Archetype of Finality
Enchantment Creature — Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Combos Browse all
|Commander / EDH||Legal|
Archetype of Finality occurrence in decks from the last year
Latest Decks as Commander
Archetype of Finality Discussion
5 days ago
Have you considered any combination of Archetype of Finality and Vraska, Swarm's Eminence ? AoF will give Hooded Blightfang more of a kick and VSE will put +1/+1 couners on your commander. Both of these together, along with any combination of Nesting Grounds and Power Conduit will allow you to move around +1/+1 counters. Another Land you may want to consider is Llanowar Reborn
1 week ago
I wouldn't cut any more copies of Phage since this is your primary win condition. With so much life you're going to lose to K'rrik for ramp, you're gonna need to even it out with lifegain.
Bubbling Muck and Crypt Ghast have the same effect. When I'm building decks having different named cards but the same effect, unless they're functional reprints I tend to place 3 copies of the lower mana cost card and 2 of the higher cost. But in this case Gray Merchant of Asphodel is your biggest lifegain and you don't have anything that synergizes with sorceries.
Personally, I'd just cut out Bubbling Muck and put more reliance on K'rrik and Dark Ritual to get Crypt Ghasts out on the battlefield. Then I'd use the empty space to put in more Banehound and Gifted Aetherborn cards. Also I'd replace Go for the Throat with Vampire of the Dire Moon. With so many creatures you have with deathtouch and lifelink at that point, VotDM, combined with Banehound and GA will allow for an early aggressive approach that should force opponents to block with creatures or allow you to gain more life. Then I'd cut your last Vampire Nighthawk for another VotDM. This will also allow for more permanents that can boost Gary's devotion benefits.
You might also want to consider going all in on Diabolic Tutor or Sign in Blood. If you go all in on SiB you can cast more spells in a turn. If you go all in on DT, I would recommend 3 copies of Night Dealings . With a reusable search engine on the battlefield, you can then make the remaining card a Duress.
Your main weakness at this point will be Archetype of Finality , which will remove deathtouch from all your creatures. Even this can be dealt with if you are willing to part with a powerful creature when attacking.
I hope this was a help. Happy Hunting!
3 weeks ago
With cards such as Solemnity and Melira, Sylvok Outcast out there, resistance to counters is an inevitable problem. That is why I suggest cards with just poison as the ability such as Sabertooth Cobra and Virulent Sliver in addition to what you already have. These cards offer regular life loss as well as poison counters so its not an immediate capitulation if Solemnity or MSO enter the battlefield. While it doesn't specifically say poison, Fynn, the Fangbearer can give creatures with deathtouch, poison 2. You can boost this ability by adding Archetype of Finality to your deck.
Another card I hope you will consider is Ram Through . Since creatures with trample place their remaining damage after killing a creature onto a player, this will add extra poison counters--especially if they have infect and deathtouch.
Plus, in case one of your opponents grabs one of your creatures, you may want to consider any combination of Nesting Grounds and Power Conduit to remove -1/-1 counters and/or move around +1/+1 counters.
Another land to take into consideration is Karn's Bastion since it allows Proliferation.
3 weeks ago
Here is an interesting article on lands (CMC0 Artifacts are lands) https://edhrec.com/articles/superior-numbers-land-counts/
Topic: Card Advantage! (There's lots of discussion on this if you search it, it can be a bit complicated, but ultimately, it means playing more cards than your opponent, in this deck, bringing multiple creatures back again and again is a way, draw is key, you don't ever want an empty hand)
Staying on theme with draw:
Skullclamp is going to be a necessity with your afterlife mechanic and hopefully a Teysa Karlov . Turn creature advantage into card advantage (yes Teysa Karlov make 2x spirits for afterlife 1, and then draws 4! cards when it dies).
Grim Haruspex is a common way to get some draw in and very well suited.
Viscera Seer is another way to get advantage, protect creatures from being exiled or stolen, as well as turn creature advantage into scry and hopefully draw with another ability on-board. This also means if you have recursion in hand but nothing to target, you can make a target.
Village Rites can be ok, if you're holding recursion to, or in response to someone unfavorably blocking your creature or if you just need to dig for an answer. It's not my favorite because its one-shot though.
Midnight Reaper is another way to utilize your deathtouch to remove opponents creatures and refill your hand.
There are some other guys, maybe not within your deathtouch theme, so maybe not right for you Reassembling Skeleton , Bloodghast (kind of like a Soul Stair Expedition effect but on a creature. Check out this deck for more guys like this, Yawgmoth Thran Physician EDH, if interested.
There's also some ways to utilize your life total to draw, Bolas's Citadel is amazing (can win games or get you back in them), Necropotence (it's really good if you've never used it, Greed or Arguel's Blood Fast Flip (crappy greed). You have some draw, Eg. Priest of Forgotten Gods , but I would get at minimum 8 draw mechanics into the deck, staying on theme, up to 12 is even good.
Liliana, Dreadhorde General does this pretty good too, and has a nice ultimate but is pricey ($20?), Phyrexian Arena is a classic ($12), Avoid anything with an activation costs on a triggered ability like Mentor of the Meek (static like Greed is ok).
