'd definitely run one or more of those. (Mox Tantalite could be a good back-up if needed.) Otherwise, maybe upping your land count to 34 or so would probably help, or throwing in things like Land Tax and Sylvan Library to help you find your land cards. (Smothering Tithe, as you said, is a great ramp spell... but you need the lands to cast it!) Other lands I could see as good additions are Murmuring Bosk and Eiganjo Castle.
- While your white is a splash, Thalia's Lancers is a fairly good tutor for your legendary stuff (and you have quite a bit of it!). In terms of tutors, I could suggest Entomb.
- Apart from the gold standard Reanimate and Animate Dead, a possibly interesting reanimation spell that might work in your deck is Living Death (and especially in a combo with Grave Pact!). You could also look into Journey to Eternity Flip, which gives you a repeatable reanimation effect (in land form!).
- For other kill spells, in your colors, Vindicate or Pernicious Deed are the ones that immediately come to mind.
7 months ago
Love the deck, I used to play a very grindy-midrange Karador, Ghost Chieftain deck similar to this. Mine is more combo-driven these days but the sentiment remains.
I think this deck could benefit highly from more Legendary lands. Cards like: Eiganjo Castle , Okina, Temple to the Grandfathers , Pendelhaven , Shizo, Death's Storehouse and Urborg are effectively identical to basic lands (save for their vulnerability to nonbasic land-hate, so it's meta-dependent) and have uses that could sometimes come in handy. You could also run Yavimaya Hollow though it only taps for colorless, it's still a really strong card though.
The biggest reason I think these extra legendary lands should be included though, is so they can be played from your yard via Kethis, the Hidden Hand (which synergizes well with Azusa, Lost but Seeking and Exploration ). This would effectively allow you to double-up on your Crucible of Worlds effect for Legendary lands and also allow you to tutor for more lands using Captain Sisay for a niche ramp/utility play.
Great deck overall!
10 months ago
Planeswalkers Scryfall all r/w planeswalkers
Utility Insurrection Armageddon Austere Command Vandalblast Revoke Existence Path to Exile Swords to Plowshares Dawn Charm Recoup Howl of the Horde Increasing Vengeance Reiterate Seething Anger Shattering Pulse Allay Reckless Charge
1 year ago
Welcome to the best format imo. I've got a couple of tips for additions and cuts.
To start out, you'll want the new Kethis, the Hidden Hand . Great abilities for your deck. In commander, you also typically want board wipes, and the best one for this deck is Urza's Ruinous Blast . Primevals' Glorious Rebirth will help you get your grave back. Lastly, to help with your colors: Kodama's Reach , Cultivate , Rampant Growth , and Farseek will all help you out, as could Birds of Paradise .
Now for what I'd cut. Untaidake, the Cloud Keeper isn't as useful as it looks, just cause you're going to want to be sure you have all your colors. Time of Need is less useful than you'd think in this deck, because your commander searches legends, as does Captain Sisay . Combat tricks aren't usually helpful in commander unless you're running infect, so I'd cut Blessing of Belzenlok . Iwamori of the Open Fist will probably end up helping your opponents more than you. Eiganjo Castle is arguably worse than a plains, since it can't be fetched by cards like Cultivate , and preventing 2 damage won't matter that often. Sword of the Chosen just doesn't feel worth it to me. And I get why you're running Maelstrom Archangel , but it's not legendary so I wouldn't really bother.
1 year ago
Journey to Eternity Flip seems like it could put in some work in this deck, especially since it's recurable with Kethis. You could also run some on-color legendary lands: Shizo, Death's Storehouse , Okina, Temple to the Grandfathers , Eiganjo Castle , Flagstones of Trokair , and Urborg (the Legends one) all come to mind.
1 year ago
I like Teneb, the Harvester and Grisly Salvage , maybe Champion's Helm if you have it; I like it more than the blackblade. Fun and good lands could be Eiganjo Castle , Phyrexian Tower , Untaidake, the Cloud Keeper