|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Mythic Rare|
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Legendary Creature — Human Assassin
When Queen Marchesa enters the battlefield, you become the monarch.
At the begining of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.
Price & Acquistion Set Price Alerts
Queen Marchesa Discussion
1 week ago
Suns_Champion, thanks for the upvote and the very kind words. I appreciate it. Here are my initial answers to your questions. I may have other answers as I think more about your questions, but these are my answers based on what I have seen so far.
First, the deck is fun, and if you already win most games, this deck will probably not change that, unless you are seriously cutthroat already. It basically just evens the power of most decks until the last round or two, and plays as a 75% deck at every table I have found it. I probably wins more than that, but this is because I am the most experienced and obsessed player in my normal meta (it has seen 2 different metas so far, due to a move) and when I show up at random tables, no one really expects it. It has become more popular to play Queen Marchesa, but not enough to be that big of a deal. I would love people to build it and give me feed back on how it does at more tables than I can reach. Even with the concerns about inexperience in your meta, it can withstand more hate than it seems, and while the intention is to ride below the radar, even if it doesn't, it can still often hang. If they waste resources on your death touchers, even the Queen, something else will get them. The Queen and her deathtouch army definitely add to the strategy, but the deck runs fine if they are taken out. Something gets them in the end.
Second, as for Swiftfoot Boots and Lightning Greaves, I didn't include them for two reasons. First, I needed the slots. It is a really tight list. Second, removing the Queen is less of a problem than you think. Bring her back out and you are the Monarch again. This provides some disincentive to take her out, at least for the guy who is currently or soon will be the Monarch. She is fairly inexpensive with a CMC of , so this can happen a few times before it gets truly out of hand. For a minor third reason, you only get half of the benefit of those cards when playing with Queen Marchesa, since she already has haste. I found better uses for those slots.
Third, Price of Progress, Anathemancer, and Acidic Soil are all just cards with a low CMC and a high potential damage for the average meta. Commander is notorious for non-basics. If this is not worth it in your meta, think about a resource, situation, or game characteristic that is very common in your meta, and hit them for that. If a bajillion creatures are often on the board, try mainboarding Insurrection, Incite Rebellion, and Stronghold Discipline. If people draw a ton of cards, try Underworld Dreams and Sudden Impact. Go after common game states and the usual overreach for your meta. Take advantage of the way that players build their decks to work. Use their strategy to take them down. Become one with their deck, let their power become yours. There are many ways to do this, I have just seen that excessive lands, especially nonbasic lands, can be a source of power for my offense, and Price of Progress and Anathemancer are usually just really efficient bombs.
Fourth, there have been a few times I have really wanted Arcane Lighthouse. It is pretty amazing. This has been especially true against really aggressive decks, especially voltron decks, since Greaves/Boots are standard issue for voltron. That is definitely a consideration, and probably could be fit in if shroud/hexproof are a problem.
Fifth, Scavenger Grounds is a great card, and if graveyard is a serious threat in your meta, it is a good include. I find that with Bojuka Bog, Shred Memory, and Rakdos Charm, I am often covered well enough. If it got further out of hand with the graveyard shenanigans, I would possibly include Scavenger Grounds, or maybe Rest in Peace.
Sixth, Pacification Array is pretty weak. It occasionally allows for something surprising, since it is often forgotten about, and is otherwise pretty cheap. It probably gets played from my hand as a sorcery speed tap one creature or artifact card for immediate advantage more than any other way, but it does act as a decent Kor Haven replacement with some frequency. Think of it like surprise tempo, defense, and politics all wrapped up in a relatively cheap package. I like how flexible it is, being used for both offensive and defensive uses, as well as politically by defending other players (rare) or opening a line of attack against a common opponent (more frequent) so that I can encourage that attack to point away from me. It is honestly still in there because I have just not taken it out again, since it has come out before, but you may be overlooking it's subtle power. It will get replaced with Forcefield when I can get one. With a deck as pimped as I have made this, Forcefield kind of needs to be in there. It will be some day. For someone else's deck, it could be just about anything.
