Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
3 weeks ago
I do have some suggestions I think may help with the mana base: First Boros Garrison and friends. These are only good if you A) already have a comes-into-play-untapped land out B) tap that CITP-untapped land for mana and C) wait to play your land until second main phase. That's already a bit restrictive. I think you can do a bit better if you use things like: Caves of Koilos, Fetid Heath, Graven Cairns, Rugged Prairie.
If you have the $$$ for it, Smothering Tithe is also an excellent mana ramp card. I've played like 2 games with it ever where it doesn't pay for itself and another two cards, at least (yes, my playgroup does not run enough enchantment removal. I remind them of this a lot).
4 weeks ago
Amulet of Vigor is in 13724 decks, that's 1% of 1374339 decks according to edhrec.com
Amulet of Vigor is 1 mana. If a permanent comes in tapped under your control, Amulet of Vigor untaps it. Boros Garrison? Untap it, Reshape the Earth? Untap them, Cultivator Colossus? Untap them, Army of the Damned? Untap them, Karametra, God of Harvests? untap them, Scapeshift? Kodama of the West Tree? Vesuva? Boundless Realms? Zombie Apocalypse? Nevinyrral, Urborg Tyrant? Traverse the Outlands? Splendid Reclamation? Do I need to keep going? Are there other things I need to mention?
By its self, it's worth it, to make your lands come in untapped. It's ramp no matter what. Do you disagree? Or do you think we should be putting this in every deck? Of course there is a few exceptions. So put it in 90% of decks.
1 month ago
Basically, you can choose lands that maximize the efficiency of other cards in your deck.
If you're maximizing Skred you want snow basics and the Kaldheim snow duals.
Control decks may want the gain lands to offset aggro.
2 months ago
Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa
The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.
The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.
Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).
Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.
3 months ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
5 months ago
Lands is always a magnificent archetype, and it is one to which I may offer some insights.
The second deck I have ever constructed, remaining my favourite to this day is Hazezon Tamar lands matter. After six years of tinkering, I can say with confidence that I know the strategy quite well.
As for The Boundless Sky, she opens up some splendid possibilities.
Given Green's affinity for finding specific lands, you have the ability to run combos with specific cards and lands.
Let us begin with the creative cards.
Lifeline looks to be terrifying with Kura, for she will return to play at end of turn if she dies. If you have a sacrifice effect at instant speed, or even just an untapped High Market, this can make a monstrosity whenever it pleases.
Due to Field of the Dead, you should split your basic to be both snow and nonsnow. This will offer more names for the idoneous progenitor of zombies.
For ramp, Nature's Lore, Three Visits, Rampant Growth, Cultivate, Kodama's Reach, Sakura-Tribe Elder, and Skyshroud Claim are some of the best cards of acceleration in the format, thereat being on-theme as averse to Basalt Monolith.
As much as it may not seem, interaction is rather important. Beast Within hits everything and Primal Command is lovely utility. Scavenger Grounds is a helpful piece of hate to find in dire circumstances.
Bounce lands can make for disturbing lines of play, such as tutoring with Crop Rotation for a Boros Garrison, thereupon returning a Gaea's Cradle to hand, playing it and tapping it for even more mana. For your strategy, I recommend Guildless Commons.
Thence is all I have time to type, but Kura looks a scourge in the command zone.
If you care to peer upon my own masterpiece in the lands archetype, you may find it here:
May all of fortune betide!
5 months ago
Unfortunately your deck is not legal.
Breath of Life - uncommon
Boros Garrison - uncommon
Dragon Breath - uncommon
Your entire sideboard except for Leave No Trace are also all uncommon
Pauper decks are all commons (no uncommons) except for your Commander, which may be uncommon.
5 months ago
Hey, well done on a budget, nice Birgi showcase :)
Some budget upgrades to consider:
- Command Tower --> 1x Mountain
- Arcane Signet --> 1x Mountain
- Talisman of Conviction --> 1x Mountain
- Reckless Rage --> Brute Strength
- Dreadhorde Arcanist --> Tenth District Legionnaire
- Mavinda, Students' Advocate --> Electrostatic Field
- Battlefield Forge --> 1x Plains
- Furycalm Snarl --> 1x Plains
- Boros Garrison --> 1x Plains
- Temple of Triumph --> 1x Plains
With a 2.0 avg deck CMC you can afford to cut a few lands for more low CMC ramp, more two drop mana rocks. Command Tower and Arcane Signet are two staple budget cards in Commander. Cutting some basic lands for more Boros dual lands will improve the color fixing from lands.
Reckless Rage is busted one drop creature removal with Feather since damage is removed from Feather at the end of a player's turn. It will be difficult for an opponent to keep a creature when you can repeatedly do 4 damage to any targetable creature on each player's turn.
Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent repeatable instant/sorcery recursion with Feather. These creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. It's nice to have this effect to cast spells without controlling Feather and then potentially cast those spells again when you do control Feather.
It's also helpful to be able to cast instant/sorceries from graveyard if you had to discard them to hand size. Can activated Mavinda once on each player's turn with instants making it even better in multiplayer Commander.
Good luck with your deck.