Frontier Siege

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Frontier Siege

Enchantment

As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add to your mana pool. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

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Frontier Siege Discussion

Enral on Karametra Enchantress

3 months ago

Hi, this is a pretty cool list to work with. I believe that you want to splash blue to use the new enchantress. The cuts I would suggest is:

ThoAlmighty on Battle Cows

4 months ago

I get that Minotaurs don't have a lot of creatures to choose from, but you're running a lot of cards that are just plain bad. Talruum Champion, Emberhorn Minotaur, and so on are cards that perform really poorly in EDH. I'd advise adding a few more rocks and maybe some psuedo-draw that doesn't increase cards in your hand like Frontier Siege and vance's blasting cannons

Neotrup on How do Siege cards work ...

6 months ago

The ability to choose Khans or Dragons is a replacement effect modifying how the enchantment enters the battlefield. Even if it is an artifact (via Mycosynth Lattice) or a creature (via Starfield of Nyx) you will not be able to make a second choice. If the Siege is an artifact or creature and has an ability that triggers from an itself entering the battlefield (such as Frontier Siege with Starfield of Nyx and Levitation and 2 other enchantments) it will trigger itself twice as long as you choose the relevant side with Panharmonicon out.

TypicalTimmy on Card creation challenge

6 months ago

Did you guys know Mardu is the least friendly EDH color combination? Only 8 Mardu Commanders in the whole game. Feels bad man.


Kalla-Nel, Avatar of War

Legendary Creature - Warrior God

This creature can't attack unless you attack with at least half of the creatures you control, rounded up.

When this creature enters the battlefield, choose Triumph or Bloodshed.

Triumph - create X 1/1 red and white Warrior creature tokens where X is the number of Warrior you control. You gain X life.

Bloodshed - creatures you control gain +1/+1, deathtouch and menace until end of turn.

5/6


I feel like giving modes to choose from, like Frontier Siege is a good format for Wedge / Shard gods. What do you guys think? Want to keep it going with this format?

WhichKing on Ur-Dragon - The Dragoning

6 months ago

How effective has the mana-doubling package been for you? Mirari's Wake is good but Zendikar Resurgent/Vorinclex seem really slow! Mana dorks like Somberwald Sage, Shaman of Forgotten Ways and Frontier Siege would be more helpful.

I think you may not need so many boardwipes as you are playing the Aggro role instead of the Control one. Earthquake doubles as a wincon, Cyclonic Rift/Crux of Fate is good, but I'd cut the rest. Living Death can be a wincon as well if you have Dragon Tempest or Scourge of Valkas in the GY with the rest of your dragons.

Instead of Lightning Greaves and Swiftfoot boots, you may want to consider using field wide haste enablers like Fervor and Fires of Yavimaya. You can protect your field with Steely Resolve and Asceticism.

Recursion like Phyrexian Reclamation and Palace Siege would probably be better than Gift (timing restriction on use) and Sheoldred (competes with your dragons on curve)

lornlynx on Mighty Morphing Power Rangers

6 months ago

removed Frontier Siege with Radha, Heir to Keld: Kinda did a wrongie with the battle phases, Radha does what I wanted

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