Pathbreaker Ibex

Pathbreaker Ibex

Creature — Goat

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

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Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Pathbreaker Ibex Discussion

Lanzo493 on Best Stompy Commander?

3 days ago

I definitely second what Metroid_Hybrid says about Xenagos, God of Revels being one of the strongest big stompy commanders. I'm a green player at heart, so I've always searched for a commander to satisfy my Timmy urge to curb-stomp people in a single combat step. Repeatedly if necessary. Xenagod was the only one that did it good enough for me (not even Atarka, World Render dragon tribal was enough).

Xenagos, God of Revels is strong because 1. He gives haste (that's HUGE), 2. He gives +X/+X, 3. Most of cards worth running in this deck have trample anyway. Nyxbloom Ancient, Blightsteel Colossus, Emrakul, the Promised End, Ghalta, Primal Hunger, Pathbreaker Ibex, and Vorinclex, Voice of Hunger to name a few. As for Eldrazi, what more could you ask for than having haste on Kozilek, Butcher of Truth? That's why I love this commander.

CaptCreek on Xenagos's Party Animals

5 days ago

Profet93

I actually just put in Elvish Mystic and Llanowar Elves this morning to see how they play out. They're the only ones in the deck (If you don't want to count somberwald sage or selvala) and I'm gonna see if they help at all. They do synergize a bit with Pathbreaker Ibex I suppose.

Yavimaya Hollow is a good one, I'll have to pick it up at some point. It is a little pricey, though.

Lanzo493 on Xenegos all out to win!

1 week ago

Pathbreaker Ibex is super powerful with Xenagos. It's an Overwhelming Stampede on a goat stick.

Quartzwood Crasher is one I've recently put into my Xenagos deck, and I like how easily gigantic the tokens get.

Zendikar Resurgent would be really strong in your deck because it gives you card draw and the mana to cast those cards.

The Great Henge and Return of the Wildspeaker are some more draw spells that your deck could really benefit from.

CaptCreek on Xenagos, God of Revels | Commander Tune-Ups #26

1 month ago

Personally not a huge fan of mana dorks in Xenagos. I ran them for a while but found that they were a little low impact. They bring the curve down, sure, but they are way more fragile than land ramp like Skyshroud Claim or the like. Also, it almost feels wrong to be running these puny creatures in a big beater deck.

The only mana dorks I run anymore are Somberwald Sage and Selvala, Heart of the Wilds (If you can even classify her as such... she does only tap for one when she's the only thing out) since they add way more mana and impact the board much more at any stage of the game. That being said, stuff like Skullclamp, Pathbreaker Ibex and Kessig Wolf Run play very well with them so it's not a bad way to play.

Overall I like the list, but for my personal Xenagos deck I opted to go a bit bigger, and rely more on more reliable land ramp spells for that classic, huge stompy feel. However you build him, the God of Parties has the huge personality that's perfect for commander!

Peligrad on Top 10 green cards at …

1 month ago

Pathbreaker Ibex has won me a lot of games of commander.

PhotogenicParasympathetic on Top 10 green cards at …

1 month ago

No one has mentioned Pathbreaker Ibex yet??? That should clearly be on the list.

Profet93 on Xenagos' Dudes goes Face

1 month ago

I also run a Xenagos deck! Lol, what are the chances! I will try to keep cards under $15 per your suggestion....

Enchantments....

  1. Greater Good - BEST card you will ever add, if you listen to ANYTHING I say, this is it. Period.

  2. Lurking Predators - With 1/3rd of your deck as creatures, this is like a sunbirds invocation that does something even if you pass the turn! Highly recomended!

  3. Rancor - Nice to have, makes a 1/1 into a 6/4 trample with Xenagos. Providing trample cheaply and repeatedly is nice

Artifacts

  1. The Great Henge - A bit over budget, but nice to have. Card draw, lifegain and ramp all in 1, usually for .

  2. Gruul Signet - Nothing flashy, but another 2 mana ramp to help bring Xenagos out T3-4

  3. Lifecrafter's Bestiary - Scry and card draw, not bad, definitely worth considering to help maintain gas

Sorcerries

  1. Decimate - 4 cards for 1? yes please! Can also target Xenagos if no other enchantments since he's indestructible.

  2. Hull Breach - Mini decimate, still good!

  3. Life's Legacy - Very useful, sometimes it sucks sacrificing a beater, but its sometimes very very needed, especially if you know they are holding up removal, they cant cast it in response since saccing is additional cost to cast

  4. Nature's Lore - Ramp on T2 that can search up duals and brings the land untapped

  5. Rishkar's Expertise - I rarely advise for risky cards, but the positive far outweighs the negative. Your biggest issue in this deck is getting 2 for 1ed, when you cast a draw/enchantment spell on your creature, they can remove it in response so you lose 2 cards to their one. But the potential of drawing 8 plus cards and casting a spell for free helps with this deck lack of tempo and card draw. I think it fits quite well

  6. Skyshroud Claim - Nature's lore x2. While not necessary, can be helpful in keeping some tempo and ramp is crucial in a big beaters deck.

