Windbrisk Raptor

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Windbrisk Raptor

Creature — Bird

Flying

Attacking creatures you control have lifelink.

SufferFromEDHD on Celestine others

6 months ago

Soul Warden and Soul's Attendant seem weak in reanimator. Auriok Champion is a clear upgrade. Windbrisk Raptor big reanimation target that is so on theme it should be a crime.

Late to Dinner on theme reanimation.

Strionic Resonator/Lithoform Engine doublers.

Ender666666 on Band of the Hawk

1 year ago

Have you considered Windbrisk Raptor?

GangstaFranksta on Heroes of the Weatherlight

2 years ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

soul_knightmare on Birds

5 years ago

Right off the bat it looks really good. All of the standard categories are covered. There are a few cards though that don't pull enough weight. I'm not sure Arctic Aven, Dawnfeather Eagle, Aven Fateshaper, Serra Aviary, Brave the Sands, and Always Watching do enough to keep around. Derevi gives all your creatures a psuedo- vigilance already. I would replace these with Judge's Familiar, Windbrisk Raptor, Mindshrieker, Aerie Mystics, and Kangee, Aerie Keeper. There are also good arguments to include Mirror Entity or Beastmaster Ascension for an easy win-con, Rout or Phyrexian Rebirth to wipe the board, and Basalt Monolith or Gilded Lotus to abuse Derevi Untap triggers. Rounding out the mana base with a Seaside Haven and the bounce lands will keep your hand full. Later upgrades I would consider adding would be Kruphix, God of Horizons and Reliquary Tower to max hand size and allow you to keep all of the extra mana Derevi enables.

fake_doggo on TEYSA II

6 years ago

Just some neat cards you might like to see, hope you enjoy <3

Victimizecan be a good choice for bringing back stuff, as well as Exhume allows opponents to bring back from the grave, but usually opponents don't have as good of cards that they want to bring back Soul Exchange is also good if youre willing to sacrifice a creature, like Victimize does

As for creatures Archetype of Courage can be pretty neat as well as Windbrisk Raptor . High Priest of Penance is a pretty nice way of removing something and Palisade Giant is a really interesting wall you could add, these creatures except for High Priest of Penance have pretty high cost, but have neat effects

oh and Magister of Worth can be great for either bringing back stuff or clearing out stuff, and since teysa has protection from creatures it wouldnt be affected, or if you have something equipped with Darksteel Plate

Setzer10 on "Menace" to Society copy

6 years ago

Removing Windbrisk Raptor, Victory's Herald and True Conviction in favor of Mana Vault, Boros Signet and Darksteel Ingot to help smooth out the mana curve a bit.

Load more