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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Aurelia's Fury deals X damage divided as you choose among any number of target creatures, players and/or planeswalkers. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
TheoryCrafter on Marchesa (ADVICE PLEASE)
10 months ago
Cards like Polluted Delta and Windswept Heath, where you can tutor one basic land type, seems to be in the deck chiefly to shuffle your deck. If that's not your intent may I suggest either replacing some of the other nonbasic lands with lands having two or more basic land types such as Savai Triome(if you can financially afford it)? Another option would be to replace those tutor lands with including, but not limited to, Fabled Passage and Naya Panorama. Another land you may want to consider is Bojuka Bog to throw off opponents who'd benefit from all the discard.
Since you have been putting in spells that prevent the player from doing something, other cards to consider include, but are not limited to, Aurelia's Fury and Silence.
Another card you may want to consider is Bonfire of the Damned. If at some point you find yourself adding more instants and sorceries that deal damage, you may want to consider adding any combination of Pestilent Spirit, Radiant Scrollwielder, Soul-Scar Mage(especially useful against creatures with Indestructible) and Toralf, God of Fury Flip.
I hope this helps. Thank you for reading me out. Happy Hunting!
theinvincible333 on Niv value
11 months ago
- Aura Shards + Mirari's Wake + Faeburrow Elder + Knight of Autumn + Knight of New Alara Eladamri's Call + Wildfield Borderpost
- Bard Class + Cindervines + Huntmaster of the Fells Flip + Klothys, God of Destiny + Radha, Heart of Keld + Xenagos, God of Revels + Decimate + Dire-Strain Rampage + Escape to the Wilds + Hull Breach + Firewild Borderpost
- Binding the Old Gods + Leyline Prowler + Windgrace's Judgment + Vraska, Golgari Queen + Culling Ritual + Maelstrom Pulse
- Hidetsugu Consumes All Flip + Kardur, Doomscourge + Kroxa, Titan of Death's Hunger + Olivia, Crimson Bride + Orcus, Prince of Undeath + Kolaghan's Command + Rakdos Charm + Dreadbore + Veinfire Borderpost
- Baleful Strix + Hostage Taker + Mistvein Borderpost
- Coiling Oracle + Rootcoil Creeper + Uro, Titan of Nature's Wrath + Growth Spiral + Tamiyo, Collector of Tales + Bring to Light + Croaking Counterpart
- Elite Guardmage + Niambi, Esteemed Speaker + Soulherder + Faithful Mending + Fieldmist Borderpost
- General Ferrous Rokiric + Aurelia's Fury + Wear / Tear + Deafening Clarion + Solar Blaze
- Izzet Staticaster + Prismari Command + Expressive Iteration
- Despark + Fracture + Inkshield + Kaya's Guile + Merciless Eviction
- Fires of Invention + Ignoble Hierarch + Sylvan Caryatid + Blasphemous Act + Demonic Tutor + Farseek + Arcane Signet + Chromatic Lantern + Coalition Relic + Commander's Sphere + Panharmonicon + Tome of the Guildpact + Urza's Filter
BotaNickill on Kaalia's AngHellic Extra Attacks
1 year ago
Yeah, Aurelia's Fury is mostly for Angel Flavor, and not great, I guess I could pitch it for something better. I don't honestly play a whole lot of multiplayer commander But I'd like to someday...but as far as my meta goes, its just a few friends that get together occasionally so I guess all the Blue Hate may not be warranted, I do Play a lot of Arena though and the counterspells are fucking rampant on there and it makes me want to add counterspell hate to all my builds as a result.
