Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Boros Garrison occurrence in decks from the last year

Latest Decks as Commander

Boros Garrison Discussion

jamochawoke on Mana fixing in a Boros …

1 month ago

The only other trick I know of for sure is abusing the bounce land Boros Garrison with multiple copies of Amulet of Vigor on the board so you get multiple untap triggers at once when it hits the field that you can respond to by tapping in between them on the stack to generate a massive amount of mana on your main phases.

multimedia on Aurelia Angel Tribal

1 month ago

Hey, making an Angel deck on a budget is not easy, well done.

My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.


Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.

Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.


In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.

When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.

An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.

I offer more advice including cuts to consider. Good luck with your deck.

Grind on Budget Edgar Markov Deck

1 month ago

cool deck!!!
i would consider adding more taplands that can make multiple colors to help your mana base run smoother. right now you only run 6 lands that make multiple colors and 30 lands that make 1 color. i usually run closer to 26 multicolor lands and 10 mono-color lands. that might be a bit too many but it is an example. Exotic Orchard is a budget-friendly option.
the bounce duals are pretty good too, Rakdos Carnarium , Orzhov Basilica , Boros Garrison all make multiple colors and help you hit your land drops.

BlackoutX on Rog and Ardenn's Arms Race

4 months ago

Also you really shouldn't run tap lands (lands that come in tapped and things like evolving wilds) even in ultra budget (50$ decks) its still not worth the downside especially in 2 color, basics are better. If you really want to run Boros Garrison or Temple of Triumph you can, but I wouldn't personally.

Schafkurai on Jeskai Landfall

7 months ago

Love it! I'm tired of green landfall decks and was also thinking about all the other color combinations. There's a bunch of cool one's coming with Zendikar rising and a few more that you could consider would be the white creatures (Emeria Angel, Emeria Shepherd, Admonition Angel), the red pingers (Spitfire Lagac, Tunneling Geopede), good ramp/utility creatures (Knight of the White Orchid, Weathered Wayfarer). Useful artifacts include Ghirapur Orrery and Thaumatic Compass  Flip and some more lands that I find useful would be Ghost Town, all the "fetches" (Terramorphic Expanse, Fabled Passage, Evolving Wilds, Arid Mesa etc), the bouncelands e.g. Boros Garrison, Terrain Generator.

keep up the good work!

Metachemist on Iroas Samurai

7 months ago

Silver-Inlaid Dagger and Butcher's Cleaver are fantastic in Human heavy decks, though they do lack the flavor of some of the other equipment here.

Also Godo + Helm of the Host equals a massive win-con that folks might not see coming, though I understand if that is way too competitive for what you are going for with this build, but it could be a fun "side board" card to have around as a way to amp up the power of the deck if needed.

I don't know your meta but I would recommend running some more interaction pieces that can be fetched with Sunforger, Disenchant Red Elemental Blast Pyroblast and Mana Tithe can all be fun ways to throw players off their guard who are underestimating you as just another Boros Aggro deck.

For some cut suggestions, I think I'd cut both the Boros Garrison and Temple of Triumph for just a basic Plains and Mountain respectively.

I'd also suggest cutting True Conviction and Mind's Eye I think there are better, more synergistic cards you can run for the deck in place of these. The Immortal Sun does a lot of what your deck wants and then some. And Sigarda's Aid is excellent for all the equipment you're running.

All in all though, this deck looks fantastic and flavorful as is, I'd be interested in playing against on Spelltable sometime!

multimedia on Zacama, Primal Calamity Ramp

9 months ago

Hey, you're welcome.

When looking at the color requirements of the cards in your deck green is overall most important therefore Forests should be the most basic lands in the manabase. A basic Forest will do a lot more for you than a basic Mountain or Plains. Can cast land ramp spells with green and they get you the other colors especially Farseek, Lore and Skyshroud if you add some dual lands that are two different land types.

My advice is rely more on dual lands for white and red than basic lands. Lantern and Dryad help a lot for color fixing, but don't want to count on having one of them every game therefore make the manabase function without them and have them as a bonus. Grand Abolisher sticks out in white. Other than him white is the least important color here and green has many sources that can help to get you white mana.

The ratio of basic lands to use really depends on what kind of manabase you want to make. You want most lands in the manabase to be able to make green mana and on a budget this means lots of Forests. A budget manabase of Check lands, Battle lands, Pain lands, Bounce lands will have more basic lands. Compare this to a more expensive manabase of more Rainbow lands, Fetch lands, Shock lands, Battlebond lands, Pain lands, Bounce lands will have less basic lands. The expensive manabase would replace some basic lands with more lands that can make more than one color.


Budget 36 land manabase example (27 green sources, 17 red, 17 white):

More expensive 36 land manabase example with less basic lands:

multimedia on Zacama, Primal Calamity Ramp

9 months ago

Hey, nice combos, everything looks good, except the manabase.

The manabase looks like an afterthought and the biggest problem with it is you need green much more than the other colors. Green in this case gives you the best access to the other colors therefore 11x Mountain is not helping the consistency of having a green source. My advice is cut many basic lands especially Mountains for dual lands especially ones that can ETB untapped turn one to make green mana for a mana dork.

Lands to consider adding:

I see Farseek, Nature's Lore and Skyshroud Claim all good land ramp spells, but not taking advantage of them. These spells can search for a dual land that's two or more different land types, but there's not a dual land like that in the manabase. Temple Garden/Stomping Ground/Sacred Foundry/Canopy Vista/Cinder Glade/Scattered Groves/Sheltered Thicket these are dual lands that the land ramp spells can search for. If budget is a concern then Vista/Glade/Groves/Thicket give you this effect and I would include all these lands especially Glade/Vista to improve the land ramp.

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