: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Eiganjo Castle Discussion
2 weeks ago
I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.
I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.
These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.
There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.
Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.
Hope this helped!
3 weeks ago
If landfall is your thing, I would recommend you yo add more legendary lands that you can fectch with your commander, these are my recomendations (not so budget friendly): Yavimaya Hollow, Oboro, Palace in the Clouds, Minamo, School at Water's Edge, Eiganjo Castle, and Okina, Temple to the Grandfathers. There are a lot more.
See you :)
3 weeks ago
Your deck is awesome friend! it is actually legendary! I would love to pilot a deck like yours :)
Since your deck is legendary I would recommend you to try legendary lands, because you can benefit from Kethis, the Hidden Hand, Primevals' Glorious Rebirth and Captain Sisay (she can fetch you a land if you need to!).
Here are some you might wanna consider: Flagstones of Trokair, Eiganjo Castle, Okina, Temple to the Grandfathers, Urborg, Urborg, Tomb of Yawgmoth, Shizo, Death's Storehouse and Yavimaya, Cradle of Growth
See you around :)
2 months ago
Not an expert on U/W spirits but I can give a few suggestions
Mausoleum Wanderer in the side board at least can really help against certain matchups
If you would like, you can go the Tallowisp route, with auras like Steel of the Godhead. This strategy works really well with Geist of Saint Traft, as a 4/4 unblockable lifelinking beater that makes 4/4 angels is pretty good. If you do go this route, I also suggest Hyena Umbra and Unstable Mutation, offering protection and brute force respectively.
Also Rattlechains can work well if you like
not sure about Norn's Annex in the side board, maybe more removal or possibly Supreme Verdict in that spot. In my eyes you'd play annex against a fast creature deck, turn 5 is too late and turn 3 plus 4 life seems pretty steep as well. Spirits have always struggled from trying to control, but also being aggressive by nature. Again I'm not sure hoe the meta works with this card, as I am not actively playing modern, but it just seems strange to me.
Other than that I really like the deck 10/10 name btw lmao let me know If I need to clarify anything or if you need any more help!
2 months ago
4 months ago
1 year ago
Hey! I love this, I started my main commander deck as a samurai tribal with Queen Marchesa As the commander, too! As far as Creatures go, adding Masako the Humorless Or Michiko Konda, Truth Seeker can help with some defense control. If you want to keep your creatures dense with samurai, I would suggest Opal-Eye, Konda's Yojimbo. If you want a Shapeshifter, I would replace your Taurean Mauler with a Mirror Entity. For enchantments and artifacts, I would suggest Ghostly Prison for defense purposes, and Coat of Arms for tribal synergy. When playing commander, I always try to run some neat lands in order to make sure I use up my card space efficiently. I would suggest taking out some basic lands and adding Eiganjo Castle , Shinka, the Bloodsoaked Keep , And Shizo, Death's Storehouse. These lands tap for colored mana, don't come in tapped, and give you an extra little something. Those lands have helped me win a few stressful games, and are a few of my favorite cards. Feel free to check out my samurai standard deck, or my Queen Marchesa commander deck for more ideas!! Good luck!!
1 year ago
Hey there! While I'm short on time, I can recommend two quick things! The first, is a Giver of Runes, I think it would fit great in protection, maybe instead of Eiganjo Castle. The second, is to point you toward my own Rafiq deck, Double Trouble EDH ⫸PRIMER⫷, which may have some cards you'd like to consider! I hope it is of use to you, and have a wonderful day!