Dragonborn Champion

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Dragonborn Champion

Creature — Dragon Warrior

Trample

Whenever a source you control deals 5 or more damage to a player, draw a card.

Bigsplashy on Imoti in a Miirym deck

1 month ago

I'm in the process of building a Miirym, Sentinel Wyrm deck, but I'd like some advice. Does Imoti, Celebrant of Bounty fit in, or does it just waste a spot another dragon could take? My thought is that that you cast a 6 cmc card like Niv-Mizzet, Parun copy it, cascade into Something like Rapacious Dragon, copy it, and cascade into something like Dragonborn Champion and copy it. 6 dragons for 6 mana in a dream scenario. But is Imoti reliable enough for the deck, or is she better replaced with another copyable dragon?

Eldmoi on Ur-gonomics

3 months ago

Hey Decidares! This started as a pre-con and I swapped some cards around with my inventory. I'm thinking I want to keep it between casual and competitive just to start since I'm not really sure where I'd be playing this and what power levels the other players at my LGS are playing at. I'd say mid to late game wins could be the most rewarding as other players at the table would have built up their battlefield and have an intimidating presence at the table as well. As for my budget I'd like to keep it below $300 for now.

I'm checking with my LGS to see if they have some tri-colored lands that enter tapped like Jungle Shrine and also throwing in catch-all's like Secluded Courtyard, Unclaimed Territory and The World Tree. Might add some more dragons that could improve the deck like Tiamat, Lathliss, Dragon Queen, Scion of the Ur-Dragon and Dragonborn Champion after looking around at what others have come up with on this site.

TypicalTimmy on DragonForce - Through the Fire and Flames

3 months ago

I just resolved a Turn 5 win thanks to the Godhand of Ancient Tomb, Mana Crypt and Simic Signet all in the opening. Got Miirym, Sentinel Wyrm on the battlefield T3, after I dropped a Sulfur Falls on T2 and played Temur Ascendancy. Got Garruk's Uprising and Mirrym out T3. T4 I landed a Dragonborn Champion and drew an insane amount of cards between 2x ETB effects for Temur Ascendancy and Garruk's Uprising, as well as the 2x 5+ damage trigger when Miirym, Sentinel Wyrm connected.

Turn 5, I got Klauth, Unrivaled Ancient in play and, with haste, swung for 28 total damage power between those two and my Commander. Each Klauth drew me 1 card for Ascendancy and Uprising, or 4 cards in total. Then, when Miirym connected, I drew an additional 2 cards, one for each Dragonborn Champion.

I tapped my remaining two sources of mana and floated 30 in my post-combat main phase since Klauth doesn't have mana empty as steps and phases end.

With 30 mana and a stupid amount of cards, I cast and resolved (since Temur Ascendancy makes my creature spells unable to be countered), Adrix and Nev, Twincasters.

From here, Terror of the Peaks, after a Flameshadow Conjuring. What ended up happening is the OG Peaks ETB and Miirym makes a token. Twincasters doubles this. With all of my draw and damage on the stack awaiting to resolve, I put Flameshadow Conjuring on the stack, making a token copy of the OG Peaks, that Twincaster then doubled - again.

So, the last two Terror of the Peaks each draw a card for Garruk's Uprising and Temur Ascendancy. That is 4 cards in total.

Next up, these two Terror of the Peaks see each other ETB, and deal damage equal to the other's power to any target. That is 5 damage that Token A deals because it sees Token B, and 5 damage that Token B deals, because it sees Token A.

Well... 5 or more damage was dealt. So, Dragonborn Champion now draws a card for both Token A and Token B. But then, the Dragonborn Champion TOKEN also draws a card. So, 4 cards in total.

Now we move to resolve OG Terror as well as Token 1 and Token 2 that Twincaster made.

All 3 of these saw the Token A and Token B ETB. So, each of these 3 are doing to deal 5 damage for Token A, as well as 5 damage for Token B.

