|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Mythic Rare|
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Legendary Creature — Human Assassin
When Queen Marchesa enters the battlefield, you become the monarch.
At the begining of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.
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Queen Marchesa Discussion
18 hours ago
@Epidilius, That is incorrect, since you'll have to tap the defector to draw cards. After you tap the Homeward Path you do regain control of him, but he's tapped so you can't tap him again to draw four cards.
I didn't include Queen Marchesa, because with the monarch status you only draw one extra card on your turn just like Phyrexian Arena. The only issue is you can lose that card draw whereas Phyrexian Arena doesn't make you jump through extra hoops to maintain it.
I want to avoid one-use spells to draw cards, because a draw engine can keep you stocked for the entirety of a game or potentially draw more cards than one-use effects.
19 hours ago
Tap, draw two, give to opponent
Tap Path, get control of Defector, tap again to draw more cards.
If you can get something that let's you untap Path each turn, in a 4 player game you can draw 8 cards a turn.
My suggestions are:
Vampiric Rites, combos with Alesha
Promise of Power, but it's a one off
Queen Marchesa, but you have to protect yourself or lose Monarch
2 days ago
precociousapprentice thanks for the upvote!
I wish I could give you a better idea of how this list works but currently this is mostly a brainstorm for a future deck. The ideas come from my previous experience playing Xiahou Dun, the One-Eyed stax for a couple years before joining the dark side of UB combo for a while.
My initial idea was to run Zurgo Helmsmasher as the commander for a on-demand win condition but Queen Marchesa while slower, seems like a much better card overall as she provides extra resources to break parity under stax pieces.
4 days ago
DrukenReaps Awesome suggestions! I really love like literally all of them.
Comeuppance was one of my toughest cuts but I think you're right, I just need to find a place for it.
Darksteel Plate is solid, but I think indestructible creatures still take the damage, they just don't die to lethal damage or effects. But I could be wrong?
Rune-Tail, Kitsune Ascendant literally looks perfect. I'm going to find a spot for it.
Star of Extinction is one I had my eye on, 20 damage is a ton and incidental land destruction is a big upside.
Hour of Devastation is also great, but I feel I have limited room for sweepers, and I really love Austere Command, and Blasphemous Act is the strongest of the 3 damage effects listed here. Maybe I can make room for a 3rd, though.
Grand Abolisher I agree he needs to find a place here.
Athreos, God of Passage I hadn't considered before. I like the idea a lot, especially with the group damage plan making life a more cherished resource.
By the way, love the deck Divine Decree. I've seen it on the featured queue a few times recently and in my mind it's one of the tops Queen Marchesa lists out there right now. I appreciate the advice on how to tune this bad boy up!
I will be thinking about how to incorporate these today and will report when I do!
5 days ago
Why are you using Queen Marchesa? She is awesome, my favorite commander in fact. You are only using 3 red cards in your deck. Terminate, Queen Marchesa, and Ankle Shanker. Shanker is actually in the sideboard. Terminate could be Anguished Unmaking. Marchesa could be any number of orzhov commanders like Athreos, God of Passage.
I would highly recommend you either go orzhov or get more red in the deck. You currently don't have any reason to be in red. Maybe check out my Divine Decree or some of the more popular Queen Marchesa decks for great red interactions. Right now all red does for you is force you into needing three colors for a few cards in the deck you may not even play. Otherwise the deck looks neat.
1 week ago
1 week ago
I included 35 Kess targets. She is not necessarily meant to come out early, like Queen Marchesa is supposed to. Since you can only use her ability once a turn, I think that this is a good number. I don't think she is actually a spellslinger or storm commander like people are currently building her. She can be, but I bet other commanders will be better at that role. I also don't see her as a way to make otherwise mediocre cards playable, such as abusing cantrips or low damage burn, like others are building her. I see her as incremental advantage and graveyard recursion, with more midrange control focus. Including lots of self mill and a little dredge should load the yard with targets, and the goal will be to increase the effectiveness of otherwise powerful cards. I built her on a copy/steal Aikido shell, with rattlesnakes to hopefully keep guns pointed away from me. The question will be if I can get as much performance from an Aikido perspective as I have out of Queen Marchesa.
Dominus of Fealty and Illusionist's Gambit are very interesting. Blatant Thievery seems like a good way to grab some enchantments, but it is expensive. Expropriate has the same problem, but gives the opponent a choice, although a poor one since one of the possibilities is extra turns. I will probably check them out. Thanks.
2 weeks ago
I would love to see you focus hard on wither and infect! That is a theme I have yet to see with Queen Marchesa. My Queen Marchesa: Politics, Aikido, and Control deck is unlike any other deck I have created, and is my favorite deck of all time. I try to keep abreast of the uses and evolution of Queen Marchesa decks, so this is a deck I am interested in following.