|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
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As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add to your mana pool. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
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Frontier Siege Discussion
1 week ago
If you are looking to maximize your potential with a Fight-centric deck, I'd suggest you also run a few copies of Frontier Siege for it's Dragon's mode and jam-pack the deck full of heavy hitters: AKA high power.
If you use Frontier Siege, you can maximize impact with Dragons. Now you have heavy hitters and flyers. Couple this with Atarka, World Render and Dragonlord Atarka as they are both great for this sort of thing. Not to mention the double-strike anthem alongside the burn ETB is sweet.
You can also run Foe-Razer Regent for more intense fun.
Coupling on the anthem idea, there's also Crucible of Fire, which will allow your Dragons to be even larger when they fight.
You'll need to either ramp or cheat your way to the top. I'd suggest the following:
This will give you plenty of ramp support. You can fix the amount as you see fit based on your deck's overall needs.
You will also want to cheat out Dragons. Descendants' Path is wonderful for this.
If you are going to choose to run Planeswalkers (Which, with so many flyers you should if you got the room for them), I'd suggest either Sarkhan Vol, or Sarkhan, Fireblood. Fireblood is the clear winner here as he generates more precious mana, but Vol is a nice choice if you'd like to not only fight a creature but attack with your Dragon as well on the same turn.
I'd also recommend at least 1x Utvara Hellkite as when you do a full swing, you're going to create a ton of tokens - all of which kick in Frontier Siege. Since those are also all 6/6, they will likely survive and thus become 8/8s with a single Foe-Razer Regent.
Jesus, I might make this deck. I've got like so many Dragon decks I have literally lost count. Even two EDH Dragon Tribal decks.
Dragon Tribal is my #1 favorite Tribal :3 They are just so insanely fun to play with.
1 month ago
Seasons Past Broken Bond Recollect Creeping Renaissance Hour of Promise Sylvan Scrying Harvest Season Seeds of Renewal Revive Descend upon the Sinful Growing Rites of Itlimoc Flip Sandwurm Convergence Song of the Dryads Lignify Frontier Siege
5 months ago
Hi, this is a pretty cool list to work with. I believe that you want to splash blue to use the new enchantress. The cuts I would suggest is:
on Battle Cows
5 months ago
I get that Minotaurs don't have a lot of creatures to choose from, but you're running a lot of cards that are just plain bad. Talruum Champion, Emberhorn Minotaur, and so on are cards that perform really poorly in EDH. I'd advise adding a few more rocks and maybe some psuedo-draw that doesn't increase cards in your hand like Frontier Siege and vance's blasting cannons
6 months ago
8 months ago
The ability to choose Khans or Dragons is a replacement effect modifying how the enchantment enters the battlefield. Even if it is an artifact (via Mycosynth Lattice) or a creature (via Starfield of Nyx) you will not be able to make a second choice. If the Siege is an artifact or creature and has an ability that triggers from an itself entering the battlefield (such as Frontier Siege with Starfield of Nyx and Levitation and 2 other enchantments) it will trigger itself twice as long as you choose the relevant side with Panharmonicon out.
8 months ago
Did you guys know Mardu is the least friendly EDH color combination? Only 8 Mardu Commanders in the whole game. Feels bad man.
Kalla-Nel, Avatar of War
Legendary Creature - Warrior God
This creature can't attack unless you attack with at least half of the creatures you control, rounded up.
When this creature enters the battlefield, choose Triumph or Bloodshed.
Triumph - create X 1/1 red and white Warrior creature tokens where X is the number of Warrior you control. You gain X life.
Bloodshed - creatures you control gain +1/+1, deathtouch and menace until end of turn.
I feel like giving modes to choose from, like Frontier Siege is a good format for Wedge / Shard gods. What do you guys think? Want to keep it going with this format?
8 months ago
How effective has the mana-doubling package been for you? Mirari's Wake is good but Zendikar Resurgent/Vorinclex seem really slow! Mana dorks like Somberwald Sage, Shaman of Forgotten Ways and Frontier Siege would be more helpful.
I think you may not need so many boardwipes as you are playing the Aggro role instead of the Control one. Earthquake doubles as a wincon, Cyclonic Rift/Crux of Fate is good, but I'd cut the rest. Living Death can be a wincon as well if you have Dragon Tempest or Scourge of Valkas in the GY with the rest of your dragons.
Instead of Lightning Greaves and Swiftfoot boots, you may want to consider using field wide haste enablers like Fervor and Fires of Yavimaya. You can protect your field with Steely Resolve and Asceticism.