Archetype of Finality

Archetype of Finality

Enchantment Creature — Gorgon

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Latest Decks as Commander

Archetype of Finality Discussion

DrukenReaps on What are the best defensive …

2 months ago

Archetype of Courage , Archetype of Finality , and the others but those 2 in particular. Gisela, Blade of Goldnight , Grand Abolisher , Kazuul, Tyrant of the Cliffs , and Palisade Giant . Anything that goads or has indestructible is worth a look too.

iammute on ping home the bacon (Zagras EDH)

2 months ago

Thanks for your comments.

GrimlockVIII if Death Pits wasn’t symmetrical I would consider but I think it’s a bit risky as it is. If I were looking for an alternative to Zagras I would probably go with Archetype of Finality .

seshiro_of_the_orochi I’m not really a fan of shroud on the Cloak because it turns off Undying Evil effects on Zagras. It’s why I’m only running Swiftfoot Boots over Lightning Greaves . Maskwood Nexus is a very cool card but I don’t think it does enough here unfortunately.

GrimlockVIII on Creatures that ping upon death …

2 months ago

How does this work?

Say I have Footlight Fiend and Archetype of Finality out on the field, and Footlight Fiend dies.

Will the fiend's ping trigger upon death still be counted as deathtouch damage or not since it's getting sent to the graveyard?

harkness on Codie: Hypergenesis

2 months ago

I've almost got this deck complete (minus the city of brass and said Praetors, lol!) My placeholders are fun big baddies like Archetype of Finality and Archetype of Endurance , Sun Titan , Geode Rager , Marisi, Breaker of the Coil , Admonition Angel (for fishing up Acidic Slime and Fierce Empath before the big combat). The goading from Marsi or Geode is great because it causes so much chaos after your own combat they usually forget about my Angel or when I start fishing for Door to Nothingness :)

Upon testing, I feel the deck needs some card draw and I'm not sure how to improve that with this particular gimmick. If I had a few ways to draw a bunch right before I trigger Codie that would be perfect. Faeburrow Elder and Golos, Tireless Pilgrim are amazing together so I put in Jegantha, the Wellspring for some redundancy.

libraryjoy on Touch me, IF YOU DARE!

2 months ago

Bubbling Muck is from the Urza's Saga expansion and therefore not Modern Legal. I don't feel like Cruel Reality is that great here because of the high mana value. Twilight Mire is not a good choice, because in order to get the you have to pay , or in this case 1 black, or 1 swamp. You can also get the same thing with swamp, swamp. When you say you have the good majority - does that include the 4 Phyrexian Obliterator ? Which ones don't you have?

Options for midrange cards - Wall of Bone , Burglar Rat , Brain Maggot , Blight Beetle, Dune Beetle , Fog of Gnats .

Here's a good card you may want to include: Gray Merchant of Asphodel (also called Gary). In this deck, I think it would be good. In your meta, I wonder about Archetype of Finality , although the high CMC makes it questionable. A friend was talking about this deck, and was wondering if Revenge of Ravens might be something you were interested in? Or maybe Stab Wound to make a creature less powerful and cause a constant drain?

Crow-Umbra on Awkward Eye Contact with Death

3 months ago

Thanks for the suggestions zapyourtumor. I had both Archetype of Finality and Duplicant in my previous version of this deck before I recently changed it up into its current iteration. I think I've had Herald of Leshrac on my maybeboard for a bit, but haven't really tried it yet.

zapyourtumor on Awkward Eye Contact with Death

3 months ago

Some funny creatures you can reanimate with Alesha: Archetype of Finality , Duplicant , Herald of Leshrac

TheVectornaut on Who dat boi - please help

5 months ago

Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.

Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.

I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.

As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .

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