|Commander / EDH||Legal|
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|Gatecrash (GTC)||Mythic Rare|
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Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Aurelia's Fury Discussion
4 days ago
Nice list, and the low cost is especially nice! You might like these cards: Livewire Lash , Precursor Golem , Fists of Flame , Aurelia's Fury , Avacyn's Judgment , Ghired's Belligerence , Volcanic Wind , Violent Eruption , Arcbond , Twinflame
3 weeks ago
I was going for the infinite draw ASAP, which requires 4 cards. Or can do infinite damage using Gerrard, Weatherlight Hero + Loyal Retainers + Goblin Bombardment . Trick other players thinking you have massive quantities of boardwipes while adding to your board.
I do agree with you that Aetherflux Reservoir has no business in this deck because by the time we get infinite draw we would also hit infinite mana which allows us to Silence , Grand Abolisher for the end spell of Aurelia's Fury .
1 month ago
Skyline Despot will always draw you at least one card, unlike the demon who has to survive an entire turn cycle to draw, while if the dragon lives you get more dragons, monarch triggers at the end step and requires combat dmg to be taken from you, being kaalia someone else taking monarch from you just means they've become your target (meaning it often isn't correct for them to attack you)
Now mostly slow card draw engines might not be good fits for a fast deck like kaalia, if you compare Phyrexian Arena to Painful Truths they both cost 3 mana, but on the turn you play it truths draws you 3 cards making it vastly better at that point. turn 2 if arena survived you draw your first card, truths still winning. turn 3 if arena survived you draw a 2nd card, truths still winning. It won't be until the 5 turn after you played the arena for it to finally beat truths, even if you assume the table won't remove it that's still really slow for a deck that is meant to gain advantage early and end the game before the other decks deal with you.
Now for another dumb combo that's great for people playing Razaketh, the Foulblooded . if you have Conspiracy out naming angel and Bishop of Wings you can sac a 3rd creature to tutor, bishop will make an angel spirit token netting you 2 life... and then you sac the angel spirit to tutor, eventually you find yourself whatever means to make infinite mana ( Phyrexian Altar ) and then Exsanguinate for game (or Aurelia's Fury ). It's a combo I'm slowly toying with rebuilding my kaalia deck around if I ever want to change things up on it (or I could just run it in an esper commander, then I can use a certain hack spell to make bishop trigger off spirits entering or dying).
1 month ago
I would cut:
Insufficiently on theme - these are good cards but don´t take advantage of your commander or what you´re trying to do. Magnetic Theft , Comeuppance , Electrodominance , Lapse of Certainty , Panic , Return to Dust , Teferi's Protection , Temur Battle Rage , Titan's Strength , Wear , Acrobatic Maneuver , Wheel of Fortune , Blasphemous Act , Day of Judgment , Empty the Warrens , Faithless Looting , Gamble , Kari Zev's Expertise , Wrath of God ,
Paradox Engine was recently banned in commander.
Given that I cut more than the needed 16 I´ll point out a couple feather allstars you´re missing.
Aurelia's Fury - does so much. One damage to one of your creatures and you have repeatable tapping, removal, and combo protection. Intimidation Bolt - repeatable fog when targeting your own creature. Spawning Breath - this is your smothering tithe replacement, mana, creatures for Zada to target, and removal in a pinch all on an instant. Orim's Thunder - kicked is the best repeatable enchantment and artifact removal I´ve found.
2 months ago
I’m hung up on
Aurelia's Fury : expensive, not a ton of play
Intimidation Bolt : not always worried about being attacked with all the token defense
Reckless Rage : doesn’t hit everything, sometimes it’s good though
Wrath of God : idk, need right cards in hand to play
Grapeshot : reckless rage feels better
3 months ago
Hi, long post. I'm looking to get a lot of trading done hopefully.
I'm putting together a Estrid, the Masked Oathbreaker deck. I need to trade for Estrid obviously, and I also need some specific cards to to complete the deck. Here's a list:
1x Estrid, the Masked 1x Breeding Pool 1x Estrid's Invocation 1x Gift of Paradise 1x Imprisoned in the Moon 1x Mystic Remora 1x Weirding Wood 1x Swan Song 1x Swords to Plowshares 1x Kiora's Follower 1x Bramble Sovereign 2x Stasis 1x Hokori, Dust Drinker 1x Linvala, Keeper of Silence 1x Chain of Vapor 1x Spellseeker AnyX Forge of Heroes
I also have some specific wants from recent sets that I would be interested in trading for:
1x Phyrexian Altar (EMA) 2x Generous Gift 1x Gamble 1x Sulfur Falls 1x Finale of Revelation 1x Evolution Sage 1x Krenko, Tin Street Kingpin 1x Karn's Bastion 1x Flux Channeler 1x Bolas's Citadel 1x Karn, the Great Creator 2x Runic Armasaur 1x Biomancer's Familiar 1x Dark-Dweller Oracle 1x Immolation Shaman 1x Rhythm of the Wild 1x Emmara, Soul of the Accord 1x Teysa Karlov 1x Ugin, the Ineffable 1x God-Eternal Oketra 1x Teferi, Time Raveler 1x Saheeli, Sublime Artificer 1x Tithe Taker 1x Light Up the Stage 1x Priest of Forgotten Gods 1x Beast Whisperer 1x Cruel Celebrant 2x Dovin's Veto 1x Neheb, Dreadhorde Champion 1x Primal Amulet Flip 1x Neheb, the Eternal 1x Deep Forest Hermit 17x Snow-Covered Mountain 1x Goblin Engineer 1x Yawgmoth, Thran Physician 1x Cabal Therapist 1x Mirrodin Besieged 1x Hall of Heliod's Generosity 1x Talisman of Hierarchy 1x Talisman of Creativity
And I was also thinking about making a Feather EDH deck, so I would be interested in trading for these cards as well:
I also have a bunch of commander staples in my binder wants. I'll obviously trade for them for the right offer, but if I haven't listed them here then they're not a priority for me right now.
