: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
|Want (3)||Avacyn1986 , bodyguardamerica , lizardwarrior|
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Eiganjo Castle Discussion
1 month ago
Hey there! I think I can help a bit regarding your mana base. Let's take a look at that.
You have 26 lands, out of 100 cards, but your average mana cost is 3.72!!!! Usually you run about 30-32 if your mana cost is even at 2.20, so in my opinion, your deck needs A LOT more lands, and ramp. Let's take a look at lands first!
Ok, so there are MANY MANY lands you should use that you are missing. Our goal should be for you to include at minimum 33 lands. I understand it will be hard to find cards to take out but trust me- you need at least 33 otherwise it'll be very difficult for your deck to even function. You should include the following.
- Shock lands. If you need mana THAT turn, they can come in untapped! If you don't want to take the damage you don't have to, but you'll always have the option to which makes them so good. They can also be used with fetch lands, but more on that later
- Godless Shrine
- Blood Crypt
Fetch Lands! These are pretty much the best lands in magic. You can look for ANY colors you need, if you have the shock lands I just mentioned. The fetch lands can search for the shock lands, allowing you to get WHATEVER COLOR YOU NEED. They can also search for basics which is less helpful but still possible. They can also search for Savai Triome. (They search for anything that has a subtype they specify)
- Marsh Flats
- Bloodstained Mire (Budget: Rocky Tar Pit)
Fast lands! These are extremely useful the first couple turns, and they help you set up your board quickly so you can have a good start!
- Concealed Courtyard
- Blackcleave Cliffs
Filter lands! You have the red/white version- but not the rest! Add all three! They can give you any combination of the two colors they supply, which is extremely useful! They are also very cheap with double masters out- so get them soon!
- Fetid Heath
- Graven Cairns
Pain and Horizon Lands! These are AMAZING because you can always rely on them for mana, without worrying if they come in tapped- at the expense of only ONE LIFE. Remember your life is a resource- if you win at 1 life it's the same as winning at 40. Getting good mana is much more important than paying some life.
- Caves of Koilos or Silent Clearing
- Sulfurous Springs or [No Card Exists Yet]
Check lands. Now these I would recommend not using, but if you have a budget and you want to improve your manabase, these are much better than what you have now.
- Isolated Chapel
- Dragonskull Summit
Battlebond/C Legends Lands! Some of these aren't out yet, but be sure to get them if you normally play with multiple players!
- Vault of Champions (COMES OUT SOON)
- Luxury Suite
Spectator Seating (COMES OUT SOON)
So in the end, these lands are VERY VERY VERY helpful and make your manabase much faster. There are also a BUNCH of single lands that are even better than some of these! Try to include as many as you can of the following:
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
So again, I would try to include many of these, and trust me- aim to have 33-35 lands in your deck. A lot of your lands come in tapped- slowing you down and making your manabase worse. Take those out. A couple lands could be replaced with better things. (Temple of the False God for Ancient Tomb). Take those out. You also have some good lands that don't relate to your deck. I get Boseiju, Who Shelters All and Eiganjo Castle (Etc) are cool, but they don't really make sense in your deck, and could be replaced with cards I mentioned before. To make a good deck you need a good mana base, and I recommend making that mana base, and definitely adding more lands in general.
If this helps be sure to check out and support some of my decks like Double Trouble EDH and A Deal With the Devil EDH! if you have any questions about what I wrote, want more help, or want some ideas, feel free to ask me on my wall or just tag me here, I'd love to help! Anyways, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
3 months ago
you can probably work 1-2 of each Eiganjo Castle and Emeria, The Sky Ruin into the manabase.
Also i'd cut Scroll of Avacyn for some removal or protections spell - destroying a creature and preventing it's damage is better than a 2-Mana Cycle + gain 5 life card.
3 months ago
Ok, For game one, I added mostly a mana base; 21 Plains Windbrisk Heights, Emeria, The Sky Ruin, New Benalia, Eiganjo Castle, Mistveil Plains, Flagstones of Trokair, Castle Ardenvale, and Idyllic Grange
additionally i made one creature adjustment Master Apothecary was removed for Luminous Broodmoth. There is a mana increase in this swap but now a land does what the Apothecary does easier, and this gives a lot of the creatures some kind of mass removal evasion.
i will play more up to 15 games and make adjustments, let me know what you think.
