Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

: Gain .

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Trade

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Want (2) Cathall , Darui

Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Commander 2020 (C20) Common
Commander 2019 (C19) Common
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology 2018 (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Boros Garrison Discussion

Schafkurai on Jeskai Landfall

2 weeks ago

Love it! I'm tired of green landfall decks and was also thinking about all the other color combinations. There's a bunch of cool one's coming with Zendikar rising and a few more that you could consider would be the white creatures (Emeria Angel, Emeria Shepherd, Admonition Angel), the red pingers (Spitfire Lagac, Tunneling Geopede), good ramp/utility creatures (Knight of the White Orchid, Weathered Wayfarer). Useful artifacts include Ghirapur Orrery and Thaumatic Compass  Flip and some more lands that I find useful would be Ghost Town, all the "fetches" (Terramorphic Expanse, Fabled Passage, Evolving Wilds, Arid Mesa etc), the bouncelands e.g. Boros Garrison, Terrain Generator.

keep up the good work!

Metachemist on Iroas Samurai

1 month ago

Silver-Inlaid Dagger and Butcher's Cleaver are fantastic in Human heavy decks, though they do lack the flavor of some of the other equipment here.

Also Godo + Helm of the Host equals a massive win-con that folks might not see coming, though I understand if that is way too competitive for what you are going for with this build, but it could be a fun "side board" card to have around as a way to amp up the power of the deck if needed.

I don't know your meta but I would recommend running some more interaction pieces that can be fetched with Sunforger, Disenchant Red Elemental Blast Pyroblast and Mana Tithe can all be fun ways to throw players off their guard who are underestimating you as just another Boros Aggro deck.

For some cut suggestions, I think I'd cut both the Boros Garrison and Temple of Triumph for just a basic Plains and Mountain respectively.

I'd also suggest cutting True Conviction and Mind's Eye I think there are better, more synergistic cards you can run for the deck in place of these. The Immortal Sun does a lot of what your deck wants and then some. And Sigarda's Aid is excellent for all the equipment you're running.

All in all though, this deck looks fantastic and flavorful as is, I'd be interested in playing against on Spelltable sometime!

multimedia on Zacama, Primal Calamity Ramp

3 months ago

Hey, you're welcome.

When looking at the color requirements of the cards in your deck green is overall most important therefore Forests should be the most basic lands in the manabase. A basic Forest will do a lot more for you than a basic Mountain or Plains. Can cast land ramp spells with green and they get you the other colors especially Farseek, Lore and Skyshroud if you add some dual lands that are two different land types.

My advice is rely more on dual lands for white and red than basic lands. Lantern and Dryad help a lot for color fixing, but don't want to count on having one of them every game therefore make the manabase function without them and have them as a bonus. Grand Abolisher sticks out in white. Other than him white is the least important color here and green has many sources that can help to get you white mana.

The ratio of basic lands to use really depends on what kind of manabase you want to make. You want most lands in the manabase to be able to make green mana and on a budget this means lots of Forests. A budget manabase of Check lands, Battle lands, Pain lands, Bounce lands will have more basic lands. Compare this to a more expensive manabase of more Rainbow lands, Fetch lands, Shock lands, Battlebond lands, Pain lands, Bounce lands will have less basic lands. The expensive manabase would replace some basic lands with more lands that can make more than one color.


Budget 36 land manabase example (27 green sources, 17 red, 17 white):

More expensive 36 land manabase example with less basic lands:

multimedia on Zacama, Primal Calamity Ramp

3 months ago

Hey, nice combos, everything looks good, except the manabase.

The manabase looks like an afterthought and the biggest problem with it is you need green much more than the other colors. Green in this case gives you the best access to the other colors therefore 11x Mountain is not helping the consistency of having a green source. My advice is cut many basic lands especially Mountains for dual lands especially ones that can ETB untapped turn one to make green mana for a mana dork.

