Cartouche of Strength
Enchantment — Aura
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to each other.)
Enchanted creature gets +1/+1 and has trample.
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|Commander / EDH||Legal|
Cartouche of Strength occurrence in decks from the last year
Latest Decks as Commander
Cartouche of Strength Discussion
4 months ago
Oops, I, for some reason, thought that Setessan Training and Cartouche of Strength gave me reach, not trample. Trample is kinda useless for my cards unless I have an absolutely gargantuan card. I'll rely upon giving buffs to my 1/1 lifelink cats more and attacking en masse, which if I have enough, could translate to a gigantic P/T Ajani's Pridemate or Pride Sovereign, so trample isn't way off. I just want to protect against flying, as they could begin the game with something like Healer's Hawk and continually sap my life-points with things like Angels or Blue and/or White Flying decks, which would make my deck completely pointless. Maybe something like Angelic Gift with its draw power and flying buff that only costs 2 mana?
4 months ago
I’m not entirely sure what a “toolbox deck” officially refers to, but I’ve always seen them as decks that can very easily adapt to face different strategies that your opponent might be using, be that by using tutors to find answers or flexible cards that can deal with multiple things. Since I’m a fairly budget player, any toolbox deck I build focuses on the flexibility side, and as such I tend to like using planeswalkers, since their different abilities give me options of what to do.
I’ll have a go at convincing you why planeswalkers can be so powerful and fun to play with, especially in a deck like this. If you can keep them alive, they provide immense value across a game, enough that they will often be what win you games. Since you have such a creature heavy deck, with lots of chump blockers in your tokens, a planeswalker should be pretty easy to protect against most strategies (exceptions being decks with lots of fliers, and in those matchups you can just sideboard them out). They also can be must answer threats, which will redirect much of their attention away from you and your board and life total, or stop them developing their own boards. They are particularly strong if they bring with them the ability to protect themselves, either by making blockers or removing threats (hence I like Ajani, Strength of the Pride quite so much, since he can pump out tokens to block with), since even playing them out into an unprotected board can be viable. However, I would say that you should not include a planeswalker just for its ultimate, since most of the time the opponent will have been able to remove it before you reach the required loyalty, or will at least deal some damage to slow it down. Hopefully this makes sense, please just ask if you want more advice on how to use planeswalkers, I’d be happy to help.
As for the choice of aura between Cartouche of Strength and Setessan Training, I would probably lean towards Training. The fact that it replaces itself in hand can be very significant, and the fact that it is one mana cheaper is also pretty important. The removal can be pretty situational, since it requires you to have the bigger creature, which you won’t always have, and your board pressure will often force them to make blocks that will remove creatures anyway. I still wouldn’t disregard Unflinching Courage though, giving a Pridemate lifelink can be ridiculous.
4 months ago
I think Prowling Serpopard and Watchers of the Dead are good cards simply because they have their P/T as equal to or more than their Mana cost, making them actually useful cards if I don't need the abilities of them. I'll just keep 1 of each in my deck, as their abilities are still useful if I face a deck with graveyard-heavy or counter-heavy.
Which card would you recommend out of Setessan Training and Cartouche of Strength? I think maybe having 1 of each in my deck would be good? The drawing power is great, but I am on the fence when it comes to fighting another creature with my chosen card, as it might not be that powerful early on in the game, but it does say 'may' so I'm not committed to doing so.
I personally don't like planeswalkers. So I'm not running any in my deck simply because I don't know how to use them, or how to keep them from being killed. If I were to use any planeswalker it would probably be Ajani, Caller of the Pride, as it gives flying and doublestrike, effectively making me able to either block a flying creature, or attack my opponent directly with flying, which doublestrike would allow me to decimate them. On top of that, it's -8 ability is incredibly powerful: X tokens of X life-points! As long as he stays in the game for 4 turns, using his +1 ability, he will allow me to use that ability, which I will ASAP, but if I know that I can attack my opponent directly with flying, I will use that instead.
Also, as a final question, is it really called a 'toolbox' when you prepare for any deck you might face?
I don't mind the long posts! I love that you are such a good player and know the game enough to give me great advice! <3
4 months ago
9-lives, unfortunately unblockable is an effect mainly kept in blue, so I’m not sure if there are any effects like it in your colours. The way you will be getting damage through in this deck will most likely have to be trample instead. Unflinching Courage might be a good way of giving your big creature trample, and the lifelink is also pretty nice for a huge creature to have. Setessan Training and Cartouche of Strength are two other auras that can give something trample, and each having a useful secondary effect (card draw or removal).