Instants

  1. Beast Within - Permanent removal. Thats a nice Maze of Ith you got there, ashame if it got destroyed :D

  2. Berserk - A better unleash fury that can on occasionally kill opposing creatures when needed

  3. Momentous Fall - Used in response to removal, removal can't be used in response to cast on the same creature

  4. Return of the Wildspeaker - Used in response to removal

Lands...Obviously none of these are needed, but they make the deck slightly better are relatively cheap. Worth the investment, IMO. You have lots of room in your landbase given you are playing green and already run an ok amount of ramp. Adding even more ramp will really make your utility lands shine.

  1. Dread Statuary - Manlands are helpful as they can be used for draw spells (see above instants/sorcerries) and can be equipped with rancor to deal damage unexpectedly.

  2. Castle Garenbrig - Need that extra mana for that creature? I got you covered

  3. Bonders' Enclave - Decent card draw

  4. Blighted Woodland - Ramp

  5. Myriad Landscape - See above

  6. Raging Ravine - Manland

  7. Sheltered Thicket - Least important of all lands, but nice to draw late game and can be fetched with nature's lore, farseek, skyshroud (although it will come in tapped)

  8. Kessig Wolf Run - Has helped me win here and there. Shouldn't be overlooked, nice to have like the rest of these

Creatures

  1. Atarka, World Render - 12/12 double strike trample flying w/ Xenagos! Too good to pass up

  2. Balefire Dragon - Deals with token decks and can clear a board while dealing heavy damage

  3. Carnage Tyrant - HEXPROOF. I cannot tell you how many times hexproof has saved me in this deck. They cant use their removal they've been holding up, they can't counter it, and it has trample. Stats leave something to be desired a bit, but can pack a punch with Xenagos and is safe to use Rishkar's expertise on

  4. Elder Gargaroth - New card which fuels card draw and has vigilance too!

  5. Fierce Empath - Nice to find the beater you need

  6. Goreclaw, Terror of Qal Sisma - Ramp and provide trample!

  7. Eternal Witness - Nice recursion of a beater or draw spell

  8. Ilharg, the Raze-Boar - A beater that returns itself eventually and helps bring in other beaters (note: ETB triggers and the creature can attack a different opponent). Like a mini sneak attack

  9. Inferno Titan - ETB and attack trigger. Not bad, I find it useful although you might not despite it being better than a lot of your other cards.

  10. Kogla, the Titan Ape - ETB and attack trigger. Can be nice to bounce an eternal witness to give it indestructible.

  11. Lifeblood Hydra - Even if they kill it, you get to draw something. I've found it useful, especially with berserk.

  12. Nylea, Keen-Eyed - Helps make your creatures easier to cast, hard to remove, and helps you maintain gas. I'm still not convinced with it, testing it in my own build TBH. But thought it worthwhile to mention.

  13. Pathbreaker Ibex - A beater that provides trample to other beaters. Puts in some decent work, especially with a rancor!

  14. Reclamation Sage - Cheap artifact/enchantment removal on a creature (ex: lurking predators)

  15. Sakura-Tribe Elder - Another cheap 2CMC ramp spell to ensure Xenagos T3-4

  16. Savage Ventmaw - HUGE TEMPO! Attack and cast Rishkar's expertise or the Great Henge and then return of the wildspeaker/momentous fall/life's legacy or anything else is huge. Getting the attack and tempo in is VERY helpful as our deck struggles with tempo putting all the mana into a big creature.

  17. Shaman of Forgotten Ways - Ramp and an alternate wincon should you need it

  18. Siege Behemoth > Thorn Elemental

  19. Wood Elves.Farhaven Elf - Ramp, wood elves getting untapped duals

OVERALL: The deck is ok. I'm surprised how it has such a low CMC, but given your X spells. Once you replace those with 5+ CMC creatures, it will increase your AVG CMC to "normal". You want your AVG CMC to be around 4. Xenagos works as a sniper, you cast one big creature, give it haste and hope it doesnt eat removal. Given you spent all that mana on the creature, you don't do much else for the turn and then people usually swing at you because they are afraid of you casting another big creature out of nowhere.

As a result, having protection for them is crucial. In the form of heroic intervention, or another card out of budget such as Deflecting swat (which is SO powerful, counter counterspells, redirect targetted removal, targetted draw, targetted extra turns and more FOR FREE, so you can BLUFF INTERACTION). One more idea I'm thinking of is to replace Giant growth with Vines of Vastwood, similar function but provides protection as well. Also see Blossoming Defense for a similar function should removal/interaction is an issue in your meta as much as mine. Given you play against combo, they probably have interaction prior to them assembling their combo.

I got lots of ideas for cuts, so be sure to lmk what you think of each suggestion!

theFro on Sisay Garna Kaervek Gerrard?

1 month ago

if you run the paragon cycle + the liege cycles + Knight of New Alara + Progentius + Pathbreaker Ibex + Champion of Lambholt + Urabrask the Hidden + Grand Abolisher that would be a pretty tough nut (20+ creatures, haste, (pretty much)unblockable, +30/+30 and trample on attack...) for essentially 2 generic mana :)

Skyship Weatherlight + Tezzeret the Seeker are the two belle tutorable tutors to enable you

happy combos!

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