Rite of the Raging Storm

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rite of the Raging Storm

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

amarthaler on EDH Rakdos Group Slug

2 weeks ago

DreadKhan, thanks for the comment and upvote!

I thoroughly love every card you recommended, and certainly appreciate your taste in slug cards. Since this deck is by design meant to swap cards in and out all the time to keep it fresh and fun, I am going to try and squeeze them in this round.

Ironically, Rite of the Raging Storm is something I saw played awhile ago and I couldn't remember its name until you brought it up - so thank you!

DreadKhan on EDH Rakdos Group Slug

3 weeks ago

I noticed a few enchantments from my Rakdos deck that might do some work in here, Citadel of Pain makes instants worse and you only run 6 I think, Exquisite Blood is very fun with effects that cause life loss to opponents (you don't need to run it with combo payoff if you don't want, it's independently amazing with Group Slug), and Rite of the Raging Storm is a surprisingly useful effect in a deck that can influence the board, free 5/1s synergize with a lot of stuff and they never come at you technically. Anyone who can't deal with a 5 power trample will very quickly lose once Rite is out as player after player swings at them.

Not sure if you're especially attached to Bottomless Vault (I personally love it), but Subterranean Hangar is probably a much better card. You can run both if you want the ramp, but the Masques one much easier to use if you want only 1.

DreadKhan on tBZ_Garna-Bloodfist

4 months ago

I suspect cards like Rite of the Raging Storm would probably work in here, you'd either get in for 5 each turn or get a card, and nobody else can swing at you with the tokens/changelings. Since you can also use Goblin Bombardment after a creature has dealt damage, you can kill any creature before combat actually ends, so you'd still get the card even if they let the creatures hit them. Any token generator that would ever be worth using is probably good in here too, even Orochi Hatchery could draw a lot of cards if people have to block. The best way to force people to block would be any kind of power buff that is global, I like Berserkers' Onslaught in Red, double damage also works well with any other buffs you can add. I guess there is stuff like Judith, the Scourge Diva too. The effect is pretty clunky, but with your Commander Captive Audience looks a lot better, those tokens are much more valuable, and it still usually a death sentence for one player.

Zulaport Cutthroat is a great Aristocrat to look at, I usually don't bother with it but at your budget maybe Butcher of Malakir can be a real nuisance, as can Ogre Slumlord if you're losing lots of non-tokens. If you find yourself running more wipes/removal, Sangromancer can generate a lot of life.

Not sure if they're within your budget, but Fire Covenant and Phyrexian Purge can both clear a ton of other people's stuff. Make an Example might be the best sorcery speed removal effect ever printed, it's non-targeted and uses sacrifice, but you choose the piles that die so you always hit what you need to hit with it. Ashes to Ashes/Reckless Spite can clear a couple bodies. In Rakdos I feel like you want some of the following, Feed the Swarm, Chaos Warp and Wild Magic Surge to deal with awkward permanent types.

DreadKhan on Mishra's attackers

4 months ago

Berserkers' Onslaught is pretty handy if you've got big attackers, double power and first strike is sweet for 5 mana. Rite of the Raging Storm can help by giving you a 5/1 every turn to swing with, while also giving everyone else one to swing at anyone but you, which helps create some chaos as long as people don't run big blockers, and even if most people do, just someone not having a blocker will make that 5/1 a slow, steady source of damage, and people must hold back a blocker for it or take the 5. I like Onslaught with Rite, and if I can get a Mask of Griselbrand and Exquisite Blood you can do a tremendous amount of work with a 5/1, including drawing 5 cards when it dies. Mask is good in general in my experience, evasion is helpful in Rakdos, as is Lifelink for various 'pay life' effects that you might want to run. Some of those include Phyrexian Purge and Fire Covenant, both very strong old cards in many metas, but they work best with some life gain. 2 more cards that cost life and tend to feel pretty good in EDH are Ashes to Ashes and Reckless Spite, hitting 2 bodies is pretty helpful, and black Exile isn't super-common.

Kyren Negotiations are an interesting option if you have lots of goblins but can't swing through a Propaganda. Make an Example is very good value, you choose what dies (not targeted), and each player loses at least their best creature, maybe more). Volcanic Offering is a really solid card that can deal with 4 things that are bothering you if someone else is feeling helpful, but it can never directly hurt you, this can shut down an archenemy with one spell. If you find yourself troubled by Blue decks, there are Boil, Boiling Seas, Omen of Fire, and Citadel of Pain that are pretty helpful vs Blue and 2 colour Blue decks.

DreadKhan on Rakdos

4 months ago

It's not really a great card, but Shivan Gorge can deal some damage to each opponent, which can let you shave mana off of spells for a turn. There is also stuff like Spear Spewer that pings each player, that's a much better way to achieve that goal I suppose. There are also Kessig Flamebreather and Firebrand Archer that can turn any non-creature spell into damage, not sure you have enough stuff to justify them, but felt they were worth a mention. There is also good old Pyrohemia/Pestilence, which can ping each opponent (and it clears out x/1s if tokens are an issue in your area). Not sure if you will be able to get in for damage consistently, but Rite of the Raging Storm tokens usually suck to block, so you might get 5 damage per turn in some metas.

