Aurelia's Fury

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures, players and/or planeswalkers. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Aurelia's Fury occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Aurelia's Fury Discussion

I_Just_Like_Designing_Decks on Iroas, God of Extra Combat

4 weeks ago

Well this deck is very new and basically untested in terms of playing vs a variety of decks, but unless I’m dealing with instant speed boardwipes, I find it’s easy to knock out people in a single turn by stringing together multiple extra combat steps.

Otherwise, Aurelia's Fury can prevent all noncreature spells to give me a turn of safety to do whatever I need to, or Boros Charm saves all my permanents from destruction based boardwipes.

I’d be fine taking out Seize the Day for another protection/rebuilding spell once I find one

Frost_ulv on Crimson Glory

1 month ago

Thanks Epicurus, Aurelia's Fury looks like a perfect fit.

Epicurus on Crimson Glory

1 month ago

How about Aurelia's Fury or The Wanderer to protect you from noncreature spells? Or something similar. Otherwise, I like the deck!

LordKunai on Feather Redeems Boros in EDH [Primer]

1 month ago

Control_Train Thats a good point, however on that same notion of running less red, what is your argument for running a Runaway Steam-Kin? It seems a bit paradoxical.

Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.

Some other cards I would consider are Seize the Day and Aurelia's Fury.

Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.

Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.

Epicurus on Niv's Misfits

1 month ago

Also update - just replaced Jhessian Zombies with Mnemonic Betrayal. Which brings up a point that may be useful in your own attempt at the deck design. It's not often "take this card out for something else that does the same thing better," because you have to keep track of color pairs. Like, there's a ton of spells I'd like to include in Izzet and Gruul, but can't because I want to keep it even. Not to mention mana rocks and mana dorks, which are colorless or monocolor. I'm also likely limiting myself by running a lot of cascade (one of the effects of which is that I shy away from spells like Aurelia's Fury, because of the X cost).

Good luck in your own deck. If you finish a draft of it and post it on this website, post a link to it here so I can check it out!

DPenguin22 on Ah Ah Ah Ah Stayin' Alive!!!

3 months ago

I have a few questions about cards in the maindeck. Not because they're bad cards at all, but because there are other cards that might synergize better with you're life manipulation strategy. For example, why do you run Bounce lands, Buddy lands and Tri lands? You would be quite a bit better off running shocks and fetches, as well as the Horizon lands: Nurturing Peatland, Sunbaked Canyon, Silent Clearing, Horizon Canopy. Also, I wonder you're running big X-spells like Aurelia's Fury and Rakdos's Return? You're deck isn't really a big mana deck, and those spells probably won't have a dramatic impact across 3 opponents with just the lands you draw/ramp into fairly. Also, Mother of Runes is a good card, but does she synergize well with your strategy or is she just there to be a good protection spell? Either way, awesome list. Two enthusiastic thumbs up.

king-saproling on A Space-Time Quaking Ressurection of Dead Magic.

3 months ago

Perhaps these too:

Sensei's Divining Top --> Kykar, Wind's Fury
Faithless Looting --> Mizzix of the Izmagnus
Wear/Tear --> Aurelia's Fury

Your list is very nice as-is, but hopefully I was able to help!

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