Hunt the Hunter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hunt the Hunter

Sorcery

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

TypicalTimmy on Card creation challenge

1 year ago

Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:

Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!

  • It's my Turn 9.

Game ended with me at 24 life.

Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.

Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.

I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T


Challenge Dominance

Enchantment

At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.


Wild T-T

nuperokaso on Simic counters

2 years ago

MOZNO ZARADIT

VYHODIT:

Stardragon on Tovolar's pack

2 years ago

Forgot about Xenagos, God of Revels for more buff creatures

Weapon Surge and Dynacharge- for field wide combat buff

Broken Bond solid remove plus ramp, Cindervines a much smaller Ruric but can add up, Destructive Revelry one of the best artifact/enchantment removals in my opinion, Wilt is ok the cycling can help some but not the greatest, Decimate/Hull Breach just some of the best removals

Board wipes- Savage Twister,Blasphemous Act, token and small creature wipe Anger of the Gods

Some creature removal as in fight cards-Epic Confrontation, Hunt the Hunter, Neyith of the Dire Hunt, Pounce, Prey Upon, Primal Might, Setessan Tactics, Titanic Brawl and Ulvenwald Tracker

DemMeowsephs on No, that's not dead - it's resting (Arixmethes)

3 years ago

What a cool deck! My deck, Double Trouble EDH ⫸PRIMER⫷, functions quite similarly with a lot of ramp and unblockable spells, so I may be able to give you a few tips! First thing, I would recommend playing a bunch more of unblockable spells. 6/100 cards aren't very reassuring, and there are many more of them that could prove useful! Infiltrate, Cloak of Mists, Canopy Cover, and Aether Tunnel are all pretty good as well! If you have the budget, Thassa, God of the Sea could work well in that regard too. I would also consider a bunch of more pump spells and a couple of neat draw spells. One of the best ones in this regard would be Berserk, basically a 1 hit KO, but as that may not be within your budget, I would look through the following: Blossoming Defense, Briar Shield, Groundswell, Hunt the Hunter, Might of Old Krosa, Mutagenic Growth, Seal of Strength, Vines of Vastwood, Favor of the Overbeing, Might of the Nephilim, Phytoburst, Titanic Growth, Invigorate, Might of Oaks, and of course the final two. Hunter's Prowess, and Hunter's Insight. If you have an unblockable spell, you can draw 12+ cards with arixmethes, and if you have some pump spells, that can be WAY more. Pump spells also increase commander damage, letting you reach your goal relatively quicker. While the pump spells aren't necessary, I think the draw spells would work wonderfully. For lands and ramp, I'll try to stick to cheaper things, so I think Exotic Orchard would work really well, since almost everyone nowadays plays in blue/green, and you'd have pretty great chances. As for ramp, I would definitely include Sol Ring, Arcane Signet, Simic Signet, Birds of Paradise, Nature's Lore, Three Visits (It will be reprinted in commander legends for less than a dollar), Sylvan Caryatid, Explore, Growth Spiral, Emerald Medallion/Sapphire Medallion, Mark of Sakikoand as for non-budget options, Burgeoning, Exploration, and Selvala, Heart of the Wilds. I also do not think you really need the "fatties" section, as they don't directly contribute to the gameplan and they seem to be more of a flavorful aspect. Anyways though, be sure to check out some of my decks, hope this helps, and have a wonderful day! Happy tapping!

lagotripha on Poisoned Arrows

6 years ago

If this is mostly casual, some stuff like Hunt the Hunter/Setessan Tactics/Ulvenwald Tracker might perform well, Hankyu,Heavy Arbalest, Livewire Lash, Mortarpod, Shuriken, Surestrike Trident and Wolfhunter's Quiver all exist, as does Brass Squire, Basilisk Collar, Gorgon Flail, Gorgon's Head,Vial of Poison which I know has been used for Brigid, Hero of Kinsbaile edh.

If this is a more competitive legacy meta, Animate Land for land destruction might be an option as a dumb one-off deck.

All told, good luck and have fun testing! If you're looking for something particular just say.

Dancing-Blade on Green Thunder (Modern Devotion to Green) *RETIRED*

7 years ago

magers Hey dude, thanks for having a look! As far as that card slot goes, I feel Hunt the Hunter is hindered quite substantially by the fact that it can only be used to fight green creatures. The power boost is sweet though so maybe a possible sideboard option, especially as green has the beefiest creatures. The Prey Upon's may well come out in favour of some other white removal in future. Thanks again!

magers on Green Thunder (Modern Devotion to Green) *RETIRED*

7 years ago

Have you thought about Hunt the Hunter instead of prey upon?

Darth_Savage on

7 years ago

My first thought is that you have nowhere near enough land, even in a mono colour deck the minimum is 19-20, in a two colour deck 21-24 is normal. My second though is that your mana curve is off, you don't have enough 1 and 3 drops and too many 5 and 6 drops.

Ok, that out of the way, there is a simpler question; how do you plan to win?

Hunt the Hunter, Savage Punch or Prey Upon are far more efficient than Hunt the Weak and they're not the only examples.

Cards like Arbor Elf and Sylvan Caryatid are great in multi-colour decks and green is the king for cheap creatures that provide this effect, again it is more efficient than using Nissa's Expedition...

Hope this is of some help, as I said try to work out the focus of the deck and definately add more land.

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