As Frontier Siege enters the battlefield, choose Khans or Dragons.
- Khans — At the beginning of each of your main phases, add to your mana pool.
- Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
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Frontier Siege Discussion
2 days ago
Ima try to not mention anything already in your deck or already mentioned by our friend above, but forgive me if I repeat anything.
Bear Umbra (You can swing with Omnath then pump him up with your untapped lands before damage goes through. Sick stuff)
Frontier Siege (2 mana on both first and second main phase is just 4 mana every turn for our friend. Very cheap and way better than I thought it would be. Just don't pick dragons on accident, even though dragons are neat)
Gaea's Touch (Basically free)
Garruk Wildspeaker (Costs two if you use his +1 the turn he comes in)
Gauntlet of Power (doubles your opponent's lands too, so watch out! Fun for political stuff in multiplayer though)
Mana Vault (One of those cards)
Nature's Lore (Comes in untapped! This makes it free with any mana doubler or land enchantment. Also costs like 50 cents or something)
Nissa, Worldwaker (actually costs one mana if you have 4 forests, just can't play it till later obvi)
Seedborn Muse (Even more disgusting in multiplayer)
Selvala, Heart of the Wilds (Double Omnath for (G) is pretty good)
Skyshroud Claim (Again, comes in untapped, and is a cheap card. Seriously recommend this one)
Vorinclex, Voice of Hunger (Might make everyone hate you forever, but it is pretty damn good)
Most of this is just off of my Usually Not Voltron Omnath EDH if you wanna take a look at anything for ideas, though I think our decks may have slightly different goals in mind. Happy ramping!
3 days ago
Seshiro is one of my favorites. Here are some considerations that might fill gaps:
Avoid Fate, Raking Canopy, Seedborn Muse, Snake Umbra, Bear Umbra, Frontier Siege, Stonehoof Chieftain, Hall of Gemstone, Skullwinder, Praetor's Counsel, Seed the Land, Endless Swarm, Zendikar Resurgent, Shamanic Revelation, Snake Pit, Rhonas's monument, Nylea, God of the Hunt and/or Rhonas the Indomitable.
Forests are a risky Gauntlet to give out, maybe downgrade to Caged Sun if meta is heavy green.
Haven't used Mouth / Feed yet but probably a decent source of cards.
1 week ago
Cool deck you got here. Please allow me to give you some suggestions while not altering the effects of your cards. I will merely show you same effect for cheaper and better ;)
For following cards exists a better version:
Hope this helps out. Please, also feel free to drop by and have a look at my rhys deck. I use customized categorization and split up my deck in categories such as:
1 week ago
Hi and welcome on TappedOut !
Let me give you some advise based on what I see in your list. Did you consider these cards:
If I can be of any help on here, just give me a headsup on my wall. I am always willing to help people with their commander decks.
If you would like to check my commander deck, then click here. I always enjoy a new upvote :)
Have fun on here and with MtG!
2 weeks ago
This is important because if Omnath is destroyed on your opponents turn and you have a ton of mana in your mana pool, you can save that mana by recasting Omnath before the end of the phase when the mana empties.
Also, Frontier Siege is great ramp for Omnath decks and i'm confused about why you don't have it.
2 weeks ago
I think Loaming Shaman would give you some graveyard recursion what wouldn't hurt. It gives you an option for the long games.
Temur Sabertooth would give you a way to bounce your ETB creatures like Mystic Snake and Eternal Witness. And it has good synergy with the Frontier Siege
Kumano, Master Yamabushi has always been good to me. Gives me a solid beatstick with exile capability. Just ping a creature for 1 damage and it gets exiled instead of hitting the graveyard.
I saw your note about asking if there was enough, too little, or too much mana ramp.
I keep thinking that the Sakura-Tribe Elder, while a really good card, may be the "too much" mana ramp card that doesn't fit right. You aren't using any "whenever a creature dies" triggers to get more out of him than a basic land and a chump blocker. The Wood Elves can fetch up any of the Forest shock lands for color fixing.
So I would make these changes to add a little more synergy:
-1 Sakura-Tribe Elder
-1 Mind's Dilation
-1 All Is Dust
+1 Loaming Shaman
+1 Temur Sabertooth
+1 Kumano, Master Yamabushi
Please don't think that it was easy for me to make any really useful recommendations. You have a great deck and I think you've done a awesome job.
2 weeks ago
So the card that has my EDH gears whirring is Bounty of the Luxa
I keep weighing it against other cards. Take Thran Dynamo: they both add three mana with a cmc of four. Pro: BotL adds colors. Huge con: you can't choose when to activate/add that mana. Also Thran dynamo can go in any deck since it's colorless; so what's to say you can't run both in a u/g/x deck?
Frontier Siege is another comparable card. Great budget option for decks like Omnath, Locus of Mana and Kruphix, God of Horizons since the mana is never wasted. Can't say I see it much on the field though
Let's look at the draw ability. Consistent draw like say Phyrexian Arena, Howling Mine, Honden of Seeing Winds, Well of Ideas, Staff of Nin etc all either have a higher cmc or a drawback (pun intended).
Obviously another downside is again you can't choose to draw over adding mana. Unless of course you have a consistent way to remove the counter
Honestly I'd take either ability in my Rashmi deck. I'm hoping it'll draw me into gas one turn, and the next help me drop bombs or save other mana sources open for countermagic
Anyone else have any thoughts on the card? Am I wasting energy on a bulk rare or will it be a rockstar?
No real spoilers on the weekend so we have to discuss what we got haha
4 weeks ago
Sol Ring is not modern legal. Maybe better to have more of the better dragons and create some consistency.
Just some thoughts.