I feel like it's worth throwing in something like Carrion Feeder or Viscera Seer if you want a sac outlet that can clear out lots of bodies and derive value from it, Feeder even works with Pitiless Plunderer (or another 'mana from dead creature' card, Pawn of Ulamog and Bog Initiate will work on a budget) and Gravecrawler to go infinite.

Final point, maybe a few Annihilator creatures that have high MV as their drawback, they tend to be colourless anyways, so can give a full discount and be free sometimes. Artisan of Kozilek and Pathrazer of Ulamog are good examples that aren't too pricey, but Titans are obviously more expensive/powerful, it's worth noting you'll always get cast triggers, even if you're casting them for nothing/very little. Some of these can also let you run cards that care about high MV, like Protection Racket and Timesifter, both are very strong in some metas. Heck, I think I'd just run Protection Racket either way now that I think about it, I'm not sure there is a drawback to that card in this deck, it's big drawback is that it's bad in combo decks because people won't give you combo pieces, but in a deck that isn't attached to any one card you can run it safely. There is also Meteor Golem, Platinum Emperion and even Platinum Angel to offer some value if stuff like Darksteel Colossus or Blightsteel Colossus are over the budget, and there are big old utility beaters like Tsabo Tavoc that are worth a look, you can shave 5 mana off still.

Rakdos is a pretty nifty Commander, hope you're having fun with him!

DreadKhan on Sacrifices Must Be Made

4 months ago

If nothing else, Make an Example is a shockingly good card in Rakdos as removal that dodges almost any form of protection, and it hits all opponents at once. Do or Die is also worth a look, but it never hits your opponent's best stuff with any reliability. Final sorcery that's really good in Rakdos is Phyrexian Purge, which is a very one-sided wipe that only costs 4 mana.

I feel repetitive at this point, but Rite of the Raging Storm is very much worth a look in Juri, it gives a sac every turn and it also just generates chaos. It also synergizes with great stuff like Mask of Griselbrand and Exquisite Blood, which also loves Citadel of Pain (and Protection Racket, which is like Phyrexian Arena did a giant bag of steroids as long as you're not on obvious combo).

I feel like Agitator Ant is a solid card here, Ogre Slumlord is also very good with lots of removal/sacrifice effects, Mayhem Devil is probably an auto-include unless I'm missing something, not sure if it's relevant, but Infernal Tribute can both let you sac any non-token and draw cards at the same time, it's like really wonky Necropotence Plus with your Commander, only you pay mana and permanents to draw cards and deal damage. Very weird but Whip of Erebos would let Juri (and everything else) have Lifelink, which can be handy, it can also bring something back if you want.

DreadKhan on Generously Hellbent

4 months ago

You might look at Rite of the Raging Storm and Exquisite Blood, maybe Berserkers' Onslaught, even a Mask of Griselbrand as a backup to your Skullcap idea, paying 3 to draw 5 always feels great in my Pavel build, and the Evasion/Lifelink are often relevant. I run a ton of wipes and removal, perhaps the best of which is Make an Example, which is just backbreaking to any deck reliant on having a specific creature on the board, and it hits each opponent in such a way that it's almost impossible to protect against short of countering it. As my deck hates being interacted with itself (it's full of chonky spells/effects just begging to get countered) I run Boiling Seas and Omen of Fire, alongside a Citadel of Pain, Pavel can soak up a lot of spare mana anyways. Pyroblast and Red Elemental Blast might be more reasonable than adding Boil, but the deck loves hosing Islands for some reason. Since I run lots of board wipes, I tossed in Tyrite Sanctum and Daring Fiendbonder to give stuff Indestructible. I mostly run utility creatures like Agitator Ant or token generators like Ophiomancer and Ogre Slumlord, I'm presently at 16 creatures in the 99, so it doesn't usually matter if I'm wiping the board 3 or 4 times in a game. It's not unusual to win off of a timely Thieves' Auction, it's funny when you have a deck full of questionable permanents, some people will just scoop to it as well, it's a salty card to some. I mean if you're already running Omen of Fire, why not throw in Thieves' Auction?

Hope some of these ideas can synergize with your build, Pavel is a great under-utilized Commander, I built him more janky, but the deck is truly a blast to play.

DreadKhan on Why So Serious?

4 months ago

You might enjoy Agitator Ant, it is pretty funny in chaos decks, as is Angel's Trumpet. It's a weird card, but War Cadence is really useful to make blocking impossible. There is also War Tax, which is the opposite yet also very fun. If you aren't big on combos, Protection Racket can either give you non-lands or deal damage, extra juicy with Exquisite Blood obviously. He's clunky now, but Kaervek the Merciless deals a heap of damage, both him and Vial are good with Mask of Griselbrand, as is Rite of the Raging Storm.

Not quite sure it fits, but Fatespinner does a fair bit of work, adding a substantial cost to attacking for your opponents while doing nothing to you.

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