|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Legendary Creature — Elder Dragon
When Dragonlord Atarka enters he battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
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Dragonlord Atarka Discussion
5 days ago
If you are looking to maximize your potential with a Fight-centric deck, I'd suggest you also run a few copies of Frontier Siege for it's Dragon's mode and jam-pack the deck full of heavy hitters: AKA high power.
If you use Frontier Siege, you can maximize impact with Dragons. Now you have heavy hitters and flyers. Couple this with Atarka, World Render and Dragonlord Atarka as they are both great for this sort of thing. Not to mention the double-strike anthem alongside the burn ETB is sweet.
You can also run Foe-Razer Regent for more intense fun.
Coupling on the anthem idea, there's also Crucible of Fire, which will allow your Dragons to be even larger when they fight.
You'll need to either ramp or cheat your way to the top. I'd suggest the following:
This will give you plenty of ramp support. You can fix the amount as you see fit based on your deck's overall needs.
You will also want to cheat out Dragons. Descendants' Path is wonderful for this.
If you are going to choose to run Planeswalkers (Which, with so many flyers you should if you got the room for them), I'd suggest either Sarkhan Vol, or Sarkhan, Fireblood. Fireblood is the clear winner here as he generates more precious mana, but Vol is a nice choice if you'd like to not only fight a creature but attack with your Dragon as well on the same turn.
I'd also recommend at least 1x Utvara Hellkite as when you do a full swing, you're going to create a ton of tokens - all of which kick in Frontier Siege. Since those are also all 6/6, they will likely survive and thus become 8/8s with a single Foe-Razer Regent.
Jesus, I might make this deck. I've got like so many Dragon decks I have literally lost count. Even two EDH Dragon Tribal decks.
Dragon Tribal is my #1 favorite Tribal :3 They are just so insanely fun to play with.
1 week ago
Thank you, those are good suggestions. Dragonlord Atarka is super good, no doubt. My hardest decision is into adding those lands or not. My mana base is definitely improvable, I will consider what to swap there!
1 week ago
Even though it is a high cost card I believe Dragonlord Atarka is worth a look
1 month ago
Not sure if you're taking suggestions, I just stumbled on this while looking for KTK jeskai decks... but your land-base is extremely light and you are too light on ramp creatures to run anything less than 24 lands. If you run a playset of Rattleclaw Mystic and Whisperer of the Wilds then you can run 22 lands. Cut Frost Walker entirely and go down to 3x Heir of the Wilds to make room for the ramp.
1 month ago
One of commander's strengths is that you can build a deck with ANY commander and still have a chance to win at most tables. I echo the thoughts of the folks above, you can make a good deck with a bad commander.
That said, it's way more fun to choose commanders that, even if they aren't quite good, they at least do something. For example I built a ETB effect/clone/bounce/flicker Dragonlord Atarka deck and it's awesome: Atarka enemy now!. I also just built a Varchild, Betrayer of Kjeldor deck I Will Survive | Varchild EDH. Neither commander is particularly good, but they do a thing that I can build around.
Also, for the record, I play a lot of Boros. You can make decks with the bad colors too!
So your thoughts on Arixmethes, Slumbering Isle or Tariel, Reckoner of Souls could be awesome decks! Or Shimatsu the Bloodcloaked + a million token makers! If those commanders are interesting to you, build them! This of course depends highly on how cutthroat your meta is, but some good before-game and early-game politics can help even the playing field for you.
Again, the commander is only 1 of the 100 cards in the deck. It is great to have them do a thing because you get them every game, multiple times a game. So while you can make decks with vanilla legends, I wouldn't. Instead, make decks with commanders that do weird things. Good luck!
1 month ago
Here are a few cards I think might be worth considering for this deck Wayward Swordtooth, Avatar of Might, Domri Rade, Mage Slayer, Decimate, Gruul Signet, Mina and Denn, Wildborn, Spellbreaker Behemoth, Ulrich of the Krallenhorde Flip, Ruric Thar, the Unbowed, and Dragonlord Atarka.
2 months ago
Dragonlord Atarka is a great card, but to be truly competitive I think you'll need a TON more ramp. I strongly recommend playing her in a Ponza, Amulet Titan, or Mono-G Devotion shell ... all of which can generate Tron-like mana fast enough to make her relevant. Please see, for example, one of these two decks, this one, or this one.
FWIW, I ran her in this deck for a while, but didn't find her to be that competitive. Seven mana is just a TON more than six, and I think the deck is better off sticking to Inferno Titan or Chandra, Flamecaller as the top-end.
Good luck though, and good skill!
2 months ago
Hi, as a fellow dragon lover I would like to offer some advice. You might want to add Phyrexian Arena and Rishkar's Expertise. Both cards are great and I would even replace Rhystic Study. At some point, poeple start paying one and you don't really get to refill as much as you'd like.
I'd also sugest working on the mana base of the deck. I am not sure what your resources are, but you could try basic lands with Check lands, because tapped lands are death to 5-color decks. This could open up to adding basic land ramp, which is not really terrible if you happen to have all the good cards for ramping like that. Eternal Dragon has been absolutely stellar for me, although I do run 10 shocks and 10 checks and a couple of Fetches. I ended up cutting control and removal cards in favor of just playing dragons and drawing cards and has worked out pretty nicely for me. I removed all walkers from the deck, because they didn't get the discounts from Ur and were awkward to defend. How's Taigam working out for you? He doesn't seem to have a lot to work with. I'd swap him for a dragon or some removal.
Lurking Predators is a card I am currently playtesting and it has a lot of potential the more creatures you have.O-Kagachi, Vengeful Kami is a card I have a very strong love-hate relationship. Everythime I want to include it, I end up cutting it out of the deck because it feels...weird. Zirilan of the Claw is a Commander on his own and is too mana intensive and slow for a deck like this so I wouldn't reccomend it. Dragonstorm is unfortunately almost unplayable here because the card reaaaly likes to play with other spells to charge up the Storm. It's an expensive tutor and I've so far skipped it. You could try Sarkhan's Triumph instead. Knollspine Dragon not particularly interesting and not a great draw engine, I'd skip it. Stormbreath Dragon I'd include depending on my playgroup. So far, I haven't felt the need but it's almost making the cut.Jugan, the Rising Star is bad, just bad.
Cheers to you friend and may the wind guide you over your enemies!