Orzhov Advokist

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orzhov Advokist

Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack your or a planeswalker you control until your next turn.

Master_J on Laser Beams

2 months ago

OUT: Agitator Ant, Orzhov Advokist, Death-Greeter's Champion, Doomskar Warrior

IN: Shalai, Voice of Plenty, Bristly Bill, Spine Sower, Railway Brawler, Rhythm of the Wild

The next round of Improvements. While I like the cards like the Agitator Ant and Orzhov Advokist, they potentially give my opponents a leg up later in the game. Replacing them with things that help my board more is generally better.

Next up will be helping the land base out a little bit more.

Master_J on Laser Beams

2 months ago

OUT: Evolutionary Escalation, Strionic Resonator, Taurean Mauler

IN: Halana and Alena, Partners, Arwen, Weaver of Hope, Lae'zel, Vlaakith's Champion

Mauler is a single, slow burn creature with no evasion (unlike the Managorger Hydra already in the list).

The Evolutionary Escalation was a big target and doesn't provide any protection (unlike the Agitator Ant or Orzhov Advokist already in the list).

And Strionic Resonator could be good, but has limited use in this version of the deck.

Each replacement should help keep my deck moving along better than what I took out.

NV_1980 on Muh Queen

3 months ago

Considering your goad-strategy, Michiko Konda, Truth Seeker seems really good. Not a goad mechanism herself of course, but is very good at making others think twice about attacking you. In a similar way, Orzhov Advokist seems pretty awesome too.

Master_J on Laser Beams

5 months ago

Out: Hindervines, Heaven / Earth, High Sentinels of Arashin, Wood Elves, Together Forever, Triskelion, Semester's End

In: Boon-Bringer Valkyrie, Agitator Ant, Evolution Sage, Orzhov Advokist, Evolutionary Escalation, Swiftfoot Boots, Botanical Brawler

A larger update in an effort to build counters. Taking out superfluous or higher value one shot effects for things that can provide counters regularly. This also lowered my curve ever so slightly.

BPWyndon on Kyler, Sigardian Emissary

7 months ago

Love human tribal, here are some cards I think would go well.

Victory's Envoy, putting the +1/+1 on your commander and all you creatures is equivalent to +2/+2 to all your creatures every turn!

Loran of the Third Path, this is one of the best political machines, make a friend at the table. Also doubles as some removal.

Orzhov Advokist, You put 2 counters on your commander every upkeep, and if any other player wants to put two counters on one of their creatures, no problem, they just aren't allowed to attack you for any entire turn, what a trade off!

Aragorn and Arwen, Wed, a card I haven't had the chance to playtest yet, but seems good.

Archetype of Courage, makes attacking into you unmanageable.

Forgotten Ancient, I know it isn't human, but holy crap a bunch of counters for your commander.

Tarrian's Soulcleaver, more counters for you commander, especially if your meta uses a lot of treasures!

My only other suggestion maybe to add more lands, and get some more ramps spells, you look a bit low in that area.

eliakimras on The Gay Pride

1 year ago

If you want more pillows, Agitator Ant and Kitt Kanto, Mayhem Diva are good options. The Ant is itself a second copy of Orzhov Advokist.

If you value having K&T on the battlefield as soon as possible (I do), consider running Fellwar Stone, Skyshroud Elf, Tiller Engine, Voyaging Satyr and Portent Tracker. The last three are great with your bouncelands (Azorius Chancery and the like).

If you can get the rest of Tangled Islet's cycle (Sacred Peaks, Molten Tributary, Cinder Glade, Canopy Vista, Prairie Stream), suddenly Farseek, Nature's Lore and Three Visits allow you perfect fixing of your colors.

Also, 33 lands + Bala Ged Recovery  Flip might not be enough to hit your land drops. I run 36 lands on my K&T build. Also also, Mossfire Valley, Sungrass Prairie and Skycloud Expanse help a lot on getting the right colors for your commander.

You probably want Druid of Purification in your build: it is a really strong and political removal spell. It also hits hexproofed permanents (great plus in my opinion) and never hurts you.

All in all, I hope you and your opponents have fun with this build - cheers!

SirHipHopHippo on Ewwww Kros, infect

1 year ago


Hi Nova! Thanks for the comment!

Yes, we all had a budget restriction of $45. You can see the budget version of the deck here. The deck plays really well. In my experience the fogs are imperative for this deck, especially when you get into the 1v1. With Kros you spend all game buffing your opponents creatures and when it gets down to just two players you need to be able to buy time to proliferate the infect counters with something like Contagion Clasp.

As for Paradox Haze I have a very nice hand painted alter of the card, I haven't had a home for it in a while since I took apart another deck so I just have to put it in here. Here's a link to the alternate art if you wanna check it out. There are a lot of cards in the build though that trigger on upkeep Orzhov Advokist, Aven Mimeomancer, Evolutionary Escalation, Sheltering Ancient, Sporogenesis, Crescendo of War, Kumena's Awakening, Phyrexian Swarmlord, and of course the commander Kros, Defense Contractor so I think it will be really strong.

I'm excited to see how Kros can be improved with upcoming sets and more community research.

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