Cartouche of Strength

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Cartouche of Strength

Enchantment — Aura

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to each other.)

Enchanted creature gets +1/+1 and has trample.

Cartouche of Strength Discussion

PookandPie on Your Average Uril deck

3 months ago

Ah, love Uril. One of my favorites. Here's my Uril deck so you know where my suggestions stem from:


Uril: You Ain't Seen Nothing Yeti

Commander / EDH PookandPie

SCORE: 7 | 3 COMMENTS | 1139 VIEWS | IN 5 FOLDERS


You have Madcap Skills, but no Tilonalli's Crown . I find Crown to be immensely valuable as it pumps Uril right up to 10 power for only a 1R investment.

Chandra's Ignition is basically Single Combat except nobody but you gets to keep anything. Popping that with a 10 power Uril will typically wipe the field, let alone deal damage directly to your opponent's faces.

Cartouche of Strength is both absurd and good. +3 power, trample, and kills a creature of an opponent's unless its power is greater than 8 is great for 2G.

You run Bear Umbra already, so maybe Aggravated Assault for infinite combat damage from Uril?

Heliod's Pilgrim is a cheap card that can find any aura in the library. I typically use it to find Shield of the Oversoul or Bear Umbra. That seems to be worth considering. That definitely seems more useful than something like Trepanation Blade, in any respect.

Hope this helps!

Elijah.Ditchendorf on Gargos EDH

3 months ago

Hey man lit deck, here are my suggestions tho.

I feel like you don't need to run that many fighting spells, you will always want to have your commander out so you will get the fighting trigger. So I would think about taking out Ancient Animus , Band Together , Rabid Bite , Cartouche of Strength and Titanic Brawl .

Also Aspect of Hydra isn't really a good pump spell in your deck. I feel like most of the time you will have a hand full of hydras out so pumping one isn't really a good deal.

I would replace the cards I mentioned above with cards that do the following. Pump all of your hydras and give them trample because of the hydras don't have trample or give protection to all of your creatures. Your deck will make people use a lot of targeted removal and board wipes. In both cases, instants that protect all your guys are better. In the board wipe case if you give all your guys indestructible the board whip has no effect. In the case of targeted removal, I still think it's better to use protection spells that don't target because you could get into a situation where fighting twice could kill your commander. Notice that the trigger does not include the word "may".

Cards I would suggest: Heroic Intervention Wrap in Vigor Colfenor's Urn

Kamahl, Fist of Krosa is a great addition because it prevents board wipes with the threat of you during all lands into creatures. It also pumps.

For mass pump, I would try these Triumph of the Hordes Overwhelming Stampede

As always,

Hail Hydra

PookandPie on My name is Uril

3 months ago

Well, given your inclination toward budget, I'll only recommend cheap cards. For reference, here's the Uril list I play in paper if you think this may give you ideas:


Uril: You Ain't Seen Nothing Yeti

Commander / EDH PookandPie

SCORE: 7 | 3 COMMENTS | 1133 VIEWS | IN 5 FOLDERS


Some cheap auras that really do work with Uril:

Shielded by Faith , Gift of Immortality (gets around pesky decks like Meren or Muldrotha playing/sacrificing Fleshbag Marauder constantly), Cartouche of Strength (it's great to kill an opposing creature and get a +3/+3 trample buff to Uril). Madcap Skills and Tilonalli's Crown are both incredible, because they buff Uril's power by 5 each for only two mana.

Other cards that may help:

Winds of Rath is amazing- it wipes the field like Wrath of God, but leaves your Uril standing free and clear. Hunter's Insight is another card I'll recommend- cast it on a swinging Uril to draw 5-12 cards, it more than pays for itself.

To fit these in, I'd recommend cutting a few cards that literally don't help the Uril strategy at all. Midsummer Revel, Pulse of the Tangle, Rhox, etc.. With more things that give Uril indestructible or bring him back from the graveyard (Gift of Immortality for example), needing secondary win cons like Rhox become less important. If you're really worried about Uril getting killed, run Flickerform , as you can just pay 4 mana to protect him at any given point in time.

xaarvaxus on Gargos hydra tribal

4 months ago

Just a few suggestions in a quick run-down of the deck list:

I'd say Beastmaster Ascension would work better in a 'go wide' strategy, where you have a higher creature count to build to the required number of counters on the enchantment.

Cartouche of Strength , while a removal spell will probably just get the enchanted creature Path'd.

You have enough other ramp/cost reduction that I think you can cut all of the Market Festival style enchantments unless you want to add an enchantress style card draw engine.

Krosan Drover doesn't help your X spell creatures so probably affects few enough creatures that it could be cut.

Do you have enough ways to tap Centaur Omenreader reliably that doesn't involve attacking?

Karn's Bastion and Guardian Project are cards you should be looking to add. Ummm, and Forests, lots of Forests...