Lands to consider adding:

I see Farseek, Nature's Lore and Skyshroud Claim all good land ramp spells, but not taking advantage of them. These spells can search for a dual land that's two or more different land types, but there's not a dual land like that in the manabase. Temple Garden/Stomping Ground/Sacred Foundry/Canopy Vista/Cinder Glade/Scattered Groves/Sheltered Thicket these are dual lands that the land ramp spells can search for. If budget is a concern then Vista/Glade/Groves/Thicket give you this effect and I would include all these lands especially Glade/Vista to improve the land ramp.

multimedia on Feather's Token Tantrum (~$200)

3 months ago

Hey, nice version of Feather.

If tokens is what you're going for than consider more cards that can pump all of them at once for bigger attacks: Anax and Cymede and Phalanx Tactics. Krenko, Tin Street Kingpin is a good attacker with pump spells and can be a repeatable source of lots of Goblin tokens.

You don't need 40 lands with Feather because one of the advantages is lots of low mana cost spells which means you can play less overall lands. Try 36 lands and the manabase could use a few more dual lands: Battlefield Forge, Rugged Prairie, Clifftop Retreat, Inspiring Vantage, Boros Garrison, Ash Barrens.

If playing Sunforger then also consider Mistveil Plains because it combos with it to be able to keep tutoring for and casting instants. One of the drawbacks of Sunforger is it's high equip cost which you have to pay each time you want to use it's activated ability to tutor. Magnetic Theft becomes very helpful as a repeatable way to equip Sunforger to a creature you control.

Aria of Flame is very good with Feather. It can build up verse counters quick and then every instant/sorcery you cast has lots of added damage to an opponent's face. I suggest adding more instants that draw as these cards are the engine for Feather: Defiant Strike, Psychotic Fury, Guided Strike.


Cards to consider cutting:

multimedia on Naya Token - All the tokens

3 months ago

Hey, nice budget first draft. Mystery Booster Cards was such a good product. I'm glad you got a box and you pulled Shards/Rhys which are excellent with the strategy here.

Something that Mystery Booster Cards doesn't have are lands for Commander and that's an area to consider improving. Glade and Vista are good upgrades, but also consider Command Tower and Exotic Orchard? These Rainbow lands are staples in multicolored Commander decks. Naya Panorama is the Naya Panorama which can search for a basic land. Consider cutting some basic lands for these lands as well as more dual lands to help with color fixing?

Because you have Glade and Vista then Farseek and Skyshroud Claim are improvements for land ramp since they can search for one of these lands because they're dual lands that are two different land types. Sheltered Thicket and Scattered Groves are two more budget dual lands that are two different land types.


Four of the best cards here are enchantments making Idyllic Tutor very helpful especially to get Assemble. Congregation at Dawn can tutor for any three creatures and you stack them on top of your library in any order. This creature tutor is an instant therefore you can cast it at the end step of your last opponent and then draw the first creature you tutored on your turn.

Druids' Repository is also an enchantment and it can be powerful with tokens as a repeatable source of ramp. With at least six attacking creatures and Hellkite Charger this can be infinite combat steps with Charger's trigger as long as you have at least seven creatures attacking to put seven counters on Repository. You can remove those seven counters and make seven mana to trigger Charger since you can stack all the attack triggers so that you put all the counters on Respository before you trigger Charger last to then remove the counters to make the mana.

If Rith is one of these attacking creatures and creatures you control have haste then this combo can be infinite attacks with him which also equals infinite attacking tokens since each time you trigger him if he does combat damage to a player then you make more attackers. If not using Respository for this infinite attack combo then it's just a good source of ramp with tokens.


Some other budget lands to consider adding:

Cards to consider cutting:

  • Gruul Guildgate
  • Selesnya Guildgate
  • Blossoming Sands
  • Adventurous Impulse
  • Grow from the Ashes
  • Search for Tomorrow
  • Balduvian Rage
  • Anointer Priest

Good luck with your deck.

DemMeowsephs on 12_dwarfs

3 months ago

Oooh, good choice! I have some ideas of what you could do for her, however, I'll start off with the lands and mana base. Some of the suggestions are expensive, so if they are not within your budget I would consider using something else in the meantime, and then getting them later when you can.

Lands

multimedia on Jor Kadeen

4 months ago

Hey, nice start for a budget version.

Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.

Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.

Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.

Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.

The manabase can use some budget improvements of dual lands.

Good luck with your deck.

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