Orzhov Advokist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orzhov Advokist

Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack your or a planeswalker you control until your next turn.

NV_1980 on Muh Queen

3 weeks ago

Considering your goad-strategy, Michiko Konda, Truth Seeker seems really good. Not a goad mechanism herself of course, but is very good at making others think twice about attacking you. In a similar way, Orzhov Advokist seems pretty awesome too.

Master_J on Laser Beams

2 months ago

Out: Hindervines, Heaven / Earth, High Sentinels of Arashin, Wood Elves, Together Forever, Triskelion, Semester's End

In: Boon-Bringer Valkyrie, Agitator Ant, Evolution Sage, Orzhov Advokist, Evolutionary Escalation, Swiftfoot Boots, Botanical Brawler

A larger update in an effort to build counters. Taking out superfluous or higher value one shot effects for things that can provide counters regularly. This also lowered my curve ever so slightly.

BPWyndon on Kyler, Sigardian Emissary

4 months ago

Love human tribal, here are some cards I think would go well.

Victory's Envoy, putting the +1/+1 on your commander and all you creatures is equivalent to +2/+2 to all your creatures every turn!

Loran of the Third Path, this is one of the best political machines, make a friend at the table. Also doubles as some removal.

Orzhov Advokist, You put 2 counters on your commander every upkeep, and if any other player wants to put two counters on one of their creatures, no problem, they just aren't allowed to attack you for any entire turn, what a trade off!

Aragorn and Arwen, Wed, a card I haven't had the chance to playtest yet, but seems good.

Archetype of Courage, makes attacking into you unmanageable.

Forgotten Ancient, I know it isn't human, but holy crap a bunch of counters for your commander.

Tarrian's Soulcleaver, more counters for you commander, especially if your meta uses a lot of treasures!

My only other suggestion maybe to add more lands, and get some more ramps spells, you look a bit low in that area.

eliakimras on The Gay Pride

11 months ago

If you want more pillows, Agitator Ant and Kitt Kanto, Mayhem Diva are good options. The Ant is itself a second copy of Orzhov Advokist.

If you value having K&T on the battlefield as soon as possible (I do), consider running Fellwar Stone, Skyshroud Elf, Tiller Engine, Voyaging Satyr and Portent Tracker. The last three are great with your bouncelands (Azorius Chancery and the like).

If you can get the rest of Tangled Islet's cycle (Sacred Peaks, Molten Tributary, Cinder Glade, Canopy Vista, Prairie Stream), suddenly Farseek, Nature's Lore and Three Visits allow you perfect fixing of your colors.

Also, 33 lands + Bala Ged Recovery  Flip might not be enough to hit your land drops. I run 36 lands on my K&T build. Also also, Mossfire Valley, Sungrass Prairie and Skycloud Expanse help a lot on getting the right colors for your commander.

You probably want Druid of Purification in your build: it is a really strong and political removal spell. It also hits hexproofed permanents (great plus in my opinion) and never hurts you.

All in all, I hope you and your opponents have fun with this build - cheers!

SirHipHopHippo on Ewwww Kros, infect

1 year ago

RedNova700

Hi Nova! Thanks for the comment!

Yes, we all had a budget restriction of $45. You can see the budget version of the deck here. The deck plays really well. In my experience the fogs are imperative for this deck, especially when you get into the 1v1. With Kros you spend all game buffing your opponents creatures and when it gets down to just two players you need to be able to buy time to proliferate the infect counters with something like Contagion Clasp.

As for Paradox Haze I have a very nice hand painted alter of the card, I haven't had a home for it in a while since I took apart another deck so I just have to put it in here. Here's a link to the alternate art if you wanna check it out. There are a lot of cards in the build though that trigger on upkeep Orzhov Advokist, Aven Mimeomancer, Evolutionary Escalation, Sheltering Ancient, Sporogenesis, Crescendo of War, Kumena's Awakening, Phyrexian Swarmlord, and of course the commander Kros, Defense Contractor so I think it will be really strong.

I'm excited to see how Kros can be improved with upcoming sets and more community research.

MindAblaze on How many counters do I …

2 years ago

Player A is attacking with an 0/4 with five +1/+1 counters on it. They also control an Odric, Master Tactician, Orzhov Advokist, Archangel of Thune and an Abzan Battle Priest, none of which are attacking.

Player B (the attacked played) controls an Undead Alchemist, a Shepherd of Rot, Wilhelt, the Rotcleaver a decayed zombie token and a normal 2/2 zombie token, all untapped.

Say Player B chooses to block, how many counters would player A’s creatures get if the attacking creature dies to combat damage, with no other shenanigans going on?

Last_Laugh on Marisi please help I'm so bad at deck building

2 years ago

The main thing I'm noticing is the sheer amount of 4 drops you have. This slot competes with your commander and none of those cards will help you establish a boardstate before your commander hits the field. Drop several of your 4 drops for 1, 2, and 3 drops and you'll notice a significant increase in competitiveness. Also, with your commander being a 4 drop, 3+ drop mana ramp like Kodama's Reach, Cultivate, Gilded Lotus, etc. aren't nearly as helpful. Stick to 2 drop ramp cards to actually ramp your commander out a turn earlier.

I hope I'm not being too presumptuous but I'm going to suggest cuts as well as additions to help you out. I'll try to keep things budget friendly in the $5ish and under range (with a few exceptions you should try to trade for).

Adds: 2 to 3 lands (2 if you get the avg. cmc of the deck below 3.2) Three Visits and Nature's Lore, Bloodthirsty Blade, Loyal Apprentice, Sakura-Tribe Elder, Path to Exile and Swords to Plowshares, Spirit Mantle , Beast Within and Generous Gift, Mother of Runes, Toski, Bearer of Secrets and Ohran Frostfang, Orzhov Advokist, Spirit en-Dal, Boros Charm, Bedlam, Luminous Broodmoth Selesnya Signet/Boros Signet/Gruul Signet/Talisman of Unity/Talisman of Impulse/Talisman of Conviction if you insist on more ramp.

Cuts: Apex Devastator - Cute but doesn't fit the theme and costs a ton.

Grand Warlord Radha - As a 4 drop, you're not accelerating into much.

Llanowar Tribe - 3 green mana is tough to hit on turn 3 and it's not actually accelerating your gameplan as a 3 drop.

Mina and Denn - Good card but not better than other 4 drops here.

Odric, Lunarch Marshal - Not really needed here tbh.

Yasharn, Implacable Earth - Worth keeping ONLY if the can't pay life or sac nonlands is relevant in your meta.

Yedora, Grave Gardener - meh. Shuts down a lot of Sun Titan's targets.

Brave the Sands - You shouldn't worry about vigilance or blocking with goad being the main theme.

Ajani Greathearted - meh.

Gilded Lotus/Nyx Lotus/Sisay's Ring/Thran Dynamo- You're not ramping into fatties or anything like that here.

Cultivate/Kodama's Reach/Tempt with Discovery/Explosive Vegetation- See above.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated Marisi the Pimp - (Combat) Trickin' Hoes

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