Voyaging Satyr

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

Latest Decks as Commander

Voyaging Satyr Discussion

Scytec on Tasigur cEDH

4 weeks ago

Haha, will do. I plan to add a Voyaging Satyr, Kiora's Follower, and then either Fatestitcher or Krosan Restorer to combo with Freed. High Tide is an interesting card choice...but im not sure if i run enough islands to really take advantage of it by itself without combo-ing out. I only have 7 islands total.

Lanzo493 on Tasigur cEDH

1 month ago

Arbor Elf and Voyaging Satyr would go good with land ramping. Throw in a Wild Growth too for good measure. I second the Neoform idea.

Mtydemon on Attack of the Hydra

1 month ago

Not sure about Simic hydra? never checked it as green ramp can be really fast.

I used to play the Utopia Sprawl but it didn't feel as fast as those Elvish Archdruid . I like the suggestion of Voyaging Satyr as it works like an Arbor Elf . Gyre Sage also is a bit to slow i think as you have to spawn creatures first to ramp the mana while the goal should be to ramp mana to spawn creatures but will play test it.

Deff gonna swap Pit Fight for Ram Through , seems like a good hitter.

Not sure about Hydra Broodmaster because of the lack of trample and the usability of the already added hydras. It will be a full turn to use the monstrosity and then a full turn to attack. I'm thinking to sideboard 2 of them for multiplayer or against non-blue decks and swap them with Mistcutter Hydra .

Unbound Flourishing I will deff add.

TheVectornaut on Attack of the Hydra

1 month ago

Most of my hydra experience is in simic, but I'll leave some general thoughts anyway. First, I think Elvish Archdruid isn't impactful enough with only 6 elves in the deck. I'd rather have redundancy for Arbor Elf with something like Voyaging Satyr . In addition to being able to untap forests enchanted with Overgrowth , Utopia Sprawl , and the like, it can also untap the beastly green devotion staple of Nykthos, Shrine to Nyx . Otherwise, Gyre Sage is an option that pairs very well with Doubling Season and Kalonian Hydra if acquired. Another bomb that works well with Season is Hydra Broodmaster since it cares about both counters and tokens. Some other possible inclusions are Ram Through instead of Pit Fight for trample synergy, Unbound Flourishing for x-cost synergy, and As Luck Would Have It because it looks like you're rolling a lot of dice.

wallisface on Hornets & Meteorites

2 months ago

free-kolja some replies to your bullet-points. I've also made a list for comparison.

  • I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).

  • It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?

  • So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.

Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.

The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.

C--8CLARK8--D on G/W/x enchantress modern MH2 update

3 months ago

@TKDbeast thanks! I have been trying to make ths deck work for 4 years the new mh2 cards are a huge upgrade.

(1)I dont use Suppression Field atm due to its interaction with Arbor Elf and Voyaging Satyr as this is the main way the deck produces mana

(2) i used to play Courser of Kruphix but i have found drawing a card when you cast an enchantment to be more consistent than playing a land off the top with courser

(3) sanctum weaver looks really good and will most likly replace Voyaging Satyr and Fertile Ground

TheVectornaut on Tarkir Dragon Hoard

4 months ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

Inkmoth on Yeva Draw-Grow

4 months ago

OLD

=16/14 cmc

NEW

= 13 cmc

These are the incoming changes guys. Expect a fully fleshed out primer implementing all of these. Also, the Moxfield primer is just going to be a redirect to the T/O primer. (Sorry guys, keeping up with multiple primers is a giant pain in the ass and I got ton on my plate atm).

Eventually I'll re-port the whole updated primer back to Moxfield.

If want to discuss these changes with the whole Yeva community, myself included join our server:

Yeva is cEDH?

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