Voyaging Satyr

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

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Format Legality
Leviathan Legal
Canadian Highlander Legal
Pauper EDH Legal
Modern Legal
Block Constructed Legal
Pauper Legal
Unformat Legal
Commander / EDH Legal
Limited Legal
Casual Legal
Highlander Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Pioneer Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Voyaging Satyr occurrence in decks from the last year

Latest Decks as Commander

Voyaging Satyr Discussion

TheVectornaut on ornithology

3 months ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

VVriter47 on Ellie's Saprolings

4 months ago

If you're running Fists of Ironwood and the risk of being 2-for-1'ed, then maybe swap Voyaging Satyr out for Paradise Druid or Sylvan Caryatid. The hexproof basically guarantees that your fists will land.

ellie-is on Ellie's Saprolings

4 months ago

Okay, it's been a few weeks since my last update and since then I've been thinking about these changes and playtesting and trying alternatives, and now it's time to update the deck again!

The improved mana base and Obelisk of Urd are all performing amazingly and I'm glad to have brought them in. No changes there.

I'm removing Essence Warden as the benefit it gives to the deck, while nice, is not necessarily helping me win. It's better than Tukatongue Thallid was, but there are other things I can play instead. I'm also removing Song of Freyalise, which is not as useful now that I have more Convoke spells and that I have plenty of lands generating white, meaning I don't need the saprolings to color-fix for me anymore.

So instead I'm adding 2x Voyaging Satyr for mana, since it doesn't require other creatures in play to work. While I considered Birds of Paradise for the spot, since being only one mana might be relevant more often than untapping Utopia Sprawl, the Satyr is a lot more budget-friendly and all in all not a bad card, as I do want to be untapping those utopia-enchanted lands.

And since I found that I've too often been in a position of not having any saproling-generating plays in the early turns since Saproling Migration can only be a 4-of, I'm adding 4x Fists of Ironwood back in. Hopefully one day they'll release a better cheap Saproling spell, but it'll do for now in a pinch.

ellie-is on Ellie's Saprolings

4 months ago

So I've done a pretty big update by fixing the mana base through adding fetches and shocklands (if anyone has any ideas for further tweaks I'd love to hear them!), haven't bought them yet but will do that before the next time when it's safe to play magic, whenever that may be, lol.

Also got rid of Tukatongue Thallid, which didn't really do much most of the time, and Supply which was either dead card, a strictly worse version of my other token spells, or just a win-more card.

Taking their places are Essence Warden, which turned out to be a -lot- better than I expected and can change the result of the game just by surviving a couple of turns, and Obelisk of Urd, which is surprisingly easy to cast and amazing at closing out games.

With these changes I've decided I don't like Song of Freyalise so much anymore, as with the new lands it's very rare for me to not have white mana available when I need it and a lot of my spells have Convoke anyway, and with Obelisk of Urd the song's final ability feels redundant and Urd is a better finisher most of the time.

So I'm trying to figure out a 2-drop to take its place but I don't really know what. Main contenders right now are Birds of Paradise, Voyaging Satyr, and Fists of Ironwood (though I don't really want to use the latter that much as neeeding to enchant something to use it really sucks, wish there was another 2-drop saproling maker lol). Suggestions on this dillema are most welcome!!

enpc on Yisan - New Verse

5 months ago

Stone-Seeder Hierophant can be absolutely disgusting with landfall effects. I have seen her generate 20+ mana with Gaea's Cradle and fetch lands. You also have Voyaging Satyr who is a cheaper land untapper. Elvish Reclaimer is also a nice landfall triggerer.

TheVectornaut on Cobra Ramp

5 months ago

I second Rorolith on switching to dorks that can untap enchanted forests. Voyaging Satyr and the casual-only Magus of the Candelabra also work well with Overgrowth effects. Plus, they can also untap Nykthos, Shrine to Nyx. Still, Nykthos would be tougher to use here than in most ramp decks on account of the high instant/sorcery count. For that same reason, Genesis Wave is likely to underperform and probably could be replaced by Green Sun's Zenith if you're just trying to fetch the Avenger.

Inkmoth on Yeva Draw-Grow

5 months ago

Profet93: oh fuck, I knew I forgot to address something.

As for the Nylea's Intervention I'm still on the fence about that one as I definitely prefer paying 2 mana rather than three. I'll get back to you on that one.

I'm currently wracking my brain over: Argothian Elder and Scryb Ranger.

Quite thrilled we got a bolt land, that you guys can assume is going right in as it doesn't take up a slot and a 7 Mana hail mary is better than a land in a pinch. (Turntimber Symbiosis)

Inkmoth on Yeva Draw-Grow

5 months ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

untap creatures with Deserted Temple, Voyaging Satyr, and Arbor Elf.

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

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