Siege Behemoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Siege Behemoth

Creature — Beast

Hexproof

As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

RufusTheGrufus on Mono Green Stompy

3 weeks ago

Profet93, thank you for taking the time to check out the list and offer your suggestions!

I'm going to try my best to articulate my opinions of said suggestions:

-Rishkar's Expertise: I do enjoy this card quite a bit, and did originally have it in the list. It eventually got cut because the floor was too low for a 6 mana card; and I opted for a similar effect in Return of the Wildspeaker because it's one mana cheaper and has extra utility since it can help push through alpha strikes. I do feel like this deck could benefit from a bit more card advantage though.

-Pir's Whim: I actually completely forgot this card exists, I think this is a perfect swap suggestion, thank you!

-Traverse the Outlands: I totally get why you're suggesting this card, I think I personally just tend to shy away from more conditional ramp, removal, and card advantage; since typically if I'm desperately needing one of those effects I don't want to have to rely on satisfying an extra condition in order to achieve it. I think otherwise Traverse the Outlands could totally find a home in this kind of deck.

-Collector Ouphe, Manglehorn, Reclamation Sage: Collector Ouphe and Manglehorn are definitely great cards to include in this deck. My main hesitation with including them is because this decklist was made with the intent of having it be a bit more casual and less "feel bad" for when my playgroup wants to play with lower powered/more casually oriented decks. I love the idea of including them though and am adding them to the Maybeboard for further consideration! In terms of Reclamation Sage, it was in the decklist initially but ultimately got cut over more flexible pieces such as Krosan Grip, Beast Within and Return to Nature as I typically feel the need to have some options for instant speed removal; and I have a few pieces of creature-based artifact/enchantment removal that can target multiple things.

-Nissa's Pilgrimage: This is just an objectively better card than Cultivate in a mono-green deck, thank you!

-Yavimaya Hollow: Intriguing card, I'm definitely interested in testing it out!

-Turntimber, Serpentine Wood  Flip: I generally have an aversion to these flip lands. I totally get the arguments for playing them, I've just never felt inclined to play a majority of them. I'd be willing to give this one a shot in the list though to see if it exceeds my expectations; especially since it's so on-theme!

-Goreclaw, Terror of Qal Sisma: I completely forgot about this guy, I'm interested in testing him out and am swapping him in over Giant Adephage; which was really just in the deck as a 'fun' pet card anyways.

-Shaman of Forgotten Ways, Somberwald Sage: I don't know how I forgot about Shaman of Forgotten Ways. Thank you for such a great suggestion, I slotted it in instead of Llanowar Tribe for now. Somberwald Sage I'm less sure of including at this point in time. I'll put it in the Maybeboard and keep thinking on it.

-Siege Behemoth: An interesting suggestion, I'm not sure if I'll find a home for it in the deck just yet but I'm adding it to the Maybeboard to consider!

-Berserk: This would be an incredibly fun include, I just need to find something to cut. It'll have to live in the Maybeboard for now.

-Life's Legacy, Greater Good: Since I'm truly a Golgari player at heart, and love playing around with sacrifice and my graveyard, these cards were definitely in consideration when I initially built this deck. I eventually opted for just Momentous Fall and not Life's Legacy because Momentous Fall can be cast at instant speed which allows it to be used in response to removal to help with rebuilding. If I had more synergy with sacrificing creatures baked into the deck, and/or more ways to utilize my own graveyard, I would definitely be including Greater Good. I'm adding them to the Maybeboard for now, especially since Greater Good may just be too much card advantage to turn down.

Thank you again for such considerate suggestions and for taking the time to look over the list!

Profet93 on Mono Green Stompy

1 month ago

RufusTheGrufus +1

I actually completely disagree with the above GoldBerserkDragon, (GBD) both personally and professionally. 37 lands is actually my favorite # in EDH. While yes, you could it isn't optimal, especially in a build whose avg cmc is above 4.5. Now to actually provide you with suggestions unlike GBD. Some of these might be better than others, let me know what you think of each....

Rishkar's Expertise - It's draw + tempo. While it is a bit risky if you have one creature, the risk is mitigated if you have several creatures on board.

Pir's Whim > Tempt Discovery - Tempt is best if you have cradle or another high mana producing land to immediately use untapped. I used to run it but my playgroup would either not take the bait, or would just tutor for strip mine and destroy whatever land I got. Pir's whim is political and removal, all at the same time.

