
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Premodern | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Silklash Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
: Silklash Spider deals X damage to each creature with flying.
Kamerot on
The Cheating Green Monster
1 week ago
Sorry it took longer to respond than I intended. I love the premise and have a couple suggestions.
I don't know if you want to get heavy into combos or not, but if you do, a buddy of mine has an awesome deck you should check out. It's a mono green deck that plays like a blue deck. I can throw you a link if you'd like.
DreadKhan on
green machine
2 months ago
Elves of Deep Shadow are a bit more money than Elvish Mystic, but give you access to Black mana instead, if you're concerned your ramp is mostly in Green.
Vs flying heavy metas, I do like Spidersilk Armor, but I also like Silklash Spider and Squallmonger as repeated answers to as many flyers as they have. I also run Sandwurm Convergence, and am back and forth on Katabatic Winds, which is much less mana but is a Reserved List card, the makers of Magic have 'promised' way back they wouldn't reprint any Reserved List cards (they stopped putting cards on the Reserved List in 1999 IIRC). I haven't fit Winds in anywhere yet, but it's a strong enough effect to look at. If you like the effect, I'd buy it sooner rather than later, it's price could 'spike' hard at any time, because there are so few copies of it that were printed compared to any Modern playable cards. Most Reserved List cards aren't super-good, but the odd effect was underpriced enough to be playable.
Still, Dreadlord is pretty neat, and if you can hit 7 mana it's a pretty good wipe to have around. I think that's a stronger card than Findbroker, which feels really bad when you have no synergy pieces out.
Guerric on
The competitive meter wont acknowledge awesomeness
3 months ago
Thanks for reaching out and for running this great site! The meter thing is a bit weird. I was honestly playing around with a single card to see how it affects the competitive meter. It was at 65% competitive, which is probably about right (I don't play cEDH, but its a super fast deck at the top end of casual, which they usually say is at 70%). I took out Silklash Spider, which is definitely not a competitive card and replaced it with Thorn Mammoth, which would be better removal for the deck and more relevant. Then I switched that with Natural Order, which should be a more competitive card. I put Silklash Spider back in, but at some point it dropped to 29% competitive, which is a huge swing for one card, and, of course, it is back to the place it was when it consistently listed the deck as being at 65%. The deck is here- Elfpocalypse Now! (Under Construction). I disabled the meter for now, which is what I usually do when I don't think its accurate, but I can turn it on if you need me to. Thanks so much! I do feel its been pretty good for more of my decks lately, and while it would be impossible to hit every deck perfectly (since its hard to rate synergy and theme), this does seemed a weird shift. Thanks again!
DreadKhan on
Saryth, natural partner of Fynn
6 months ago
Not sure if I'm missing something, but why do you have 45 lands? That is as many as I run in my Tatyova Lands deck, which wins the game via lands mostly, specifically my Commander offers a payoff for landfall. I see you have a few payoffs for landfall, but it still seems like a lot. Anyways, a few thoughts!
First thought, Multani, Yavimaya's Avatar would probably work well in here, maybe even as a Commander. He often end up quite big, and he comes with Trample and a recursion effect. You can still run Ohran Frostfang and Bow of Nylea for Deathtouch, and you could run Saryth in the 99 still. Just an out there thought to start off with, not trying to be negative.
I think Isochron Scepter probably wants more potential 'hits' (you have 2 afaik, I find having quite a few more, and some tutors for Instants and Artifacts still doesn't set it up very often).
Crucible of Worlds seems odd in here too, for one Ramunap Excavator does similar work and is a more useful type (and your Commander can get the creature Hexproof), and on the other hand your deck runs enough lands that you'll hit drops to turn 6 usually. I'm going to list a few utility lands that might help by giving mana sinks or card draw to help when you get flooded: Bonders' Enclave and War Room might work out, offering a mana sink and card draw to help smooth out bad draws. You could consider Geier Reach Sanitarium and/or Mikokoro, Center of the Sea, but these help everyone. Tyrite Sanctum is a good utility land in more casual play, offering +1 counters or Indestructible. Temple of the False God can blow up in your face a bit with a terrible hand, but it's usually a ramp land if you run this many lands. Inkmoth Nexus might work well with +1 counters, and it dodges wipes usually. Tower of the Magistrate is useful vs Voltron, you can give an opponent's creature protection, dropping all it's equipment IIRC, which can be pretty funny the first time. Homeward Path can be nice in Green, if people steal your better creatures it feels pretty bad. Any of the G lands with Cycling like Slippery Karst or Tranquil Thicket can be nice with a higher land count. Blighted Woodland or Myriad Landscape offer ramp, but are slow or use a lot of mana to do it. I actually like Opal Palace in a deck that can benefit from it in 1v1, and you should have lots of mana on hand to make the tax pretty insignificant. If you can recast your Commander a few times, they end up reasonably beefy.
