
Eiganjo Castle
Legendary Land
: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Trade
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Want (1) | GekkostatesOfAmerica |
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Legality
Format | Legality |
Oathbreaker | Legal |
Custom | Legal |
Vintage | Legal |
Leviathan | Legal |
Modern | Legal |
Highlander | Legal |
Commander / EDH | Legal |
Unformat | Legal |
Block Constructed | Legal |
Limited | Legal |
Duel Commander | Legal |
Tiny Leaders | Legal |
2019-10-04 | Legal |
Casual | Legal |
Canadian Highlander | Legal |
1v1 Commander | Legal |
Legacy | Legal |
Eiganjo Castle occurrence in decks from the last year
Rules Q&A
Latest Decks as Commander
Latest Decks
Eiganjo Castle Discussion
PeriodicalFits on
Marchesa's Samurai
2 weeks ago
Hey! I love this, I started my main commander deck as a samurai tribal with Queen Marchesa As the commander, too! As far as Creatures go, adding Masako the Humorless Or Michiko Konda, Truth Seeker can help with some defense control. If you want to keep your creatures dense with samurai, I would suggest Opal-Eye, Konda's Yojimbo. If you want a Shapeshifter, I would replace your Taurean Mauler with a Mirror Entity. For enchantments and artifacts, I would suggest Ghostly Prison for defense purposes, and Coat of Arms for tribal synergy. When playing commander, I always try to run some neat lands in order to make sure I use up my card space efficiently. I would suggest taking out some basic lands and adding Eiganjo Castle , Shinka, the Bloodsoaked Keep , And Shizo, Death's Storehouse. These lands tap for colored mana, don't come in tapped, and give you an extra little something. Those lands have helped me win a few stressful games, and are a few of my favorite cards. Feel free to check out my samurai standard deck, or my Queen Marchesa commander deck for more ideas!! Good luck!!
DemMeowsephs on
⚡ Rafiq, the Control Freak ⚡
1 month ago
Hey there! While I'm short on time, I can recommend two quick things! The first, is a Giver of Runes, I think it would fit great in protection, maybe instead of Eiganjo Castle. The second, is to point you toward my own Rafiq deck, Double Trouble EDH ⫸PRIMER⫷, which may have some cards you'd like to consider! I hope it is of use to you, and have a wonderful day!
Drcfan on
Devotion to White Angels
2 months ago
Plans for updating the mana base to a alternative mana base version:
New Mana base:
- 2x Cavern of Souls
- 3x Nykthos, Shrine to Nyx
- 16x Snow-Covered Plains
- 1x Emeria, Shattered Skyclave
- 1x Ondu Skyruins
- 1x Secluded Steppe
- 1x Mistveil Plains
Old Mana Base
What changes:
- Emeria, The Sky Ruin
is removed because it requires an average over 10 turns to activate while there could be more utility lands to use.
- Mistveil Plains
is the engine that allows to put used sorceries like Emeria's Call
Flip or Ondu Inversion
Flip back into the library where they act as lands which can get fetched into the hand by Weathered Wayfarer
- Secluded Steppe
can act as a draw a card together with weathered wayfarer (I will playtest to see if that brings any more advantages besides Mangara, the Diplomat)
- Eiganjo Castle is on the watchlist
- Flagstones of Trokair is on the watchlist, depends how On Thin Ice
requires snow lands
I can not consider any more lands that come into play tapped, i have 3 now which is already brutal
DemMeowsephs on
Long Live the Monarch
4 months ago
Hey there! I think I can help a bit regarding your mana base. Let's take a look at that.
You have 26 lands, out of 100 cards, but your average mana cost is 3.72!!!! Usually you run about 30-32 if your mana cost is even at 2.20, so in my opinion, your deck needs A LOT more lands, and ramp. Let's take a look at lands first!
Lands
Ok, so there are MANY MANY lands you should use that you are missing. Our goal should be for you to include at minimum 33 lands. I understand it will be hard to find cards to take out but trust me- you need at least 33 otherwise it'll be very difficult for your deck to even function. You should include the following.
- Shock lands. If you need mana THAT turn, they can come in untapped! If you don't want to take the damage you don't have to, but you'll always have the option to which makes them so good. They can also be used with fetch lands, but more on that later
- Godless Shrine
- Blood Crypt
-
Fetch Lands! These are pretty much the best lands in magic. You can look for ANY colors you need, if you have the shock lands I just mentioned. The fetch lands can search for the shock lands, allowing you to get WHATEVER COLOR YOU NEED. They can also search for basics which is less helpful but still possible. They can also search for Savai Triome. (They search for anything that has a subtype they specify)
- Marsh Flats
- Bloodstained Mire (Budget: Rocky Tar Pit)
-
Fast lands! These are extremely useful the first couple turns, and they help you set up your board quickly so you can have a good start!
- Concealed Courtyard
- Blackcleave Cliffs
-
Filter lands! You have the red/white version- but not the rest! Add all three! They can give you any combination of the two colors they supply, which is extremely useful! They are also very cheap with double masters out- so get them soon!