You can find my Binder here: Link. It should be about 95% up to date. I recommend sorting by price, since there's a lot on there.
Here's a list of some of my notable haves that I'm looking to trade:
1x Leyline of the Void 1x Ensnaring Bridge (STH) 1x Sakashima the Impostor 1x The Chain Veil 1x Purphoros, God of the Forge 2x Vedalken Orrery 1x Scourge of the Throne 1x Life from the Loam 1x Tainted Pact 1x Nature's Will 1x Opalescence 1x Isochron Scepter 1x Master Transmuter 2x Sterling Grove 1x Karador, Ghost Chieftain 3x Nim Deathmantle 1x Lotus Bloom 4x Puresteel Paladin
...and others not mentioned.
Leave a comment or message me if you're interested :)
3 months ago
I want to make a deck based around tap-down control. As in, Downpour and Feeling of Dread control. For years, I’ve been trying to make this idea work, ever since I first started playing, in Return to Ravnica. It started with the cards Gideon's Avenger and Sunblast Angel . I thought I could make something work, and I sort of did. I made a budget deck that achieved mild success on T/O called Frozen Solid. People liked it because it was cheap and gimmicky, but I wanted it to be more than a cheap trick, which is unfortunate, because that’s all it could have really been at the time. The deck suffers from a core weakness that other forms of control don’t have to deal with, namely that after your cheap tap-down spell has resolved, all your opponent has to do is wait another turn and build up their army even further. Sunblast angel requires a land drop every turn for six turns. The game ends up being about prolonging an inevitable loss instead of winning. Nevertheless, I tried my best to make it at least semi-competitive.
I tried every combination of U/W/X. I tried esper with its access to cards like Royal Assassin and Murderous Compulsion . A way to get rid of tapped cards is great, but why would anyone ever spend two mana on a Murderous Compulsion when they could spend it on Doom Blade , Ultimate Price , Walk the Plank , Cast Down , or half the mana on Fatal Push ? Royal assassin at least sticks around to be able to make use of a mana-free kill to complement your tap-down effects, but it dies to even the gentlest of creature removal. It dies to Lightning Bolt . It dies to Shock . Heck, it even dies to Darkblast . And aside from the assassin, there isn’t a whole lot to support tap-down control in black.
U/W/G has Glare of Subdual , which answers one problem the deck has, namely of a lack of creatures to serve as a wincon. At the same time though, you’re still tapping them down, so they can’t be used to attack with (unless you have something to untap them with, which splits your available resources even further) and if you have a big enough field presence to control the board by tapping stuff down, you could have probably won already through some Overrun kind of playstyle instead. I found merfolk a flavorful and surprisingly synergetic tribe for what I was going for here, as seen by cards like Merrow Reejerey , Merfolk Trickster , and Harbinger of the Tides . I thought that of all the ideas I’ve made thus far, this had the biggest chance of doing what I wanted, with built-in tribal support that aligned with a tap-down aesthetic. You could even finish games with a well-timed Wake Thrasher .
In R/W/U, I experimented with Aurelia's Fury . With cards like Assemble the Legion , stalling becomes a legitimate strategy. Battlefield Thaumaturge could be used to make the spell a two mana overloaded Blustersquall . Along that route, Gridlock and Glimpse the Sun God could be used to support it, but the idea is heavily reliant on thaumaturge, which doesn’t always see play, even as a 4-of.
A truly depressing match against Red Deck Wins made me realize that the deck is entirely reliant on the opponent’s having creatures. Thus, the idea to include something from the hunted cycle was born. Hunted Phantasm , for example, provides me with a good beater and plenty of things to make use of for my spells.
Every now and then, some piece of deck-tech makes me have that flutter of naïve hope, like when we got Time of Ice in Dominaria or Verity Circle in Ravnica Allegiance. Verity circle could be the answer, the missing link. It provides me with the ability to refuel my spells and dig through my deck to get to the wincon, whatever it should be. In any other kind of deck, it’s mediocre at best, but it’s the best support my jank idea has ever gotten. I could be missing something that comes clearly for you. I’m asking you to help me realize my seven-year-old dream: to create a tap-down control deck that holds its own against at least semi-competitive decks. (Decks that have a reasonably achievable means to win and efficient support to help it achieve its chosen way of winning.) I’m not asking for anything that’d make the top 8 list anywhere, just something I can be satisfied with. So long as the primary theme of the deck is controlling the field through tap-down effects, I’m happy.
Please help me out here. I’m at my wits end lol. A big thanks to any and all who put their two cents in.
4 months ago
I treat Aurelia's Fury as a card similar to Angel's Grace or Silence . I never try and cast it on every single players turn. So I don't ever really hold on to it waiting for a Paradox Engine , hell I cast it often enough without even having my commander on the field. But if I do know one of the non-creature decks at the table is readying the board in order to pop off than I know I can at least shut down him. It's in the so-so category for me in terms of card importance, but has done what I needed it to do so far so I shall leave it in for the time being.
Aurelia's Fury occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%