Thanks again for the kind words. I look forward to seeing your version when you make it. It really is a ton of fun to play, and never disappoints, even when it loses.
1 week ago
Czxq1 its all ok on the linking I'm still figuring it all out too. Yeah I ended up finding a one shot kill combo in Blood Tribute + Sanguine Bond they can be really powerful and almost unfair depending on your play group. Head Games is a great politics card I would have loved it in my Queen Marchesa deck, the goal was to not attack and make crazy alliances until it was down to the last too.
2 weeks ago
I'll be honest I'm not a fan of curses in multiplayer. Play them too soon or on the wrong target and they end up not doing nearly enough. They do have some good potential though.
You could add Queen Marchesa as an alternate commander and more importantly another way to get the monarchy on the table. I find it is a very fun political tool and our lovely queen gives out assassins when you dont have it so you still gain from it.
Maze of Ith- you are running a slower grindy deck so slow grindy pieces are good.
Arcane Lighthouse- you need to be able to target things.
Opal Palace- makes recasts of your commander more worth while. people catch onto the political game and they will target you.
Sunforger would slide really easily into this deck too.
2 weeks ago
Rough New Years Update:
Before I get to the Ins/Outs I wanted to share an image that I created in the hopes of getting a custom playmat done for my favourite EDH deck. It is a very subtly edited artwork version of the Queen herself - just with my spin / interpretation as Marchesa as a battle/pain queen that has fought for her position. Link: https://imgur.com/a/YLne9
Grenzo, Havoc Raiser Didn't impress too much - will still keep on the Maybe list
Painful Quandary Really gets the attention of the entire table in a bad way. I still like it though.
Olivia Voldaren Was actually perfectly happy with the utility Olivia provided so this might be very temporary
Fumiko the Lowblood Love this card - another temporary swap most likely
Harsh Mentor Didn't do quite enough - was powerful on occasion but a lot of the time just a bear
Vial Smasher the Fierce Not enough damage - warps how I sequence spells as well which I didn't like
Erebos, God of the Dead This guy is always in and out - could always be brought back into the fold
Mana Web Trialling this card which I have wanted to for ages - interested to see how it performs
Sword of Feast and Famine + Sword of War and Peace Makes regaining Monarch a lot easier. War and Peace is surprisingly good as with the inherent card draw in the deck you often have a large hand size which can net you a lot of life
Deflecting Palm Trialling this to avoid losing Monarch (Often opponents only attack with only enough to steal Monarch) and occasionally to reverse blow out the game.
Archfiend of Depravity Trying this fella' out. Have wanted to for a while.
2 weeks ago
I guess you could go the Partner route and get Ravos. Just at that point it's Tana, who may just be colors or running the deck askew. Which seems meh if you can actually use saskia to your advantage. Thought this depends on playgroup and situation.
3 weeks ago
Dude! Love the list, but you overlooked my favorite Threatenesque card! Disrupt Decorum ! It is referred to as Wrath of Goad for a reason, and in a deck that wants to use other players' creatures against them, this is a beast. Not altogether unlike a mini-Insurrection. Check it out. Well worth it. I know that my Queen Marchesa: Politics, Aikido, and Control deck is different, but Disrupt Decorum has brought down the house on many occasions. Toss it out, and then feel free to follow up their attacks against each other with attacks of your own to finish them off while they are tapped out from attacking.
You could also use a Teferi's Protection . Any multiplayer deck looking to build to a bomb win could use this to stay alive until you can make that happen.
I like the deck. Queen Marchesa leads my favorite deck of all time. She is super versatile, extremely defensive, brings her own card draw similar to a ton of popular commanders, and Mardu can be made deceptively controlling, while still packing amazingly explosive offense. I plan to continue to watch your development. You may like to check out my list for ideas on some of my favorite explosive offense, as well as how I have constructed her deceptively effective defense. +1 from me for the fun take on the Queen.
3 weeks ago
3 weeks ago
This has happened twice SPECIFICALLY when Queen Marchesa is the listed commander. Spontaneously, she will show up twice as my featured commander as though the deck was piloted by partners. Simply copying the body and decklist to a new page is not enough. Here's an example: