|Commander / EDH||Legal|
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|Dragons of Tarkir||Mythic Rare|
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Legendary Creature — Elder Dragon
When Dragonlord Atarka enters he battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
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Dragonlord Atarka Discussion
2 weeks ago
- Dragonlord Atarka
- Thunderbreak Regent
- Dragonlord Ojutai
- Dragonlord Silumgar
- Stormbreath Dragon
- Ojutai, Soul of Winter
- Darigaaz, the Igniter
- Rith, the Awakener
- Treva, the Renewer
- Dromar, the Banisher
- Crosis, the Purger
- Oros, the Avenger
- Intet, the Dreamer
- Numot, the Devastator
- Vorosh, the Hunter
- Sarkhan, the Dragonspeaker
- Sarkhan the Mad
1 month ago
So my boyfriend runs a pretty nasty Mayael deck that we've been building and working on together. I can offer a few suggestions.
Firstly, I'd personally suggest removing Elesh Norn, Grand Cenobite. She unfortunately cannot be used with Mayael's ability. If any praetor should be run, I'd say Vorinclex, Voice of Hunger. A bit pricey and a pretty mean card. Depending on your opponents' decks he might be a little too strong, but he works wonders.
If you're playing against plenty of black decks, Sigarda, Host of Herons stops quite a few strategies. Pair her up with Avacyn, Angel of Hope and Archetype of Endurance and you've got a board presence that can be pretty hard to take care of. Admittedly, Avacyn is quite pricey like Vorinclex but is well worth it.
As for non creature spells, Guild Feud is almost always a guarantee success. Mirari's Wake gives you double mana essentially, plus a nice anthem effect. Defense of the Heart basically wins you the game, at least from my experience :P
That's all I can think of off the top of my head. Unfortunately I don't have his deck handy but he's running all of those and let me tell you they are not nice cards.
1 month ago
This seems like it would be solid as a minor theme in a deck that focuses mainly around clones.
Kazuul, Tyrant of the Cliffs, Edric, Spymaster of Trest, Jori En, Ruin Diver, Kraum, Ludevic's Opus, Baral, Chief of Compliance and Rayne, Academy Chancellor, Thassa, God of the Sea, Kydele, Chosen of Kruphix all provide good effects that can get out of hand fast if they trigger multiple times. Kazuul is even funnier, because with even two of them you can look at making an army of 3/3s every time you're attacked.
Body Double, Clever Impersonator, Clone, Dack's Duplicate, Gigantoplasm, Mercurial Pretender, Phantasmal Image, Phyrexian Metamorph, Stunt Double, Progenitor Mimic, Sakashima the Impostor, Cackling Counterpart, Fated Infatuation, Supplant Form, Rite of Replication, Spitting Image, and Tempt with Reflections are all solid clones or clone effects. Feldon of the Third Path certainly wouldn't hurt either.
Finally, for when the legends just can't stick or you need other effects, sliding in good creatures that have useful ETB or static effects are useful. Acidic Slime, Reclamation Sage, Archaeomancer, Goblin Electromancer, Consecrated Sphinx, Elvish Visionary, Horizon Chimera and the like will all be quite useful.
Multiple Starke of Rath allows you to use one to kill a creature then use a second to kill the first. Very very conditional removal, but it would be pretty funny to use.
And, of course, like Eiti3 said, using cards like Transmute Artifact, Fabricate, Reshape, or Whir of Invention will allow you to get Mirror Gallery more consistently, though unless you go very hard on copying just Legends it shouldn't matter too much. I wouldn't recommend doing that, either, as anyone taking out Mirror Gallery could easily wipe most of your board.
1 month ago
Man, there's a lot here. Personally I would take out about 3-4 lands. 42 seems a bit much, you really don't wanna be flooded.
In my deck Xenagos, the Chubby Chaser, I use big creatures to get the most out of Xenagos while stopping my opponents dead in their tracks with cards like Price of Glory, City of Solitude, Urabrask the Hidden and Vorinclex, Voice of Hunger, heck you could really use a card like Winter Orb after a huge creature is out.
Removal I use around 8-10 sources. Chandra's Ignition and Blasphemous Act are the best in red. Your spot removal is pretty spot on ;p except maybe use Reclamation Sage or Bane of Progress instead of the caterpillar.
