|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Mythic Rare|
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Legendary Creature — Human Assassin
When Queen Marchesa enters the battlefield, you become the monarch.
At the begining of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.
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Queen Marchesa Discussion
3 days ago
When I was a learning player my Cmdr was Kalitas, Bloodchief of Ghet . I had no problem with it, but the meta has shifted and that card is bad. I would suggest a Cmdr that's not confusing. One that does exactly what it reads. I think drawing cards is the funniest thing in magic so I suggest Selvala, Explorer Returned . Its low costed, it's not gonna break the bank, people like selvala because people like drawing cards, so it doesn't die to spot removal often, she can generate lots of mana to play big spells, and playing big spells is the next most fun thing you can do. It doesn't make you fo a specific theme, Plus it's my second Cmdr while I was a learning player.
If that's not good I think Queen Marchesa it another good option. For some of the same reasons.
6 days ago
While looking for enchantments and stuff for a build I’ve been working on for Queen Marchesa I stumbled across this card.
From what I’m getting about the card is that you don’t necessarily have to skip your draw step draw and get to choose when you want to skip drawing a card. This could be done with the Monarch trigger for example or other draw triggers like ones from Phyrexian Arena or draw spells like Brainstorm which would fill the counters right away despite you needing to put 2 cards on top of the deck afterwards before then drawing 7 cards.
Then you can also get into proliferate triggers as a way to build these up fast for decks that do run themes like that.
Lastly I do like that as long as it has the 3 counters on it you can sac it at any moment to net you those 7 cards so holding onto it may be a good idea to leave it up for whenever you think may be best to draw a new hand.
6 days ago
Hi everyone. My friends and i wanted to build four decks to make a Game of Thrones inspired game (similar to the one played on the Star City games YouTube Channel). I want your help to find cards thar resemble characters in the show. Here some examples i've already found:
Lazav, the Multifarious - Jaquen H'ghar
Adriana, Captain of the Guard - Brienne
Queen Marchesa - Cersei
Protector of the Crown - The Mountain
Haakon, Stromgald Scourge - The Mountain Undead
Garrulous Sycophant - Little Finger
Skyline Despot - Drogon
Tolsimir, friend to wolfes - Ned Stark
Wall of Frost - The great Wall
1 week ago
One good path for building decks (assuming you don't mind sharing cards or proxying the 2nd copy) is to share as many colors as possible. This makes building new decks a lot less expensive and eventually you have all your colors covered for different strategies and can build just about anything with minimal purchases. I.e. you run Marchesa, so something like Animar, Soul of Elements , Muldrotha, the Gravetide , Queen Marchesa , etc.
1 week ago
To answer your questions:
You are missing Pitiless Plunderer from Control_Train's four card combo of Chainer, Dementia Master , Izoni, Thousand-Eyed and Savra, Queen of the Golgari . This dovetails into my first question. How does this deck win? I'm in no way on the move to play a combo. Plus a 4 card combo in my opinion is maybe a bit janky to pull off. I don't have the feeling I miss the mana/ramp to include Pitiless Plunderer . Chainer, Izoni and Savra all stand on their own and perform a lot of work.
Would this deck benefit from an all star closer in green, Craterhoof Behemoth ? Short answer? No. Craterhoof Behemoth is a typical go wide card. Most of the time I have around 3-4 creatures on the board. Craterhoof would do nothing for my deck.
I really liked your inclusion of Mindslicer . I just pulled one from my box last night and was planning to put it into the deck. Sheoldred, Whispering One had been on my radar for a while. Well credits for that one go to you, my friend. ;-) I had it in my binder and when you mentioned it I looked at it and went why not! Let's at least give it a try. Sheoldred, Whispering One is an all star and I would always run it in any meren deck.
Do you find that you need three boardwipes, Damnation , Toxic Deluge , and Living Death ? This deck plays more removal than any I have seen in a while. I count 13 cards, with the addition of Casualties of War , that serve this function and that is excluding Sheoldred, Whispering One and the graveyard removal cards. For now I don't have the feeling I'm running too much removal. The goal of the deck is pretty much winning the grind. So wiping the board + destroying and removing stuff is the main goal of this deck. I need to playtest waaaay more to figure out if I run too much. To look closer at the cards you mentioned. If I need to cut Damnation would be the first one. I just always have the feeling it's a welcome card to draw. Toxic Deluge is brilliant and it's an early boardwipe to disrupt our opponents. Living Death serves more as a reanimation card, then it is a boardwipe. My creatures are most of the time in the graveyard. It's basically a win con on it's own.
Could I make an argument that Imperial Seal is superior to Final Parting ? Would you include both? What would you cut? Superior, absolutely. It's basically another Vampiric Tutor . Unfortunately I'm not made of money and I simply don't own that card. That being said, most of my games I got to play Final Parting. And with Meren out on the table I would rather draw into a Final Parting then a Imperial Seal . Playing Final Parting means I get one card to my hand (any) and one creature to the battlefield at the end of our turn. That's where the power comes in from this tutor! Next to this. Imperial Seal is sorcery speed. So if we have no draw engine, we need to wait an entire turn. But if you have one laying around, I would just playtest them both a bit. See wich one feels better.