Traverse the Outlands - Mass land ramp

Collector Ouphe - Null rod the creature. It only stops 2 of your cards but since artifacts are huge in EDH, it's definitely worth considering. If not, then perhaps a Manglehorn or a Reclamation Sage

Since you run momentous fall, perhaps a Life's Legacy? Better yet, Greater Good!

Nissa's Pilgrimage > Cultivate

Yavimaya Hollow - Regen / politics

Turntimber, Serpentine Wood  Flip - Spell or land, you decide!

Goreclaw, Terror of Qal Sisma - Ramp + Trample

Shaman of Forgotten Ways/Somberwald Sage - With the former as an alt wincon

Siege Behemoth - Push damage through

Berserk - Super fun! I once used this on an opponents (Op1) commander to kill Op2 via commander damage and Op1 lost his commander making him easier to kill. Usually used to close things out. It's also fun to use on Selvala as psuedo ramp. Not needed, but nice.

DreadKhan on Lemuria

4 months ago

If I was playing against you I'd let you run Hyalopterous Lemure in here, too bad it's not 6 MV!

Have you thought about some non-Legendary copy effects? Sakashima of a Thousand Faces, Spark Double, and Sakashima the Impostor can all duplicate your Commander.

Also, since you always have mana up you might have some fun with Crystal Shard, it can let you recast Imoti (to keep digging out ramp), or something bigger to find something more useful, and you always have the option bouncing a creature of anyone who dares use all of their mana.

It's pretty pricey, but Guardian Project is kinda cool in a deck like this.

I see you have Thunderfoot Baloth, I could never decide if it or Siege Behemoth was a better at what it does, Behemoth sneaks in all damage regardless of blocks, Thunderfoot gives trample. I think Pathbreaker Ibex is probably better than either if you have decent odds of having a creature with at least 3 power out (your Commander is 3 power).

Final card, the one Enchantment that I think you should definitely look at if you look at nothing else is Lurking Predators, you won't get cascades but I think the risk of free Eldrazi should scare most people away from spamming spells.

DreadKhan on Kresh of the savage horde

9 months ago

Board wide damage effects seem pretty good with your Commander, Pestilence, Pyrohemia, Chain Reaction and Blasphemous Act all jump out as good enough cards. Mandate of Abaddon is probably well beyond good if Kresh is at all beefy, he'll suddenly be even bigger on an empty board if all goes well. As long as your Commander has at least 4 toughness Ezuri's Predation would be hilarious, even if a bunch of 4/4s bite the bullet your Commander just gets bigger.

Rite of the Raging Storm seems almost unholy with your Commander, I normally love this card but here you are going to be farming 5 power creatures over and over, and they're never attacking you.

They're both small and random, but Temur Battle Rage and Tainted Strike can both turn your Commander into a 1 shot fairly easily.

If your Commander is fairly big then Return of the Wildspeaker, Rishkar's Expertise, Soul's Majesty, Momentous Fall (also good if your Commander is going to die, as is Greater Good), Grothama, All-Devouring, and Mask of Griselbrand can all draw you a decent number of cards. Overwhelming Stampede and Fungal Sprouting both seem very good with your Commander.

I like Fight effects if I suspect I'll have the biggest body on the board, Ulvenwald Tracker, Domri, Anarch of Bolas, Kogla, the Titan Ape, and Thorn Mammoth are pretty good sources you can repeat.

Thunderfoot Baloth, Siege Behemoth, Kamahl, Heart of Krosa, Blossoming Bogbeast, and Goreclaw, Terror of Qal Sisma are decent sources of Trample that are stapled to a body, and they're all fairly budget. Keep an eye out incase Pathbreaker Ibex goes down in price, that's a very good effect with your Commander. Just a heads up, but if you run lots of sources of Trample for your Commander, then anything that provides Deathtouch looks a ton better, with Deathtouch you just deal 1 damage per creature and Trample over the rest. Bow of Nylea, Saryth, the Viper's Fang, and Ohran Frostfang are all very good sources afaik, there are others kicking around if you look!

DreadKhan on Gnoll Patrol

10 months ago

I also think Gnolls are cool and approve of this premise! Here are my thoughts about the deck, hope they're helpful.

If you ever want to raise your budget a bit, Pathbreaker Ibex has huge synergy with your deck.

