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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reality Spasm
Instant
Choose one Tap X target permanents; or untap X target permanents.






legendofa on Why is Untapping Lands a …
6 months ago
In blue, the Urza's Block hugely skew land untapping, and that block is widely considered to be an overpowered mistake, especially for blue. Urza's Saga and Urza's Legacy alone have ten cards that allow land-specific untapping, more than half of all the blue cards that allow untapping lands without untapping all permanents. They'll be included for the sake of completion, but I wouldn't take them as any sort of precedent. Pioneer legality is just five cards, with one of them being Standard-legal. Blue is the undisputed king of untapping permanents in general, but doesn't have any special focus on lands.
Ye Olde Bordere, "untap" + "land": Twiddle, Reset, Infuse, Jolt, Twitch, Mind Over Matter, Great Whale, Peregrine Drake, Rewind, Time Spiral, Turnabout, Cloud of Faeries, Frantic Search, Palinchron, Snap, Treachery, Trickster Mage. total 16
Modern Border, "untap" + "land": Oboro Breezecaller. total 1
2015 Border, "untap" + "land": Pore Over the Pages, Unwind, Finale of Revelation, Kelpie Guide. total 3
Ye Olde Bordere, "untap" + "permanent": Telekinetic Bonds. total 1
Modern Border, "untap" + "permanent": Dream's Grip, Psychic Puppetry, Toils of Night and Day, Tidewater Minion, Rimewind Taskmage, Coral Trickster, Merrow Reejerey, Pestermite, Fatestitcher, Merfolk Skyscout, Reality Spasm, Deceiver Exarch, Captain of the Mists, Ghostly Touch, Hidden Strings, Curse of Inertia, Tidal Force. total 17
2015 Border, "untap" + "permanent": Teferi, Temporal Archmage, Vizier of Tumbling Sands, Clever Conjurer, Nimbleclaw Adept, Ioreth of the Healing House, Forensic Researcher. total 6
Ye Olde Bordere, "untap" + "Island": none.
Modern Border, "untap" + "Island": none.
2015 Border, "untap" + "Island": none.
There's 44 mono-blue cards that can untap lands in some capacity, with 20 of them being more specific than untapping permanents in general. If Urza's Block is taken out, then there are 34 blue cards that untap lands, with just nine of them having any sort of restriction.
So in final summary, I see green land untapping increasing in recent years, and blue permanent untapping actually falling off slightly. There were 18 blue untap cards in the 12 years of the modern border, and nine cards so far in the nine years of the 2015 border. Discounting Urza's Block, there are slightly more green cards that can untap lands than blue cards, and many more green cards that untap lands than blue cards printed in the last ten years.
If I missed anything in this breakdown, please let me know. But I think the cards are there to support my initial position. Both green and blue are primary in untapping lands, if lands are counted as permanents, and blue is secondary in untapping lands specifically. Mark Rosewater's answer is is at best incomplete and missing nuance, and at worst totally wrong.
Keeping the above because it took me a long time write and I don't want to undo the effort.
In response to wallisface, percentage of cards with a given effect doesn't matter to primacy of color.
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Primary – This is the color (or colors) the ability is seen in most. That means it shows up in the highest volume and usually at the lowest rarity that the type of effects get used at. The primary color will almost always get this effect in a set if it's an ability we do every set. It also tends to be the color that most often pushes the power level, if it's an effect we push the power level on. There's a wide range on what primary means, because different types of effects exist at different levels. A card secondary in flying can show up way more than a card primary in taking extra turns, for instance, because we have so many more flying cards than extra-turn cards.
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I want to stress one more time that primary, secondary, and tertiary are relative to how often an effect is used. Things that are secondary in a color, for example, may be far more prevalent in that color than things that are primary if the items in question occur at a higher frequency.
Source: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
For example, MaRoo has repeatedly stated that red is primary in extra combat cards, with white as a contender for secondary.
https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
https://markrosewater.tumblr.com/post/760377485190938624/can-any-color-aside-from-red-get-extra-combat
There are only 36 cards that grant an additional comabt. If primacy was considered as a proportion of cards that grant additional combats was considered only as a proportion of total cards of that color, I don't think any color would be considered primary.