- Fetid Heath
- Graven Cairns
-
Pain and Horizon Lands! These are AMAZING because you can always rely on them for mana, without worrying if they come in tapped- at the expense of only ONE LIFE. Remember your life is a resource- if you win at 1 life it's the same as winning at 40. Getting good mana is much more important than paying some life.
- Caves of Koilos or Silent Clearing
- Sulfurous Springs or [No Card Exists Yet]
-
Check lands. Now these I would recommend not using, but if you have a budget and you want to improve your manabase, these are much better than what you have now.
- Isolated Chapel
- Dragonskull Summit
-
Battlebond/C Legends Lands! Some of these aren't out yet, but be sure to get them if you normally play with multiple players!
- Vault of Champions (COMES OUT SOON)
- Luxury Suite
-
Spectator Seating (COMES OUT SOON)
-
So in the end, these lands are VERY VERY VERY helpful and make your manabase much faster. There are also a BUNCH of single lands that are even better than some of these! Try to include as many as you can of the following:
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
-
So again, I would try to include many of these, and trust me- aim to have 33-35 lands in your deck. A lot of your lands come in tapped- slowing you down and making your manabase worse. Take those out. A couple lands could be replaced with better things. (Temple of the False God for Ancient Tomb). Take those out. You also have some good lands that don't relate to your deck. I get Boseiju, Who Shelters All and Eiganjo Castle (Etc) are cool, but they don't really make sense in your deck, and could be replaced with cards I mentioned before. To make a good deck you need a good mana base, and I recommend making that mana base, and definitely adding more lands in general.
If this helps be sure to check out and support some of my decks like Double Trouble EDH and A Deal With the Devil EDH! if you have any questions about what I wrote, want more help, or want some ideas, feel free to ask me on my wall or just tag me here, I'd love to help! Anyways, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
cyeRunner on
Angel Tribal
6 months ago
you can probably work 1-2 of each Eiganjo Castle and Emeria, The Sky Ruin into the manabase.
Also i'd cut Scroll of Avacyn for some removal or protections spell - destroying a creature and preventing it's damage is better than a 2-Mana Cycle + gain 5 life card.
Gecko83 on
Mono White Devotion
6 months ago
Ok, For game one, I added mostly a mana base; 21 Plains Windbrisk Heights, Emeria, The Sky Ruin, New Benalia, Eiganjo Castle, Mistveil Plains, Flagstones of Trokair, Castle Ardenvale, and Idyllic Grange
additionally i made one creature adjustment Master Apothecary was removed for Luminous Broodmoth. There is a mana increase in this swap but now a land does what the Apothecary does easier, and this gives a lot of the creatures some kind of mass removal evasion.
i will play more up to 15 games and make adjustments, let me know what you think.
Also Eye for an Eye is amazing.
fluffyeel on
Cleverly Named Graveyard Deck
9 months ago
Ooh, reanimator. Some thoughts about the deck:
- You may not be playing enough lands/mana sources, even if you're not having so many mana troubles like you say, considering that your curve peaks at around CMC 3-4. I normally aim for 34 minimum. If you have access to Mana Crypt, Mox Diamond
, and/or Chrome Mox, I'd definitely run one or more of those. (Mox Tantalite could be a good back-up if needed.) Otherwise, maybe upping your land count to 34 or so would probably help, or throwing in things like Land Tax and Sylvan Library to help you find your land cards. (Smothering Tithe, as you said, is a great ramp spell... but you need the lands to cast it!) Other lands I could see as good additions are Murmuring Bosk
and Eiganjo Castle.
- While your white is a splash, Thalia's Lancers is a fairly good tutor for your legendary stuff (and you have quite a bit of it!). In terms of tutors, I could suggest Entomb.
- Apart from the gold standard Reanimate and Animate Dead, a possibly interesting reanimation spell that might work in your deck is Living Death (and especially in a combo with Grave Pact!). You could also look into Journey to Eternity Flip, which gives you a repeatable reanimation effect (in land form!).
- For other kill spells, in your colors, Vindicate or Pernicious Deed are the ones that immediately come to mind.
TetrAggressive on
Legends Never Die 1.5 (Post M21) | KETHIS PRIMER
1 year ago
Love the deck, I used to play a very grindy-midrange Karador, Ghost Chieftain deck similar to this. Mine is more combo-driven these days but the sentiment remains.
I think this deck could benefit highly from more Legendary lands. Cards like: Eiganjo Castle , Okina, Temple to the Grandfathers , Pendelhaven , Shizo, Death's Storehouse and Urborg are effectively identical to basic lands (save for their vulnerability to nonbasic land-hate, so it's meta-dependent) and have uses that could sometimes come in handy. You could also run Yavimaya Hollow though it only taps for colorless, it's still a really strong card though.
The biggest reason I think these extra legendary lands should be included though, is so they can be played from your yard via Kethis, the Hidden Hand (which synergizes well with Azusa, Lost but Seeking and Exploration ). This would effectively allow you to double-up on your Crucible of Worlds effect for Legendary lands and also allow you to tutor for more lands using Captain Sisay for a niche ramp/utility play.
Great deck overall!