When I was testing out your deck I found that you seemed to be short of creatures for a deck that runs lots of creature payoffs and generally can't win without them. In a deck that's very creature centric I like to run closer to 40, if not more, Gruul has really, really good creatures to choose from. For example, you can run Wood Elves, Farhaven Elf over artifact ramp, these give you a creature body while also permanently ramping you (land ramp is much more stable than artifact ramp anyways). Creature buffs can be stapled to a creature, there are options like Thunderfoot Baloth, Goreclaw, Terror of Qal Sisma or maybe Blossoming Bogbeast or Kamahl, Heart of Krosa. You can use creatures as a great source of removal with options like Thorn Mammoth, Ulvenwald Tracker, Kogla, the Titan Ape, Gruul Ragebeast, Steelbane Hydra, Viashino Heretic, and Outland Liberator  Flip are all pretty decent at getting things off the table for you while also offering a physical presence. Not sure if they quite fit, but depending on your meta Silklash Spider and Squallmonger are pretty nasty surprises for decks that use Flying a lot, Squallmonger can even kill huge flyers with another player's help, or allow several players to quickly eliminate an archenemy that is lower in life.

There are a few good ways to double your power in Gruul, the new Two-Handed Axe is very interesting, the surprise Double Strike ability works well with your Commander, and the power doubling effect definitely does. Inquisitor's Flail is an incredible equipment if your Commander is either very big or has First Strike, yours can easily get big enough to justify the risk. Berserkers' Onslaught is really strong, even if it's 5 mana, Enchantments tend to stick around for awhile.

I think you should run more sources of Trample in here (there are some listed above as well), but with a budget restriction that does make it more of a challenge. Your Commander is really strong if he has Trample, but can be chumped by a 0/1 goat token without it (funny image, maybe he got hungry?). Garruk's Uprising is a really good card if you have enough creatures with power 4 and up, but the Trample is the real perk here arguably. Kessig Wolf Run might do the trick, and it's on a land. Brawn is pretty budget, but it can be hard to get it killed. War Cadence isn't exactly Trample, but it can easily let you swing with unblockable creatures if someone is tapped out, but remember this can also be used to create chaos on other people's attacks if you've got nothing better to do. It's also not Trample technically, but Siege Behemoth can bypass blockers for your attackers.

With a relatively low budget in Red, I feel like Rite of the Raging Storm is a very underrated card. Those 5/1s are never coming your way, but they will swarm anyone who can't deal with it on their opponent's turns, and yours gets the buff from your Commander fwiw. Breaker of Armies is a good way to clear out potentially a whole board worth of stuff of a vulnerable player, it can deter attacks vs you if their defenders are all going to be stomped by an Eldrazi.

If you can get your creature count high enough, you could sneak stuff like Lurking Predators in, which is pretty impressive card advantage over time in many metas. There is also Heartwood Storyteller, which is very good if you don't run many non-creatures.

multimedia on Elven Kingdom

1 year ago

Hey, well done so far for your first green deck.

Some changes to consider, to further reduce price, up power level and reduce mana curve:

Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.

Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.

Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.

Good luck with your deck.

DreadKhan on Erinis, Landfall Spawn

1 year ago

Any reason you're not running The Gitrog Monster in here, it seems staggeringly synergistic unless I'm missing something? Another one to consider is Baba Lysaga, Night Witch, it's a tap ability, and you've usually got spare creature tokens and lands, add in some treasures or clues and you are going to draw a ton of cards. There is also Braids, Arisen Nightmare, hitting each opponent for a land can hurt some decks, especially if Braids can do it a few times, when you eventually get 3 cards for a land, it'll feel pretty good I think, but netting 2 opponent's worst land and getting a card back is also worth a land.

Maybe Thunderfoot Baloth or Blossoming Bogbeast? Maybe not enough 'bang for buck', but Siege Behemoth can let your Commander get in as if it's not blocked, do you often end up over 20 power?

Stuff like Sakura-Tribe Scout or Skyshroud Ranger can be useful in a landfall deck, especially if you've got some card draw going on. There are also a few more, Scaled Herbalist and Llanowar Scout that are pretty budget. Since you might not mind pitching a land to dig one out, Silverglade Pathfinder can ramp you if you pitch a card, slow but grindy value. Oracle of Mul Daya is pretty cheap at the moment, a decent card if you run enough lands, Augur of Autumn and your Commander will only need 1 other power to let you play creatures off the top of your deck, that seems solid.

It's pretty high end, but I feel like you'd struggle to add more passive value generation to this deck than with Field of the Dead, that card is just so much synergy. Another to consider might be Ashaya, Soul of the Wild, then all your creatures are also landfall (other than tokens).

Great deck, I hope some of these ideas work!

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