Chandra, Acolyte of Flame
Legendary Planeswalker — Chandra
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
-2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
|Have (2)||DStroy252000 , kpral|
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Chandra, Acolyte of Flame Discussion
1 week ago
With Chandra, Acolyte of Flame in the list's current state I would personally cut Scampering Scorcher for her. I mean the token haste is nice, but Chandra's tokens get haste too. And being able to recycle wheels/tutors seems strong enough that you don't hcare about the extra 2 damage. Plus most of your other elemental token producers make tokens with haste anyway.
1 week ago
This looks like a lot of fun to play, but it may need a bit of tweaking.
Creeping Trailblazer does really well with Chandra, Acolyte of Flame and such because you're getting so much extra power. Here it might honestly just slow you down. Growth Spiral is a good early game card to assist your plan: ramping into the big Elementals.
Definitely go up to 4x Risen Reef . While doing so, you really take advantage of your Elemental tribal. If you do this, little Chandra becomes arguably better ramp than Chandra, Novice Pyromancer , although I can see her dual utility in ramp and power boosting.
As strong a card as Nissa, Who Shakes the World is, you've probably ramped enough if you've reached 5 mana already, as the cavaliers, Omnath and Yarok all cost 5 or less. Healer of the Glade is not a very exciting card but it helps against aggro and pairs well with Risen Reef. Otherwise something to copy your important creatures like Spark Double can make games more interesting and is IMO a very fun card to play.
My final suggestion is to take advantage of the ramp you have, and throw in maybe 2 bombs like Agent of Treachery or Drakuseth, Maw of Flames . These don't go with your theme as the Cavaliers are your "Four Horsemen", but it's an option. I'd recommend at least putting in a few removal spells in case the opponent resolves a real problem (especially a Planeswalker... Assassin's Trophy is a flexible one).
These are just things to consider. I like the look of this and would happily try out something similar on Arena.
3 weeks ago
I just finished reading the novel for Planeshift and began the novel for Apocalypse, and I was surprised when Urza abandoned his plan to destroy Phyrexia and declared his allegiance to Yawgmoth, so I have decided to make a card of him after his betrayal, as seen, here:
Urza, Hand of Yawgmoth Show
Planeswalker - Urza
+1: create a colorless construct artifact creature token with "this creature's power and toughness are each equal to the number of artifacts that you control."
-X: search your library for a permanent card with converted mana cost X and put it onto the battlefield; then shuffle your library.
-10: each opponent loses X life, where X is twice the number of artifacts that you control, and you gain life equal to the life lost this way.
His first ability produces the same token that the first ability of Urza, Lord High Artificer produces. Thus far, no planeswalker yet has the ability to proliferate, so his second ability does that, and it costs 0 loyalty, because it shall put a counter on him via proliferation, similar to how the first ability of Chandra, Acolyte of Flame costs 0 loyalty. His third ability can bring any permanent from his controller's library to the battlefield, because Urza was very powerful and adept at finding solutions to problems. His final ability is similar to that possessed by several incarnations of Tezzeret, but much more powerful, because he is Urza.
What does everyone else say about this card? How well did I design it?
1 month ago
gdemay Thanks for the comments! Chandra, Acolyte of Flame is actually an awesome suggestion! I just took out Past in Flames so I've been looking for another recursion spell. Totally overlooked her. I will have to find a slot for her next round of changes. I like the interaction with Embercleave, and of course she makes Chandra ToD faster, which is always good. The ability to cast X-spells is huge too.
Driemer84 Thanks for the comments and suggestion!
- Gauntlet of Might would be a good include if your meta is low on red decks.
- Blightsteel Colossus is at a weird spot. In my second main phase(the only time I'd be able to cast him) I either want to a) win the game, b) draw cards, or c) protect my board state. He does none of those things, while presenting a huge threat that draws unwanted eyes toward us. Yeah the synergy with Ignition is cool, but that seems a stretch to me. I would not add him.
- Top/Scroll rack: Yeah this is a cool engine, but I guess I never wanted to shell out $45 dollars for it. It would fit fine in a Neheb deck.
- Fetches: The meager benefits are simply not worth the price of Fetch lands. If you have them they'd be fine I guess. Also, ascetically, they mess up the mono-redness of the deck. No bueno.
- Experimental Frenzy no. The deck is not set up for that. I have card draw.
Thanks for the discussion! Keep it going!
1 month ago
Chandra, Acolyte of Flame not only let's you cast spells from your graveyard. It also help spells like Blasphemous Act , Embercleave and convoke spells if you choose to check them out. And of course Chandra, Torch of Defiance to get her emblem.
1 month ago
Chandra, Acolyte of Flame would be insane for this deck!!! Totally insane!!! Like I mean crazy crazy insane!!!!!!!!!
1 month ago
The short of it is that you can't pay a mana cost that doesn't exist, but if an effect allows you to apply an alternative cost (such as "cast without paying its mana cost"), then you are allowed to do so.
Per the rules that Raging_Squiggle quoted, Ancestral Vision has a CMC that meets the conditions (0 is less than or equal to the target number), and both cards allow you to cast it without paying its mana cost if you meet that condition. So both Dreadhorde Arcanist and Goblin Dark-Dwellers will allow you to play Vision from your graveyard.
Compare to Chandra, Acolyte of Flame 's -2 ability, which specifically does not apply an alternative cost. Since you would still have to pay the spell's cost, and you can't pay a cost that doesn't exist, you could not use This ability with Ancestral Vision .
1 month ago
What're your thoughts on Chandra, Acolyte of Flame ? She makes 2 tokens a turn and can recur most of your spells at least once for 3 mana.