Voyaging Satyr

Voyaging Satyr

Creature — Satyr

{T}: Untap target land.

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Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Theros (THS) Common

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Voyaging Satyr Discussion

TheVectornaut on Cobra Ramp

5 days ago

I second Rorolith on switching to dorks that can untap enchanted forests. Voyaging Satyr and the casual-only Magus of the Candelabra also work well with Overgrowth effects. Plus, they can also untap Nykthos, Shrine to Nyx. Still, Nykthos would be tougher to use here than in most ramp decks on account of the high instant/sorcery count. For that same reason, Genesis Wave is likely to underperform and probably could be replaced by Green Sun's Zenith if you're just trying to fetch the Avenger.

Inkmoth on Yeva Draw-Grow

2 weeks ago

Profet93: oh fuck, I knew I forgot to address something.

As for the Nylea's Intervention I'm still on the fence about that one as I definitely prefer paying 2 mana rather than three. I'll get back to you on that one.

I'm currently wracking my brain over: Argothian Elder and Scryb Ranger.

Quite thrilled we got a bolt land, that you guys can assume is going right in as it doesn't take up a slot and a 7 Mana hail mary is better than a land in a pinch. (Turntimber Symbiosis)

Inkmoth on Yeva Draw-Grow

2 weeks ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

untap creatures with Deserted Temple, Voyaging Satyr, and Arbor Elf.

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

Inkmoth on Yeva Draw-Grow

2 weeks ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

Thoughts guys, cause this is starting to look like a shoe-in.

TheVectornaut on Hydra Mono Green

1 month ago

I think the weakest links in this deck right now are the mana dorks, Ilysian Caryatid and Leafkin Druid. Since you're not worried about ramping to a specific cost as much as just getting as much mana as possible to sink into x-costs, you'd be better off with something that can produce more than 2. Gyre Sage and Incubation Druid are the first that come to mind as they fit with a +1/+1 theme and can synergize with cards like Hardened Scales and Doubling Season. There's also dorks in the vein of Magus of the Candelabra and Voyaging Satyr. They go well with Castle Garenbrig and Nykthos, Shrine to Nyx, not to mention Wild Growth-type auras. My personal favorite option is a defender package with Overgrown Battlement and Axebane Guardian for the defensive utility and potential to generate ridiculous amounts of mana with stray Wall of Blossoms and Carven Caryatid, or even go infinite with an Umbral Mantle.

SynergyBuild on Iron man EDH (new fornat)

1 month ago

RNR_Gaming yeah, I know about those cards, and the lists I showed ran Wild Growth. The issue is Arbor Elf, Utopia Sprawl, and Freed from the Reel is a 3 card combo, and adding in Voyaging Satyr, Wild Growth, etc. to combat this lack of consistency decreases individual card value and 3 card combos are much more difficult to Tutor for.

My LGS is Cape Fear Games, which is luckily a big enough store that is gets big booths at all the nearby Grand Prixs, etc. and is a big online retailer, as well as sponsoring tons of creators, so buying them out isn't particularly possible, given their inventory. I'm sure it could work for over players, and so I think the most effective method if you have infinite irl money that isn't tied to the format is the following:

Buy out the entire store's singles and sealed product. Then sell back to them only the cards you need for your deck, then buy them with store credit for your deck.

No joke now the format is done.

That's why I think this format doesn't work if you allow this. Additionally I still think a random 3 card combo being more budget than a better 2 card one is silly to assume as equals. For the 4+ mana untappers, or that one that needs threshold, or that one that taps for exactly , I'm not particularly concerned, as they are bad cards outside of the combo, unlike Bloom Tender, and the reason that Freed combos in cEDH are phased out is because creature removal is so prevalent, and that is more of a problem in the early portions of the format too. Any other ideas on how to beat my upgrade path? I'd still like to hear some more ideas, maybe an upgrade path through Yisan, the Wanderer Bard or something that goes from Inalla to Kess or anything with The Gitrog Monster?

SoggyWaffles777 on Things That Do Things(plus an few infinite combos)

4 months ago

Ok im stupid and lazy Ley Weaver isnt legal so just ingore that and replace it with like Voyaging Satyr or something like such.

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