Time of Need can find Fynn or Toski. Have you thought about more removal, mostly for artifacts and enchantments, but Green has access to some creature removal, so-so stuff like Kamahl’s Will exist at this point, or the reasonably useful Transmogrifying Wand for repeated Destroy. Silklash Spider or even Squallmonger can help deal with Flying decks, which are frustrating. I also run Sandwurm Convergence in my mono G deck, otherwise I consistently lose to faster flying decks like Talrand (a very nasty 1v1 Commander), ymmv though.
DreadKhan on
Beledros Witherbloom's Pest Control
6 months ago
Nantuko Elder is a mana dork insect if you're interested. Mazirek, Kraul Death Priest is a good insect in Golgari creature decks, especially if you can make a few tokens. Demon of Dark Schemes can go infinite with your Underworld Hermit (or other Hermit family cards), but it would wipe out your smaller creatures (and get energy for it, with your Commander you could then reanimate at your leisure) when it's played. It's ability to grab stuff from any graveyard is quite notable though. Ohran Frostfang is amazing in anything aggro.Ogre Slumlord is pretty good with rats, and it can be triggered a lot if other people run creatures.
For control I have a few ideas, if you want some flying hatred that's on flavour, Silklash Spider is a repeatable flyer wipe, scalable to protect your Commander as needed. If you want some Golgari control options, you could consider Null Rod (or Karn, the Great Creator), Root Maze, Hall of Gemstone which hates on multicoloured decks hard, Defense Grid, Manglehorn, maybe Tangle Wire, Winter Orb and Freyalise's Winds because you can untap your lands as needed. Even Static Orb could work for you, not sure if you have enough life gain as is, but you probably won't need to use the ability a ton of times if nobody else can untap.
Hope this stuff helps, cool deck! I built a rat deck using the Drop rat cards, Harmonious Celestial Rat Farm, neat to see some other ways to use these cards.
twechsler on
Insane ramp idea - please help
1 year ago
Okay, quick update. I decided not to get Seedborn Muse because I would rather get some other cheaper cards instead. Maybe I will get it in a few months because it can work in almost any green deck I feel like. Still waiting to get Ghalta, Primal Hunger Goreclaw, Terror of Qal Sisma and 4 Utopia Sprawl . Ive just been adding in a bunch of high mana stuff in the meantime because it fun with all of the mana generated. Also, I changed the sideboard to all of the cards I actually have that I think could work well and the maybeboard for wishful cards. Even when I do get those other cards, there are still 3 open spots because I feel like the Prowling Serpopard aren't always necessary. Currently, I put Artisan of Kozilek Elvish Piper and Vivien, Monsters' Advocate just to promote putting out creatures and getting one back if needed. Im not sure about keeping these 3 though so I was wondering if anyone thinks there are better options among my sideboard. I like the idea of using non tap activated abilities because of the excess mana so because those 6 cards arent here yet, I have been playing Ant Queen and Scavenging Ooze , also I just found a Savageborn Hydra that follows the same concept of using massive mana. Also could swap Silklash Spider with one of those so I can ease the flying in some cases. Polis Crusher Ruric Thar, the Unbowed are kind of more defensive cards for preventing the scary instants/enchantments/sorceries my friends have. The only thing holding me up about this is that annihilator will get rid of this stuff anyways eventually but polis targets it faster and ruric makes them doubt using it at all. Ulamog's Crusher Breaker of Armies are just other huge things but not sure they beat out the other 8+ mana creatures in the deck already. Yorvo, Lord of Garenbrig is another one I am on the fence about because it could be huge if I get it early but its unlikely that will happen and I would almost always rather get a different legendary with Time of Need . Endbringer is kind of a nice one because of the constant damage and/or draw ability. Toski, Bearer of Secrets can also be used for drawing cards but I think I may have that covered at this point. ALSO, thinking of either trying to throw together a pauper or edh deck. Never tried edh but it seems really fun with the extra life and just having more variety because of the diversity of cards. Pauper also just seems like a fun and cheap way to balance the playing field so you never know what's going to happen. Also, I feel like it would eliminate really overpowered stuff so that would extend games too. Im sure Ill need help again so look out for that! Thank you guys again for the feedback :)
bamichinees on
The old ways
1 year ago
- Staples:
- Mana:
- Carpet of Flowers : No opponents who play blue? Cool, no counters. Opponents plays blue? Cool, I get mana from them.
- Nykthos, Shrine to Nyx: One of the best mono colour deck land.
- Removal:
- Force of Vigor : Manaless instant speed artifact/enchantment removal.
