Voyaging Satyr

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Voyaging Satyr Discussion

C--8CLARK8--D on G/W/x enchantress modern MH2 update

3 weeks ago

@TKDbeast thanks! I have been trying to make ths deck work for 4 years the new mh2 cards are a huge upgrade.

(1)I dont use Suppression Field atm due to its interaction with Arbor Elf and Voyaging Satyr as this is the main way the deck produces mana

(2) i used to play Courser of Kruphix but i have found drawing a card when you cast an enchantment to be more consistent than playing a land off the top with courser

(3) sanctum weaver looks really good and will most likly replace Voyaging Satyr and Fertile Ground

TheVectornaut on Tarkir Dragon Hoard

1 month ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

Inkmoth on Yeva Draw-Grow

1 month ago

OLD

=16/14 cmc

NEW

= 13 cmc

These are the incoming changes guys. Expect a fully fleshed out primer implementing all of these. Also, the Moxfield primer is just going to be a redirect to the T/O primer. (Sorry guys, keeping up with multiple primers is a giant pain in the ass and I got ton on my plate atm).

Eventually I'll re-port the whole updated primer back to Moxfield.

If want to discuss these changes with the whole Yeva community, myself included join our server:

Yeva is cEDH?

TheVectornaut on Buff, Creatures

2 months ago

With a mana ramp core built around elves, I'm a fan of Joraga Treespeaker . Its production at 3 mana is somewhere between Llanowar Visionary and Llanowar Tribe , but if you can invest in it until level 5, all of your elves get an upgrade. Alternatively, if you prefer focusing on your lands, Arbor Elf + Utopia Sprawl and Voyaging Satyr + Nykthos, Shrine to Nyx are quite strong pairs.

TheVectornaut on ornithology

7 months ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

VVriter47 on Ellie's Saprolings

7 months ago

If you're running Fists of Ironwood and the risk of being 2-for-1'ed, then maybe swap Voyaging Satyr out for Paradise Druid or Sylvan Caryatid. The hexproof basically guarantees that your fists will land.

ellie-is on Ellie's Saprolings

7 months ago

Okay, it's been a few weeks since my last update and since then I've been thinking about these changes and playtesting and trying alternatives, and now it's time to update the deck again!

The improved mana base and Obelisk of Urd are all performing amazingly and I'm glad to have brought them in. No changes there.

I'm removing Essence Warden as the benefit it gives to the deck, while nice, is not necessarily helping me win. It's better than Tukatongue Thallid was, but there are other things I can play instead. I'm also removing Song of Freyalise, which is not as useful now that I have more Convoke spells and that I have plenty of lands generating white, meaning I don't need the saprolings to color-fix for me anymore.

So instead I'm adding 2x Voyaging Satyr for mana, since it doesn't require other creatures in play to work. While I considered Birds of Paradise for the spot, since being only one mana might be relevant more often than untapping Utopia Sprawl, the Satyr is a lot more budget-friendly and all in all not a bad card, as I do want to be untapping those utopia-enchanted lands.

And since I found that I've too often been in a position of not having any saproling-generating plays in the early turns since Saproling Migration can only be a 4-of, I'm adding 4x Fists of Ironwood back in. Hopefully one day they'll release a better cheap Saproling spell, but it'll do for now in a pinch.

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