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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kamahl, Heart of Krosa
Legendary Creature — Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
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5 months ago
Board wide damage effects seem pretty good with your Commander, Pestilence, Pyrohemia, Chain Reaction and Blasphemous Act all jump out as good enough cards. Mandate of Abaddon is probably well beyond good if Kresh is at all beefy, he'll suddenly be even bigger on an empty board if all goes well. As long as your Commander has at least 4 toughness Ezuri's Predation would be hilarious, even if a bunch of 4/4s bite the bullet your Commander just gets bigger.
Rite of the Raging Storm seems almost unholy with your Commander, I normally love this card but here you are going to be farming 5 power creatures over and over, and they're never attacking you.
If your Commander is fairly big then Return of the Wildspeaker, Rishkar's Expertise, Soul's Majesty, Momentous Fall (also good if your Commander is going to die, as is Greater Good), Grothama, All-Devouring, and Mask of Griselbrand can all draw you a decent number of cards. Overwhelming Stampede and Fungal Sprouting both seem very good with your Commander.
Thunderfoot Baloth, Siege Behemoth, Kamahl, Heart of Krosa, Blossoming Bogbeast, and Goreclaw, Terror of Qal Sisma are decent sources of Trample that are stapled to a body, and they're all fairly budget. Keep an eye out incase Pathbreaker Ibex goes down in price, that's a very good effect with your Commander. Just a heads up, but if you run lots of sources of Trample for your Commander, then anything that provides Deathtouch looks a ton better, with Deathtouch you just deal 1 damage per creature and Trample over the rest. Bow of Nylea, Saryth, the Viper's Fang, and Ohran Frostfang are all very good sources afaik, there are others kicking around if you look!
5 months ago
I also think Gnolls are cool and approve of this premise! Here are my thoughts about the deck, hope they're helpful.
If you ever want to raise your budget a bit, Pathbreaker Ibex has huge synergy with your deck.
When I was testing out your deck I found that you seemed to be short of creatures for a deck that runs lots of creature payoffs and generally can't win without them. In a deck that's very creature centric I like to run closer to 40, if not more, Gruul has really, really good creatures to choose from. For example, you can run Wood Elves, Farhaven Elf over artifact ramp, these give you a creature body while also permanently ramping you (land ramp is much more stable than artifact ramp anyways). Creature buffs can be stapled to a creature, there are options like Thunderfoot Baloth, Goreclaw, Terror of Qal Sisma or maybe Blossoming Bogbeast or Kamahl, Heart of Krosa. You can use creatures as a great source of removal with options like Thorn Mammoth, Ulvenwald Tracker, Kogla, the Titan Ape, Gruul Ragebeast, Steelbane Hydra, Viashino Heretic, and Outland Liberator Flip are all pretty decent at getting things off the table for you while also offering a physical presence. Not sure if they quite fit, but depending on your meta Silklash Spider and Squallmonger are pretty nasty surprises for decks that use Flying a lot, Squallmonger can even kill huge flyers with another player's help, or allow several players to quickly eliminate an archenemy that is lower in life.
There are a few good ways to double your power in Gruul, the new Two-Handed Axe is very interesting, the surprise Double Strike ability works well with your Commander, and the power doubling effect definitely does. Inquisitor's Flail is an incredible equipment if your Commander is either very big or has First Strike, yours can easily get big enough to justify the risk. Berserkers' Onslaught is really strong, even if it's 5 mana, Enchantments tend to stick around for awhile.
I think you should run more sources of Trample in here (there are some listed above as well), but with a budget restriction that does make it more of a challenge. Your Commander is really strong if he has Trample, but can be chumped by a 0/1 goat token without it (funny image, maybe he got hungry?). Garruk's Uprising is a really good card if you have enough creatures with power 4 and up, but the Trample is the real perk here arguably. Kessig Wolf Run might do the trick, and it's on a land. Brawn is pretty budget, but it can be hard to get it killed. War Cadence isn't exactly Trample, but it can easily let you swing with unblockable creatures if someone is tapped out, but remember this can also be used to create chaos on other people's attacks if you've got nothing better to do. It's also not Trample technically, but Siege Behemoth can bypass blockers for your attackers.