- Nature's Claim : 1 mana instant speed artifact/enchantment removal.
- Kenrith's Transformation : Cantrip removal.
- Lignify : Removal.
- Song of the Dryads : Removal.
- Tutor:
- Chord of Calling : Instant. Tutor.
- Green Sun's Zenith : Tutor.
- Finale of Devastation : Tutor. Lategame pump spell.
- Worldly Tutor : Instant. Tutor.
- Card draw:
- Sylvan Library : Card draw.
- Maybe:
- Mana:
- Elvish Visionary : Cheap, cantrip, shaman.
- Mosswort Bridge : Pseudo cantrip.
- Growing Rites of Itlimoc Flip : Pseudo cantrip. Flip = better Gaea's Cradle.
- Blighted Woodland : Comes into play untapped. Ramp card mid-lategame.
- Path of Ancestry : Potential card filter.
- Strip Mine : Utility land.
- Gingerbread Cabin : Forest with minor upside. No reason not to play it in mono green.
- Tutor:
- Fauna Shaman : Tutor, shaman.
- Recursion:
- Noxious Revival : Manaless. Allows another shot for wincons.
- Disruption:
- Scavenging Ooze : Manasink. graveyard disruption.
- Protection:
- Sylvan Safekeeper : Creature protection.
- Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
- Card draw:
- Lifecrafter's Bestiary : Card draw.
- Beast Whisperer : Green conditional card draw.
- Guardian Project : Green conditional card draw.
- Runic Armasaur : Card draw (meta dependent).
- Compost : Card draw (meta dependent).
- Sakura-Tribe Scout : Early game shaman. Mana acceleration.
- Genesis Wave : Pseudo card advantage.
- Arch of Orazca : Card draw.
- Wincon:
- Overwhelming Stampede : Wincon
- Craterhoof Behemoth : Wincon
- Win more:
- Elvish Piper : Earlygame greedy card, Shaman
- Quest for Renewal : Allows mana during opponents turns.
- Benefactor's Draught : Cantrip. More mana/activated abilities.
- Regal Force : Card draw.
- Hooded Hydra : Mana sink. Snake tokens when it dies.
- Cut:
- Creatures:
- Myojin of Life's Web : Too expensive. Very likely that you do not have enough cards in hand to make this worthwhile lategame.
- Patron of the Orochi : Quest for Renewal is cheaper.
- Gigantomancer : Cute, but 8 mana is too much for this kind of effect.
- Archetype of Endurance : Win more card. No real synergy. Asceticism Is better (although also not recommended).
- Trolls of Tel-Jilad : This is a bad card.
- Soul of the Harvest : Beast Whisperer / Guardian Project, cheaper. Almost same effect.
- Sakiko, Mother of Summer : Too expensive. Doesn't do enough for mana cost.
- Sage of Ancient Lore Flip : Very likely that you do not have enough cards in hand to make this worthwhile mid-lategame.
- Wildheart Invoker : This is a bad card.
- Sakura-Tribe Springcaller : This is a bad card.
- Loaming Shaman : Not enough card draw that allows you to get your desired cards in you hand.
- Essence Warden : This is a bad card.
- Vines of Vastwood : Very situational card.
- Squall Line : Not very good card. Situational.
- Krosan Grip : Expensive situational removal.
- Gilded Lotus : Unnecessary ramp.
- Tranquil Grove : Unless your meta plays a lot of enchantments, not really necessary. Otherwise, recommmend Back to Nature instead.
- Beastmaster Ascension : Your creatures are not big enough for this to work consistently.
- Spidersilk Armor: No tutors, not enough card draw to obtain it. Unreliable flyer prevention. Silklash Spider Will hold off flyers with tutors.
Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.
beakedbard on
Ezuri's Elven Warfare
1 year ago
Are you avoiding infinite mana combos? Because its very easy to go infinite with untappers like Umbral Mantle and Sword of the Paruns if you have enough elves. There's also Temur Sabertooth if you can give Elvish Archdruid or ones like him haste and have enough elves. Its the reason i run Lightning Greaves as well as Swiftfoot Boots. Concordant Crossroads is also good for that as well considering most of the time you'll be faster than people so it doesn't matter if they have haste as well. Castle Garenbrig should be in most mono-green deck and Wirewood Lodge in most elves decks. Thespian's Stage is good for copying both of those or Nykthos. Silklash Spider might be helpful for extra flying removal but that seems to come in and out of the maybeboard for me. Lastly Vivien, Champion of the Wilds does wonders extra flash is always better. I hope this helps infinite mana makes Ezuri disgusting.
Have (1) | Morpho-peleides |
Want (1) | popesnarkyiii |