Dragonlord Atarka

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Dragonlord Atarka

Legendary Creature — Elder Dragon

Flying, trample

When Dragonlord Atarka enters he battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.

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Dragonlord Atarka Discussion

clayperce on R/G Atarka Ramp

2 weeks ago

Aulrich7,
Dragonlord Atarka is a great card, but to be truly competitive I think you'll need a TON more ramp. I strongly recommend playing her in a Ponza, Amulet Titan, or Mono-G Devotion shell ... all of which can generate Tron-like mana fast enough to make her relevant. Please see, for example, one of these two decks, this one, or this one.

FWIW, I ran her in this deck for a while, but didn't find her to be that competitive. Seven mana is just a TON more than six, and I think the deck is better off sticking to Inferno Titan or Chandra, Flamecaller as the top-end.

Good luck though, and good skill!

Dragon-Marti on The Ur Dragon Commander

3 weeks ago

Hi, as a fellow dragon lover I would like to offer some advice. You might want to add Phyrexian Arena and Rishkar's Expertise. Both cards are great and I would even replace Rhystic Study. At some point, poeple start paying one and you don't really get to refill as much as you'd like.

I'd also sugest working on the mana base of the deck. I am not sure what your resources are, but you could try basic lands with Check lands, because tapped lands are death to 5-color decks. This could open up to adding basic land ramp, which is not really terrible if you happen to have all the good cards for ramping like that. Eternal Dragon has been absolutely stellar for me, although I do run 10 shocks and 10 checks and a couple of Fetches. I ended up cutting control and removal cards in favor of just playing dragons and drawing cards and has worked out pretty nicely for me. I removed all walkers from the deck, because they didn't get the discounts from Ur and were awkward to defend. How's Taigam working out for you? He doesn't seem to have a lot to work with. I'd swap him for a dragon or some removal.

Lurking Predators is a card I am currently playtesting and it has a lot of potential the more creatures you have.O-Kagachi, Vengeful Kami is a card I have a very strong love-hate relationship. Everythime I want to include it, I end up cutting it out of the deck because it feels...weird. Zirilan of the Claw is a Commander on his own and is too mana intensive and slow for a deck like this so I wouldn't reccomend it. Dragonstorm is unfortunately almost unplayable here because the card reaaaly likes to play with other spells to charge up the Storm. It's an expensive tutor and I've so far skipped it. You could try Sarkhan's Triumph instead. Knollspine Dragon not particularly interesting and not a great draw engine, I'd skip it. Stormbreath Dragon I'd include depending on my playgroup. So far, I haven't felt the need but it's almost making the cut.Jugan, the Rising Star is bad, just bad.

If you could, I would suggest Dragonlord Silumgar,Dragonlord Atarka and last but not least Dragonlord Kolaghan because her Haste is amazing to have.

Cheers to you friend and may the wind guide you over your enemies!

Nominae on Thantis Political Slaughterhouse

1 month ago

Hey, if you're looking for big beaters, you can look at eldrazis with Artisan of Kozilek.. In jund, you can have Kresh the Bloodbraided, Butcher of Malakir, Corpsejack Menace works with your commander and kresh.. Prossh, Skyraider of Kher Multani, Yavimaya's Avatar Protean Hulk, Combustible Gearhulk Verdurous Gearhulk Noxious Gearhulk.. Hornet Queen can make your ennemies attack into 1/1 deathtouch which is fun There's a lot of dragons stuff such as Hellkite Overlord, Hellkite Tyrant, Bogardan Hellkite Dragonlord Atarka..

There's some big stuff lovers such as Spearbreaker Behemoth, Genesis Hydra..

For big green stuff and ramp, you can look at my


Nissa, vastwood commander

Duel Commander* Nominae

SCORE: 1 | 37 VIEWS


Maybe some of those cards cost a lil' bit over 5$, i'm not sure on some prices, but I'll look for cards that benefits always having to attack or always be attacked from now on, and I might get back to you ! Good luck on your deck, Thantis seems really fun !

Majorparker on Maelstrom wanderer

2 months ago

Nice list! Pretty similiar to mine ([http://tappedout.net/mtg-decks/maelstrom-cookies/?cb=1535366481]

Cards I could recommend are:
- Prime Speaker Zegana: a bit awkward when you wander into her and she's the only creature on the board, but most of the times she draws you between 4-8 cards and is a threat on her own. Strongest draw engine in the deck. Soulbound her with Deadeye Navigator and well, you could almost draw as much as you want.
- Dragonlord Atarka: creature removal which you can split and a very heavy hitter. Cannot go wrong with it.
- Magus of the Mind: fun and incredibly powerful card in Wanderer. The turn you play Wanderer you could cast 4 spells (or more) from your library.
- Sunbird's Invocation: casting spells from your deck is alot of fun, especially if you can dig that deep into your library with that many expensive spells we got in wanderer
- Selvala's Stampede: great value card. You will dig into your library and play cards from your hand for free. Puts great pressure on the other players
- Somberwald Sage: strongest ramp card in the deck. In my opinion a must have in every wanderer list. Lets you cast wanderer three turns earlier and can be used repeatedly

This is more a personal preference but I'm not the biggest fan of the Artifact Signets and Mana Vault. It feels really horrible to wander into them and they only give you one additional mana. I almost play every ramp spells which gives me 2 lands so that I can at least cast wanderer again if he gets destroyed. With this I usually get on average Wanderer one turn later but the cascades have in general also more impact. Tatyova, Benthic Druid is a really nice inclusion if you are playing a lot of ramp spells and fetchlands.
I am also not sure if Bloodbraid Elf and Shardless Agent are that useful in a multiplayer list. They don't really do that much.