TerraBlaze on Feather Redeems Boros in EDH [Primer]
1 year ago
Heya! Just wanted to try Feather out as a Commander and your deck seems like a ton of fun to play! Love the thought process and work you've done with this primer! I got some questions if you wouldnt mind (which ARE'NT about either Sunforger or Aurelia's Fury xD)? I do have a Imperial Recruiter and Recruiter of the Guard which I feel kinda interested to add into the deck for tutoring key creatures like Storm-Kiln Artist, Monastery Mentor and other juicy stuff. Would it be a bad idea slotting in either of those two instead for Captain Ripley Vance and/or Velomachus Lorehold? Still I haven't tried the deck out at all yet, how do you feel those two cards play-out for you atm?
kasprl on Lecture by Prof. Osgir: how to handle artifacts
1 year ago
thanks for your feedback on my deck. Ur right concerning the landbase. In future updates i realy try to get a hand on ur mentioned lands.
is a very good and pricy alternative to
. Did not have this card in mind.
Concerning the haste-aspect i was thinking about Anger and/or Hammer of Purphoros but i realy like ur suggestion Hanweir Battlements Flip. Thanks for that.
unstable_anomaly on Lecture by Prof. Osgir: how to handle artifacts
1 year ago
Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!
I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.
I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.
Your land count seems good (I run 33 lands with Valakut Awakening Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.
Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?
If you're using the "heavy hitters" to win via combat damage you might consider adding a few more cards to give them haste. Hanweir Battlements Flip / Crashing Drawbridge .
Anyway, just some random thoughts and suggestions. Cheers.
Epicurus on Scouts for the Empyrean Squadron
2 years ago
Not necessarily. I guess then my suggestion would be to add more stuff to use all that mana with. Like, I get using Firestorm if you're drawing your deck, but with infinite mana even a simple Fireball ends the game (though Aurelia's Fury is a better card in general without the combo). Or what about Finale of Glory or Finale of Promise? Or Heliod's Intervention. And Scroll Rack could be useful for finding your combo pieces, since there's little tutor help in Boros.
The one thing I was originally going to suggest before I saw that it was a combo deck was to include some glass cannons (for whatever reason, Ball Lightning is the only thing that I can think of right now, but you know what I'm talking about). Again, not ever playing combo decks, I'm not certain that would even be helpful.
I probably should just bow out at this point, because I'm out of my element. I thought I'd give it a shot, but I really don't know how to build like this.
StopShot on What is the best card …
2 years ago
I like coming up with infinite combos and sometimes I wind up with an infinite combo that makes endless colorless mana. I want to know what card is best for sinking all that mana into? While I'm aware that I can use a card like Gemstone Array to make infinite colored mana or I could use a card like Staff of Domination to draw multiple cards, I instead want one card along with my infinite colorless mana and limited color mana to close out the game by doing any of the following:
-Dealing infinite damage to all opponents.
-Causing infinite life loss to all opponents.
-Creating infinite creature tokens with haste.
-Forcing all opponents to draw out their decks.
-Exiling all opponents' libraries.
-Forcing all opponents into a "lose the game" condition.
-Meeting a "win the game" condition.
I don't consider traditional mill to be a viable way to consistently win the game. Creating infinite tokens without haste I also view as not consistent enough as it gives each opponent the chance to react. Furthermore, infinite life gain isn't viable as commander damage exists.
Of course, without a doubt, Walking Ballista is the clear favorite solution to win the game being able to fit in any deck given its colorless color identity. That being said, I made this thread wanting to know what secondary back-ups would be an apt replacement for Walking Ballista if by some chance it is countered or exiled.
Here are some cards I came up with that work, but I'd like to know from others if I missed any that could do better than these: Aurelia's Fury,, Bloodrite Invoker,, Cogwork Assembler,, Comet Storm,, Conflagrate,, Cut / Ribbons,, Debt to the Deathless,, Dimensional Infiltrator,, Essence Depleter,, Exsanguinate,, Fanning the Flames,, Fireball,, Firecat Blitz,, Goblin Cannon,, Goblin Festival,, Helix Pinnacle,, Oona, Queen of the Fae,, Rolling Thunder,, Tempt with Vengeance,, Torment of Hailfire and Valakut Invoker.
I didn't include any cards that could possibly turn the game into a draw, but I'm still looking for more cards that suit the criteria I've put out.
|Want (4)||Gwendy , riverspree16 , loparte , theyounghansolo|