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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Conclave Naturalists
Creature — Dryad
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
raincoat on
Her Royal Fluffness
3 weeks ago
Thoughts on Conclave Naturalists?
If Goreclaw is out, it's the same CMC and effect as a Reclamation Sage except it has a better statline. Might be worth throwing in there if you feel you want some more interaction on the board, but it might be a bit of a sore spot if Goreclaw keeps getting removed.
MeneerDutchy on
Henzie “The Toolman” Taylor ETB
7 months ago
Zou er zelf de volgende kaarten instoppen:
1 Gilt-Leaf Winnower 1 Shadowborn Demon 1 Mindclaw Shaman 1 Massacre Girl 1 Conclave Naturalists 1 Whiptongue Hydra 1 Brutalizer Exarch 1 Soul of the Harvest 1 Noxious Gearhulk 1 Massacre Wurm 1 Kogla, the Titan Ape 1 Flameshadow Conjuring 1 Verdant Sun's Avatar 1 Meteor Golem 1 Dusk Mangler 1 Industrial Advancement 1 Torgaar, Famine Incarnate
MeneerDutchy on
Henzie “The Toolman” Taylor ETB
8 months ago
Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many
Spisepinden on
The Projects: Budget Urban Development
1 year ago
It's a damn shame this deck can't run Liquimetal Coating :P I love the theme!
As others have stated, the plan hinges on a fragile creature. Having Vines of Vastwood or Apostle's Blessing can be helpful, but if your Myr gets killed, it might be useful to have something like Evolution Charm to bring it back from the graveyard. You're probably not going to use the flying mode often, but being able to search for a land in a pinch is a great secondary option to keep it from being a completely dead card. The instant speed is nice as well.
Beyond that, a card like Nullmage Advocate might be a useful way to keep the land destruction going without relying on draws all the time. The cards you return to your opponent's hand won't matter since they have no mana to cast them, meaning they'll likely end back in the graveyard at your opponent's end step. And even if you're returning lands, the Advocate will happily flatten them over and over again, at no card disadvantage to you.
Other sources of destruction could come in the shape of Mwonvuli Acid-Moss and Conclave Naturalists, though the former might be a bit too slow while I could see the latter competing a bit with the Siege Wurm and Tangle Golem. There's something to be said about card destruction on legs, though.
Card drawing options are a bit far fetched for green, but if you're really desperate, Bonder's Ornament and Arcane Spyglass are probably your best options in case the game goes long.
On a final, sort of side-tangent note, even though I know the deck is mono green and almost certainly benefits from being able to ramp with a single color, I still feel that it would be a shame to not at least mention a card like Sanctum Gargoyle.
Happy deck brewing!
GolgariGlenRoss on
Reki Surge
2 years ago
Moat effects do hurt this deck, but I think there are enough ways to deal with them now that I don't need these elves. I love the squirrel.
op1ekun on
Zegana counters
2 years ago
Another batch of cuttable creatures, the premise is simple either they don't progress counters plan or are too expensive for what they do: - Conclave Naturalists - Armorcraft Judge - Avatar of the Resolute - Nimbus Swimmer - Skatewing Spy - Tuskguard Captain - Blighted Woodland - AEtherize - Bow of Nylea - Uncage the Menagerie - AEtherspouts - Durable Handicraft - Hunt the Weak - Recross the Paths - Winding Way - Rhonas's Monument
Guddon on
I Play Xenagos with Anime Girl Sleeves
3 years ago
Necron_Maverick: Thanks for checking out the deck!
Sunder Shaman from my experience isn't that bad of a creature and I just happened to have him around because of the gruul guild kit I bought. His utility can be pretty helpful but I think you're kind of right and he should be cut for probably Conclave Naturalists for the faster removal effect. The ETB would also synergize with Ilharg, the Raze-Boar when it gets released later this month which would be really cool to play with.
As for the draw effects of Life's Legacy and Momentous Fall , I had Life's Legacy in a previous build and found it didn't perform quite as well as I would like. Since it required a pumped by xenagod creature to be on the field to get that full value I would consider it more of a "win-more-card" rather than one that can get me out of a pinch. Then again, previous renditions of this deck didn't have 30+ big creature targets so it may be a better draw card than I give it credit for. I think I would try cutting the Price of Glory for Momentous Fall since Price never really sticks around for more than 1 round of turns due to table groans.
Good suggestions my man.
Diddle on
Surge of the Old Gods
3 years ago
I'd say cut Primal Surge (Since you can't play it with Nikya out, so you need to have 10 lands and i think by that point you could have probably won) and Birthing Pod for those two (Unless you have a plan for pod that i'm not seeing, in that case cut Dawntreader Elk), and while you're at it i would also recommend cutting Cindervines and Seal of Primordium for Bane of Progress and Conclave Naturalists since that way you don't have to leave your artifact and enchantment removal visible and can play it with Nikya out. The reason I'd go with Goreclaw is that when put together with Nikya it leads to you dumping your hand even faster, and that potential is very strong, but if you think you don't really need it than that's understandable, i can't get a great grasp on how fast the deck is so i don't know if Goreclaw is totally Necessary.
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