I like your inclusion of Sarkhan's Unsealing! Think I will add it to my list as well. Sounds really effective on paper. Target removal with most creatures in the deck and board wipe with Wanderer.

TypicalTimmy on How many dragons should I ...

2 months ago

So, Dragons cost a lot. They are very expensive. They also see a ton of removal if able. Because of this, in my experience, you want enough Dragons to sustain the brutal attacks that will be made against you. However, you also need a means to get them out onto the field.

You want to look for Dragons that act like Sorcery cards. That is to say, a Dragon that benefits you other then just being a 4/4 flyer.

Cards like Glorybringer and the new Demanding Dragon are beautiful examples. They force extra hurt for their cost. This means your resources aren't diminished for nothing. Even if your opponent kills the Dragon, you at least got something out of it for your effort.

Along with these, Scourge of Valkas is an amazing and brutal beast, especially when paired with Dragon Tempest. You need to pay attention to the wording because I've seen people miss this, myself included. EACH of your Dragons will be dealing X damage, where X is the TOTAL number of Dragons your control.

I've seen players think that since one Dragon entered, and they had three already out, then 4 total damage is being dealt. This is because ONE Dragon entered, and it deals damage equal to the number of Dragons you control. This is correct. But if you have two Dragons enter together, BOTH of those are going to be dealing X damage.

The Dragon that entered is the one dealing the damage, not Scourge and not Dragon Tempest. Be careful of that. It could win you a game without you realizing it.

Aside from those massive cannons, a really good Dragon is Utvara Hellkite, but it's a bit of a trap card. Only run 1 in a deck because it costs 8 to play and you won't benefit unless you have enough Dragons to make it worth while. Combo'd with Scourge / Tempest and you run a serious powerhouse.

As for protection, Destructor Dragon is great. As a 4/4 Flyer, in my experience, if an opponent does not have removal it acts as a deterrent similarly to Phyrexian Obliterator. That is to say, if they attack and they kill it, you punish them. Note that it does say noncreature, which a lot of people look at and think it sucks. But the real hidden power here is that by saying nonCREATURE, LANDS can be targeted instead.

Ryusei, the Falling Star also acts as a powerful deterrent. If they kill it, they can potentially wipe themselves out.

Another beautiful Dragon that'll piss off anyone is Dragon Broodmother. I'll get more into her in a moment.

Honorable mentions are also Flameblast Dragon and Steel Hellkite.

But all of this means nothing if you can't get any of them into play. That's where the beauty of the Gruul Dragon decks comes in.

Gruul Dragons wants to, ultimately, do three things. Ramp, burn, and swing. But you only have so many cards to do it with? So how do you balance these?

Here's how: Dragons that act like Sorceries.

You're going to want a playset of the following:

Birds will give you access to either color immediately. GS will give you and if spent on a creature, that creature gains Haste. and DLS reduces costs by .

Now, here's the REALLY fun part! Generator Servant's mana can be spent on TWO different creatures! You can do and , and BOTH of them gain Haste! :D

If you have a GS out on the field and two in your hand with in mana you can use, you could literally sac GS, gain , tap , and pay out as and and sac those two immediately for .

Let me explain to you just how insanely fast this design can ramp. I do it all the time. Gruul Dragons is my favorite deck of all.

  • T1: Forest, Birds
  • T2: Mountain, GS
  • T3: Land, tap all 3 lands, tap Birds, sac GS, play Savage Ventmaw, swing for 4, add , play Xenagos, the Reveler for , +1, add for Birds & Ventmaw, float the additional left over from Ventmaw's cost, cast something else like, say oh I don't know, Dragon Egg, target with Infernal Plunge, kill Egg, get a 2/2 Token, add , play something else.

Gruul Dragon's is an insanely complex combo ramp & burn deck that catches everyone off guard. But you need to balance what cards do with how they interact.

Glorybringer and Demanding Dragon are cards you'll only want 2x of each, with 1x of each in your sideboard so you can flex as needed. This'll protect you against things like Meddling Mage and, God forbid, Surgical Extraction.

Then you'll want one of your two punishments. Ryusei, the Falling Star for weenie decks, Destructor Dragon + Blood Moon for more of a control-ly aspect. Sideboard whatever you're not playing.

