Dragonlord Atarka

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Mythic Rare

Combos Browse all

Dragonlord Atarka

Legendary Creature — Elder Dragon

Flying, trample

When Dragonlord Atarka enters he battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.

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Dragonlord Atarka Discussion

Izu_Korasu on draguns innit

5 days ago

ramp focused decks tend to spend the about 10+ slots on cards like Rampant Growth, Explosive Vegetation or mana producing permanents like Hedron Archive or Sylvan Caryatid and are almost always mono or green-centric dual colored because it streamlines their efficiency.

then run about 10 big threats, that do something as they enter and end games quickly (ex. Dragonlord Atarka)

roughly 25 lands and the rest of the slots tend to go toward cards that either delay opponents (Anger of the Gods, spot removal) or increase the consistency of the deck (draw/filter/wheel)

Izu_Korasu on draguns innit

5 days ago

well removal isnt exactly required for every deck.

your main creature base is a bunch of large flying dragons. your trying to outspeed them not control them.

and alot of dragons have the power to inherently control the board, Bogardan Hellkite, Dragonlord Atarka, Dragonlord Silumgar, Silumgar, Drifting Death, Steel Hellkite, Harbinger of the Hunt etc.... and they are generally huge game ending threats.

i could see some Stubborn Denial or Swan Song to help keep your dragons in play ... but aside from that if you want more removal, Draconic Roar and Foul-Tongue Invocation are solid choices, as are Lightning Bolt, Terminate ect. but this deck seems to want threats, and consistency rather then cards like Wildest Dreams.

TheDuggernaught on draguns innit

1 week ago

well, typical ramp decks utilize things like Utopia Sprawl, and Overgrowth, in conjuction with creatures that can untap lands -- such as Arbor Elf, Voyaging Satyr, and Kiora's Follower to then untap those enchanted lands to generate tons of mana. Garruk Wildspeaker can do the same. As far as what you ramp into -- Genesis Wave is super good. It might be a little bit more than you want to spend though. It is cheaper than Tooth and Nail though -- and arguably better. As far as creatures to use, I would say your best bets are Broodmate Dragon, Hellkite Overlord, Balefire Dragon, Utvara Hellkite, Dragonlord Atarka, and Atarka, World Render. Do not use all of these, but a total of 4-6 of them is likely good. Any more than that and it can clog up your hand really bad.

As far as colors go, how attached are you to Jund? I think Temur might be better for a dragon ramp deck -- Temur Ascendancy can get pretty nuts -- giving your dragons haste and giving you draws (which I know you love :P)

Hydrax on Naya Dragonlords (5-0 FNM)

1 week ago

Gideons_Prodigy, you're correct, Delver is not one of this deck's best match-ups.

In terms of sideboarding, there's a lot to do.

Remove:

Bring in:

The idea is to ramp and be patient. Getting Dragonlord Dromoka on the field will really help, especially if their deck is full of counter spells. Lightning Bolt and Path to Exile should be saved for the important creatures like Delver of Secrets  Flip, Young Pyromancer and Snapcaster Mage.

I know sideboarding is tedious, but the main deck doesn't have a great time against most Delver decks.

SquatchBearPig on Mayael goes HAM.

2 weeks ago

Sounds like you already have some things in mind, but some suggestions as far as creatures go: Gisela, Blade of Goldnight, Inferno Titan, Bogardan Hellkite, Dragonlord Atarka, Greenwarden of Murasa, Wurmcoil Engine, Thragtusk, Tyrant's Familiar, Thunderfoot Baloth, Terastodon, Craterhoof Behemoth

Obvious choices here are also the gods: Purphoros, God of the Forge, Iroas, God of Victory, Nylea, God of the Hunt, Xenagos, God of Revels. Heck Karametra, God of Harvests may even have a place here.

Also possibly Omnath, Locus of Rage depending on how much of that land tutoring you plan on keeping. Feldon of the Third Path may also have a place here. A few of my suggestions have ETB or on-death effects, so depending on how many of those effects you end up with, he can be crazy powerful.

And sorry for so many suggestions, but once I got started I just kept thinking of more and more :P

Hydrax on Naya Dragonlords (5-0 FNM)

2 weeks ago

Keos027, it's a great card, in fact I did run it for a while but I slightly preferred the immediate benefit that Dragonlord Atarka gives when it hits the field.

That's just player preference though, the 7-drop slot can be customized as you see fit. Atarka, World Render, Dragonlord Atarka, even Balefire Dragon are all very good options.

Not_Yet_Flawless on Aint Nothin but a Dragon Thang

1 month ago

I think you meant that Dragonlord Atarka is the father-in-law. Gotta know how the cards are related dude.

aholder7 on Building an atarka ramp deck

1 month ago

ramping into Tooth and Nail is a great way to win with 7 mana. if you want Dragonlord Atarka as your win con you may want to try cost reducers like Dragonlord's Servant and the like. pairs nicely with Thunderbreak Regent and some hasty dragons.

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