Also Eye for an Eye is amazing.
6 months ago
Ooh, reanimator. Some thoughts about the deck:
- You may not be playing enough lands/mana sources, even if you're not having so many mana troubles like you say, considering that your curve peaks at around CMC 3-4. I normally aim for 34 minimum. If you have access to Mana Crypt, Mox Diamond, and/or Chrome Mox, I'd definitely run one or more of those. (Mox Tantalite could be a good back-up if needed.) Otherwise, maybe upping your land count to 34 or so would probably help, or throwing in things like Land Tax and Sylvan Library to help you find your land cards. (Smothering Tithe, as you said, is a great ramp spell... but you need the lands to cast it!) Other lands I could see as good additions are Murmuring Bosk and Eiganjo Castle.
- While your white is a splash, Thalia's Lancers is a fairly good tutor for your legendary stuff (and you have quite a bit of it!). In terms of tutors, I could suggest Entomb.
- Apart from the gold standard Reanimate and Animate Dead, a possibly interesting reanimation spell that might work in your deck is Living Death (and especially in a combo with Grave Pact!). You could also look into Journey to Eternity Flip, which gives you a repeatable reanimation effect (in land form!).
- For other kill spells, in your colors, Vindicate or Pernicious Deed are the ones that immediately come to mind.
10 months ago
Love the deck, I used to play a very grindy-midrange Karador, Ghost Chieftain deck similar to this. Mine is more combo-driven these days but the sentiment remains.
I think this deck could benefit highly from more Legendary lands. Cards like: Eiganjo Castle , Okina, Temple to the Grandfathers , Pendelhaven , Shizo, Death's Storehouse and Urborg are effectively identical to basic lands (save for their vulnerability to nonbasic land-hate, so it's meta-dependent) and have uses that could sometimes come in handy. You could also run Yavimaya Hollow though it only taps for colorless, it's still a really strong card though.
The biggest reason I think these extra legendary lands should be included though, is so they can be played from your yard via Kethis, the Hidden Hand (which synergizes well with Azusa, Lost but Seeking and Exploration ). This would effectively allow you to double-up on your Crucible of Worlds effect for Legendary lands and also allow you to tutor for more lands using Captain Sisay for a niche ramp/utility play.
Great deck overall!
1 year ago
Planeswalkers Scryfall all r/w planeswalkers
Utility Insurrection Armageddon Austere Command Vandalblast Revoke Existence Path to Exile Swords to Plowshares Dawn Charm Recoup Howl of the Horde Increasing Vengeance Reiterate Seething Anger Shattering Pulse Allay Reckless Charge
1 year ago
Welcome to the best format imo. I've got a couple of tips for additions and cuts.
To start out, you'll want the new Kethis, the Hidden Hand . Great abilities for your deck. In commander, you also typically want board wipes, and the best one for this deck is Urza's Ruinous Blast . Primevals' Glorious Rebirth will help you get your grave back. Lastly, to help with your colors: Kodama's Reach , Cultivate , Rampant Growth , and Farseek will all help you out, as could Birds of Paradise .
Now for what I'd cut. Untaidake, the Cloud Keeper isn't as useful as it looks, just cause you're going to want to be sure you have all your colors. Time of Need is less useful than you'd think in this deck, because your commander searches legends, as does Captain Sisay . Combat tricks aren't usually helpful in commander unless you're running infect, so I'd cut Blessing of Belzenlok . Iwamori of the Open Fist will probably end up helping your opponents more than you. Eiganjo Castle is arguably worse than a plains, since it can't be fetched by cards like Cultivate , and preventing 2 damage won't matter that often. Sword of the Chosen just doesn't feel worth it to me. And I get why you're running Maelstrom Archangel , but it's not legendary so I wouldn't really bother.
1 year ago
Journey to Eternity Flip seems like it could put in some work in this deck, especially since it's recurable with Kethis. You could also run some on-color legendary lands: Shizo, Death's Storehouse , Okina, Temple to the Grandfathers , Eiganjo Castle , Flagstones of Trokair , and Urborg (the Legends one) all come to mind.