At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Printings View all
|Core Set 2021 (M21)||Uncommon|
|Theros Beyond Death (THB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Furious Rise Discussion
6 days ago
golgarigirl, you and I have never exchanged words before but I already like you. Lol
I really enjoy Outpost Siege and now Furious Rise, as well as Elemental Bond and now Garruk's Uprising. In the meta around me, enchantment removal seems relatively thin, so they tend to stick around for a good deal. Always love extra advantage for doing absolutely nothing different.
1 week ago
Fight to the Death: Horrific tool to use when you play politics
Arterial Flow: Trade 1 card for 6 for just ?? Even without a Vampire for the second half, that value is unmistakable.
Ravenous Chupacabra and similar spells: Put a body on the field while removing the biggest threat? Yes, every single time.
Shaman of the Great Hunt: Seriously. Even if you don't have many big creatures out, he draws off himself and can be activated multiple times over per turn. How is that not seen in literally every deck in his colors?
Brutal Hordechief: Same idea. Controlling combat is a very under-tapped method of winning.
Harsh Sustenance: Disgustingly brutal card for token decks.
2 weeks ago
no Goblin Engineer? You might like these too: Idol of Oblivion, Furious Rise, Outpost Siege, Vance's Blasting Cannons Flip, Bonders' Enclave, Sequestered Stash, Liquimetal Coating, Mimic Vat, Wayfarer's Bauble, Expedition Map, Mirrorworks, Manifold Key
3 weeks ago
I have grown an incredible fondness for red pain enchantments and red "fast draw" mechanics.
"Pain enchantments" being enchantments that cause non-combat damage whenever an opponent does something. For example, Burning Earth, Manabarbs and Scald. However, other enchantments that cause damage are favorites too, such as Warstorm Surge. There is an incredible synergy between Power Surge and War's Toll. Either they cast a spell / activate an ability and lose all interaction until their next untap step... Or take an ass-load of damage. When you start layering in the other enchantments, it gets really dirty.
"Fast draw" refers to the idea that red has where you exile the top, or several cards, and generally have that turn to cast them. It really kicked off with Outpost Siege, though it is seen on Dream Pillager. In fact in back-to-back sets we saw new fast draw cards: Furious Rise in TBD, and Lukka, Coppercoat Outcast from IKO. Really feels like a great flavor-appropriate method of card advantage
In fact, over the past year, Red has become my #1 favorite color in MTG for it's sheer aggression with strong (though few) oppressive methods.
3 weeks ago
Furious Rise seems just okay. I don't see it as better than any of the main draw options I have already.
3 weeks ago
And although they don't park the exiled card(s) for the entire time until your next endstep as Furious Rise does, Syr Carah, the Bold, Tectonic Giant, Outpost Siege and the above mentioned planes walkers all do that exile-play thingy. But cards that are very similar to Furious Rise, are Ugin, the Ineffable, Ignite the Future and Commune with Lava which already have a spot in the 99
3 weeks ago
@DodoDixie I thought about putting that card (Furious Rise) in my list as well. I think it's a pretty cool card, but maybe it's just a worse Chandra, Fire Artisan or Chandra, Torch of Defiance ¯ \ _ (ツ ) _ / ¯. Anyways, I will try it out and I'll let you know how it works out for me.
1 month ago
Hmm that is a pretty vague request. Card draw engines come in all shapes and sizes depending on your strategy. What type of deck are you trying to build? Regardless, here are some of my favorite general ones in each color: