|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Legendary Creature — Elder Dragon
When Dragonlord Atarka enters he battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
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|Have (11)||ironax , clayperce , Pyre_Vulpine96 , Vasbear1 , JeremyTheMiner , NobleSlay3r , Tommuz , johnsongrantr , philktoken8998 , thetechzombie , MattN7498|
Dragonlord Atarka Discussion
1 week ago
Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.
Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!
Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.
Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.
Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).
1 week ago
2 weeks ago
Thanks for the massive comment Seraph_Six and a great deal of helpful advice, you've given me loads to think about. If you don't mind, I'll reply in reverse order :)
Burgeoning: I agree that this card usually only helps during the first few turns. However, when it CAN be used early, the advantage I get usually determines how the game ends. Therefore, I intend to keep it for now.
Elemental Bond: I love this card because it's cheap and gives me extra draw (which isn't something you get often when playing green). However, Soul of the Harvest would be a great addition to the deck's draw capabilities; so I've decided to replace Ruric Thar, the Unbowed with it.
Strionic Resonator: there are so many permanents this artifacts synchronizes with, that I wouldn't dream of parting with it in this deck. It can double the amount of sacrifices caused by the Eldrazi, it can generate twice the amount of dragons generated with Utvara Hellkite, it can help me draw additional cards from Elemental Bond, just to name but a few examples.
Xenagos, the Reveler: He's truly been invaluable in this deck. Thanks purely to him and Selvala, Heart of the Wilds I've managed to both use Mayael AND summon something game- determining by turn 5-6. These cards will both remain in the deck.
Sylvan Caryatid/Rampant Growth: Getting rid of ramp? No, sorry. Sure, these mayb the weakest ramp cards but this deck is so dependent on large amounts of mana that I wouldn't want to consider getting rid of any of its current sources.
Rhonas the Indomitable: Fantastic card indeed, but currently outside my price range.
Novablast Wurm: Interesting card and does work well with Avacyn. But unfortunately, ONLY with Avacyn. This deck is too dependent on its creatures to blow everything up.
Akroma, Angel of Fury, Akroma, Angel of Wrath, Baneslayer Angel, Carnage Titan and Dragonlord Atarka: I want the creatures in this deck to be more than just powerful by themselves; I want their strength to add to the strength of the others. So although these creatures are all awesome individually, I've decided not to include them.
Blightsteel Colossus: Way outside my price range and it also has infect (which has been banned by my playgroup).
Atarka, World Render: Actually, there are only three dragons in deck (four, if you would count Atarka too). Adding her I'd therefore consider to be an inferior choice over the other support options I've made. However, you might be pleased to hear she's the commander of one of my dragon decks (which I still need to post).
Well, that's it. Thanks for bearing with me and thanks for all your advice. I hope you agree that it's been put to good use. Thanks again and happy gaming!
3 weeks ago
Always love seeing a Mayael deck and how different people make them. Typically, I prefer at least 35-40 creatures just to bring that miss percentage down. You can mathematically assume that 40 creatures will give you a 2 choices out of that 5 almost every time.
That being said, here's a list of some of my favorite big Naya creatures:
Akroma, Angel of Fury (Protection from stuff.)
Akroma, Angel of Wrath (Protection from stuff.)
Atarka, World Render (Especially since you have a fair bit of dragons.)
Baneslayer Angel (Protection from stuff.)
Blightsteel Colossus ($$$, but typically worth the investment.)
Carnage Tyrant (New card!! And super awesome. Flavor text is the best.)
Dragonlord Atarka (Big and stompy and a dragon.)
Exquisite Archangel ('Oh crap' button. Platinum Angel is only 4 power.)
Heliod, God of the Sun (Vigilance for all. Kinda just a maybe.)
Novablast Wurm (Sometimes you just gotta blow everything up. Works well with Avacyn.)
Rhonas the Indomitable (This guy is bonkers good in this deck.)
Void Winnower (Sometimes it's acceptable to lose friends to play this card.)
Wurmcoil Engine ($$, but SO good)
Things I don't see much of a need for:
Ruric Thar, the Unbowed (Probably going to hurt you more than help you.)
Strionic Resonator (I always end up cutting this from decks because it's just not good enough. Win-more mana-sink.)
Burgeoning (Maaaaybe, just because it requires lands in hand. Typically a dead card later in the game. Only good turn 1 or 2.)
1 month ago
Xenagos, God of Revels is in my gruul dragons deck, and he's quite amazing, letting you swing in very powerfully with say, your Dragonlord Atarka the turn you drop her. I'm surprised that Atarka, World Render isn't in the list, as she lets you hit even harder with your dragons.
I know this might sound strange, but I run 2 Arlinn Kord in my dragon deck, as her front side +1 give utility. Vigilance and haste again allows for you to swing your big meaty dragons the turn you play them, while still being able to retain their defensive capabilities.
Domri Rade is also very good for getting your creatures, as removal, and as buffing the hell out of your creatures with his emblem.
I see you have one Sarkhan in your deck, but why not the Gruul Sarkhan Vol? Once more, another way to let your dragons swing the turn they come out.
I don't know if you could tell, but I'm a sucker for Gruul walkers.
Thank you for reading my comment and considering my suggestions. Have a good day.
1 month ago
I've been hesitant about Dragonlord Atarka. It seems like a great beater, but at 7 mana I feel like the card just doesn't generate as much value compared to other cards. The 5 damage etb is nice (getting rid of low toughness problematic creatures), but it's a one time effect compared to the lasting static abilities of the other dragons. I'd need to test with him further.
1 month ago
Hey, I'm back again.
As for your Dragons, I think it's best you go for 4 Utvara Hellkite since I think you're going for the token gimmick with Parallel Lives. I would also add more Dragonmaster Outcast. Another suggestion for tokens would be Dragon Broodmother, for ya know, token making speed.
So you need creature space now huh? I would remove the other dragons, that don't fit quite well with the token gimmick. This includes: Dragonlord Atarka,Glorybringer,Mirrorwing Dragon,Moonveil Dragon,Rimescale Dragon, and Skyship Stalker.
I hope I didn't distance too far from your original mechanic in this deck, and I hope it wasn't too much to digest. If I had the cash, I too would play a dope dragon deck.
1 month ago
Sorry to burst your bubble windlnk, but last thing I heard was that Wizards is pretty much against printing anymore 1 drop mana dorks with no drawbacks/hoops to jump through....though I too wish for the glory days when I was dropping Dragonlord Atarka T4-T5.