Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dragon Warrior
Whenever a source you control deals 5 or more damage to a player, draw a card.
4 months ago
I noticed a few things you might want to take a look at while testing your deck out, first you run several examples of artifacts that ramp you, this is usually a questionable choice in any Green deck, but Gruul is very good at ramping in particular, it has the least need for artifact mana. Some people run artifact wipes like Bane of Progress to punish people who are stuck with artifact ramp. There are always more creatures that can be tapped for mana, but there are also cards like Farhaven Elf and Wood Elves that find a land, there are quite a few of these out there. At your budget I think you should be running Myriad Landscape and Blighted Woodland, and I would consider Guildless Commons as a way to sneak an extra land drop out of your hand (you could also just run more lands).
Second, I think you might want to include more answers to artifacts and enchantments, if not creatures. Gruul decks that run big creatures can look to fight effects to help pressure opponent's boards/kill stuff like Magus of the Moat, Domri Rade and Domri, Anarch of Bolas are budget options that can help make fights happen, Ulvenwald Tracker, Thorn Mammoth, and Gruul Ragebeast are creatures that can generate repeated fights. Beast Within, Chaos Warp and Wild Magic Surge are all pretty interesting cards for a Gruul deck to look at, but there are also cards like Reclamation Sage or Caustic Caterpillar/Thrashing Brontodon, as well as Conclave Naturalists or Indrik Stomphowler that can help deal with artifacts/enchantments that interfere with attacking, and anything that can be used at instant speed has value in disrupting combos. At your budget Road / Ruin might be good, it offers ramp and removal in one card.
Third, you might want more card draw, there are a variety of ways to do that in Gruul, but many of the better options are Green spells. If you consistently have a big enough creature out Return of the Wildspeaker is good, as is Rishkar's Expertise, Momentous Fall and Greater Good. I like Bonders' Enclave if you think you can count on having 4 power out, and War Room is pretty handy in a pinch. Regal Force can draw a bunch of cards if you have green creatures. Garruk's Uprising might be budget enough, but Toski, Bearer of Secrets and Ohran Frostfang are cards to think about if you ever want to upgrade, both are very strong, Frostfang's deathtouch is superb synergy with Trample. If you do go with more Fight effects, Neyith of the Dire Hunt can draw a card for each fight and has other synergies with the deck. Dragonborn Champion is cheaper than Frostfang or Toski, but it requires your creatures to be big and probably have trample, so it might be worth a look.
Here are a few cards that might help that don't fit into the above categories/aren't necessarily solving a problem, but I think are worth thinking about. War Cadence is an all time favorite of mine, you can use it on anyone's turn if you have spare mana, very handy to make it impossible for an archenemy to block, also handy when you get down to 1v1. Have you thought about a Breaker of Armies? When it attacks, that player has to block it with everything, but you technically get to assign damage as you see fit unless they have Banding, so this tends to clear out an opponent's board while letting your other creatures get in unblocked vs that opponent. With your relatively low land count I feel like Abundance would be decent. With so many sources of Trample in your deck Bow of Nylea would be a sweet addition, Deathtouch and Trample are very good together.
Hope some of this is helpful, Gruul stompy decks are a lot of fun!
4 months ago
Most likely will be cutting some cards here soon and here's what I'll be adding:
Once I officially have all 4 I'll add them in at the same time.
5 months ago
8 months ago
Some additional detail: All damage dealt during a given combat damage step (first strike in one step, then regular in a separate step) is dealt simultaneously to the creatures and players involved. In your example Dragonborn Champion triggers from Woolly Thoctar's damage at the same time it gets dealt damage. The fact that the Champion dies from the damage dealt to it won't stop the triggered ability from being put onto the stack and eventually resolving (i.e., you draw the card after Champion is dead, if that matters for anything else on the board).
8 months ago
Here's what I'm really after: I attack with a Dragonborn Champion and a Woolly Thoctar. My opponent blocks my Dragonborn with a 6/6 creature, but my Thoctar goes unblocked and hits for 5. Do I draw a card or is the Dragonborn dead before that happens?
1 year ago
I'm in the process of building a Miirym, Sentinel Wyrm deck, but I'd like some advice. Does Imoti, Celebrant of Bounty fit in, or does it just waste a spot another dragon could take? My thought is that that you cast a 6 cmc card like Niv-Mizzet, Parun copy it, cascade into Something like Rapacious Dragon, copy it, and cascade into something like Dragonborn Champion and copy it. 6 dragons for 6 mana in a dream scenario. But is Imoti reliable enough for the deck, or is she better replaced with another copyable dragon?
1 year ago
- Fellwar Stone --> Arcane Signet
- Stirring Bard --> Chaos Dragon
- Owlbear Shepherd --> Dragonborn Champion
- Worn Powerstone --> Dragonlord's Servant
- Avenging Hunter --> Drakuseth, Maw of Flames
- Wandering Troubadour --> Ghostly Flicker
- Lumbering Falls --> Path of Ancestry
- Solemn Simulacrum --> Panharmonicon
- Wood Elves --> Return of the Wildspeaker
- Flameshadow Conjuring --> Sneak Attack
- Tiamat's Fanatics --> Thunderbreak Regent
1 year ago
Hey Decidares! This started as a pre-con and I swapped some cards around with my inventory. I'm thinking I want to keep it between casual and competitive just to start since I'm not really sure where I'd be playing this and what power levels the other players at my LGS are playing at. I'd say mid to late game wins could be the most rewarding as other players at the table would have built up their battlefield and have an intimidating presence at the table as well. As for my budget I'd like to keep it below $300 for now.
I'm checking with my LGS to see if they have some tri-colored lands that enter tapped like Jungle Shrine and also throwing in catch-all's like Secluded Courtyard, Unclaimed Territory and The World Tree. Might add some more dragons that could improve the deck like Tiamat, Lathliss, Dragon Queen, Scion of the Ur-Dragon and Dragonborn Champion after looking around at what others have come up with on this site.