Furious Rise

Furious Rise


At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

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Printings View all

Set Rarity
Core Set 2021 (M21) Uncommon
Theros Beyond Death (THB) Uncommon

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Furious Rise Discussion

TypicalTimmy on What is your favorite card ...

6 days ago

golgarigirl, you and I have never exchanged words before but I already like you. Lol

I really enjoy Outpost Siege and now Furious Rise, as well as Elemental Bond and now Garruk's Uprising. In the meta around me, enchantment removal seems relatively thin, so they tend to stick around for a good deal. Always love extra advantage for doing absolutely nothing different.

TypicalTimmy on What are your favorite underused, ...

1 week ago
  • Fight to the Death: Horrific tool to use when you play politics

  • Arterial Flow: Trade 1 card for 6 for just ?? Even without a Vampire for the second half, that value is unmistakable.

  • Ravenous Chupacabra and similar spells: Put a body on the field while removing the biggest threat? Yes, every single time.

  • Shaman of the Great Hunt: Seriously. Even if you don't have many big creatures out, he draws off himself and can be activated multiple times over per turn. How is that not seen in literally every deck in his colors?

  • Brutal Hordechief: Same idea. Controlling combat is a very under-tapped method of winning.

  • Harsh Sustenance: Disgustingly brutal card for token decks.

  • Outpost Siege / Furious Rise: Cards = advantage. Let's get some free advantage every single turn.

TypicalTimmy on What are the best cards ...

3 weeks ago

I have grown an incredible fondness for red pain enchantments and red "fast draw" mechanics.

  • "Pain enchantments" being enchantments that cause non-combat damage whenever an opponent does something. For example, Burning Earth, Manabarbs and Scald. However, other enchantments that cause damage are favorites too, such as Warstorm Surge. There is an incredible synergy between Power Surge and War's Toll. Either they cast a spell / activate an ability and lose all interaction until their next untap step... Or take an ass-load of damage. When you start layering in the other enchantments, it gets really dirty.

  • "Fast draw" refers to the idea that red has where you exile the top, or several cards, and generally have that turn to cast them. It really kicked off with Outpost Siege, though it is seen on Dream Pillager. In fact in back-to-back sets we saw new fast draw cards: Furious Rise in TBD, and Lukka, Coppercoat Outcast from IKO. Really feels like a great flavor-appropriate method of card advantage

In fact, over the past year, Red has become my #1 favorite color in MTG for it's sheer aggression with strong (though few) oppressive methods.


3 weeks ago

Furious Rise seems just okay. I don't see it as better than any of the main draw options I have already.


3 weeks ago

And although they don't park the exiled card(s) for the entire time until your next endstep as Furious Rise does, Syr Carah, the Bold, Tectonic Giant, Outpost Siege and the above mentioned planes walkers all do that exile-play thingy. But cards that are very similar to Furious Rise, are Ugin, the Ineffable, Ignite the Future and Commune with Lava which already have a spot in the 99


3 weeks ago

@DodoDixie I thought about putting that card (Furious Rise) in my list as well. I think it's a pretty cool card, but maybe it's just a worse Chandra, Fire Artisan or Chandra, Torch of Defiance ¯ \ _ (ツ ) _ / ¯. Anyways, I will try it out and I'll let you know how it works out for me.

Hi_diddly_ho_neighbor on Insight into Budget Card Draw ...

1 month ago

Hmm that is a pretty vague request. Card draw engines come in all shapes and sizes depending on your strategy. What type of deck are you trying to build? Regardless, here are some of my favorite general ones in each color:

Black: Greed, Arguel's Blood Fast  Flip, Underworld Connections

Green: Colossal Majesty, Lifecrafter's Bestiary, Rowen, Elemental Bond

Red: Vance's Blasting Cannons  Flip, Outpost Siege, Furious Rise

Blue: Monastery Siege, Kumena's Awakening, and many, many more

White: Hahahahaha...white doesn't draw cards. Mentor of the Meek and Dawn of Hope are about it

Colorless: Staff of Nin, Book of Rass, Conqueror's Galleon  Flip, Trading Post

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