Vorpal Sword

Vorpal Sword

Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch.

: Until end of turn, this gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip

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Vorpal Sword Discussion

BobBobBob3 on Jeskai Prismablade

3 months ago

Fablabthank you for your suggestions. Sorry that it took me a while to respond to your comment, i was taking a break from mtg until eldraine rotated out haha. Firstly, I want to say that i have created multiple variations of the list. https://scryfall.com/@Shrokabaloo/decks/8fa52743-551d-4ee0-982d-4601f1456da3 This is the list, i am in the process of updating the primer to fit this list. Basically, Sublime Epiphany was underperforming so i cut it. Vorpal Sword is such an amazing replacement for Embercleave omfg. The downside is that it cant be played turn one, but we can definitely use treasures to cast it. I was thinking Wish could be another win con, stick a Magma Opus Alrund's Epiphany or even some removal or something. Xorn is also a potential body that acts like a weaker Goldspan Dragon. Additionally, in terms of potential changes, Expressive Iteration might be some good card advantage. now that the triomes are gone, one drops are more important as well. as for Hand of Vecna,that might be good, but i dont know how good it is without the other vecna pieces. Sorcerer Class has the new flashback looting in uw, as a better alternative, but that may be good. Inferno of the Star Mounts is a good win con, and mana sink, what remains to be seen is how it interacts with the new meta.and finally, Demilich is something i dont think would work very well, but if the deck ever gets a higher quantity of instants/sorceries i will reconsider. Thanks for your suggestions, and I think that since the deck could hold its own in standard with 7 sets, and we only lose 2 cards and some lands in rotation, the deck will be at great place after rotation.

berryjon on Personal Play moments you are …

3 months ago

So, we play Commander here. What moments are you proud of accomplishing?

For myself, what got me to start this thread was last night for casual Commander. I was rolling my Killian Voltron deck that I was refining for Pattern Recognition, an my Turn 1 play was Vorpal Sword, Turn 2 Killian, then careful threat assessment and removal with a Sanctuary Blade set to for near total protection from creatures.

Then I got the magic number of mana. . Opponent 3 is told "No, I'm not swinging at you. #1 and #2 are threats." So he uses his turn to take out Opponent 1's Vorinclex. I then take out Opponent 1 on my turn. Next turn, Opponent 2. Opponent three lucks into Koma, but there's no way for him to block the activation of the Blade or have enough non-green creatures to throw in the way. He makes it clear that I can go for it, and Killian takes out all three opponents with the Vorpal Blade.

I was over the moon with that, that's for sure.

So, what moments in Commander are you guys proud of accomplishing?

DawnsRayofLight on ULTRA REACTIVE MONO BLACK

4 months ago

I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!

Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage

Equipment to boost your general:

Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist

I might try to add a few more win cons in your creature base

Vilis, Broker of Blood, draw and beat stick Razaketh, the Foulblooded, search and beat stick K'rrik, Son of Yawgmoth ramp and can get big Archon of Cruelty been debating adding it to chainer

Ramp and utility suggestions

Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along

Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)

I might lose some of the instant speed removal for:

Hero's Downfall: which you are running Deadly Rollick Eat to Extinction Vraska's Contempt

Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:

Karn Liberated Ugin, the Ineffable Steel Hellkite Nevinyrral's Disk

Suggested drops:

Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better

The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.

smack80 on Syr Haakon's Big Sister

4 months ago

Fighter Class is built for this deck. Actually there are tons of new Knights in Forgotten realms who will go awesome in this deck: Guardian of Faith , Forsworn Paladin , Triumphant Adventurer , Vorpal Sword etc.

Haakon is best used with the 2 tribal removal, as said above. Crib Swap and nameless inversion. Inversion can push through more damage or kill. In my knights deck, I found that Haakon required too much discard support that wasn't great without him to really justify his inclusion. Call the Bloodline may help.

You may find that Circle of Loyalty doesn't do very much. The issue with knights is that they have two sub-themes; equipment, and go wide with tokens. But there aren't enough cards that are good enough in commander to support the go-wide theme and it is pretty weak. That's why I don't like anthems that aren't also creatures in Knights. The problem with the equipment theme is all the good equipment costs like $50 apiece.

Mirror Entity is one of the best knights around. You don't need that many dudes to crush a player.

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