Rite of the Raging Storm

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rite of the Raging Storm

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

DreadKhan on Thantis, the Warweaver

6 days ago

I would take a look at Open the Way, if it doesn't get reprinted in the near future the card is going to get bonkers I suspect, the floor of 3 mana for your next land is both playable and less hassles than a true fetch effect (you don't have to shuffle for it), but if you play it mid game for 6 it's a bit unreal.

Have you ever thought about Mask of Griselbrand? Flying and Lifelink are very good keywords, and this can be a VERY effective form of protection for your Commander, people can't let it die or you get a new hand for almost nothing.

Since people have to attack with everything (and can't send them at you), Rite of the Raging Storm might do some work for you, if an opponent can't deal with 5/1 attackers they are very easily killed.

Not sure how big your Thantis gets, but I like Mandate of Abaddon in my Kresh deck, Kresh can get big enough that this is not just a 4 mana one sided wipe, it also means I'm going to Commander damage someone out of the game.

Not sure how often your Commander gets locked down with stuff like Song of the Dryads, but Angel's Trumpet can be a decent back up.

It's a bit of a weird niche card, but I love Tempting Licid in a Goad deck, this guy can be attached to a creature that you forced to attack at instant speed, and now the opponent that creature is attacking is getting blocked by the kitchen sink, and as soon as those blockers are declared you just detach the licid and go on your merry way. I think most people find the card too confusing to play, but the effect is extremely strong, useful to threaten attacking or blocking creatures. It can also be a one player wipe if your Commander is big enough.

king-saproling on Arms Race (Boros Aikido)

1 week ago

Hey ShieldOfHolyShadows your reasoning makes a lot of sense to me. I admire that you don't want to compromise the nature of deck, and I think keeping it less aggressive and allowing your opponents to make their own choices is really cool.

In light of that, I believe the non-threatening facade of the deck paired with Noble Heritage's built-in protection means you don't need to run cards like Windborn Muse and Ghostly Prison. Also those propaganda effects are slightly antithetical to your ethos imo. Yes the opponent still has a choice, but is it much of a choice? Pay a bunch of mana to attack me (the non-threat), or attack the real threat for free. Also why would they attack you in the first place unless they absolutely had to, at which point you use your aikido cards right?

As for the angel subtheme, I am a big anti-lifegain person haha. I think lifegain is pointless without payoffs (e.g. cards like Light of Promise). In fact, it gives opponents an excuse to attack you because you have the most life. As for having flying blockers, this may be personal bias, but I rarely see someone snag a win because they had multiple connects with beefy fliers. Combat-based wins are already pretty uncommon and when they do happen, the horde/voltron is overhwelming. Having a couple angels on board would not save you.

I think spurring combat between opponents makes more sense than hiding. It allows opponents to take each other out with damage when otherwise they wouldn't be able to. It also makes your aikido cards hit harder. Hiding is slower and aids the combo and control players. Maybe you already considered these but here are a few more warmongery cards that come to mind: Assault Suit, Rite of the Raging Storm, Varchild's War-Riders, Dictate of the Twin Gods, Combat Calligrapher

DreadKhan on Lil' Shit

5 months ago

IMHO their are few bigger 'lil shit' type cards than Rite of the Raging Storm, if their is an opponent who can't handle 5/1 Tramplers they are dead meat very quickly, it's a very chaotic atmosphere with Rite out. It's also very good with many cards that would work well with your Commander, such as Mask of Griselbrand, and I can point out a bunch of other options. Relic of Sauron is a very good Grixis mana rock that can also draw a card now and then. I think copy effects are probably pretty good with your Commander, if you cast Rite of Replication on your Commander you still get 5 copies ETBing and dying, which should clear out hands and serve as a huge board wipe (you get 5 triggers each of the ETB and death trigger, if you have 3 opponents left 2 of them have 1/4 of their permanents and one has half left, similar for their hands. Irenicus's Vile Duplication is another fun copy effect, this one doesn't die right away and has flying. If you like annoying creatures you might like some of the specters out their, Hypnotic Specter is an old classic that will always take away a card from whomever you hit, and Stronghold Rats can take one from each player fwiw.