So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy. The relevant measure is how often cards that untap lands show up in green compared to other colors, which I think is demonstrated by the above lists that green has more land untap effects than any other color, with blue being nearly equivalent. That, according to MaRo's definition, means that land untapping is primary in green.
king-saproling on
Take his jeans
1 year ago
You might like these: Kamahl's Druidic Vow, Genesis Wave, Reality Spasm, Astral Cornucopia, Kiora's Follower, Seeker of Skybreak, Aphetto Alchemist, Minamo, School at Water's Edge, Full Flowering, Ghired's Belligerence, Altered Ego, Invasion of Ikoria Flip, Multiple Choice, Incubation Druid, Kami of Whispered Hopes, Open Into Wonder
UltimateRoxas40 on
Hinata, the Morning Star [Spellslinger Primer]
1 year ago
KongMing Ooh, I love the idea of adding Jin-Gitaxias, Progress Tyrant. This deck already feels mean, and this would be the icing on the cake haha. Being able to copy any of my X spells would be fantastic, or even something like Soulfire Eruption. I'll have to find a way to include him.
As for the bounce lands, that's also a good suggestion. I generally don't like using them unless I'm anticipating some land/landfall shenanigans, but that would cut down on the mana cost to set up the Reality Spasm loop. I'll keep them in mind.
Thanks for looking at the deck and the suggestions!
KongMing on
Hinata, the Morning Star [Spellslinger Primer]
1 year ago
I recommend Boros Garrison, Azorius Chancery, and Izzet Boilerworks for better ramping with untap shenanigans like Reality Spasm.
Also, it's very high CMC, but with your reduction, you might be able to cast Jin-Gitaxias, Progress Tyrant and then cast and copy a spell like Aurelia's Fury to finish up the game. Jin is nice because he not only copies your big endgame spells, but also protects them against opposing interaction.
king-saproling on
magus lucea cane EDH
2 years ago
You might like these: Magus of the Candelabra, Minamo, School at Water's Edge, Reality Spasm, Aphetto Alchemist, Kiora's Follower, Seeker of Skybreak, Chord of Calling, Green Sun's Zenith
Triton on
Targeting Spellslinger Hinata
2 years ago
Reality Spasm is amazing in Hinata, it goes infinite with Soulfire Grand Master. Combine it or any mass tap effect with Willbreaker and you have a 2-mana Insurrection!
I noticed a few cards that I think should be included into Hinata are in the maybeboard (including the Willbreaker), here are what I would try to fit in (plus a couple more):
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Battlefield Thaumaturge: Backup Hinata
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Archmage Emeritus: Great draw spell
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Glimpse the Sun God and Icy Blast: Tap effects can be great pseudo board wipes.
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By Force: Essentially a Vandalblast
Here's my (very much in progress atm) list for inspiration:
"X"-Factor
Commander / EDH
81 VIEWS | IN 1 FOLDER
I'm planning on removing all the token makers for more tutors and value pieces, like Feather and Shark Typhoon once I get my hands on said cards.
clancy292 on
Archmage's Arm Day
2 years ago
Madcookie I appreciate these suggestions! Reality Spasm is definitely something next on the list for deck updates! Seismic Spike is mean. I love it.
Madcookie on
Archmage's Arm Day
2 years ago
Good stuff! Also as a fellow Vadrik player I can recommend Reality Spasm. Who needs Reset when this baby is less than a dollar and also fetchable with Firemind's Foresight. Also with enough Vadrik discount Reiterate goes near infinite with Frantic Search letting you cycle thru your deck for a finisher and usually netting some 30 mana left over for stuff.
Lastly I'll suggest 2 cards that go infinite with Reiterate: Explosive Welcome and Seismic Spike. Fair warning, playing the second card will likely accumulate unusual amount of salt, so play at your own risk and if anyone asks you didn't hear it from me wink.
Cheers!
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