With a relatively low budget in Red, I feel like Rite of the Raging Storm is a very underrated card. Those 5/1s are never coming your way, but they will swarm anyone who can't deal with it on their opponent's turns, and yours gets the buff from your Commander fwiw. Breaker of Armies is a good way to clear out potentially a whole board worth of stuff of a vulnerable player, it can deter attacks vs you if their defenders are all going to be stomped by an Eldrazi.
If you can get your creature count high enough, you could sneak stuff like Lurking Predators in, which is pretty impressive card advantage over time in many metas. There is also Heartwood Storyteller, which is very good if you don't run many non-creatures.
6 months ago
I'm building a The Prismatic Bridge Flip deck to cheat out creatures. I'm trying to pack the deck with creatures that boost the power/toughness of my other creatures. I've found things like Elesh Norn, Grand Cenobite, Pathbreaker Ibex, Blossoming Bogbeast, Kamahl, Heart of Krosa, Zopandrel, Hunger Dominus, Thunderfoot Baloth, Gisela, Blade of Goldnight, Fiendish Duo, Angrath's Marauders and Necropolis Regent. I also have Blade Historian and Blast-Furnace Hellkite for double strike since it effectively boosts power.
What cards can you think of that I missed?
8 months ago
Been wanting to do this exact thing and had many of the same thoughts you've had, including using Anara and Esior until I realized, despite their flavor, they don't do anything.
I'm working on a bant list because I want the tutors, and it gives me access to some cool 3 color cards that trigger Fable. And Falco Spara, Pactweaver. I'm using Ishai, Ojutai Dragonspeaker and Kamahl, Heart of Krosa as my commanders so I can go tall or wide, and Kamahl is a built-in win con for wolves and owls.
What do you think of Species Gorger as a way to reuse the little value guys that also trigger Fable?
9 months ago
Honestly, Kamahl, Heart of Krosa and Sakashima of a Thousand Faces is likely what you're looking for. They stomp; most other simic commanders lend themselves better to a tactile combo/landfall strategy with some cool top end pay off but stumpy is all about playing fat things and swinging with fat things.
10 months ago
10 months ago
I'm assuming you are centering the deck around Gilt-Leaf Archdruid
If you are going mono green:
Kodama of the East Tree + Kamahl, Heart of Krosa with plenty of card draw and landfall token generation Kodama will help you ramp out lands quite quickly and Kamahl will provide the wincon through combat damage assuming you animate your lands.
Yedora, Grave Gardener is a good choice for a morph landfall deck with a sac outlet like Altar of Dementia and utility morphs like Ainok Survivalist can be quite fun. Though this doesn't quite fit with the Archdruid. But on the alternative she goes infinite with Life and Limb/Living Lands. Life and limb also works well with Sporemound. If anything you can use Maskwood Nexus to make Gilt-Leaf Archdruid work which also makes some other landfalls get more powerful with Life and Limb in play.
Otherwise you can go elf/druid tribal and use commanders like Marwyn, the Nurturer.
1 year ago
legendofa is absolutely correct. However, I had at one time thought it would be interesting to build a Golgari deck with Reyhan, Last of the Abzan and Slurrk, All-Ingesting. They might work here also, though Carth the Lion is a better choice. I mention it because I was trying to figure out a partner combo that would get you into Jund, which there isn't really anything that would be better than Carth. The best I can figure would be either Kamahl, Heart of Krosa with Vial Smasher the Fierce, or Tana, the Bloodsower with Krav, the Unredeemed. Either would be viable options (albeit much different deck designs) if you wanted to add Red to the identity. Of course, using Krav would stretch the rules, since Tana is not actually its partner.