Why are you and Control_Train playing only one fetchland? I love fetches and normally I stuff my deck full with them :). But in this deck I don't have the feeling I'm missing them too much. I have 5 decks and 3 of them run all the fetches they can. One is Omnath, Locus of Rage (dont think I need to explain). Queen Marchesa a control deck, so it's important I get my colors and shuffle effects. This deck is more, if I have green and black I'm good to go. The fetch is more there to go to my shock. If I had more lands that gave double color and that I could fetch I would run 1 more. In my opinion, 3+ color decks and decks that want their decks shuffled benefit more of fetches. It's a personal preference.
You only have 13 basic lands to be utilized by Earthcraft . Has that been consistently sufficient? Earthcraft I'm still in doubt on as well. I mentioned it at Control_Train as well. The card often feels a bit underused. But early game it helps to get my bigger dudes out faster. The card is not in there to be super abused since we often only have about 3-4 creatures on the field. So yeah you might be right on that. For now it stays in but it's on the shitlist.
I thought Control_Train's argument for the exclusion of Gaea's Cradle was not his strongest. Do you agree with what he said? I totally agree with his argument. I own one copy of Gaea's Cradle and I run it in Omnath, Locus of Rage where it does all the work and really keep the engine going. In meren we probably will have a cradle tapping for 2-3 lategame. And tbh we don't need the ramp. Cradle is a super nice card, but it's a bit of the same argument why I don't run Craterhoof Behemoth
You didn't follow Control_Train's lead and cut Dread Return or Soul of the Harvest . As we speak I have my deck in front of me ;) And those 2 are laying outside of the deck. Now just checking what to put back in. Solemn Simulacrum is on it's way into the deck I think. Since he ramps and draws cards, but as you just mentioned I only run 13 basics and with also 2 other creatures who do so he might not be the strongest pick. I also laid out my curve and Birthing Pod might be on its way back in. Phyrexian Obliterator might also going back in, since he is a nice target to recur at 4 mana for a 5/5. It also stops people from attacking you. If you have any other good suggestions I would love to hear them!
What would you cut if you added Sol Ring and Lightning Greaves ? Do you not have issues with Meren getting removed? If you really want to play a sol ring maybe Dread Return ? Honestly I never really had the feeling I missed not having a sol ring in a deck. Lightning Greaves is maybe a good addition. The thing is with Sylvan Safekeeper he is recurrable. Lightning Greaves will definately get destroyed. Or at least in my meta people love blowing up boots/greaves. If you really want to play it, I think Prowling Serpopard if you run it now?
Dark Confidant in theory seems very dangerous in a deck with as high as a mana cost as this one. Am I way off base? The thing what makes Dark Confidant so good and for example Dark Tutelage absolute trash, is the fact that it's a creature. He is the one example where you don't want him to stick around. Enchantments stick around, creatures don't. Early game he is a powerhouse and an awesome target to dump in a meatgrinder after a few turns!
2 weeks ago
I've run a Queen Marchesa deck since it's realease, and it has a couple stand out cards that I think you'd appreciate. First of all, since monarch is not a permanent, one of the greatest value engines you can do is to play Marchesa then run a complete wrath package with Planar Cleansing then take advantage of the monarch while everybody rebuilds. Kaya, Ghost Assassin is pretty cheeky in the deck as you can wrath and save your commander, or Kaya. Gift of Immortality can be paired with a wrath, or a sacrifice outlet in order to get queenie back, and to ensure you keep monarch. Also Solitary Confinement can be a pretty big lockdown with this deck, it's not exactly cheap, but it is crazy good. Something like Debtors' Knell is great for rebuilding afterwards, too!
2 weeks ago
Before I start with the topic of the forum I got a bit of build up so bear with me a little.
So I have 10 edh decks in total and some I don’t play as often as I wish I would, normally letting other people at my local group play some of them when they don’t want to play their own decks. So I thought I would scrap my Teysa Karlov deck to maybe build up a start for a Queen Marchesa one since I had one sitting around from a conspiracy pack I opened awhile back, most people didn’t like the death triggers theme, and Marchesa just seems like it’d be a little more fun to play.
Anyways I was curious what other people’s philosophies are with taking decks apart to build other ones up, do you do it often or do you just keep building more and more decks as you go along?
3 weeks ago
Not bad! I love Mardu Aristocrats! And Queen Marchesa is a good Commander for it.
To be honest there are so many cards that fit Aristocrats strategies it’s crazy. What’s the main idea with this deck? Aristocrats value? Are you against crazy combos? I wouldn’t think you are since you’re running Exquisite Blood + Sanguine Bond
Queen Marchesa occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
RBW (Mardu): 0.66%