Creature — Monger
(2): Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
4 months ago
You might like these: Patron of the Orochi, Awakening, Extraplanar Lens, Caged Sun, Doubling Cube, Keeper of Progenitus, Nissa, Who Shakes the World, Traverse the Outlands, Llanowar Elves, Birds of Paradise, Wild Growth, Arbor Elf, Squallmonger, Basilisk Collar, Bear Umbra, Wilderness Reclamation
7 months ago
Peoni Thanks for the great suggestions. I definitely see some fun things going on with the druids like Gilt-Leaf Archdruid. I did also all the enchantments I was racking up and thought of adding some synergy there.
I see the biggest draw back to a lot of cards is Jolrael, Mwonvuli Recluse ability only triggering once per turn. So I am trying to find the proper balance to draw two cards with things like cycling to draw on everyone else's turn. So there are not many instant speed green draws or triggers that I have found yet. Your suggestion of Keen Sense did make me think of a combo with Squallmonger might be fun.
Still a work in process, but I think this will turn out fun.
10 months ago
I have a few questions about high power Selvala builds that haven't really seen discussion at all, even as to why they are bad (I preface all of this with stating that obviously the deck is strong/fast, I'm just wondering why I never saw any of these things discussed):
Sword of the Paruns: clearly a similar but worse version of Umbral Mantle in more than one way, but a possible redundancy for a card that the deck can't search up and has to draw.
More than a few of the win cons for the deck require winning via combat damage even if it is infinite, which generally from what I've seen in cEDH games isn't as good as winning without combat due to the extra vectors of interaction you give your opponents to stop you. Having your combo finish being impossible to interact with as possible always seems to be beneficial, it's what makes the strongest combos what they are. Obviously there is one particular loop possible where you destroy all your opponents permanents, but if you don't do that and swing with haste or pass to the next turn with infinite creatures you could still have issues. Also, Beast Within isn't searchable by the deck.
So I have a couple of cards to ask about for that.
Helix Pinnacle: Clearly it requires you to wait until your next upkeep which isn't great. But if I were going to sit for a turn before winning, with my opponents having permanents or not, I would expect getting a 'you win' effect off an enchantment with Shroud would be superior to needing to swing. The only thing that I'm really curious about is the lack of any talk about it even to say it's bad most places I looked.
Aetherflux Reservoir: You're basically storming off so just kill people without attacking? Not searchable though clearly.
'Hurricane' effects, there are a few so I won't link them all. The downside is they hit you too, but in this style of deck it's not to hard to gain some incidental life. Primal Command already does this, tweaks could be made to have better consistency. The upside is you only need to have more life than your opponents and it doesn't require you have reached infinite mana yet, just that you have accumulated a lot. I only bring this up because in the past I had played a 60 card deck in casual that was essentially a sort of 'green high tide' deck that also made lots of mana and drew lots of cards and it wasn't super hard to gain a touch of life along the way and then Hurricane the table down as the win; that deck did so through land ramp mostly, so a critical card in that deck like Fruition doesn't really suit this deck and would be more at home in a Tatyova or Azusa for sure, but Primal Command is already present in some lists and does the job. It is worth noting that there are several creatures, which the deck could actually tutor, that can do this either through looping or just having a repeatable ability:
1 year ago
SFCD - I actually included this card in an earlier build, alongside Squallmonger. While I'm glad I snagged it before it jumped in price, it's unreliable; because any triggers you put on the stack leave as soon as you die, if I'm at a lower life total than any of my opponents when I start the chain, once the triggers start resolving one by one, I eventually die and leave them the victor.
As opposed to Hurricane, Squall Line, and Borrowing the East Wind, where I can at least say, "Alright, the whole table is dead. Sure, I'm dead too, but it was my spell, so I'm declaring victory," and nobody really argues with that, Efreet doesn't have that level of finality.
1 year ago
Trying to improve the synergy of the deck by adding more creatures. It just feels bad to have a Survival of the Fittest in hand without targets!
Gauntlet of Power feels like the worst of the mana doubler. At more than 4 cmc, you should not play a symmetrical effect. I replaced it with Vorinclex, Voice of Hunger. Blasting Station was often a dead card in hand and cannot be tutored for when it can win the game. Whiptongue Hydra was replaced by Squallmonger: does the same for flyers, but can also win the game. Instead of blasting station I added Elderscale Wurm, which plays nicely with squallmonger.
1 year ago
Hi exiled69, those are both cards that are difficult to replace. I suppose that Squallmonger can do an Ifh-Biff Efreet impersonation, but Gaea's Cradle is pretty unique, and we already run Growing Rites of Itlimoc Flip
2 years ago
Hi PartyJ! I dunno how to tag your name so I came here to post my reply. First of all, thank you for appreciating my deck. Its my favorite because of how unique the mechanic and how unpopular the commander is. I think it has less than 200 decks in edhrec. Hallar can surprise you in so many ways.
Regarding my versions of Hallar, these were my experiences.
My first few iterations of him was putting so much +1/+1 counters and heavily protected him with hexproof stuff. The problem I encountered with this build was too much protection and not much kickers.
So I readjusted him to adding more kicker spells and less protection. But the problem here was, some kicker spells are simply inefficient and triggering Hallar turn by turn was quite putting a target on you.
After plenty more iterations, I settled on my current build now, I'm still trying out Panharmonicon though. My main goal is to approach multiple wincons at the same time, which is not very hard with Hallar as your commander.
Wincon 1: To burn opponents at the same time through, Chandra's Ignition and/or multiple cheap kicker spells while having a bunch of counters on Hallar.
Wincon 3: Deal commander damage through having trample and lots of counters. Poison works here too.
Things to note though :
- Properly time your instant kickers so that you can somehow make the most of Hallar before a boardwipe or a spot removal.
- Have ways to draw more cards, my favorites are Keen Sense and Snake Umbra because you can put them on creatures in "wincon 2" and still draw.
I hope I was able to help you with your future Hallar Deck. :)
2 years ago
First, if a card is legal on scryfall, it's legal (unless it was never printed in paper in any rarity)
Second just use Squallmonger if that dosen't work :)
Thats what I did.