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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
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Vanguard | Legal |
Vintage | Legal |
Steelbane Hydra
Creature — Turtle Hydra
This enters the battlefield with X +1/+1 counters on this creature.
, Remove a +1/+1 counter from this: Destroy target artifact or enchantment.
Max_Hammer on
5 months ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
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Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
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Primordial Hydra is going to get out of hand fast, if people let him.
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Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
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Hungering Hydra and Protean Hydra both like tickles.
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Steelbane Hydra is some extra removal, if need be.
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Hooded Hydra could be cool. You get snakes!
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Capricopian is a goat! What's not to like?
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Mistcutter Hydra, Wildwood Scourge, Feral Hydra, and Stumpsquall Hydra are all here, I suppose. They work, technically.
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Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
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Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
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Strength of the Tajuru and Squall Line could both work well, too, also feeding Palette.
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Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
Max_Hammer on
5 months ago
You also said you think you might need more ramp, right? Well, I counted eighteen ramp spells. Unless you play test it and you think it needs more, then it probably doesn't. Although, I think you need some more hydras.
Fortunately, I also found some hydras for you!
Stealthy hydras here Show
GameDragon111 on
Thousands of health? Not a problem
7 months ago
thefiresoflurve, thank you very much for the suggestions. I will for sure put
Protean Hydra in the maybe, but for right now, I am already spending more than I was hoping.
It will for sure be added in the future though once I can spend more. The same goes for the
cards that go well with Aggravated Assault.
For the Steelbane Hydra, I am going to find a spot for it.
Thanks again for the suggestions
thefiresoflurve on
Thousands of health? Not a problem
7 months ago
Capricopian -> Protean Hydra? Both enter as 4 mana 3/3s, and while
1) Protean Hydra doesn't interact with Genesis Hydra very well 2) Protean Hydra doesn't have inherent Trample Buuuut
Protean Hydra can get hella huge super quick. :D (Also people can't bribe it)
Steelbane Hydra is also great for repeated artifact/enchantment removal in creature form (albeit a bit expensive).
if you end up adding Aggravated Assault, you should also consider Bear Umbra and Savage Ventmaw, since those are good value cards in and of themselves that will also win games on the spot with an Aggravated Assault out.
Rivel on
Hail Hydra - Gargos Version
10 months ago
I really want Steelbane Hydra in the deck so for now I am moving Ironscale Hydra to the Maybeboard.
Rivel on
Hail Hydra - Gargos Version
10 months ago
Removed Genesis Hydra for Steelbane Hydra. I found out that any x-cost hydrae would enter the field with x = 0 from the cast.
shadow63 on
Lae'Zel Master Chef +1/+1 counters
10 months ago
let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.
Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.
some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge
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