About the only card I can find that does give unblockable in your colours is Key to the City, but I would not recommend it for a deck like this. While is have used the card a lot in discard decks, this deck probably can’t afford the discard cost, since the draw effect is pretty clunky and you don’t have any other sources of draw.
Regarding Sylvan Caryatid, this deck doesn’t feel like it is in need of ramp all that much, it would most likely rather just play out threats each turn. It would also prevent you from running Kaheera, the Orphanguard as your companion, which could prove significant.
Trial of Strength also feels a little strange. Sure it works well with Anointed Procession and populate, but it’s also moving away from all your cat synergy and is ultimately in lots of cases just a 3 mana 4/2. If you want another good token producer for the deck, I’m going to say once again that Ajani, Strength of the Pride feels like the best way to go. The tokens are replicas of one of the deck’s most powerful creatures, plus it has the flexibility to do so much more, which seems perfect for the toolbox strategy you are to be going for.
As a final thing, I’ll mention your sideboard. To make your toolbox strategy you’ve moved a lot of the traditional “sideboard cards”, like Prowling Serpopard and Watchers of the Dead into the mainboard, which I feel is a mistake. They are good into some matchups, sure, but they will often be dead draws against other decks. You’d probably be better off running flexible cards or cards with multiple effects in your main board, then having the full blown counter cards in your sideboard. Feline Sovereign is a great card for the mainboard, for example, since it has a primary buff effect that helps in every game, but can also have extra incidental value in some matchups, and then in the games where the artifact or enchantment hate is necessary you can sideboard in some more. Since we’re viewing this as a toolbox, you could see it as trying to fill the mainboard with “multitools”, shall we call them, and then have the precision tools for specific jobs in the sideboard (please forgive the awful analogy, but hopefully it makes sense).
And regarding Kaheera, cut down to only one in the sideboard, since you can only cast one from there each game.
Sorry that this is long again, hopefully this is helpful.
4 months ago
Nice deck. Just a few possible alternative auras that I feel could add to the deck. Sentinel's Eyes I find does a lot of work, the vigilance gives you an important blocker in a deck with a very low creature presence most of the time, and then can also recur itself if your hexproof thing ever dies. Setessan Training is a cheap way of giving trample that also draws you a card, and when playing with it often find it better than Unflinching Courage. This deck is also very light on removal, so Cartouche of Strength seems another better alternative to Courage. Finally, Setessan Champion might be interesting. It functions almost identically to Sram, but the extra growth may come in useful at times, as might the ability to have two in play at once. Hope this is helpful.
5 months ago
Nice deck. I’ve been playing this type of deck for a while, and I have a few suggestions. Maybe consider Witchstalker as another good hexproof creature, or Setessan Training, Cartouche of Strength or Unyielding Courage as more nice auras that give trample, which I’d say is the one thing that might help the deck push through to win. I’d replace Courser of Kruphix with something that gives pure card draw instead, like Setessan Champion or Sram, Senior Edificer, as the effect is just stronger in my opinion. Finally, consider something like a Banishing Light, since the deck seems very low on removal. Hope this helps.
5 months ago
Personally, I feel that The First Iroan Games is quite weak and slow. You’re mainly playing it for the second and third abilities, both of which can be easily messed with since the opponent can see them coming and may end up coming too late. That’s what I would cut for Season of Growth.
I’m also not a huge fan of Calix, Destiny's Hand. For the top card in your curve, he doesn’t seem to do an awful lot that you aren’t already doing better. Season of Growth and Setessan Champion are better for card advantage, and I feel the removal isn’t that great either. Instead, I’d replace him with a card that will help get your creatures across the line to finish a game. The best two in my mind are Cartouche of Strength and Unflinching Courage. Both give trample, which is the big thing here, and the Cartouche can also act as removal for problematic creatures, something that the deck may be lacking.
While I’m here, I have a few more possible recommendations. I recently built my own G/W auras deck (Pioneer Auras, if you want to check it out) and these are cards that are either in the deck or were seriously considered.
Sram, Senior Edificer is yet another replacement for Champion and Season for card draw.
Gladecover Scout and Witchstalker are both nice creatures for you to put all the auras on due to the protection their hexproof gives them. Witchstalker in particular can be a nice card against control, since most of their spells will only make it grow.
Cartouche of Solidarity and Sentinel's Eyes are some nice cheap auras that have some nice effects. The extra blocker that the Cartouche brings can be useful against aggro, and the vigilance of the Eyes lets you attack more freely. Eyes is also nice since it can recur itself.
Hopefully this is helpful to you, I know it’s a bit long. Good luck with the deck.