Reality Spasm

Reality Spasm

Instant

Choose one — Tap X target permanents; or untap X target permanents.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Reality Spasm occurrence in decks from the last year

Latest Decks as Commander

Reality Spasm Discussion

Spirits on Mizzix of the Izmagnus

3 months ago

I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).

The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.

I did have a hand with Fork, Reiterate, Increasing Vengeance, which was uncomfortable, but infrequently it happened.

You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).

Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.

Depending on which cards you have, if your looking to cut money Reset isnt' totally necessary since your have Reality Spasm

Curse of the Swine easy cut. Mind's Desire easy cut.

After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)

Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!

Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.

Gilded Lotus or Steady Progress one might argue are too slow, but they didn't play bad in testing, the CMC3 on Steady Progress was annoying though.

Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.

Spirits on Mizzix of the Izmagnus

3 months ago

Hey Middelin,

Fellow Mizzix of the Izmagnus player Mizzix, the Storm

Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.

Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).

Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.

Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.

Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.

Experience really lends itself to Reiterate, usually you see it as a primary piece in all the different variants, because it easily pairs with Turnabout and Reality Spasm.

I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).

You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.

Enter the Infinite is a single card win-con with Intuition I've been trying to pick one up, very expensive though :(.

Not sure what the Sideboard cards are, using as a intermediary cut list?

I also playtested the Curious Homunculus  Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).

I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.

Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.

Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.

I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.

Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?

Good start. +1.

Tyondai on Budget Mizzix Storm [~$100 Competitive EDH]

4 months ago

hi Nawg and Klapp

I've been playing this deck for 1.5 years now and i've played all kinds of variations, ranging from 50$ builds, to 300$ to budgetless. I'm also the same one that pomegranatas mentions in his december 2019 narset's reversal update.

Most of the things klap mentions are good advice, except for one: cutting pirate's pillage. I've made an account on this site just to talk about this one :p

Pirate's Pillage is a very important card in the deck, especially if you start upgrading a bit with cards like underworld breach. Upgrading this deck shifts some of it's wincons in to red instead of blue (seriously, one of the first things to cut is enter the infinite imo). When using more red wincons (breach, electrodominance, grapeshot) at first glance, pirate's pillage seems very mediocre, everything it does, other cards do better. However, there is no single card that does it all and there's something it does that no other card can.

    • discard a card: not always that relevant
    • draw two cards: nice
    • create two treasures

now, those treasure might give you the idea that this card is a mediocre ritual at best, only netting you 1 mana if you have 3 exp counters. It's not just two mana, it's two mana of any color. No red card in our deck can turn the huge amount of red mana we can make in to blue (i'll get back to this later). One other important thing to mention is that, prior to the printing of Jeska's Will we didn't have any true sorcery speed rituals. With pirate's pillage being a sorcery, you can use Invert / Invent to tutor Reiterate and pillage, which combo's nicely if you have 3 red mana. the treasures pay for the reiterate, you draw cards until you hit something nice. It's very similar to some of the Frantic Search lines, except, that's an instant.

For example if you hit Mind's Desire continue reiterating pirate's pillage until you are satisfied with your storm count and use the remaining 2 treasures to cast mind's desire. Or, draw cards until you have 2 instant speed red rituals, cast one, reiterate the second for infinite storm and finish with Brain Freeze (you still have 1 treasure) or Grapeshot.

Are those the best and/or most efficient combo lines in the deck? No, but they present themselves often, are primarily red based so you can keep blue open for counters. This deck is all about storming on the fly, making it up as you go, and Pirate's Pillage fits nicely in to that playstyle.

I agree on cutting Reality Spasm, i'm replacing it with Jeska's Will

If you do add Underworld Breach, do not cut Pieces of the Puzzle! It can pay the escape cost for itself and thus is great for filling your graveyard with other stuff. Also, Brain Freeze is a must if you're playing breach. we're the only deck that can easily combo of breach + lotus petal because we only need to pay U for Brain Freeze.

Rhystic Study is a great card, won't argue on that one. However, think about your meta (speed?) and your playstyle before adding this 3 mana enchantment. no cost reduction, no immediate draw, doesn't combo with anything in our deck and you get no exp counters from casting it. I have tried it and except for in opening hands, i always wished i drew an other card.

Some changes I've made to my deck include:

  • cut Aetherflux Reservoir or Sentinel Tower and add Grapeshot: we can not recur or tutor artifacts. Infinite storm isn't that uncommon in this deck so grapeshot (or brain freeze) works just fine.

  • cut Treasure Cruise and Dig Through Time: Both are good cards, especially in the 100$ list. I cut them more because i don't like delve interfering with past in flames or underworld breach later and DTD is double blue. I think i replaced them with Silundi Vision  Flip and Valakut Awakening  Flip

  • Electrodominance: this thing awesome. Combo's nicely with bonus round (what doesn't?). Mind's desire at instant speed for RR? yes please. Instant speed underworld breach in someone else's turn, why not. Again, not the best finisher but with infinite mana, X=10.000, copy it or recast it.

  • Muddle the Mixture: as pomegranates points out, the 100$ deck doesn't run enough 2 cmc cards to make it vaible. however if you start adding underworld breach, electrodominance, grapeshot, brain freeze. those are all tutorable wincons now, especially breach, which we can't tutor any other way. don't cut a counter for this, it's a tutor.

If you want to further upgrade this deck to semi budgetless, perhaps with a dockside/clone/bounce package, more wheels/hullbreacher or breach and lion's eye diamond. It doesn't work. I would recommend looking at Riele if you want to stay in Izzet, or go grixis.

Klapp on Budget Mizzix Storm [~$100 Competitive EDH]

6 months ago

Hi Nawg, im not as qualified to talk about this deck as p0megranates, but here's my two cents from playing this deck since April:

Preordain <- See Beyond, one less mana for basically the same effect.

Serum Visions is very similar, I could see it being slotted in the place of Careful Study, or if you really value the discard, which I haven't found to be super useful, you can remove Opt.

Cyclonic Rift can be slotted in place of any of the bounce spells and I don't find myself kicking Blink of an Eye all that much so that would be my suggestion.

Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.

Flusterstorm and Force of Will can be used in place of what you identify as the two worst counterspells on the current list. Possibly Miscast and Mystical Dispute.

Rhystic Study can take the place of any card draw that is lackluster. You can take out Pieces of the Puzzle, which is not instant speed.

Lastly a couple of notes on Underworld Breach and Intuition:

Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.

For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.

If they give you Mizzix's Mastery cast it without overload for Enter the Infinite and win from there.

If they give you Past in Flames cast it, flashback Mizzix's Mastery for Enter the Infinite.

If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.

Forkbeard on Mizzix of the Izmagnus: Ride the Lightning

10 months ago

Hey ZorkKnight, thanks for the suggestions. I used to run Reality Spasm in here and while it fits the theme and can serve as a decent combo piece (e.g. infinite mana with Reiterate), it was never my go to infinite engine choice so I ended up swapping it at some point - it just felt clunky compared to cards like Reset or Turnabout.

I'm into the proliferate idea with Flux Channeler! Efficient casting cost & bonus points for being a wizard as well. Definitely up for consideration.

Mogg_Catcher on $250 Mizzix's Foresight

10 months ago

You can fetch Reality Spasm for a similar combo

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