I can't decide if MImic Vat would be worth it with your Commander, if you can get him into the Vat you can make a copy each turn for very little mana, but it doesn't get sacrificed unfortunately, it gets exiled at end of turn, so you'd need sac outlets to get his Death Triggers (but on the upside nobody is going to block you).

Their are a few Chaos type cards that might help with your plans to annoy the table, I've always enjoyed Teferi's Puzzle Box, but any effect that cares about your opponent drawing cards really loves the effect, if you can get Box and a Notion Thief out your opponents each lose their hand and you draw cards equal to how many they had when they lost them. Grip of Chaos can help keep your Commander (or another key permanent) alive longer, and you don't run a ton of targeted interaction yourself. Omen Machine is pretty funny, it's especially useful if you use a high average MV, same with Timesifter. Some people will try to flip the table if you resolve a Possibility Storm, especially if your deck isn't trying to abuse the effect. If you leaned harder into your spell plan, or into permanents that work regardless of who controls them you could try Thieves' Auction, a card many that is so obnoxious that some people consider scooping rather than resolving the effect.

I hope some of these ideas aren't too disruptive, it's fun to have a deck that can troll your playgroup a bit!

DreadKhan on That's Why it's Called Murder, not Mukduk

6 months ago

If there are decks in your meta that aren't good at blocking, then Rite of the Raging Storm is very scary. It is also a constant source of tokens that are never coming your way. Another Enchantment that can provide lots of bodies is Elemental Mastery, Mastery can make a small army of tokens that are both very good sac fodder and decent chump blockers if you're desperate.

I'm not sure if it's too awkward to make work, but Haakon, Stromgald Scourge is a decent recursion piece, allowing you to recast knights from the graveyard (including Haakon). All in all probably not as good as Gravecrawler, but better than many recursion options since there are many 1 mana Knights/Changelings. Another interesting recursion option that might work in here is Hell's Caretaker, this can turn a chump into the best creature in your graveyard on your upkeeps.

Any reason you're not running Pitiless Plunderer? It has pretty good synergy with your Commander, but also with stuff like Mayhem Devil (and maybe something like Marionette Master, which also works with any artifact creatures). Pawn of Ulamog and Sifter of Skulls both work with any recursive creatures to help generate mana. Endrek Sahr, Master Breeder is a really weird token generator that synergizes well with Gravecrawler or Haakon, providing you an extra body for each cast, helping them go infinite.

It's pretty janky, but Lagomos, Hand of Hatred is a neat repeatable tutor that also makes a token each turn. Another janky card that might do some work in here is Mask of Griselbrand, the buffs can be useful, but the card draw is the real perk, very good in a deck with lots of sacrifice outlets as a weirder Skullclamp. Dream Devourer is a surprisingly good jank 'ramp' source in Black, this also can protect your cards from discard effects by clearing your hand (and still letting you cast the stuff later).

Itoshii on Jinx Master of Chaos

6 months ago

DreadKhan Yeah you are totally right. I think this is a bad habit of mine where I commit completely to the mechanic I am building around with no regard to the staple items every deck needs. I have tweeked it with some other cards to help me have a board presence. I am still considering Viashino Heretic and Rite of the Raging Storm that you suggested.

DreadKhan on BBEG Deck Ideas

6 months ago

I feel like you could also look into running a lot of wipes, stax or other salt inducing things, such that the deck will naturally end up the archenemy and everyone will unite against them. Do the other decks compete with one another? If so, something that does Goad or Goad-like effects would be cool. TBH, if I had to pick a commander to try out as an Archenemy type deck, I'd be very tempted to go with Kresh the Bloodbraided. 5 mana for a 3/3 isn't very spicy, but he quickly can get very, very out of hand, it's not unusual for you to do something like Mandate of Abaddon or Phyrexian Scriptures and then one shot people one at a time with your gigantic Kresh. Lots of cards synergize with Kresh, ranging from Grim Feast and anything that works with/is Rite of the Raging Storm. Big Goad effects like Disrupt Decorum and Spectacular Showdown also add a nasty surprise, and Insurrection is a great turn-around-is-fair-play type effect for an Archenemy. You can even make the deck on the cheap using stuff like Fleshbag Marauder (there are a bajillion at this point, especially if you'll pay 4 for a 4 power one), these generate a lot of power if you also have Savra, Queen of the Golgari (or something similar) out. Pestilence and similar effects are very good in here, they let you both clear out weenie blockers while also pumping Kresh ever bigger by winnowing away the chaff. Kresh will quickly crush everyone, you just need to add fun stuff like evasion or trample to make his immense power count. If you build this right it should be quite scary to play against, and the odd Fling can be a nice way to punish the players for killing Kresh.