For cuts I would cut out Fires of Yavimaya and your haste sources because if you play a dude Xenagos will give it haste. Seems redundant. Chandra because she does little for you because if your dudes are huge and have trample it doesn't matter if their creatures block. you could play Garruk, Caller of Beasts. Curse of Predation when you could play Berserk. Avenger of Zendikar seems too slow here, to me Xenagos and tokens really don't mix. Desolation Twin seems too expensive for this deck for giving you two 10/10s with no abilities. Burn from Within doesn't do enough to me to just kill one creature.
Coming in I would definitely put in Oracle of Mul Daya, Ruric Thar, the Unbowed, Strionic Resonator, Mage Slayer, Scourge of the Throne, Dragonlord Atarka, Savage Beating, Aggravated Assault, Nylea, God of the Hunt, Greater Good, Thunderfoot Baloth, Blood Moon, Kalonian Hydra seems good.
Overall, good deck. R/G is fairly easy to build. Finally, don't let somebody tell you that the deck you worked hard to build is a fail. Let them give you pointers and suggestions but you do whatever the hell you wanna do. Control is a hard archaetype to play, it takes timing and it always draws some hate (trust me I know). If you didn't like it that's fine, but don't let other people take the control player out of you. If they don't like it, tell them to board cards in that deal with it. That's their issue not yours. Good luck and above all else have fun!
1 month ago
ramp focused decks tend to spend the about 10+ slots on cards like Rampant Growth, Explosive Vegetation or mana producing permanents like Hedron Archive or Sylvan Caryatid and are almost always mono or green-centric dual colored because it streamlines their efficiency.
then run about 10 big threats, that do something as they enter and end games quickly (ex. Dragonlord Atarka)
roughly 25 lands and the rest of the slots tend to go toward cards that either delay opponents (Anger of the Gods, spot removal) or increase the consistency of the deck (draw/filter/wheel)
1 month ago
well removal isnt exactly required for every deck.
your main creature base is a bunch of large flying dragons. your trying to outspeed them not control them.
and alot of dragons have the power to inherently control the board, Bogardan Hellkite, Dragonlord Atarka, Dragonlord Silumgar, Silumgar, Drifting Death, Steel Hellkite, Harbinger of the Hunt etc.... and they are generally huge game ending threats.
i could see some Stubborn Denial or Swan Song to help keep your dragons in play ... but aside from that if you want more removal, Draconic Roar and Foul-Tongue Invocation are solid choices, as are Lightning Bolt, Terminate ect. but this deck seems to want threats, and consistency rather then cards like Wildest Dreams.
1 month ago
well, typical ramp decks utilize things like Utopia Sprawl, and Overgrowth, in conjuction with creatures that can untap lands -- such as Arbor Elf, Voyaging Satyr, and Kiora's Follower to then untap those enchanted lands to generate tons of mana. Garruk Wildspeaker can do the same. As far as what you ramp into -- Genesis Wave is super good. It might be a little bit more than you want to spend though. It is cheaper than Tooth and Nail though -- and arguably better. As far as creatures to use, I would say your best bets are Broodmate Dragon, Hellkite Overlord, Balefire Dragon, Utvara Hellkite, Dragonlord Atarka, and Atarka, World Render. Do not use all of these, but a total of 4-6 of them is likely good. Any more than that and it can clog up your hand really bad.
As far as colors go, how attached are you to Jund? I think Temur might be better for a dragon ramp deck -- Temur Ascendancy can get pretty nuts -- giving your dragons haste and giving you draws (which I know you love :P)
1 month ago
Gideons_Prodigy, you're correct, Delver is not one of this deck's best match-ups.
In terms of sideboarding, there's a lot to do.
2 Leyline of Sanctity, because if they can't hit your creatures they'll go for you instead
2 Feed the Clan, Delver is a fast deck, staying alive long enough to win is important.
The idea is to ramp and be patient. Getting Dragonlord Dromoka on the field will really help, especially if their deck is full of counter spells. Lightning Bolt and Path to Exile should be saved for the important creatures like Delver of Secrets Flip, Young Pyromancer and Snapcaster Mage.
I know sideboarding is tedious, but the main deck doesn't have a great time against most Delver decks.