Stay away from Dragonlord Atarka. 7 CMC for 5 damage is a terrible payout. Stick to Atarka, World Render as she gives all Dragons you control Double Strike. That's a hell of a lot more than 5 damage.

Hellkite Charger nets you additional combat phases, which is sweet. A single Birds of Paradise + Savage Ventmaw = extra combat phase. There's other combos for INFINITE COMBAT PHASES, such as 2x Savage Ventmaws or even a Savage Ventmaw + Grand Warlord Radha. Don't use Radha, Heir to Keld as she must attack to get the mana and if she is blocked and killed, your combo ends.

Bleh. This is a lot. Wow.

SO MOVING ON... Dragon Broodmother, she combos with Xenagos, the Reveler and Utvara Hellkite. I'll let you figure out why ;)

So all of this mana and what can you spend it on??

Flameblast Dragon's ability, Steel Hellkite's ability, or even go big with Ugin, the Spirit Dragon and use HIS -X ability!

Let your Dragon's carry you. Don't add things in like Lightning Bolt or Fog or anything like that. You don't need Atarka's Command, Savage Twister, Rolling Thunder, Gruul Charm.

You're up in the air. Just go over everything and hit for tons of damage, then replenish your resources with the mana you've acquired each turn.

You'll want to play hyper aggressively. Swing, even if you don't want to. Force your opponent to block. Clear their board because you'll always be able to rebuild yours. Explore, Explosive Vegetation, and Khalni Heart Expedition and what your filler cards will be. Things of those natures.

Lastly, a beautiful card for this type of deck is Shaman of the Great Hunt and Elemental Bond. That's your draw engine for this type of deck.

There's other tricks like how to get insane amounts of life, as well. But I think this is enough to set you off on the right path :)

Good luck! Seriously, Gruul Dragons is my #1 favorite deck of all time. <3

Darkshadow327 on Card creation challenge

3 months ago

Teneb, Lord of the Grave

Legendary Creature - Elder Dragon

Flying, Deathtouch, Vigilance

Whenever a creature dealt damage by Teneb, Lord of the Grave dies return it to the battlefield under your control at the beginning of the next end step with a +1/+1 counter. If creatures returned to the battlefield this way would die, exile them instead.

"The worst part is that we end up fighting our allies" - Jardius Wraxos

7/7

==========

Made him an elder dragon cause he's supposed to be older and wiser now I guess (like how Atarka, World Render becomes and elder dragon in the Dragonlord Atarka card for example)

Challenge: create Jardius Wraxos

TailoredBacon on Dracarys: The Ur-Dragon Commander

3 months ago

Mirari's Wake is bonkers good in any deck that runs green and white, and in my ur-dragon deck it has done work. For creature-based ramp, I recommend Sylvan Caryatid, Birds of Paradise, Shaman of Forgotten Ways, and Selvala, Heart of the Wilds. Caryatid and Birds are good early-game ramp pieces, Shaman adds two mana in any color and has a potentially game-ending formidable ability, and Selvala is just straight power as an insane mana dork and a draw engine. Deathrite Shaman is good because you have fetch lands, but I wouldn't recommend it unless other people in your meta run them or if you end up getting all 10 of them. Nature's Lore is more just good ramp, and the lands can come in untapped. Teneb, the Harvester is also good graveyard recursion. Carpet of Flowers is a good card for ramp if your meta runs decks with blue.Aura Shards is really good artifact and enchantment hate. Kindred Boon is a good way of protecting your creatures for pretty cheap. I don't know how you personally feel about land destruction, but if you aren't against it Numot, the Devastator is good at denying your opponents resources if you're a no remorse kind of player. Wasitora, Nekoru Queen is a personal favorite of mine because it costs effectively four mana for a 5/4 flying trampler that can force your opponent to sacrifice their good creatures. Dragonlord Ojutai is a personal favorite of mine because it has protection when it's untapped and lets you filter the top of your deck when it does damage. Sunscorch Regent and Dragonlord Atarka are solid beaters because the regent gets bigger as people play spells and atarka can blow up a few smaller creatures or a bigger one when it enters, and it has trample. I would also recommend a Rhystic Study because having more draw power is never a bad thing, and a Reliquary Tower, even though it taps for colorless. This is more of a personal thing and a meta-dependent thing, but I prefer my removal to be able to hit as much as possible, so I run Beast Within, Utter End, Anguished Unmaking, and Return to Dust for targeted removal and Austere Command and Merciless Eviction for board wipe effects. All of these suggestions come from somebody in a pretty competitive meta overall, as well as someone who likes having powerful decks anyway, so all of the aforementioned cards are entirely based on personal preference on how powerful you like to make your decks. If you like having pretty powerful decks but winning isn't super important to you, there's a lot of cards I wouldn't recommend out of this list, but if you like being one of the most powerful decks at the table then have at it. If you want tips for cards to take out, I can recommend that also, but I dont want to seem like I'm trying to completely change your deck for you because it seems like you've also put a lot of time and effort into yours.

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