Another great option might be Sauron, the Dark Lord, the more the party does the bigger the 'threat' gets, and it's almost impossible to remove Sauron. It's easy to sneak in some powerful Changelings to work as a better base army, but the whole 'orc army' thing is in and of itself very stereotypical in D&D. I like Grixis because you get Blue, meaning you have access to the odd counter. In particular I'd look into stuff like Stronghold Machinist, effect-on-a-stick creatures are good for an Archenemy because they tend to soak up the opponent's cards, even something like Royal Assassin is card advantage over time. Since the Army can get pretty big you can use Voltron stuff with it, and if you use Anthems (Berserkers' Onslaught, Dauthi Embrace, and Whip of Erebos come to mind) they'll work on both the Army and Sauron, which is cool Big Bad energy for the deck.

DreadKhan on Jinx Master of Chaos

6 months ago

I could be wrong, but I think part of your problem is that you can't run enough wipes to keep pressure down but also cannot run enough creatures to deal with aggro. Some stuff that can help with this include Propaganda, maybe War Tax do a good job at deterring early aggro. Callous Oppressor type cards are pretty powerful, creature theft effects allow you to keep up with aggressive decks running powerful creatures without having to run or cast them yourselves. There might be a couple useful token generators that might fit, Ophiomancer and Ogre Slumlord both provide endless Deathtouch blockers and can deter attacks. My final suggestion to help prevent losses is dedicated blockers, cards like Brash Taunter, this sweet blocker survives many wipes and can make brute force risky to use vs you. There are also cards like Fog Bank that can block fairly well, but remember that low toughness means you're vulnerable to Trample.

I would try out Rite of the Raging Storm, it puts a lot of pressure on the board for anyone but you who can't block a 5/1 trample. Mask of Griselbrand works really well with Rite, but it also works well with any other non-flyer you want to attack with, and helps incase you get wiped/targeted with removal since it can draw cards. The lifegain is a nice perk. Viashino Heretic is a way to blow up artifacts repeatedly that also can deal some damage, if people use large artifacts it can be a lot of damage for mana.

DreadKhan on "The High Priestess of Helgrind"

7 months ago

I'm going to assume that you don't really want suggestions for anything to pricey, if this is wrong I can offer some different suggestions.

I could be wrong, but I've always felt like Lyzolda really likes low to the ground creatures that are both Red and Black, here are a few that seem worth a look. Rakdos Cackler and Footlight Fiend are 1 drops that are Red/Black. There is also Manaforge Cinder, which can help fix your mana. I second adding Anathemancer, it seems like a great fit here. Charforger might be interesting, it makes a token and has a possibly useful effect. I'm not sure if you often go through 5 creatures in a turn, if you can Lagomos, Hand of Hatred is a neat tutor that makes fodder each turn. Mahadi, Emporium Master seems really good in here. It might be too slow to matter, but Pyre Zombie is a recursive Black/Red creature. Shambling Remains can come back one time.

Tor Wauki the Younger seems like it has good synergy, offering a pinger that improves non-combat damage. Another big card that probably would do some work in here is Rite of the Raging Storm, this is a favorite card of mine for budget decks, anyone who can't reliably block the 5/1s will get massacred, and you get free fodder if the tokens aren't worth swinging with.

Hope something there works out for you, I had some ideas that I had to cut because of Obosh, but I think Obosh is probably worth the tradeoff.

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