PookandPie on

11 months ago

Some cards I find very valuable in my Uril build are:

Cartouche of Strength, which doubles as removal and a solid +3/+3 trample buff to Uril. If there's an annoying creature that's less than 8 toughness, it's dying, lol.

Another card to not sleep on is Tilonalli's Crown, which gives Uril a whopping +5/+2 and trample for only 1R. Similarly, Madcap Skills gives Uril +5/+2 and menace which is pretty reasonable evasion (turning him into a 10 powered beast is pretty huge).

Shielded by Faith is one of my favorites. You can slap it down on something silly before you get to 5 mana in order to cast Uril (I've put it on Birds of Paradise on turn 2, then t3'd Uril and moved the aura to him). It's not as powerful as Shield of the Oversoul but it is still pretty powerful and flexible due to the fact that once Uril becomes hexproof and indestructible, the number of cards that can answer him drops dramatically (requiring things like Cyclonic Rift, Merciless Eviction, Hallowed Burial, etc., instead of just any old Wrath of God clone).

Chandra's Ignition is a card I've found fairly amusing and it may be very powerful in your meta. Dealing 12 to all opponents and their creatures is a fantastic way to open up the field to swing in and attack.

Impending Disaster- this card seems janky, and it probably is a little bit, but it's a great card to windmill slam the turn after casting Uril. This + an aura typically makes opponents scramble, and it either does one of two things: It forces them to spend removal on it, instead of the aura on Uril (or Uril himself by casting a Wrath or something), or it causes all lands to go to the graveyard. Either way, you wind up with a big creature on board and happiness in your heart.

Burgeoning or Exploration- I run both, but one of these would probably be huge as either one could enable t3 Uril which is typically where you want to be.

I recommend removing:

Spectra Ward. I originally ran this too, but it causes a problem: It has to be the last aura you put on Uril, or else you can't target him to put any more auras on him. It's more than a little problematic considering Uril already has reasonable protection with his inherent hexproof, and there's plenty more auras that give evasion for a lower cost.

Serra's Embrace is pretty much worse than Tilonalli's Crown.

Entangler- You want Uril to be attacking, not held back to be a blocker. Unless you give him vigilance, this card isn't worth it as it doesn't help his offensive capabilities as much as other cards (and all you really want to do is smack someone in the face with him until they exit the game lol).

Avacyn, Angel of Hope- She just costs way too much. By the time you can cast her, you should have a couple of dead opponents already.

Faith's Reward- you already run Replenish and Retether. This one is a little bit too much. If you're afraid of board wipes, Boros Charm is substantially more flexible, can be used through graveyard hate, etc., and is much cheaper to boot.

Mayael's Aria- if you have a 20 power creature, you should have won the game already anyway. I find this card incredibly redundant and its first two abilities aren't worth spending the 3 mana for.

Anyway, hope this helps. Uril's one of my favorites.

Here's my list, for reference: Uril: You Ain't Seen Nothing Yeti

FreshBread on Simply Enchanting

1 year ago

@liljramos88 I don't know if Merfolk Branchwalker fits the theme of the deck enough, I think Thorn Lieutenant is straight up better and I can't find room for him either. Naya is definitely an interesting suggestion, but I think if I were to add another colour it would be blue, and try to fit in Teferi, Hero of Dominaria and Search for Azcanta  Flip. Your deck looks super unique, I like it!

@Kizmetto I think I might agree with you on Llanowar Elves, Blossoming Defense is definitely worth considering, though its a bit of a dead draw if we have our Vine Mare already set up

@GarrettTheGreat Unbridled Growth is one I've been seriously considering, and it's been suggested a few times now, so I might have to test with it. Thanks!

@multimedia Cartouche of Strength is a card I had in the deck in early iterations, but I don't feel like it's impactful enough to cost 3 mana, doesnt give any abilities to our horse. Tragic Poet could possibly work, but I still feel like its a little jank, especially since some of our auras can already be brought back. Conviction is a good suggestion, but again I like that all of our auras give us abilities, so I'm not sure I could find a slot for it. Thanks for the comment :)

multimedia on Simply Enchanting

1 year ago

Hey, nice to see a new concept for a deck in Standard.

Until rotation Cartouche of Strength is a pretty powerful aura with Vine. For three mana killing an opponent's creature giving Vine 4 toughness and trample. Benefaction of Rhonas is a draw spell that can potentially find both Enchanter and an enchantment putting both into your hand. Tragic Poet can be included to get back a discarded to destroyed enchantment. Conviction can be bounced back to your hand to be cast again this can be a draw engine with Enchanter.

Good luck with your deck.


mindness on M19M UG Mill

1 year ago

Well having only 8 creatures (only 4 real targets) for your enchantments, makes your deck pretty inconsistent. 3x Blanchwood Armor 3x Cartouche of Strength 3x Colossal Majesty
3x Sixth Sense 3x Forebear's Blade These are 15 dead draws if you have not a Vine Mare. Also your other cards does not help you win or stall the game somehow. With no card draw you can't expect to have your pieces every game.

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Cartouche of Strength occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%