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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Archetype of Finality
Enchantment Creature — Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
8 months ago
Thantis, the Warweaver is so open-ended. When I did build Thantis to care more about forcing unfavorable combat I leaned heavily into lifelink... so: Whip of Erebos, etc... This way I could be more aggressive with my vigilant commander while also heavily discouraging swing-wide in my direction, (I had some situations where it came down to 1v1 & a field of 1/1's would swing at me, grow Thantis, & actually gain me life for the crackback). One of my favorites for anti-voltron was Shiny Impetus. I never personally saw that much allure to deathtouchees or Archetype of Finality, I'd rather be trampling with my giant commander & lifelinking aggressively. With playtesting, my opponents were tapped out half the time & open for business, or they had chump blockers which were going to be dead anyway (deathtouch was lame either way). The only reason I stopped playing combat-focused Thantis is because my meta was so heavy on non-combat tactics (tapdown their own stuff, etc...) So I eventually changed over to Jund goodstuff & making a lifedrain token-army deck.
8 months ago
I believe that you're committing too much to your theme. There are too many cards which do the same thing. You should cut down on the instant/sorcery fight cards to maybe 5-6 cards (that is ~10% of the deck):
I suggest choosing some from these cards: Bite Down, Bushwhack, Cartouche of Strength, Chandra's Ignition, Fall of the Hammer, Go for Blood, Master's Rebuke, Nature's Way, Prey Upon, Prizefight, Tail Swipe, Ulvenwald Tracker
Deathtouch to this theme is nice, but you're going to be doing 7 damage upon each fight. It's unlikely a creature will survive that fight. Therefore, you can cut back on deathtouch, that is Archetype of Finality, Bow of Nylea, Vorpal Sword, and Falthis, Shadowcat Familiar. Basilisk Collar is still good because of the lifelink. Saryth, the Viper's Fang is still good because of hexproof.
Furthermore, I would cut cards which deal damage based on how much Maarika receives. It will mostly be 3-5 damage. Such as, Fiendlash.
Because the commander is Voltron it needs many keyword abilities: haste, trample, and hexproof should be your bread and butter (no shroud for this deck). Enchantments or equipment which yield those keyword abilities are great.
I hope this helps!
1 year ago
Why using 3cmc counterspells if you can use Counterspell?
1 year ago
The same is true for things that will have a keyword ability from an unconditional static ability at all times when they are on the battlefield. The Archetypes (Archetype of Endurance, Archetype of Finality, Archetype of Courage) do not have keyword abilities to distribute the keyword counters from.
1 year ago
The fights all happen together. No creatures die and no triggered abilities go on the stack until after you've created the Beast tokens and they've all fought things.
The fights happen as the card says. Each Beast gets paired with a different opponent's creature, then each pair fights. There's no fighting with multiple creatures, so if all you're doing is casting Ezuri's Predation with no other setup, you'll only kill 4 toughness or less creatures.
However, there are multiple ways you can increase the effectiveness of the spell with static effects. Beastmaster Ascension with seven quest counters will apply +5/+5 to all your creatures including the entering Beasts, making them 9/9s that will kill a lot more stuff. Archetype of Finality will have them enter with deathtouch, which means they'll kill everything that doesn't have indestructible. Eldrazi Monument will make them 5/5s with indestructible, so they'll at least survive fights with larger creatures, and so on.
You can also use Parallel Lives or similar to get more Beasts. Notably, the rulings cover this situation by pointing out that if you have more Beasts than opponents' creatures because of an effect like this, some of them won't have a "different creature" to fight, so the extra Beasts just won't fight anything.
1 year ago
Lazav, Agent of peril
Legendary creature - Shapeshifter
When Lazav, Agent of peril enters the battlefield search an opponents library for a card and Exile it. If that card is a creature, Lazav, Agent of peril becomes a copy of it but its name is still Lazav, Agent of peril. If the exiled card is an instant, or sorcery, you may cast it and spend mana of any color to cast it. If it's not a creature, instant, or sorcery, create a clue token.
Create a new archetype of cycle (Archetype of Finality). that is ally colors. that is of Mythic rare quality. I hope we can finish the cycle of ally colors. The first ally color combination will be
1 year ago
How's it going man? I like Thanatis and believe the spider is an interesting way to promote table interaction, in more ways than one.
Kamahl, Heart of Krosa, Ruric Thar, the Unbowed and Grand Warlord Radha all fit in nicely here. Kamahl literally beats face with your team, notwithstanding his land pump ability. Ruric Thar is good hate on noncreatures, directly making the casting player an easier target (great with lifelink). Radha is just a creature Druids' Repository. Sure, she may be 1 cmc more, but she pays for herself the turn she is played by attacking.
Archetype of Endurance can help you protect your field, as both an anthem and form of protection, it has great usage. The other two Archetypes, Archetype of Aggression and Archetype of Finality are slightly redundant, as you have other options, but could be useful. Urabrask the Hidden is an honorable mention as well, but messes with Thanatis a bit.
Ring of Thune seems underwhelming, aside from giving cheap vigilance, I'd suggest Avarice Amulet, as it shifts focus off of your better creatures and provides a value engine for your opponents to squabble over. There's always Glaive of the Guildpact if you're set on equipment, but I prefer a creature with a pushing effect such as God-Eternal Rhonas or Sigardian Zealot
My main point is, in an aggressive deck, having creature value engines is best as they can attack, though I'm sure you already know that. Either way, deck looks sweet, keep at it my man!