That's another 2 draws each. So OG Dragonborn Champion sees OG Terror of the Peaks deal damage, Token 1 and Token 2 deal damage. Each, for Token A and Token B. That is a grand total of 5 draws.

But then recall, Dragonborn Champion token also sees all of this, so 5 more draws.

But my friends, it gets so much worse. Because since OG, Token 1 and Token 2 all ETB at the same time, they will all see each other, as well. So OG deals damage thanks to T1 and T2. T1 deals damage thanks to OG as well as T2. And lastly T2 deals damage for OG and T1.

And yes, more draws for Dragonborn Champion, as well as Temur Ascendancy and Garruk's Uprising.

Now that I have 46 total cards in hand, I still have something like 16 mana left. So I cast Scourge of Valkas and aim to copy the OG with Miirym, Sentinel Wyrm, Adrix and Nev, Twincasters and Flameshadow Conjuring.

At this point, there's no need to get into the insane amount of draw anymore because I can stack it such that the Valkus mirrors close out the game, if the five Terror of the Peaks didn't already.


Yup, guys I have a new favorite deck.

TypicalTimmy on I have Esix and Ganax …

3 months ago

This deck is absolutely bonkers. I just finished another playtest (not against any players; Just testing to find themes, synergies, combos, curves, etc) and ended Turn 7 with the following:

Along with (according to the screenshot) 58 cards in hand.

I "ended" the turn when I ran out of mana, lolol

Lord_Grimm on Xenegod

4 months ago

If this is indeed up to date, here are some thoughts (post Matty games): Since Xenny is 5 CMC, your ramp should be land based 2-3 cost spells only. With that in mind... Gruul Signet < Search for Tomorrow, Thran Dynamo < Rampant Growth, Talisman of Impulse < Harrow, Shadowspear < Hydra Omnivore, Swiftfoot Boots < Dragonborn Champion, Harmonize < Weaver of Harmony. Pretty sure that new red dragon is in the deck, but don't see it in this list... so I won't look at creatures yet. Hopefully these suggestions help.

Gleeock on Ruric Thar's Guide to Punching Mages in the Face!

6 months ago

Also... Maybe - Oath of Druids Though I do understand keeping the non-creature volume low, this low CMC enchantment is a party in a zoo deck, & most likely your creatures would win-out versus opponents... Though this would supply more blockers to handle our boy :(

Dragonborn Champion seems like a windmill slap.

Xenaphix02 on LF: Help w/ cuts down …

9 months ago

I'd get real critical of those artifacts if I were you. Signets are pretty bad in green since of course you have access to land ramp, which is way more durable than artifacts, which you might accidentally blow up sometimes.

Arcane Adaptation is at best a win-more card and at worst a d0-nothing card, you're either going to draw into it at a point where dragons already dominate your board, or it's going to clog up your opening hand and do nothing until you cast your first big threat.

Void Shatter is pretty bad. In a deck where you are constantly either ramping or putting out big creatures, a three mana counterspell (let alone a counterspell) is only gonna get cast if your deck isn't doing what it wants.

Blighted Woodland is pretty bad, it only ramps you by 1 land. I'd just cut that and move down to 35 lands.

You might also want to swap your 2 drop mana dorks for more land ramp, or nothing at all.

You probably also want to be running Dragonborn Champion for a cheap dragon related draw source.

In my honest opinion, I would just ditch blue and move back to a gruul commander, like the new options from AFR commander or even Atarka, World Render. The 'Can't be countered' clause on Surrak is sweet but there are plenty of similar effects in those colors, such as Vexing Shusher and Prowling Serpopard and a few others. If you want to stay with the extra-combats / combat triggers effects, you should def move to Xenagos, God of Revels or Wulfgar of Icewind Dale. There are just so many options that it feels like Blue is actively wasting slots in the deck, no offense of course. And as always, it's your decision.

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