Sorin, Vengeful Bloodlord really fits your recursion theme, think he like $2 now, he doesn't draw cards, but gives all your guys lifelink and allows you to recur multiple creatures, and has lifelink himself for the +2 pinging ability.
This sort of led into another Topic: Winning
The most common way for to win is Gray Merchant of Asphodel and recurring him, multiple times. Torment of Hailfire is nice, but you need much more land/ramp. Command the Dreadhorde is really strong too, if you can get a little bit extra life and have protected your life with your deathtouch, can get a bunch of strong/deathtouch back for relatively low life, even hits opponents graveyard.
Not sure i like the payoff for God-Pharaoh's Statue by the time you get there, your opponents will have ramped ( especially) enough mana to pay it.
Archetype of Finality is also not a great payoff for the mana cost, I would rather Command the Dreadhorde or Bolas's Citadel anytime. Plus many of your creatures have or can get deathtouch by themselves.
Just replace some key payoffs and you'll find your high CMC spell require a response from other players. Lots of ways to get there, whatever you like based on the theme.
I'll do one more post tomorrow with some other specific card evals, but quite a bit there. Trying to recommend some cuts as well as I go, I know it can be just as difficult deciding what to cut as it is for what to play.
Staying Low-Mid (battlecruiser/low) means you probably dont need a tutor package, but I'll give some ideas on the interaction package which you'll still need to answer some things your opponents are doing. Check back later. Happy reading :)
3 months ago
A commander deck needs to be 100 cards (including your commander) so we should try to find some cards to cut. Lobe Lobber is an obvious first choice since it's not legal in EDH. I think you could also cut some enchantments and artifacts since your commander already gives your creatures deathtouch. Gorgon Flail, Gorgon's Head, Gift of Doom, Archetype of Finality are all probably good places to start. Playtesting should also be able to help you find which cards don't come up often/just can't be played. Kiki-Jiki, Mirror Breaker, Phage the Untouchable, Magus of the Wheel, Wurmcoil Engine, and Xathrid Gorgon are all good cards but might not be useful in this specific deck. I'll try doing some playtests too, but I think getting to 100 should be your top priority for now. Commander is a tricky format to build for, but your definitely on the right track! :)
7 months ago
Looks good! You might like these: Heartstone, Illusionist's Bracers, Braid of Fire, Soldevi Digger, Tel-Jilad Stylus, The Cauldron of Eternity, Teferi's Puzzle Box, Herald of Leshrac, Ignition Team, Noosegraf Mob, Thief of Blood, Treasonous Ogre, Archetype of Finality, Temple of Malice, Pitiless Plunderer, Pawn of Ulamog
8 months ago
Labone I'll preface this by saying I have not quite developed this deck to its fullest potential. My casual playgroup finds this deck very frustrating to play against in the casual meta, so I've abandoned it for now unfortunately.
For the planeswalker, Vraska the Unseen was originally in Garruk, Cursed Huntsman's spot. I choose Garruk for two reasons: he has card draw attached to removal which can net two two cards per dead creature when combined with Chevill. And secondly I simply like the theme of Garruk better. Any Vraska would still be a good addition, but I would personally not use Vraska, Swarm's Eminence for reasons I will explain below.
This is not a deathtouch tribal deck, this is a removal tribal deck. The difference being that this deck values simple removal spells such as Doom Blade over good deathtouch creatures such as Vampire Nighthawk.
From the cards you mentioned: Hooded Blightfang, Leyline Prowler, Vampire Nighthawk, Poison-Tip Archer, Ochran Assassin, Hornet Queen, Archetype of Finality, Gifted Aetherborn are all deathtouch creatures. While they are good creatures on their own, they are not the focus of this deck so they are left out for lower CMC removal spells.
Titan Hunter isn't a bad idea, lifedrain is a viable win condition for this deck.
Ravenous Chupacabra: A very mana inefficient removal spell. Without any recursion in the deck to make it shine, it doesn't stand up to the many 2 drop removal spells.
Hope this helps.
9 months ago
Cool deck, I’m partial to Golgari myself and find the idea of a deathtouch deck interesting.
You might want to look at Vraska, Swarm's Eminence, the uncommon from WAR. Her passive ability is that whenever one of your creatures with deathtouch damages a player or planeswalker, it gets a +1/+1 counter. Her minus creates deathtouch assassin tokens.
Also, Acidic Slime is a deathtoucher with an ETB removal effect stapled on it. It was reprinted in C20 so it should be easy to find.
If you are looking for cards to close out the game, Overwhelming Stampede is a classic for a reason. I tend to prefer it over Overrun, though there’s no reason you can’t run both. It’s also pretty affordable and was reprinted in C19.
One last suggestion is Ohran Frostfang from Modern Horizons, which gives all your attacking creatures deathtouch and draws you a card when they damage a player. It basically makes your opponents choose between losing a creature or giving you a card every time you swing in. I think it’s better than Archetype of Finality from THB, which doesn’t give you the card draw, but might also be worth a look.